A talking creature companion....

Post » Sat May 14, 2011 6:53 am

Hello, im trying to make a talking creature companion, I've tried setting them as deadra and giving them this script

Scn aaaCreatureTalkToPlayerBegin OnActivateStartConversation player, GREETINGend


But it isn't working, any ideas?
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Stacy Hope
 
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Post » Fri May 13, 2011 11:09 pm

Creatures can't use actual dialogue. You have to simulate it in some way.
One idea would be to use a system of pop-up messages so the dialogue occurs purely through text.
Another option might be to spawn a small invisible humanoid NPC standing inside the head of the creature when you need to talk to it, and initiate dialogue with the NPC.
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Kaley X
 
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Post » Fri May 13, 2011 6:25 pm

Creatures can't use actual dialogue. You have to simulate it in some way.
One idea would be to use a system of pop-up messages so the dialogue occurs purely through text.
Another option might be to spawn a small invisible humanoid NPC standing inside the head of the creature when you need to talk to it, and initiate dialogue with the NPC.


I dislike both those options, so I think I'll just use spells. But thanks.
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Shannon Lockwood
 
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Post » Fri May 13, 2011 10:20 pm

I dislike both those options, so I think I'll just use spells. But thanks.

SayTo would be nice, but it isn't a conversational dialogue... It could be simulated with messageboxes, but then again... Hmm...
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alicia hillier
 
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Post » Sat May 14, 2011 8:22 am

Anything set up as a creature can't do dialog. but http://www.tesnexus.com/downloads/file.php?id=31821 sets up some creatures as NPC's so they can do dialog. It comes with instructions on how to do the same thing for the creatures not already included.
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Ashley Clifft
 
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