» Fri Oct 01, 2010 12:32 pm
Here's my current format of my ideal team:
1. Medium Engineer/Operative ("the Technician"): the Technician uses his skills to increase the damage rating of his team's weapons, upgrade and firewall Command Posts held by his allies, capture midfield Command Posts (treated those to the same fortifications and upgrades his Posts get), and then completing other Engineer and/or basic Operative objectives. (I'm going to follow this kind of play myself.)
2. Light Operative ("the Thief"): the Thief is infamous for his stealthy activities. He prefers to run around disguised as the enemy so he can better complete his own tasks, such as hacking turrets, capturing Command Posts deep in enemy territory (the Technician handles those closer to the middle of the battlefield), interrogating incapacitated enemies, and assassinating high-value targets, as well as advanced Operative objectives. (Hopefully Wraith would be kind enough to oblige?)
3. Light Medic ("the Angel"): the Angel hurtles into combat long enough to heal his brothers and just as swiftly races away. He works with the Technician, the Sidekick, and the Enabler to buff his allies before combat starts, making them more resilient to damage. He almost never engages the enemy, using his weapons more as a defensive measure only when necessary. He usually operates around the Thief since they are both Light bodytypes, but he will assist anyone on the squad who needs his help. (Of course, Italian Devil22 could pull off this one with his Ninja Medic.)
4. Medium Medic ("the Sidekick"): After buffing his team's health along with the Angel, the Sidekick follows the Tank, the Warrior, and the Technician into combat, healing them as damage is dealt. He is the battlefield Medic, and he works with them as an extra gunman in their skirmishes. He also helps them with their objectives, defending the Soldiers as they place charges, or covering the Technician when he completes his objectives.
5. Medium Soldier ("the Warrior"): Often in the thick of combat, the Warrior is the more valued of the two Soldiers, tending to complete more objectives his Tank comrade. He is often the first into, and last out of, battle.
6. Medium Medic/Engineer ("the Enabler"): the Enabler is all about boosting his allies' health and weapons. When the Technician is off completing objectives, handling Command Posts, or is otherwise unavailable to the rest of the squad, the Enabler serves as an Engineer. If a raging firefight is in progress, he'll switch to Medic and keep his team up with health boosts, heals, and revives.
7. Heavy Soldier ("the Tank"): the Tank is all about dealing and absorbing the most damage in battle. He often holds a key position that the enemy must proceed though, and (with the assistance of the Sidekick and perhaps the Warrior and the Enabler) lays waste to their entire approach in a hail of high-caliber bullets and/or explosions.
8. (not sure who should occupy this spot. I know this squad lacks an Engineer with specialties in Mines and Turrets, but as I've said before in other threads, I'm afraid there will be too many Operatives compromising those to make them a worthy investment. Who knows. We'll keep this spot open and flexible. Hell, let a bot in and do his own thing.)
General Gameplan:
Step 1. Also known as the Group Hug; buffs passed around by Technician, Angel, Sidekick, and Enabler to all members.
Step 2: Termed "the Rush", Technician captures nearest Command Post, fortifies and upgrades it. Thief and Angel go after further Command Post. All squad members collaborate respective objective efforts.
Step 3: ???
Step 4: PROFIT.