TalkyMorrowind (OBLIVION-style dialogs)

Post » Sun Aug 22, 2010 10:35 pm

Wait, can we do unique voices for every NPC with this? Holy [censored], that would be awesome. If everyone did three voices or something, we could cover every vanilla NPC, and then... Well, we could branch out with popular mods!

I'm down to voice act, I have a microphone. I need some editing software and I need to figure out how to record my voice, but I'll do it in a heartbeat.
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Alyna
 
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Post » Sun Aug 22, 2010 8:49 pm

Wait, can we do unique voices for every NPC with this? Holy [censored], that would be awesome. If everyone did three voices or something, we could cover every vanilla NPC, and then... Well, we could branch out with popular mods!

I'm down to voice act, I have a microphone. I need some editing software and I need to figure out how to record my voice, but I'll do it in a heartbeat.

It's just... not that easy you know. I don't want to bust your bubble but only a few percentage of people are ok if even avarage voice actors and even fewer have proper equipment for recording. Also the quality and a lot of other stuff would be different.
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sarah simon-rogaume
 
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Post » Sun Aug 22, 2010 9:45 pm

Your program is great rhymer but would there be any chance to adjust the "TalkyMorrowind" section, so


First of all, it is NOT MY program - it is written by VICSHANN and I am just a voice actor. He is responsible for the technical part and I'm just managing the casting and voice acting in the russian version of the project. So, I'll ask him whether it is possible to make separate TTS for each race.

can we do unique voices for every NPC with this?


Technically, it is possible BUT: there are a great number of NPCs and most of them have a great number of common phrases. If we are recording separate voices for each race it is not so dramatic but if we are making the separate voice for each NPC - the number of files and therefore the size would be tremendous!!!
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Tina Tupou
 
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Post » Sun Aug 22, 2010 10:16 am

It's just... not that easy you know. I don't want to bust your bubble but only a few percentage of people are ok if even avarage voice actors and even fewer have proper equipment for recording. Also the quality and a lot of other stuff would be different.


Yeah, equipment is the only problem.
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Charity Hughes
 
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Post » Sun Aug 22, 2010 12:58 pm

Yeah, equipment is the only problem.

No, not only! See my reply above.
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Rachel Briere
 
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Post » Sun Aug 22, 2010 2:42 pm

It is a major one though. I've done some voice acting before for the uni theatre (they had me in the sound room barking and howling and making all kinds of weird noises), but there is no way I could do that at home. The only mic I have is part of my headset, my computer runs loud enough to be heard in the background and I have a colony of ravens living outside my window. Any of which would ruin a voice recording.
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Shaylee Shaw
 
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Post » Mon Aug 23, 2010 1:24 am

I too have a microphone and would probably be willing to contribute a little, but it just brings up the issue of sound quality again. It would be fairly obvious to hear I was speaking into a cheap microphone.
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Nomee
 
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Post » Sun Aug 22, 2010 1:17 pm

Well, I think my dad has all the equipment I'd need in his studio.

I have a question though, how would this work with mods such as the LGNPC project?
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Genevieve
 
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Post » Sun Aug 22, 2010 9:33 pm

The TTS is supposed to be used by the program for speaking any text which is not supplied with the audio file


so you would have to make patches for the LGNPC project, or else the TTS would take over and speak the parts you haven't supplied dialogue for
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Rude_Bitch_420
 
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Post » Sun Aug 22, 2010 6:29 pm

I'm sorry for asking, but what is LGNPC?

However, now we are recording voices for Morrowind, Tribunal and Bloodmoon. Then we are going to start working on Tamriel Rebuilt, but only when all the maps of TR would be released and our work on the original game would be finished. The reason is a huge number of dialogs. And, to make matter worse, we still have no complete team of voice actors even for russian version of the project...
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N Only WhiTe girl
 
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Post » Sun Aug 22, 2010 1:57 pm

LGNPC= Less Generic NPC's

it changes the dialogue of NPC's to give them more personality, and make them all more unique, you should try them out if you get the chance, they are really great

here's a http://lgnpc.sabregirl.com/
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Carolyne Bolt
 
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Post » Mon Aug 23, 2010 2:10 am

First of all, it is NOT MY program - it is written by VICSHANN and I am just a voice actor. He is responsible for the technical part and I'm just managing the casting and voice acting in the russian version of the project. So, I'll ask him whether it is possible to make separate TTS for each race.

Thank you.


Technically, it is possible BUT: there are a great number of NPCs and most of them have a great number of common phrases. If we are recording separate voices for each race it is not so dramatic but if we are making the separate voice for each NPC - the number of files and therefore the size would be tremendous!!!

It would, if we did every single NPC in the whole Vvardenfell, but even if we did that, how likely is you talk to every single character during a game?
I was thinking of concentrating and dividing it down to the famous ones. That includes the important ones such as Eydis Fire-Eye, Caius Cosades in Balmora and of course the story lined persons to, Addhiranirr in Vivec, Mirpal in Tel Mora, Dagoth Uthol in the dungeon dome (Charma's Breath) to name but a few. All and all I round it up to about.. 50-60 people that you meet during the single player scenario including some funny and kind important NPCs you meet through the world. 60 people. We need 60 people to audition that like Morrowind, they don't even have to like it. It's also a fact that a half of every single persons thus own a computer also got a microphone. --got more, but i save it till latter.- But I can leak out that a audition site is being developed.

The only mic I have is part of my headset, my computer runs loud enough to be heard in the background and I have a colony of ravens living outside my window. Any of which would ruin a voice recording.

Great, I see you got experience, the equipment and also having real life sound effect is lovely! I hope your up for doing a part in this vigorous reshaping of MW that will give a total new game experience. --

I too have a microphone and would probably be willing to contribute a little, but it just brings up the issue of sound quality again. It would be fairly obvious to hear I was speaking into a cheap microphone.
If there is a noise in the background while you talk, that can be used in the game. noise can be adjusted, it can be added more background sound to make it sound like your in a tavern, market, out in street etc. It can be added more voices, sound effect to arranged to make it suitable for the situation. I mean, I believe if you just keep a decent voice volume and give it enough emotions and effort into it, all the rest can be fixed. My thoughts, after all it just supposed to be a fun thing! :dance:

Cheerio.
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Craig Martin
 
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Post » Sun Aug 22, 2010 3:03 pm

Hi,

My intentions are to give new life into the old RPG game by adding real voices to it. The character Im aiming for is ,hopefully, all the characters you met during the single player campaign to seize and crush Dagoth Ur's evil rule. However, doing this I need your help. By adding voices to bring immersion to Vvardenfell I can't use my own voice, I could use computer's speech-regonition system, the technology has nowadays gone far and beyond, but real genuine persons can bring so much more. Such as feelings, depth and expressions, to bring a NPC litterly, to life. Therefore, I am wondering if you, the person reading this post, are willing to help my with this task.

I am planing to make a site for each important, famous and funny character that exist, and assuming that most people that contributing to this know Morrowind and what the characters look like, but to the newcomers, you are also as welcome as the other, and hopefully by your additional assistance we can reach a new level on how to comprehend and encounter the amazing lore of Morrowind. But before stirring in the enchanted pot I want to see if there is enthusiasm, will and interest to achieve such a plan. Well? .. how about it folks.. ?


Cheerio.
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Rusty Billiot
 
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Post » Sun Aug 22, 2010 3:29 pm

Would love to see some english video of this in action! Sounds very promising... And I think people could submit their voices for parts pretty easily... So I hope this gets the attention it deserves!

EDIT: I mean even if the voices were silent/muted / TTS was disabled. Just seeing them actually talk [and you can imagine what they sound like], adds a lot to realism. That alone is a breakthrough [plus it isn't just random lip movement!]
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Zualett
 
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Post » Sun Aug 22, 2010 8:43 pm

agreed.
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Robert Jackson
 
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Post » Sun Aug 22, 2010 3:37 pm

Anything happening with this?
Anybody try it in english?

My TTS component in windows has been corrupt since last year or something... Is there a way to have no TTS voices but still see them talking?
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Emma-Jane Merrin
 
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Post » Mon Aug 23, 2010 2:46 am

I'd like to just talk to people in real-time. :P

Though I do wonder how well this works with LCV. Will NPCs disappear during dialogue if their schedule changes?

Either way. :P I've always wanted to be a voice actor for a video game. Dunno how could a quality sound I could get you, but my house-mate has a killer sound recording system.

I'm pretty sure someone said they tried it with English and it turned out rather well. I might give it a try sometime.
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chloe hampson
 
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Post » Sun Aug 22, 2010 10:23 pm

I would be fine to have made up language, ala sims or spore. It works so well, and it would add to the alien feel of MW. some research into words and stuff might be needed, like there are some things that can be deducted but I would love to see Npcs speak a made up language.

Essentially learn the rules/speech patterns of tamriellic speech, and just mimic it. You would need a few types for each race, and it would need to loop with the length of the dialog I guess... or just make them long enough that no dialog can cover the entire speech file and then terminate the sound.

Just an idea, it works well in theater and circus (and above mentioned games).
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Amy Smith
 
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Post » Sun Aug 22, 2010 12:22 pm

I would be fine to have made up language, ala sims or spore. It works so well, and it would add to the alien feel of MW. some research into words and stuff might be needed, like there are some things that can be deducted but I would love to see Npcs speak a made up language.

Essentially learn the rules/speech patterns of tamriellic speech, and just mimic it. You would need a few types for each race, and it would need to loop with the length of the dialog I guess... or just make them long enough that no dialog can cover the entire speech file and then terminate the sound.

Just an idea, it works well in theater and circus (and above mentioned games).


I suppose, that there is no need in making MW more alien than it is. People of Tamriel speak Tamrielic, though some with their native accent, like Khajits. In all cases of "foreign" speech it sounds really foreign (remember the book by N'Gasta). And for the made up language a la sims - I always found it irritative. Also it would be to distractive fro the text you are currently reading and require much more efforts in understanding the text.
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Latisha Fry
 
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Post » Sun Aug 22, 2010 2:58 pm

Simlish is perhaps not the most encouraging example, as that was gibberish with no connection to any sort of real linguistic structure or purpose. Look to Knights of the Old Republic for thoroughly immersive alien speech!
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maya papps
 
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Post » Sun Aug 22, 2010 11:23 pm

Does anybody except the illiterate sit around long enough for the NPCs in Oblivion to finish talking? I doubt it, most people can read faster. Some people might enjoy a MW mod that does this but I think its appeal will be limited.
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Brian LeHury
 
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Post » Sun Aug 22, 2010 10:31 pm

Simlish is perhaps not the most encouraging example, as that was gibberish with no connection to any sort of real linguistic structure or purpose. Look to Knights of the Old Republic for thoroughly immersive alien speech!


Actually, when installing the sims 2 they have a trivia game built into the installer. Simlish is actually a merging of multiple languages. So it really does have some sort of structure. But I suppose we're getting a little off-topic there.

I think its fine to have them speaking real languages.
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Mike Plumley
 
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Post » Sun Aug 22, 2010 10:16 pm

I would never use this mod personally, because I prefer to read the dialogue, but my mate (gingus) who has recently joined the forum and recently installed MW is dyslexic, and has been asking about a mod like this and he'd really appreciate it I think.
How finished is it, may I ask?
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Ludivine Dupuy
 
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Post » Mon Aug 23, 2010 12:13 am

I would never use this mod personally, because I prefer to read the dialogue, but my mate (gingus) who has recently joined the forum and recently installed MW is dyslexic, and has been asking about a mod like this and he'd really appreciate it I think.
How finished is it, may I ask?


As for russian version it is advancing very slowly because our team is still incomplete. Now Khajits are about 30% completed and we have found two actors for some minor roles. Speaking about the english version, some members of the forum were ready to participate, but as I understand, nobody organizes the process.

I could help help with the Khajits if you don't mind my russian accent. But it is not easy - I have no english version of the game, so I need someone send me the text from the Construction Set.
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Jaylene Brower
 
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Post » Sun Aug 22, 2010 9:33 pm

As for russian version it is advancing very slowly because our team is still incomplete. Now Khajits are about 30% completed and we have found two actors for some minor roles. Speaking about the english version, some members of the forum were ready to participate, but as I understand, nobody organizes the process.

I could help help with the Khajits if you don't mind my russian accent. But it is not easy - I have no english version of the game, so I need someone send me the text from the Construction Set.


:) Oh? I was getting mixed signals about whether or not there would even be voice actors. ^^ I would love to add my voice into it. I'm no good as a project organizer though.

So I guess the question is who is willing to lead the English project? :) I can put together a list of names of those who are willing to try voice-acting, but I don't have enough time on my hands to organize everything. ^^"

Edit: Oh, TalkyMorrowind should work for the english version using Microsoft Anne right? I gave it a try but it crashed during the main menu movie (uses the skip movie option in MGE, so it crashes during the pause.) Havn't tried it without the skip movie option yet, but thats because I'm not sure it would matter.
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rolanda h
 
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