Talon Co in the Commonwelth?

Post » Sat Nov 28, 2015 4:56 am

After rengaging myself in Fo3 I noticed how often I would tend to see Talon Co bounty hunters and I never really thought much of it but come to think of it there's not much to be known about the infamous Talon Co , a group of basically organized raiders who only go after doers of good but who do they work for? Why are they in the Capitol wasteland? Who knows but a 3rd party entity keeps them working (according to fallout wiki) bottom line is will we see a return of the group shrouded in mystery or did their exploits end in the Captiol wasteland?
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clelia vega
 
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Post » Sat Nov 28, 2015 2:56 am

I never found them interesting enough to really dig deep into who they were. Just combat armor wearing mercenaries that like to show up when I leave Metros.

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flora
 
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Post » Sat Nov 28, 2015 5:52 am

I think this is kinda related to my question on the Regulators in a different topic Ive just started up. I think the Talon Company were a wasted opportunity in FO3, and an end result being a low to medium thread designed to provide the player with talon company armor, and projectile weapons. Their teams of 3 were definetly threatening to lower level types but after a while not so much.

They were probably at some point in the creation process intended to perhaps be part of a quest/quest cycle but the game went somewhere else and left the version of the Talon Company we got in there. I think as Mercenary armies go they were... okay but IF they are to be in FO 4, Id really hope they become a real faction or at least have a semi major questline.

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The Time Car
 
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Post » Fri Nov 27, 2015 6:12 pm

I'm sure they'll be there and as cartoonishly evil as they were in 3

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мistrєss
 
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Post » Sat Nov 28, 2015 4:39 am

They were better at fighting the super mutants in downtown DC than the BoS

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Hussnein Amin
 
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Post » Fri Nov 27, 2015 3:47 pm

Yes your topic gave me an idea to start this on given that the Regulators and Talon Co's equal (yet opposite karma wise) but I actually don't see them having enough relavence to make it to Fo4 I would like to see it but I see another new faction making the cut bile before them but either way mostly a question out of curiosity.
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Connor Wing
 
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Post » Sat Nov 28, 2015 1:44 am

I thought they made little sense in D.C. and were nothing but a bad attempt at a bad guy merc company. Like who in D.C. hired them? How did they get new members? Where did they get all their armor and weapons? Then again this is a thing from fallout 3.
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Skivs
 
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Post » Sat Nov 28, 2015 5:33 am

If you read the kill commands they sometimes had on their bodies they were hired by Alistair Tenpenny when you disarm the bomb in Megaton. Not sure if it's related to killing Mister Burke or not, I've never had a good run through where I disarmed the bomb but didn't kill Burke after telling the sheriff about his offer. I do know that he never seems to know that Burke is dead when I talk to Tenpenny later. But that's why Talon Company is after you specifically in FO3.

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Veronica Flores
 
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Post » Sat Nov 28, 2015 2:06 am

>Their main base is one of, if not THE largest pre-war military base in the area
>Where did they get all their armor and weapons
Should be fairly obvious.

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Jessica Nash
 
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Post » Fri Nov 27, 2015 4:27 pm


A military base that would've been picked to pieces as it stood there for 200 years.
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Alyce Argabright
 
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Post » Fri Nov 27, 2015 4:28 pm

Explain why it would be when everywhere else wasn't?

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Sakura Haruno
 
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Post » Fri Nov 27, 2015 5:30 pm


1. When the bombs fell the base was stationed, the surviving members of the garrison would've taken the weapons with them when they felt.
2. Scavenging is really the only thing that the people do in the capital wasteland besides absolutely nothing at all besides trading and hunting.
3. Raiders
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phillip crookes
 
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Post » Fri Nov 27, 2015 3:38 pm

1. Implying everyone at the base didn't die during the war.

2. Implying anyone would go near that nuclear scarred hellhole.

3. Implying raiders have the technical know-how to break pre-war military locks.

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Brandon Bernardi
 
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Post » Fri Nov 27, 2015 10:15 pm


It's possible some did survive the blast, there are plenty of examples of humans serving the great war and then you have ghouls. Raiders seem to know how to set up turrets and robots so yea, it's entirely possible they could get into the military base.
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Elea Rossi
 
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Post » Fri Nov 27, 2015 6:35 pm

It's because the writing is atrocious and half the wasteland looks like it was bombed last week.

If Talon Company is in F4, I hope they developed them with better writing.

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Nathan Barker
 
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Post » Sat Nov 28, 2015 6:12 am

Nothing suggests any of them did, especially when we consider Fort Bannister is the most bombed placed in the whole game, the likelihood of any of them living is low.

Raiders know how to hack turrets and reprogram robots, they do not know how to break military level encryption, as seen in the wheaten armory, where they have failed to do similar.

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Quick draw II
 
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Post » Sat Nov 28, 2015 5:05 am


Except the most likely case is not every raider group is like each other and some could have people who know how to break military level encryption. You do realize that you're also poking holes into your own argument by asking this right? How would the Talon company know how to break military level encryption?
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Tasha Clifford
 
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Post » Fri Nov 27, 2015 4:28 pm

Same way James knew how to build something like the purifier when others didn't.

He wasn't a raider.

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мistrєss
 
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Post » Fri Nov 27, 2015 11:17 pm


and the Great Khans who were raiders know how to make chems
The Reavers who were raiders knew how to work technology
There was even a raider gang who knew how to wear power armor somehow and this is shown when one of the enclave outposts was hit by a raider gang and taken over.
Spoiler alert, raiders can know more then killing and looting and I wouldn't put it past any raider group to eventually have a hacker or two in their gang, especially since it would come in handy when scavenging and looting old pre-war ruins.
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scorpion972
 
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Post » Fri Nov 27, 2015 10:58 pm

Baseline.....raiders no matter what color their armor or how many dead people they keep around them strapped to mattresses, they are all smart. You have to be too survive in the wasteland.
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Prohibited
 
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Post » Sat Nov 28, 2015 2:34 am

Except raiders didn't take it over. We see nothing to indicate otherwise. We also know first hand of the vast bounties that raiders have not got to in the wastes, so it isn't like it would be inconsistent with the rest of the game.

Unlike raiders, Talon Company is that- A company. For all we know hackers are sought after for their organization.


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Robert Bindley
 
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Post » Fri Nov 27, 2015 9:45 pm


Just because they have company in their name doesn't mean a thing. 200 years is a VERY VERY long time, raiders could have taken it over and then moved on to another area, scavengers could've picked it clean. You're basing that raiders nor scavengers couldn't get in over nothing because from what we've seen, yes, yes they can get in.

There is also the fact that how did they get the caps to hire a hacker to get it? How were they founded? How do they get new soldiers? Who pays them? The only case of being paid is by Tenpenny and that's for an assassination, if they were all in the pocket of Tenpenny how come he doesn't have them take care of the ghouls? Or Megaton? Or protect his tower?

Again, Talon Company is nothing but another example of the bad writing and world design of fallout 3.
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kevin ball
 
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Post » Fri Nov 27, 2015 7:14 pm

Again.
We see plenty of places that were never looted by raiders, or anyone else.
That's just the way the CW is. Raiders not getting into a place is consistent with a setting that a lot of stuff has remained un-looted.

I'm not even necessarily saying that this is how talon is getting all of their gear.
I just found the logic that raiders "would have" already scavenged it to be a bit off.

I myself don't mind if they remain mysterious pertaining to their financier- they are a tool, not a thinking autonomous faction.
If we do get a glimpse at whoever is funding them in a future game or DLC, that's good with me.
They weren't a faction with any political stake in the CW, themselves, so I don't mind them not being fully explained.

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Naomi Lastname
 
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Post » Sat Nov 28, 2015 4:34 am

they also come after you if you just have high karma iirc. that bit really confused me, why would someone wanna kill me enough to hire a small army when i did nothing but help people, sure some might have felt shown up or insulted, but enough to hire expensive thugs to take me out? besides the price, i assume anyone that would have felt really pissed about me being nice would want to kill me personally

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Inol Wakhid
 
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Post » Fri Nov 27, 2015 11:12 pm

I don't think Tenpenny would be someone who wanders around the Wasteland to kill you... ;)

But I nevery really liked the Karma system... there is no strictly Good/Evil in real world...

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Charlotte Buckley
 
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