Tamagotchi Mode

Post » Thu Apr 21, 2011 2:38 pm

So if I dont play for a while my character poops himself and dies.


:rofl:

The important thing that "Necessity" mods (and most members here) always forgot (or ignore).
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Nymph
 
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Post » Fri Apr 22, 2011 2:08 am

One thing I can say about hardcoe mode is that they should match the game time to real time. So if you are playing at 9pm real time, your character is doing stuff 9pm in game. No fast travel would be allowed either. But yea, i agree that current hardcoe modes are not all that hardcoe.


...

You.. do know that if we had a hardcoe mode.. were we had to sleep..

.. not to mention when they say come back tomorrow...

...
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Jennifer Munroe
 
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Post » Thu Apr 21, 2011 11:35 am

...

You.. do know that if we had a hardcoe mode.. were we had to sleep..

.. not to mention when they say come back tomorrow...

...


Is that the language that the Giants will speak?
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Juan Cerda
 
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Post » Thu Apr 21, 2011 12:06 pm

Is that the language that the Giants will speak?


I hope so that's be pretty cool if they were very non-specific and hoped you'd get the gist of what they were talking about :D
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Lyd
 
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Post » Thu Apr 21, 2011 10:31 am

Keeping yourself well-fed, at the very least, used to be pretty standard CRPG stuff back in, like, the Ultima days.

Maybe they'll have "Quas Mani Ylem" as a Dragonshout. :P
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Brian LeHury
 
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Post » Thu Apr 21, 2011 2:37 pm

I hope so that's be pretty cool if they were very non-specific and hoped you'd get the gist of what they were talking about :D


Haha, I read over your post and was like..."what?"
But yes, I do realize the sleeping part. Just saying, it would be a lot more "hardcoe" than whatever it is we currently have.
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leni
 
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Post » Thu Apr 21, 2011 11:52 pm

hardcoe is the proper title for a theme such as Fallouts. In the ES universe food and water is abundant. In the Fallout universe it isn't (well, in the game it was, but the reality of the world is that it probably shouldn't be). Try reading The Road. Or just watch the movie. In a dieing world, you would spend your life just trying to get those three things.


Trying reading The Postman but don't watch the movie. Theres a lot more than just that.
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Ross Zombie
 
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Post » Thu Apr 21, 2011 12:49 pm

So, do people want a game or the Sims?
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Rowena
 
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Post » Thu Apr 21, 2011 2:12 pm

The idea behind a so called hardcoe mode is cool and well founded. For that reason I was excited that it was included in the horribly made New Vegas and ,of course, it fail to live up to the hype. If Skyrim implemented this I am sure it would be in the same fashion as NV. I know I would'nt have to play Skyrim with it on but I still don't even want the option! And why you ask? Because all that's involved is feeding, hydrating, and sleeping. What's so "hardcoe" about that? It's makes your character into a glorified Tamagotchi. It also takes away from the world that's meant to be explore leisurely not in a frantic search for food and water. Busy work is all it is. Same as Tamagotchis. Agree?


Oh....this...again.
Let's agree to disagree.

Funny, though, Tamagochi.
I'm sure people will sugest a Barbie&Ken mode too.
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Peetay
 
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Post » Thu Apr 21, 2011 7:13 pm

Breton mage needs food badly!
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Michael Russ
 
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Post » Fri Apr 22, 2011 3:25 am

I would never use a hardcoe mode, but I dont think things should not be in just cause I wont use them.
I never use bow and arows either, but I think its a deeper game because its in.
So by all means, I dont mind a hardcoe mode.
As long as I can turn it off.
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Kayla Oatney
 
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Post » Thu Apr 21, 2011 1:08 pm

I'm sure people will sugest a Barbie&Ken mode too.


Kinky... :hubbahubba:
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Richard Thompson
 
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Post » Fri Apr 22, 2011 1:59 am

...adds more time into the game.


That's what they in the Biz call busy work.


It's not that hard to find food or water, even in the wastes.


I never frantically searched the wasteland for anything. Drinking twice a day, eating once, and sleeping once a week was a non-issue.


Then you agree. "hardcoe" mode is hardly hard at all. Why do you play it then?
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christelle047
 
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Post » Thu Apr 21, 2011 11:42 pm

last I checked Tamagotchi means...Egg watch,...we haven't seen any eggs and there definently aren't any "watches" in Tamriel, and the last thing anyone wants to do is watch an Egg.....
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Robert Jackson
 
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Post » Thu Apr 21, 2011 10:26 pm

One thing I can say about hardcoe mode is that they should match the game time to real time. So if you are playing at 9pm real time, your character is doing stuff 9pm in game. No fast travel would be allowed either. But yea, i agree that current hardcoe modes are not all that hardcoe.


That's not a good idea, because some people can only play at certain times during the day. So that means you'd only ever get to see the game at a certain time. Better to just have hardcoe mode like the normal game.
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Tyrel
 
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Post » Thu Apr 21, 2011 1:12 pm

I seriously doubt that Skyrim will feature anything like the hardcoe mode in New Vegas. No, it wouldn't fit in TES very well. However, most fans who play hardcoe mode in New Vegas DO like it, and agree that it was overall pretty well implemented. If you don't like it, turn it off, because hey- it's optional, and don't complain about it. Bethesda is not Obsidian, and there's little to no chance that there will be anything like a hardcoe mode in Skyrim.

I will say though, that is pretty clever to call it tamagotchi mode.
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Alexis Estrada
 
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Post » Fri Apr 22, 2011 4:57 am

I disagree with the "horribly made" bit. IMO its the best Fallout game since FO2.
I do wish it had been more like FO2 though... Weighted ammo, and a remote chance of dehydration damage, but not as a main game mechanic. IMO food should be optional.

Bethesda is not Obsidian, and there's little to no chance that there will be anything like a hardcoe mode in Skyrim.
A shame IMO... I would have prefered that New Vegas not have an HC mode, or a Wild Wasteland Perk ~and instead, made the HC & WW content mandatory.
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Tiffany Carter
 
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Post » Fri Apr 22, 2011 3:27 am

hardcoe Mode in New Vegas is not just about eating, drinking, and sleeping . . . that's just part of it.

It also prevents damaged limbs from healing on their own, ammunition actually has weight, and it limits Fast Travel distances.

But I agree that it was very poorly implemented in NV (which is why I modded my own version) . . . but just because it was not done well in NV, doesn't mean that it couldn't be done correctly in Skyrim. The problem is that too many gamers don't even get what a RPG is all about and play TES (and Fallout 3 and NV) games the same as they would a shooter. And it really doesn't help that the RPG aspects have recently been so diluted that they barely resemble a traditional RPG).

Far too many gamers feel that anything that gets in the way of blasting through the killing part the game, should be optional . . . so that they won't have to "bother" with it.
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Naughty not Nice
 
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Post » Fri Apr 22, 2011 12:54 am

It's funny. When ever these hardcoe threads pop up, i don't think about drinking, eating, sleeping, ect. I think of the older RPG's such as, Bards Tale, Wizardry, and the Realms of Arcania series. I consider those games hardcoe, and they didn't have required eating or sleeping. It was the game mechanics that made them hardcoe. The combat especially. Those games are not for the weak. Just one thing about the RoA series. Those may have been the most hardcoe RPG's of all time. I remember trying to go down a well. Well, you actually had to go to the store to get rope before going down the well. You couldn't just click on the well and magically appear at the bottom. Great game.
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Holli Dillon
 
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Post » Fri Apr 22, 2011 5:06 am

... and it limits Fast Travel distances.

This I didn't like at all... I thought it was absurd. The whole point of a "Fast Travel" method is to bypass long tedious distances (like when your PC has to limp back to Greensprings). In the times that it is most desirable, they remove access to it. :bonk:

(Its crazy ~utter lunacy, to have crippled legs affect FT in HC mode.)
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Laura Samson
 
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Post » Thu Apr 21, 2011 10:50 pm

This I didn't like at all... I thought it was absurd. The whole point of a "Fast Travel" method is to bypass long tedious distances (like when your PC has to limp back to Greensprings). In the times that it is most desirable, they remove access to it. :bonk:

How is this "absurb?" . . . why use a feature that require Needs, and be able to ignore your Needs when it isn't convenient?

The fast travel limitation actually makes a great deal of sense, since time passes while you fast travel . . . so you are limited to distances that are within your Needs range (so you don't die because you went too long without drinking any water). All you have to do is break up your long trips, and take care of your Needs between jumps.
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Alba Casas
 
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Post » Thu Apr 21, 2011 1:56 pm

How is this "absurb?" . . . why use a feature that require Needs, and be able to ignore your Needs when it isn't convenient?

The fast travel limitation actually makes a great deal of sense, since time passes while you fast travel . . . so you are limited to distances that are within your Needs range (so you don't die because you went too long without drinking any water). All you have to do is break up your long trips, and take care of your Needs between jumps.
Time spent in the game (from the player's perspective) is irrelevant. All that should matter is that the game account for the approximate time the PC would take to reach their destination; It should pass more time on the game clock for a crippled PC; and (to impress) should increase the chances of a random encounter (which bizarrely do not exist in the game).

***Edit... While I don't like that idea... I do think its been my mistake ~we are talking about two different aspects. I am describing FT's removal while the PC's limbs are crippled. The Fallout series [always] had dehydration damage, as a minor aspect, but there's no need to have it as a major game mechanic ~too insignificant (IMO).

****Edit: Instead of a travel limit, I would greatly prefer that the PC handle their own business while trying to get to where I've selected on the map.
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Suzy Santana
 
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Post » Thu Apr 21, 2011 6:32 pm

I hate you and everything you stand for. I'd rather see it required than removed. And more hardcoe.
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Robert Jr
 
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Post » Fri Apr 22, 2011 3:48 am

Time spent in the game (from the player's perspective) is irrelevant. All that should matter is that the game account for the approximate time the PC would take to reach their destination; It should pass more time on the game clock for a crippled PC; and (to impress) should increase the chances of a random encounter (which bizarrely do not exist in the game).

Agreed (on the time issue) . . . one of the problems with the NV's hardcoe mede was that it was based on real time (except while you were sleeping or fast traveling) . . . so if you used a slower Timescale, you often died of dehydration when you slept for more than a couple of hours.
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Lizbeth Ruiz
 
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Post » Fri Apr 22, 2011 12:25 am

Agreed (on the time issue) . . . one of the problems with the NV's hardcoe mede was that it was based on real time (except while you were sleeping or fast traveling) . . . so if you used a slower Timescale, you often died of dehydration when you slept for more than a couple of hours.

Is that hard-coded? Is it correctable with a script?
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Emily Martell
 
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