» Thu Aug 19, 2010 1:00 am
On one hand, I think the lack of "disease, fear, [censored], blood, and feces" could be put down to a failing of translation in gameplay. The diseases you get are difficult to take seriously because of how little damage is actually done. The citizens discuss things they are afraid of, but it's difficult to take seriously because you're the CoC or Nerevarine or whatever and it's supposed to be your thing to take care of problems like ghosts and vicious beasts and the like and, frankly, once you get to a certain point in the games, you become very nearly indestructible. Marauders and bandits and highwaymen and pirates and assasins turn into a source of better loot instead of fear and bloodshed.
On the other hand though, I suppose it could also be said that the presence of the Empie has had a stabilizing effect on the provinces. It's relatively easy to get rid of diseases at temple altars or a potion or a spell. The Legion protects the citizenry from the [censored] and blood part and with that sort of protection, I don't suppose they really have much to fear.
Realistically, it probably would be quite a dirty and disgusting place; but while the basis is medieval, it is still a fantasy. And though there is disease and blood and fear and the like, showing the ugliness you would get in real life history wouldn't do much for the fantastic setting of the games. But no matter what, I would hesitate to draw comparisons between the medieval times of Europe and the setting for the Elder Scrolls games. One may have been the basis for the other, but (and this is obvious, but bears saying) that doesn't make it equal to.