Fiercer Combat: In previous versions of TIE, players often complained of combat being too difficult (it is). However, version 1.26 now has shields becoming far greater assets for would-be warriors and brawlers. In most instances, Shields have had their ratings boosted up by over 400% and their health by over 1000% for longer lasting battles. If you can time your strikes right and protect your vitals, shield equipped fighters should not feel overly handicapped in TIE.
Ok: The combat aspect of T.I.E is improved with 1.26. The stealth aspect, obviously has even much advantage than combat and mage caracter
. But how works the magic aspect anyway ? I mean ... improved magic damage ? Much powerful conjured weapons and creatures ? Is balanced ? If i play T.I.E with mods like supreme magicka, my mage oriented character become to powerful/useless/unbalanced ?
Second question: T.I.E leave "milions" of health points from the npc/creature, transform them from "stone statue" to "flesh statue" (exactly how should they be). This make a duel much more quickly and deadly. Have you modified the total amount of HP BAR of every single NPC/creature, or have you modified the total HP can we get by an endurance/strength point obtained ?
Sorry for my poor english :/ , i hope you understand my questions.