[RELZ] Tamriel Immersion Experience (T.I.E.) V1.27

Post » Fri Feb 18, 2011 9:22 pm

Does it happen with only UOP and TIE nd Race Balancing Project activated only..No other files..

Need more info cell in particular would be useful , has south of IC could be anywhere once again..

and what is TIE Batch?

Item Interchange has not been updated for TIE 1.26 so disable that see if help any has well..

I'll look tonight (Asia time). I don't know how to find the specific cell. It happens when I walk past waterfront going south, and when I exit Arcane University and then head south. I will deactivate all but those two other mods. TIE Batch is a batch patch which I renamed in order to differentiate between my OOO-MMM Patch. I don't know what good it does but some of the mods on the list say that they are supposed to be batched and then deactivated.
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Oyuki Manson Lavey
 
Posts: 3438
Joined: Mon Aug 28, 2006 2:47 am

Post » Sat Feb 19, 2011 3:19 am

I'll look tonight (Asia time). I don't know how to find the specific cell. It happens when I walk past waterfront going south, and when I exit Arcane University and then head south.

TIE Batch is a batch patch which I renamed in order to differentiate between my OOO-MMM Patch. I don't know what good it does but some of the mods on the list say that they are supposed to be batched and then deactivated.


to check in game bring up the console and type tdt 13 that should bring up debug information displaying cell up in right hand corner, if not then hit scroll lock to go to next debug screen..

okay you renamed the bashed patch to tie batch, so I assume you rebuild that everytime you add a new mod or make a change in your load order?
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Beast Attire
 
Posts: 3456
Joined: Tue Oct 09, 2007 5:33 am

Post » Fri Feb 18, 2011 10:41 pm

to check in game bring up the console and type tdt 13 that should bring up debug information displaying cell up in right hand corner, if not then hit scroll lock to go to next debug screen..

okay you renamed the bashed patch to tie batch, so I assume you rebuild that everytime you add a new mod or make a change in your load order?


Well... I found out that it has something to do with my batch patch. When I deactivate that, it does not crash. I tried many times rebuilding it. But I cann't figure out what's wrong.
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Vera Maslar
 
Posts: 3468
Joined: Wed Sep 27, 2006 2:32 pm

Post » Sat Feb 19, 2011 5:52 am

But I cann't figure out what's wrong.


What options are you importing or selecting in bash patch when you build your bashed patch?
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Richus Dude
 
Posts: 3381
Joined: Fri Jun 16, 2006 1:17 am

Post » Sat Feb 19, 2011 5:36 am

What options are you importing or selecting in bash patch when you build your bashed patch?


Date/Time?  2010-1-26 23:57:14  World OrphansThe following mods had orphaned world groups, which were skipped. This is not a major problem, but you might want to use Bash's Remove World Orphans command to repair the mods. ?  Naughty_Joana_01.esp  Active Mods?  00 Oblivion.esm ?  01 Jog_X_Mod.esm ?  02 Cobl Main.esm [Version 1.71] ?  03 Enhanced Daedric Invasion.esm ?  04 Open Cities Resources.esm [Version 3.3.2] ?  05 HorseCombatMaster.esm ?  06 Unofficial Oblivion Patch.esp [Version 3.2.0] ?  07 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] ?  08 Oblivion Citadel Door Fix.esp ?  09 DLCShiveringIsles.esp ?  0A SM Plugin Refurbish - SI.esp [Version 1.05] ?  0B Damsels In Distress.esp ?  0C DID3_DoubleTrouble.esp ?  0D DBSQR.esp [Version 1.00] ?  0E DBSQR - Shivering Isles.esp [Version 1.00] ?  ++ Item interchange - Extraction.esp [Version 0.74] ?  0F Enhanced Economy.esp [Version 3.0] ?  10 MaleBodyReplacerV4.esp ?  11 EVE_StockEquipmentReplacer.esp ?  12 c_dagcol.esp ?  13 CapesandCloaks.esp ?  14 CSR - Fine Iron.esp ?  15 CSR - Golden Saint.esp ?  16 Growlfs Hot Clothes.esp ?  17 Hemingweys NPC Capes.esp ?  18 Thieves Arsenal.esp ?  19 RealSwords - Argonian HI-NPC.esp ?  1A RealSwords - Bosmer HI-NPC.esp ?  1B RealSwords - Breton HI-NPC.esp ?  1C RealSwords - Goblin.esp ?  1D RealSwords - Khajiit HI-NPC v1.3.esp ?  1E RealSwords - Nord HI-NPC SI.esp ?  1F RealSwords - Nord HI-NPC.esp ?  20 RealSwords - Orc HI_NPC v1.0.esp ?  21 RealSwords - Redguard HI-NPC.esp ?  22 R18PN - Lingeries.esp ?  23 Cobl Glue.esp [Version 1.69] ?  24 Cobl Si.esp [Version 1.63] ?  ++ Cobl Tweaks.esp [Version 1.44] ?  25 Bob's Armory Oblivion.esp ?  26 TIE.esp ?  27 Cyrodiil transportation network 1.3.esp ?  28 Akaviri Imports.esp ?  29 Akaviri_Imports_Fixed_esp-4277.esp ?  2A hackdirtabyss.esp ?  2B Naughty_Joana_01.esp ?  2C thievery.esp ?  2D thievery - EE patch.esp [Version 1.0] ?  2E Enhanced Daedric Invasion.esp ?  2F ElsweyrAnequina.esp ?  30 xuldarkforest.esp [Version 1.0.3] ?  31 xulAncientRedwoods.esp [Version 1.6] ?  32 Open Cities New Sheoth.esp [Version 1.1] ?  33 Open Cities Anvil.esp [Version 3.3.3] ?  34 Open Cities Bravil.esp [Version 3.3.3] ?  35 Open Cities Bruma.esp [Version 3.3.3] ?  36 Open Cities Cheydinhal.esp [Version 3.3.3] ?  37 Open Cities Chorrol.esp [Version 3.3.3] ?  38 Open Cities Leyawiin Reborn.esp [Version 3.3.1] ?  39 Open Cities Skingrad.esp [Version 3.3.3] ?  3A Harvest [Flora].esp [Version 3.0.0] ?  3B Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ?  3C Colourwheels sixy Imperial Legion.esp ?  3D EVE_ShiveringIslesEasterEggs.esp ?  3E P1DkeyChain.esp [Version 5.00] ?  3F sixdarkness.esp ?  40 sixdarkness_Eng_only_last.esp ?  41 StealthyAbsorbsAndDrains.esp ?  42 All+5AttributeModifiers.esp ?  43 Level_Rates_Modified_x2.esp ?  44 Dark Dungeons.esp ?  45 Dark Dungeons - SI.esp ?  ++ Item interchange - Placement.esp [Version 0.74] ?  ++ Item interchange - Option, Ingredients in Bulk, reduced.esp [Version 0.78] ?  46 Slof's Oblivion Better Beasts.esp ?  47 Slof's Clouded Leopard.esp ?  48 Slof's Snow Leopard Race.esp ?  49 1em_Vilja.esp ?  4A bgBalancingEVCore.esp [Version 10.52EV-D] ?  4B bgMagicEV.esp [Version 1.7EV] ?  4C bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV] ?  4D bgMagicItemSigil.esp [Version 1.68EV] ?  4E bgMagicBonus.esp [Version 1.7EV] ?  4F bgMagicEVAddEnVar.esp [Version 1.68EV] ?  50 bgMagicEVPaperChase.esp [Version 1.68EV] ?  51 bgBalancingEVOptionalFangs.esp [Version 10.0EV-D] ?  52 bgBalancingEVOptionalMoreEyes.esp [Version 10] ?  53 bgBalancingEVLAMEAddition.esp [Version 10.51EV-D] ?  54 bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV] ?  55 bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.5EV-D] ?  56 bgIntegrationEV.esp [Version 0.993] ?  57 OC+Integration Patch.esp [Version 2.0] ?  58 EVE_KhajiitFix.esp ?  59 [GFX]_Initial_Glow-all.esp ?  5A bgMagicEVShader.esp [Version 1.7EV] ?  5B bgMagicShaderLifeDetect.esp [Version 1.68] ?  5C bgMagicLightningbolt.esp ?  5D Open Cities Road Record.esp ?  5E Open Cities LR Road Record.esp ?  ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] ?  5F Cobl Silent Equip Misc.esp [Version 01] ?  60 DJ_Sewer_Hideout_01.esp  Import CellsSource Mods?  Unofficial Oblivion Patch.esp  Cells Patched?  Oblivion.esm: 421  Import GraphicsSource Mods?  MaleBodyReplacerV4.esp ?  EVE_StockEquipmentReplacer.esp ?  Slof's Oblivion Better Beasts.esp ?  Slof's Clouded Leopard.esp ?  Slof's Snow Leopard Race.esp ?  bgMagicEVShader.esp  Modified Records?  ARMO: 32  Import InventorySource Mods?  RealSwords - Argonian HI-NPC.esp ?  RealSwords - Bosmer HI-NPC.esp ?  RealSwords - Breton HI-NPC.esp ?  RealSwords - Goblin.esp ?  RealSwords - Khajiit HI-NPC v1.3.esp ?  RealSwords - Nord HI-NPC SI.esp ?  RealSwords - Orc HI_NPC v1.0.esp ?  RealSwords - Redguard HI-NPC.esp ?  Cobl Tweaks.esp ?  Item interchange - Placement.esp  Inventories Changed: 970?  Oblivion.esm: 542 ?  Enhanced Daedric Invasion.esm: 50 ?  Thieves Arsenal.esp: 7 ?  TIE.esp: 369 ?  xulAncientRedwoods.esp: 2  Import NPC FacesSource Mods?  TIE.esp ?  Slof's Oblivion Better Beasts.esp ?  Slof's Clouded Leopard.esp ?  Slof's Snow Leopard Race.esp  Faces Patched: 2112 Import RelationsSource Mods/Files?  TIE.esp  Modified Factions: 12 Tweak Settings?  Magic: Chameleon Refraction: Zero  Cobl Catalogs?  Ingredients Cataloged: 491 ?  Effects Cataloged: 96  Race RecordsSource Mods?  MaleBodyReplacerV4.esp ?  Slof's Oblivion Better Beasts.esp ?  Slof's Clouded Leopard.esp ?  Slof's Snow Leopard Race.esp ?  EVE_KhajiitFix.esp  Merged?  Argonian ?  Breton ?  HighElf ?  Khajiit ?  Nord ?  Redguard ?  WoodElf  Eyes/Hair Sorted?  ANQAkaviriTsaesci ?  ANQKhajiitCathay ?  ANQKhajiitOhmes ?  ANQKhajiitOhmesB ?  ANQKhajiitOhmesRaht ?  ANQKhajiitSuthay ?  ANQKhajiitTojay ?  ArcticLeopard ?  Argonian ?  Aureal ?  Breton ?  Bretons ?  Bretons ?  CloudedLeopard ?  DarkElf ?  HiddenElf ?  HighElf ?  Imperial ?  ImperialM ?  ImperialM ?  Imperials ?  Imperials ?  Khajiit ?  Mazken ?  Nord ?  Ohmes ?  OhmesTT ?  Orc ?  Redguard ?  SeaElf ?  Seducer ?  SnowLeopard ?  Vanir ?  WoodElf ?  WoodElfs ?  WoodElfs ?  Xivilaibg  Eye Meshes FilteredIn order to prevent 'googly eyes', incompatible eyes have been removed from the following races. ?  ANQAkaviriTsaesci  Eyes/Hair Assigned for NPCs?  Colourwheels sixy Imperial Legion.esp: 5 ?  Cyrodiil transportation network 1.3.esp: 13 ?  DID3_DoubleTrouble.esp: 7 ?  ElsweyrAnequina.esp: 5 ?  Enhanced Daedric Invasion.esm: 4 ?  Oblivion.esm: 339 ?  Open Cities Resources.esm: 1 ?  RealSwords - Breton HI-NPC.esp: 1 ?  sixdarkness.esp: 1 ?  sixdarkness_Eng_only_last.esp: 1 ?  thievery.esp: 2 ?  Thieves Arsenal.esp: 8 ?  TIE.esp: 75  Leveled Lists Delevelers/Relevelers?  Unofficial Oblivion Patch.esp [ADR] ?  TIE.esp [ADR] ?  Item interchange - Placement.esp [ADR] ?  Item interchange - Option, Ingredients in Bulk, reduced.esp [AR] ?  bgMagicEV.esp [ADR] ?  bgMagicEVAddEnVar.esp [AR]  Merged Creature Lists?  LL1BanditCampMagic ?  TIE.esp [ADR] ?  bgBalancingEVLAMEAddition.esp ?  LL1BanditWizard100 ?  TIE.esp [ADR] ?  bgBalancingEVLAMEAddition.esp ?  LL1BanditWizard25 ?  TIE.esp [ADR] ?  bgBalancingEVLAMEAddition.esp ?  LL1BanditWizard50 ?  TIE.esp [ADR] ?  bgBalancingEVLAMEAddition.esp ?  LL1BanditWizard75 ?  TIE.esp [ADR] ?  bgBalancingEVLAMEAddition.esp ?  LL1Conjurer100 ?  TIE.esp [ADR] ?  bgBalancingEVLAMEAddition.esp ?  LL1Conjurer25 ?  TIE.esp [ADR] ?  bgBalancingEVLAMEAddition.esp ?  LL1Conjurer50 ?  TIE.esp [ADR] ?  bgBalancingEVLAMEAddition.esp ?  LL1Conjurer75 ?  TIE.esp [ADR] ?  bgBalancingEVLAMEAddition.esp ?  LL1Necromancer50 ?  TIE.esp [ADR] ?  bgBalancingEVLAMEAddition.esp  Merged Item Lists?  AdventurerWarriorHelm ?  Bob's Armory Oblivion.esp ?  AdventurerWarriorShield ?  Bob's Armory Oblivion.esp ?  ArenaLeveledGoldGrandRecur ?  DBSQR.esp ?  Dark02RewardRing ?  DBSQR.esp ?  Dark03RewardDagger ?  DBSQR.esp ?  Dark05RewardHeart ?  DBSQR.esp ?  Dark06RewardBow ?  DBSQR.esp ?  Dark07RewardFinery ?  DBSQR.esp ?  Dark09SkeletonShield100 ?  Bob's Armory Oblivion.esp ?  DarkBladeOfWoeList ?  DBSQR.esp ?  DarkGoldBonus ?  DBSQR.esp ?  DarkMSRewardBoots ?  DBSQR.esp ?  FGC10RewardHarlun ?  Unofficial Oblivion Patch.esp [ADR] ?  DBSQR.esp ?  FGD07InterrogationList ?  Unofficial Oblivion Patch.esp [ADR] ?  DBSQR.esp ?  FGNPCWeapon0MagicClaymoreLvl100 ?  DBSQR.esp ?  FGNPCWeapon0MagicDaggerLvl100 ?  DBSQR.esp ?  FGNPCWeapon0MagicLongswordLvl100 ?  DBSQR.esp ?  FGNPCWeapon0MagicShortsword100 ?  DBSQR.esp ?  LL0CrArmorSkeletonShield100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0CrWeapGoblin100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0CrWeapGoblin3Berserker100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0CrWeapGoblin5Warlord100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0CrWeapMinotaur100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0CrWeapMinotaurLord100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0CrWeapSkeleton2Guardian100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0CrWeapSkeleton3Hero100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0CrWeapSkeleton4Champion100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0FoodLowerClass75 ?  Cobl Glue.esp ?  Item interchange - Placement.esp [ADR] ?  LL0FoodMiddleClass100 ?  Cobl Glue.esp ?  Item interchange - Placement.esp [ADR] ?  LL0FoodMiddleClass75 ?  Cobl Glue.esp ?  Item interchange - Placement.esp [ADR] ?  LL0FoodUpperClass100 ?  Cobl Glue.esp ?  Item interchange - Placement.esp [ADR] ?  LL0FoodUpperClass75 ?  Cobl Glue.esp ?  Item interchange - Placement.esp [ADR] ?  LL0Ingredients0Food25 ?  Item interchange - Placement.esp [ADR] ?  bgMagicSpellTomes_for_WryeBash.esp ?  LL0Ingredients0Food50 ?  Item interchange - Placement.esp [ADR] ?  bgMagicSpellTomes_for_WryeBash.esp ?  LL0Ingredients2Uncommon25 ?  Item interchange - Placement.esp [ADR] ?  bgMagicSpellTomes_for_WryeBash.esp ?  LL0LootArmorHeavy4Orcish100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0LootArmorHeavy5Ebony100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0LootArmorHeavy6Daedric100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0LootArmorLight6Glass100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCArmorHeavyHelmet100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCArmorHeavyHelmet25 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCArmorHeavyHelmet50 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCArmorHeavyHelmet75 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCArmorHeavyHelmetLvl100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCArmorHeavyHelmetLvl25 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCArmorHeavyHelmetLvl50 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCArmorHeavyHelmetLvl75 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCArmorHeavyShield100 ?  Unofficial Oblivion Patch.esp [ADR] ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCArmorHeavyShield25 ?  Unofficial Oblivion Patch.esp [ADR] ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCArmorHeavyShield50 ?  Unofficial Oblivion Patch.esp [ADR] ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCArmorHeavyShield75 ?  Unofficial Oblivion Patch.esp [ADR] ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCArmorHeavyShieldLvl100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCArmorHeavyShieldLvl25 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCArmorHeavyShieldLvl50 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCArmorHeavyShieldLvl75 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCArmorLightHelmet100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCArmorLightHelmet25 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCArmorLightHelmet50 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCArmorLightHelmet75 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCArmorLightHelmetLvl100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCArmorLightHelmetLvl25 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCArmorLightHelmetLvl50 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCArmorLightHelmetLvl75 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCWeapon0MagicWaraxe100 ?  Unofficial Oblivion Patch.esp [ADR] ?  TIE.esp [ADR] ?  LL0NPCWeapon0MagicWaraxeLvl100 ?  Unofficial Oblivion Patch.esp [ADR] ?  TIE.esp [ADR] ?  LL0NPCWeapon0MagicWarhammerLvl100 ?  Unofficial Oblivion Patch.esp [ADR] ?  TIE.esp [ADR] ?  LL0NPCWeaponBattleaxe100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCWeaponBattleaxeLvl100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCWeaponClaymore100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCWeaponClaymoreLesserLvl100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCWeaponClaymoreLvl100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCWeaponLongsword100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCWeaponLongswordLvl100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCWeaponMace100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCWeaponMaceLvl100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCWeaponShortsword100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCWeaponShortswordLesserLvl100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCWeaponShortswordLvl100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCWeaponWaraxe100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCWeaponWaraxeLvl100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCWeaponWarhammer100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL0NPCWeaponWarhammerLvl100 ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  LL1BookSkillAll100 ?  TIE.esp [ADR] ?  bgMagicSpellTomes_for_WryeBash.esp ?  LL1LootScroll3Journeyman100 ?  TIE.esp [ADR] ?  bgMagicSpellTomes_for_WryeBash.esp ?  LL1LootScroll4Expert100 ?  TIE.esp [ADR] ?  bgMagicSpellTomes_for_WryeBash.esp ?  LL1LootScroll5Master100 ?  TIE.esp [ADR] ?  bgMagicSpellTomes_for_WryeBash.esp ?  LL1NPCJewelryEnchCombatSpecial100 ?  bgMagicSpellTomes_for_WryeBash.esp ?  LL1NPCJewelryEnchMagic2Average100 ?  bgMagicSpellTomes_for_WryeBash.esp ?  LL1NPCJewelryEnchMagic3Grand100 ?  bgMagicSpellTomes_for_WryeBash.esp ?  LL1NPCJewelryEnchMagicSpecial100 ?  bgMagicSpellTomes_for_WryeBash.esp ?  LL1NPCJewelryEnchStealth1Base100 ?  bgMagicSpellTomes_for_WryeBash.esp ?  LL1NPCJewelryEnchStealth2Average100 ?  bgMagicSpellTomes_for_WryeBash.esp ?  LL1NPCJewelryEnchStealth3Grand100 ?  bgMagicSpellTomes_for_WryeBash.esp ?  LL1NPCJewelryEnchStealthSpecial100 ?  bgMagicSpellTomes_for_WryeBash.esp ?  LL2LootPotionsMagic50 ?  Cobl Glue.esp ?  TIE.esp [ADR] ?  LL2NPCPotionsMagic25 ?  Cobl Glue.esp ?  LostBoyCaveReward ?  DBSQR.esp ?  MG00RewardRobeList ?  DBSQR.esp ?  MG08RewardStaffCharm ?  DBSQR.esp ?  MG08RewardStaffDispel ?  DBSQR.esp ?  MG08RewardStaffFire ?  DBSQR.esp ?  MG08RewardStaffFrost ?  DBSQR.esp ?  MG08RewardStaffParalyze ?  DBSQR.esp ?  MG08RewardStaffShock ?  DBSQR.esp ?  MG08RewardStaffSilenceList ?  DBSQR.esp ?  MG08RewardStaffSoulTrap ?  DBSQR.esp ?  MG08RewardStaffTelekinesis ?  DBSQR.esp ?  MG12RewardAmulet ?  DBSQR.esp ?  MG13RewardRobeList ?  DBSQR.esp ?  MG15BloodwormHelmList ?  DBSQR.esp ?  MG16NecroAmuletList ?  DBSQR.esp ?  MS04RewardGoldBountyLeveled ?  DBSQR.esp ?  MS10RewardGoldBountyLeveled ?  DBSQR.esp ?  MS10RewardGoldBountyLeveledB ?  DBSQR.esp ?  MS11RewardLithenessLeveled ?  DBSQR.esp ?  MS12RewardVipereyeLeveled ?  DBSQR.esp ?  MS13RewardGoldLeveled ?  DBSQR.esp ?  MS13RewardKoTTMedallionLeveled ?  DBSQR.esp ?  MS13RewardStaffIndarysLeveled ?  DBSQR.esp ?  MS13RewardThornbladeLeveled ?  DBSQR.esp ?  MS14RewardRytheApronLeveled ?  DBSQR.esp ?  MS16ARewardGoldLeveled ?  DBSQR.esp ?  MS16BRewardEscutcheonLeveled ?  DBSQR.esp ?  MS18RewardChillrendLeveled ?  DBSQR.esp ?  MS23RewardSunfireRingLeveled ?  DBSQR.esp ?  MS27LindaiCrown ?  DBSQR.esp ?  MS27NenalataStaff ?  DBSQR.esp ?  MS29RewardAgarmirsRingLeveled ?  Unofficial Oblivion Patch.esp [ADR] ?  DBSQR.esp ?  MS29RewardGoldBountyLeveled ?  DBSQR.esp ?  MS31RewardBlackwaterBladeLeveled ?  DBSQR.esp ?  MS31RewardGoldLeveled ?  DBSQR.esp ?  MS37RewardGoldLeveled ?  DBSQR.esp ?  MS40GoldReward ?  DBSQR.esp ?  MS43RewardRingEidolonEdgeLeveled ?  DBSQR.esp ?  MS49RewardCuirassList ?  DBSQR.esp ?  MS51RewardGemsBountyLeveled ?  DBSQR.esp ?  MS51RewardGoldBountyLeveledBad ?  DBSQR.esp ?  MS51RewardGoldBountyLeveledGood ?  DBSQR.esp ?  MS51RewardGoldBountyLeveledLie ?  DBSQR.esp ?  MS93RedwaveReward ?  DBSQR.esp ?  SE02LLAmuletCharity ?  DBSQR - Shivering Isles.esp ?  SE03DawnfangLeveled ?  DBSQR - Shivering Isles.esp ?  SE03DawnfangLeveledPowered ?  DBSQR - Shivering Isles.esp ?  SE03DuskfangLeveled ?  DBSQR - Shivering Isles.esp ?  SE03DuskfangLeveledPowered ?  DBSQR - Shivering Isles.esp ?  SE06RewardDementia ?  DBSQR - Shivering Isles.esp ?  SE06RewardMania ?  DBSQR - Shivering Isles.esp ?  SE07ARingofLordshipDementiaLevelList ?  DBSQR - Shivering Isles.esp ?  SE07BRingofLordshipManiaLevelList ?  DBSQR - Shivering Isles.esp ?  SE11LLDopplegangerAxe ?  DBSQR - Shivering Isles.esp ?  SE11LLDopplegangerSword ?  DBSQR - Shivering Isles.esp ?  SE30LLAmberArrows ?  DBSQR - Shivering Isles.esp ?  SE30LLAmberArrowsMagic ?  DBSQR - Shivering Isles.esp ?  SE30LLAmberBoots ?  DBSQR - Shivering Isles.esp ?  SE30LLAmberBootsMagic ?  DBSQR - Shivering Isles.esp ?  SE30LLAmberBow ?  DBSQR - Shivering Isles.esp ?  SE30LLAmberBowMagic ?  DBSQR - Shivering Isles.esp ?  SE30LLAmberCuirass ?  DBSQR - Shivering Isles.esp ?  SE30LLAmberCuirassMagic ?  DBSQR - Shivering Isles.esp ?  SE30LLAmberGauntlets ?  DBSQR - Shivering Isles.esp ?  SE30LLAmberGauntletsMagic ?  DBSQR - Shivering Isles.esp ?  SE30LLAmberGreaves ?  DBSQR - Shivering Isles.esp ?  SE30LLAmberGreavesMagic ?  DBSQR - Shivering Isles.esp ?  SE30LLAmberHammer ?  DBSQR - Shivering Isles.esp ?  SE30LLAmberHammerMagic ?  DBSQR - Shivering Isles.esp ?  SE30LLAmberHelmet ?  DBSQR - Shivering Isles.esp ?  SE30LLAmberHelmetMagic ?  DBSQR - Shivering Isles.esp ?  SE30LLAmberMace ?  DBSQR - Shivering Isles.esp ?  SE30LLAmberMaceMagic ?  DBSQR - Shivering Isles.esp ?  SE30LLAmberShield ?  DBSQR - Shivering Isles.esp ?  SE30LLAmberShieldMagic ?  DBSQR - Shivering Isles.esp ?  SE30LLAmberSword ?  DBSQR - Shivering Isles.esp ?  SE30LLAmberSwordMagic ?  DBSQR - Shivering Isles.esp ?  SE30LLMadnessArrows ?  DBSQR - Shivering Isles.esp ?  SE30LLMadnessArrowsMagic ?  DBSQR - Shivering Isles.esp ?  SE30LLMadnessAxe ?  DBSQR - Shivering Isles.esp ?  SE30LLMadnessAxeMagic ?  DBSQR - Shivering Isles.esp ?  SE30LLMadnessBoots ?  DBSQR - Shivering Isles.esp ?  SE30LLMadnessBootsMagic ?  DBSQR - Shivering Isles.esp ?  SE30LLMadnessBow ?  DBSQR - Shivering Isles.esp ?  SE30LLMadnessBowMagic ?  DBSQR - Shivering Isles.esp ?  SE30LLMadnessClaymore ?  DBSQR - Shivering Isles.esp ?  SE30LLMadnessClaymoreMagic ?  DBSQR - Shivering Isles.esp ?  SE30LLMadnessCuirass ?  DBSQR - Shivering Isles.esp ?  SE30LLMadnessCuirassMagic ?  DBSQR - Shivering Isles.esp ?  SE30LLMadnessGauntlets ?  DBSQR - Shivering Isles.esp ?  SE30LLMadnessGauntletsMagic ?  DBSQR - Shivering Isles.esp ?  SE30LLMadnessGreaves ?  DBSQR - Shivering Isles.esp ?  SE30LLMadnessGreavesMagic ?  DBSQR - Shivering Isles.esp ?  SE30LLMadnessHelmet ?  DBSQR - Shivering Isles.esp ?  SE30LLMadnessHelmetMagic ?  DBSQR - Shivering Isles.esp ?  SE30LLMadnessShield ?  DBSQR - Shivering Isles.esp ?  SE30LLMadnessShieldMagic ?  DBSQR - Shivering Isles.esp ?  SE30LLMadnessSword ?  DBSQR - Shivering Isles.esp ?  SE30LLMadnessSwordMagic ?  DBSQR - Shivering Isles.esp ?  SE32LLMadnessHelmet100 ?  DBSQR - Shivering Isles.esp ?  SE34ThornshieldRewardLeveled ?  DBSQR - Shivering Isles.esp ?  SE35RewardGoldBonusLeveled ?  DBSQR - Shivering Isles.esp ?  SE35RewardGoldLeveled ?  DBSQR - Shivering Isles.esp ?  SE36LLReward ?  DBSQR - Shivering Isles.esp ?  SE39LLReward ?  DBSQR - Shivering Isles.esp ?  SE41CircletofVerdureLeveled ?  DBSQR - Shivering Isles.esp ?  SE41PostRewardGoldLeveled ?  DBSQR - Shivering Isles.esp ?  SELL0PCRewardDarkSeducerArmorLvl100 ?  DBSQR - Shivering Isles.esp ?  SELL0PCRewardDarkSeducerHelmetLvl100 ?  DBSQR - Shivering Isles.esp ?  SELL0PCRewardGoldenSaintArmorLvl100 ?  DBSQR - Shivering Isles.esp ?  SELL0PCRewardGoldenSaintHelmetLvl100 ?  DBSQR - Shivering Isles.esp ?  SELL32CirionsHelmet ?  DBSQR - Shivering Isles.esp ?  SQ01LeveledRewardList ?  DBSQR.esp ?  SQ02RewardLeveled100 ?  DBSQR.esp ?  SQ03CorricksRewardLeveled ?  DBSQR.esp ?  SQ04LithniliansRewardLeveledPotions ?  DBSQR.esp ?  SQ05MaleneRewardLeveledGold ?  DBSQR.esp ?  SQ10AfterRockshatterLeveled ?  DBSQR.esp ?  SQ10MaevaRewardLeveledGold ?  DBSQR.esp ?  SQ10RockshatterLeveled ?  DBSQR.esp ?  VendorBooksCommon ?  TIE.esp [ADR] ?  bgMagicSpellTomes_for_WryeBash.esp ?  VendorBooksRare ?  TIE.esp [ADR] ?  bgMagicSpellTomes_for_WryeBash.esp ?  VendorIngredientsFood ?  Cobl Glue.esp ?  Item interchange - Placement.esp [ADR] ?  Item interchange - Option, Ingredients in Bulk, reduced.esp [AR] ?  VendorPotionsDrinks ?  Cobl Glue.esp ?  TIE.esp [ADR] ?  VendorPotionsStandard ?  Cobl Glue.esp ?  TIE.esp [ADR] ?  VendorPotionsWeak ?  TIE.esp [ADR] ?  bgMagicSpellTomes_for_WryeBash.esp ?  VendorScroll2Apprentice ?  bgMagicSpellTomes_for_WryeBash.esp ?  VendorWeaponBlade ?  Bob's Armory Oblivion.esp ?  TIE.esp [ADR] ?  cobEatMeatRaw ?  Cobl Filter Late MERGE ONLY.esp ?  cobViWeapEnchSteelLongsword ?  Item interchange - Extraction.esp  Empty Creature Sublists?  EDILL0FightersGuildChampion100 ?  EDILL0FightersGuildVolunteer100 ?  EDILL0ImpLegionArcher100 ?  EDILL0ImpLegionBattlemage100 ?  EDILL0ImpLegionCaptain100 ?  EDILL0ImpLegionColonel100 ?  EDILL0ImpLegionGeneral100 ?  EDILL0ImpLegionSoldier100 ?  EDILL0MagesGuildMaster100 ?  EDILL0MagesGuildVolunteer100 ?  EDILL0PartisanBanditBoss100 ?  EDILL0PartisanBanditMelee100 ?  EDILL0PartisanBanditMissile100 ?  EDILL0PartisanBanditWizard100 ?  EDILL0PartisanMage100 ?  EDILL0PartisanMarauderBoss100 ?  EDILL0PartisanMarauderMage100 ?  EDILL0PartisanMarauderMelee100 ?  EDILL0PartisanMarauderMissile100 ?  EDILL0PartisanMelee100 ?  EDILL0PartisanMissile100 ?  EDILL1FightersGuild100 ?  EDILL1ImpLegionGrunt100 ?  EDILL1ImpLegionOfficer100 ?  EDILL1MagesGuild100 ?  EDILL1PartisanBanditGrunt100 ?  EDILL1PartisanGrunt100 ?  EDILL1PartisanMarauderGrunt100 ?  EDILL2ImpLegion100 ?  EDILL2PartisanBandit100 ?  EDILL2PartisanMarauder100 ?  EDILL3ImpLegion100 ?  EDILL3Partisan100 ?  VSWildernessBandits9  Empty Creature Sublists Removed?  EDILL1FightersGuild100 ?  EDILL1ImpLegionGrunt100 ?  EDILL1ImpLegionOfficer100 ?  EDILL1MagesGuild100 ?  EDILL1PartisanBanditGrunt100 ?  EDILL1PartisanGrunt100 ?  EDILL1PartisanMarauderGrunt100 ?  EDILL2ImpLegion100 ?  EDILL2PartisanBandit100 ?  EDILL2PartisanMarauder100 ?  EDILL3ImpLegion100 ?  EDILL3Partisan100 ?  EDILL4TamrielDefender100 ?  LL1RoadMountainsSnow  Empty Item Sublists?  cobViIngrBalrogHorn ?  cobViIngrBassMeat ?  cobViIngrBearMeat ?  cobViIngrBeholderEye ?  cobViIngrBile ?  cobViIngrBirchConk ?  cobViIngrBlackBread ?  cobViIngrBlueberry ?  cobViIngrBrandiedFruitcake ?  cobViIngrBreadSlice ?  cobViIngrBrioche ?  cobViIngrBruisedApple ?  cobViIngrCabbage ?  cobViIngrCantaloupe ?  cobViIngrCarpMeat ?  cobViIngrCatFur ?  cobViIngrCatWhiskers ?  cobViIngrCheeseChorrolDbleCream ?  cobViIngrCheeseGottlesfontBlue ?  cobViIngrCheeseSkingradAgedRed ?  cobViIngrCheeseSkingradRed ?  cobViIngrCloverHoney ?  cobViIngrCrudeSugar ?  cobViIngrCucumber ?  cobViIngrCurrantBun ?  cobViIngrDiseasedMeat ?  cobViIngrDriedFish ?  cobViIngrEelFlesh ?  cobViIngrEelMeat ?  cobViIngrEggPlant ?  cobViIngrElderScampSkin ?  cobViIngrElementalSalts ?  cobViIngrFiendEssence ?  cobViIngrFireWolfMeat ?  cobViIngrFlaxBread ?  cobViIngrFoxMeat ?  cobViIngrFrostGiantHeart ?  cobViIngrFrostImpGall ?  cobViIngrFrostTitanHorn ?  cobViIngrGargoyleHorn ?  cobViIngrGemDustAmethyst ?  cobViIngrGemDustBlackPearl ?  cobViIngrGemDustCopper ?  cobViIngrGemDustGarnet ?  cobViIngrGemDustOpal ?  cobViIngrGemDustPlatinum ?  cobViIngrGemDustTourmaline ?  cobViIngrGiantHeart ?  cobViIngrGingerTreacleCake ?  cobViIngrGoatHorn ?  cobViIngrGoblinEye ?  cobViIngrGoblinHeart ?  cobViIngrGraqeFruit ?  cobViIngrGreaterClannfearClaws ?  cobViIngrGreaterDaedrothTeeth ?  cobViIngrGreaterDreughWax ?  cobViIngrGreenTomato ?  cobViIngrGuarMeat ?  cobViIngrHeartRot ?  cobViIngrHerringFillet ?  cobViIngrHorseHeart ?  cobViIngrHungerSkin ?  cobViIngrIceWolfMeat ?  cobViIngrImpGallCrazed ?  cobViIngrImpGallMystic ?  cobViIngrKnightSpines ?  cobViIngrLeopardMeat ?  cobViIngrLilyoftheValleyNectar ?  cobViIngrLionMeat ?  cobViIngrmango ?  cobViIngrMinnowFin ?  cobViIngrMinotaurTitanHorn ?  cobViIngrOldOnion ?  cobViIngrOliveOil ?  cobViIngrPahmerMeat ?  cobViIngrPantherMeat ?  cobViIngrPeach ?  cobViIngrPepper ?  cobViIngrPerchScales ?  cobViIngrPikeMeat ?  cobViIngrPikeScales ?  cobViIngrPineCanker ?  cobViIngrPitcherPlantIngr ?  cobViIngrPoisonGland ?  cobViIngrPoisonSalts ?  cobViIngrRabbitMeat ?  cobViIngrRustGill ?  cobViIngrSalmonMeat ?  cobViIngrSalt ?  cobViIngrSaltedMeat ?  cobViIngrScrapMetal ?  cobViIngrSheepsHeart ?  cobViIngrSilverLeaf ?  cobViIngrSnowLeopardMeat ?  cobViIngrSnowLionMeat ?  cobViIngrSnowWolfMeat ?  cobViIngrSpiderSilk ?  cobViIngrSprout ?  cobViIngrSquash ?  cobViIngrStalkerScales ?  cobViIngrSunflowerSeeds ?  cobViIngrTangerine ?  cobViIngrTeaLeaves ?  cobViIngrUberJelly ?  cobViIngrUberMandible ?  cobViIngrWargWolfMeat ?  cobViIngrWeevils ?  cobViIngrWolfMeat ?  cobViIngrWyvernHeart ?  cobViIngrWyvernScales ?  cobViIngrYeast ?  cobViLootAyleidClutter100Lvl ?  cobViLootCollectibleCards25 ?  cobViLootLibraryBooks25 ?  cobViLootSnowLeopardMeat ?  cobViLootSnowLionMeat ?  cobViLootSurvivalItems25 ?  cobViLootTorch25 ?  cobViLootUnlevLL0LootGemsPerfect100 ?  cobViLootUnlevLL0LootGemsShard100 ?  cobViMiscBedroll ?  cobViMiscGem10Amethyst ?  cobViMiscGem10AmethystFlawed ?  cobViMiscGem10AmethystFlawless ?  cobViMiscGem10AmethystPerfect ?  cobViMiscGem11PTourmaline ?  cobViMiscGem11PTourmalineFlawed ?  cobViMiscGem11PTourmalineFlawless ?  cobViMiscGem11PTourmalinePerfect ?  cobViMiscGem1PearlBlack ?  cobViMiscGem1PearlPerfect ?  cobViMiscGem2TopazPerfect ?  cobViMiscGem3RubyPerfect ?  cobViMiscGem4SapphirePerfect ?  cobViMiscGem5EmeraldPerfect ?  cobViMiscGem6DiamondPerfect ?  cobViMiscGem7Opal ?  cobViMiscGem7OpalFlawed ?  cobViMiscGem7OpalFlawless ?  cobViMiscGem7OpalPerfect ?  cobViMiscGem8Garnet ?  cobViMiscGem8GarnetFlawed ?  cobViMiscGem8GarnetFlawless ?  cobViMiscGem8GarnetPerfect ?  cobViMiscGem9Tourmaline ?  cobViMiscGem9TourmalineFlawed ?  cobViMiscGem9TourmalineFlawless ?  cobViMiscGem9TourmalinePerfect ?  cobViMiscGemShard10Amethyst ?  cobViMiscGemShard10AmethystFlawed ?  cobViMiscGemShard10AmethystFlawless ?  cobViMiscGemShard10AmethystPerfect ?  cobViMiscGemShard11PTourmaline ?  cobViMiscGemShard11PTourmalineFlawed ?  cobViMiscGemShard11PTourmalineFlawless ?  cobViMiscGemShard11PTourmalinePerfect ?  cobViMiscGemShard1Pearl ?  cobViMiscGemShard1PearlBlack ?  cobViMiscGemShard1PearlFlawed ?  cobViMiscGemShard1PearlFlawless ?  cobViMiscGemShard1PearlPerfect ?  cobViMiscGemShard2Topaz ?  cobViMiscGemShard2TopazFlawed ?  cobViMiscGemShard2TopazFlawless ?  cobViMiscGemShard2TopazPerfect ?  cobViMiscGemShard3Ruby ?  cobViMiscGemShard3RubyFlawed ?  cobViMiscGemShard3RubyFlawless ?  cobViMiscGemShard3RubyPerfect ?  cobViMiscGemShard4Sapphire ?  cobViMiscGemShard4SapphireFlawed ?  cobViMiscGemShard4SapphireFlawless ?  cobViMiscGemShard4SapphirePerfect ?  cobViMiscGemShard5Emerald ?  cobViMiscGemShard5EmeraldFlawed ?  cobViMiscGemShard5EmeraldFlawless ?  cobViMiscGemShard5EmeraldPerfect ?  cobViMiscGemShard6Diamond ?  cobViMiscGemShard6DiamondFlawed ?  cobViMiscGemShard6DiamondFlawless ?  cobViMiscGemShard6DiamondPerfect ?  cobViMiscGemShard7Opal ?  cobViMiscGemShard7OpalFlawed ?  cobViMiscGemShard7OpalFlawless ?  cobViMiscGemShard7OpalPerfect ?  cobViMiscGemShard8Garnet ?  cobViMiscGemShard8GarnetFlawed ?  cobViMiscGemShard8GarnetFlawless ?  cobViMiscGemShard8GarnetPerfect ?  cobViMiscGemShard9Tourmaline ?  cobViMiscGemShard9TourmalineFlawed ?  cobViMiscGemShard9TourmalineFlawless ?  cobViMiscGemShard9TourmalinePerfect ?  cobViMiscWaterFlask ?  cobViRescGolemHearts ?  cobViRescHouseHlaaluWine ?  cobViRescHouseRedoranWine ?  cobViRescHouseTelvanniWine ?  cobViRescLibraryBooks ?  cobViRescMetalRefined ?  cobViRescQConMoldyStuff ?  cobViResctrfarEnchArrowDaedric ?  cobViResctrfarEnchArrowEbony ?  cobViResctrfarEnchArrowElven ?  cobViResctrfarEnchArrowGlass ?  cobViResctrfarEnchArrowIron ?  cobViResctrfarEnchArrowSteel ?  cobViResctrfarEnchBattleAxeDwarven ?  cobViResctrfarEnchBattleAxeEbony ?  cobViResctrfarEnchBattleAxeElven ?  cobViResctrfarEnchBattleAxeGlass ?  cobViResctrfarEnchBattleAxeIron ?  cobViResctrfarEnchBattleAxeSteel ?  cobViResctrfarEnchBowDaedric ?  cobViResctrfarEnchBowEbony ?  cobViResctrfarEnchBowElven ?  cobViResctrfarEnchBowGlass ?  cobViResctrfarEnchBowIron ?  cobViResctrfarEnchBowSteel ?  cobViResctrfarEnchClaymoreDwarven ?  cobViResctrfarEnchClaymoreIron ?  cobViResctrfarEnchDaggerDaedric ?  cobViResctrfarEnchDaggerEbony ?  cobViResctrfarEnchDaggerElven ?  cobViResctrfarEnchDaggerGlass ?  cobViResctrfarEnchDaggerIron ?  cobViResctrfarEnchMaceDaedric ?  cobViResctrfarEnchMaceEbony ?  cobViResctrfarEnchMaceElven ?  cobViResctrfarEnchMaceGlass ?  cobViResctrfarEnchMaceIron ?  cobViResctrfarEnchShortswordEbony ?  cobViResctrfarEnchShortswordElven ?  cobViResctrfarEnchShortswordGlass ?  cobViResctrfarEnchShortswordIron ?  cobViResctrfarEnchShortswordSteel ?  cobViResctrfarEnchWarAxeDaedric ?  cobViResctrfarEnchWarAxeDwarven ?  cobViResctrfarEnchWarAxeEbony ?  cobViResctrfarEnchWarAxeElven ?  cobViResctrfarEnchWarAxeGlass ?  cobViResctrfarEnchWarAxeIron ?  cobViResctrfarEnchWarAxeSteel ?  cobViResctrfarEnchWarhammerEbony ?  cobViResctrfarEnchWarhammerElven ?  cobViResctrfarEnchWarhammerGlass ?  cobViResctrfarEnchWarhammerIron ?  cobViUndef57 ?  cobViUndef58 ?  cobViUndef59 ?  cobViUndef61 ?  LL0LootArrow3SilverAbsorbMagic75  Empty Item Sublists Removed?  cobViArrowEnchDaedric ?  cobViArrowEnchEbony ?  cobViArrowEnchElven ?  cobViArrowEnchGlass ?  cobViArrowEnchIron ?  cobViArrowEnchSteel ?  cobViLootBossBonusItems100 ?  cobViLootBossBonusItemsWBooks100 ?  cobViLootDiseasedMeatBear ?  cobViLootDiseasedMeatBoar ?  cobViLootDiseasedMeatLeopard ?  cobViLootDiseasedMeatLion ?  cobViLootDiseasedMeatSnowLeopard ?  cobViLootDiseasedMeatSnowLion ?  cobViLootDiseasedMeatWolf ?  cobViLootHorseDrop ?  cobViLootHungerDrop ?  cobViLootLibraryBooks25 ?  cobViLootLL0Ingredients4RareMonster100 ?  cobViLootLL0LootIngredientConjurer100 ?  cobViLootLL0LootIngredientMythic100 ?  cobViLootLL0LootIngredientOblivion100 ?  cobViLootLL1LootGems100 ?  cobViLootSnowLeopardMeat ?  cobViLootSnowLionMeat ?  cobViLootSurvivalItems25 ?  cobViLootUnlevLL0LootGemsBase100 ?  cobViLootUnlevLL0LootGemsFlawed100 ?  cobViLootUnlevLL0LootGemsFlawless100 ?  cobViLootUnlevLL0LootGemsPerfect100 ?  cobViLootUnlevLL0LootGemsShard100 ?  cobViLRcrMsixoticWares ?  cobViRescGemDust ?  cobViRescLL0AnyFoodMeat100 ?  cobViVendMMPRoamingTraderAlcohol ?  cobViVendMMPRoamingTraderClutter ?  cobViVendMMPRoamingTraderFlora ?  cobViVendMMPRoamingTraderFood ?  cobViWeapEnchDaedricBow ?  cobViWeapEnchDaedricDagger ?  cobViWeapEnchDaedricMace ?  cobViWeapEnchDaedricWarAxe ?  cobViWeapEnchDwarvenBattleAxe ?  cobViWeapEnchDwarvenClaymore ?  cobViWeapEnchDwarvenWarAxe ?  cobViWeapEnchEbonyBattleAxe ?  cobViWeapEnchEbonyBow ?  cobViWeapEnchEbonyDagger ?  cobViWeapEnchEbonyMace ?  cobViWeapEnchEbonyShortsword ?  cobViWeapEnchEbonyWarAxe ?  cobViWeapEnchEbonyWarhammer ?  cobViWeapEnchElvenBattleAxe ?  cobViWeapEnchElvenBow ?  cobViWeapEnchElvenDagger ?  cobViWeapEnchElvenMace ?  cobViWeapEnchElvenShortsword ?  cobViWeapEnchElvenWarAxe ?  cobViWeapEnchElvenWarhammer ?  cobViWeapEnchGlassBattleAxe ?  cobViWeapEnchGlassBow ?  cobViWeapEnchGlassDagger ?  cobViWeapEnchGlassMace ?  cobViWeapEnchGlassShortsword ?  cobViWeapEnchGlassWarAxe ?  cobViWeapEnchGlassWarhammer ?  cobViWeapEnchIronBattleAxe ?  cobViWeapEnchIronBow ?  cobViWeapEnchIronClaymore ?  cobViWeapEnchIronDagger ?  cobViWeapEnchIronMace ?  cobViWeapEnchIronShortsword ?  cobViWeapEnchIronWarAxe ?  cobViWeapEnchIronWarhammer ?  cobViWeapEnchSteelBattleAxe ?  cobViWeapEnchSteelBow ?  cobViWeapEnchSteelShortsword ?  cobViWeapEnchSteelWarAxe ?  LL0FoodLowerClass100 ?  LL0FoodLowerClass75 ?  LL0FoodLowerClassSame75 ?  LL0FoodMiddleClass100 ?  LL0FoodMiddleClass75 ?  LL0FoodMiddleClassSame75 ?  LL0FoodUpperClass100 ?  LL0FoodUpperClass75 ?  LL0FoodUpperClassSame75 ?  LL0Ingredients0Food100 ?  LL0Ingredients0Food25 ?  LL0Ingredients0Food50 ?  LL0Ingredients0Food75 ?  LL0Ingredients0FoodSame75 ?  LL0Ingredients1Common100 ?  LL0Ingredients1Common25 ?  LL0Ingredients1Common50 ?  LL0Ingredients1Common75 ?  LL0Ingredients1CommonSame75 ?  LL0Ingredients2Uncommon100 ?  LL0Ingredients2Uncommon25 ?  LL0Ingredients2Uncommon50 ?  LL0Ingredients2Uncommon75 ?  LL0Ingredients2UncommonSame75 ?  LL0Ingredients4RareMonster10 ?  LL0Ingredients4RareMonster100 ?  LL0Ingredients4RareMonster25 ?  LL0Ingredients4RareMonster50 ?  LL0Ingredients4RareMonster75 ?  LL0LootIngredientConjurer10 ?  LL0LootIngredientConjurer100 ?  LL0LootIngredientConjurerDEL ?  LL0LootIngredientMythic25 ?  LL0LootIngredientNecromancer10 ?  LL0LootIngredientOblivion10 ?  LL0LootIngredientOblivion25 ?  LL0LootIngredientTomb100 ?  LL0LootIngredientTomb25 ?  LL1LootArrow0Magic10 ?  LL1LootArrow0Magic100 ?  LL1LootArrow0Magic25 ?  LL1LootArrow0Magic50 ?  LL1LootArrow0Magic75 ?  LL1NPCArrowMagic100 ?  VendorIngredientsCreature ?  VendorIngredientsFlora ?  VendorIngredientsFood ?  VendorIngredientsFoodNoAlcohol  

User avatar
Sakura Haruno
 
Posts: 3446
Joined: Sat Aug 26, 2006 7:23 pm

Post » Sat Feb 19, 2011 3:36 am



Lets try this

disabe Item Interchange, rebuild bashed patched, test in game

do you have the same problem or not?
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Stephani Silva
 
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Post » Fri Feb 18, 2011 9:17 pm

Just downloaded, and I agree that more modularity and an omod would make it better (possibly give the omod compatibility options).

Can't wait till you're done with TIE4MODS corepc!
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D LOpez
 
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Post » Sat Feb 19, 2011 9:01 am

Lets try this

disabe Item Interchange, rebuild bashed patched, test in game

do you have the same problem or not?


I'm sorry. I didn't see you answered me (didn't get notification). I will try this.


I have a question about MMM to TIE. I'm playing my ooo+mmm build since my TIE build started having problems. My favorite starting dungeon is Fort Ash. While playing there, I noticed that there were a lot more Goblin spawns than usual. But they were very easy to kill. Is that because MMM puts levels mobs, but more of them, while TIE's unleveled mobs genereally are more deadly?

Thanks
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Damian Parsons
 
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Post » Sat Feb 19, 2011 2:53 am

Is that because MMM puts levels mobs, but more of them, while TIE's unleveled mobs genereally are more deadly?

Thanks


Yes
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Daddy Cool!
 
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Post » Sat Feb 19, 2011 1:17 am

Yes


1. OK. So a modular TIE would allow combining with MMM. Which would make MMM un-leveled. Which would conceivably rock...but make the game extremely difficult, no?
2. When mobs spawn (in TIE, in MMM, in Vanilla) does it do a calculaton between mob level and number of mobs (fewer higher level or more lower level) , or does it just spawn a random number of mobs of a given level? ie.
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Emily Jones
 
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Post » Sat Feb 19, 2011 1:36 am

^That's why there's a difficulty slider.

Just played this for about two hours, and spent the entire time exploring the Imperial City Sewers, that is, almost exclusively the ones under the market district.

Best mod I've ever used. I expected it to be limited, not very game changing, but dear god was I wrong. It opens up RPs that never would have occurred to me! I love it! I decided to RP as the savior to all of the beggars in the sewers. I sneaked around the place (silly tomb raider, thinking he can spot me...), healing and defending.

Again, best mod I've ever used, can't wait for the modular version, as I may use that with my MMM+OOO combo...... hmmm, possibilities.

Thank you all very much, and thanks to corepc for the upcoming compatible version (what ever form it decides to take)!
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Hearts
 
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Post » Sat Feb 19, 2011 9:34 am

On the talk of MMM and OOO... Gonna be reinstalling Oblivion in the very near future, and I formerly had an FCOM install but I've always been a little intrigued by this (but to lazy to get rid of FCOM, god thats a lot of work) and I'm curious what exactly the conflicts are between TIE and MMM? And some of yall were talking about merging MMM with TIE or something, how would I go about doing that (just normal bashed patch behavior)? And how feasible would it be to install OOO ahead of of TIE for the quests and items?

Oh and how.. "off" are the item readjustments, will custom weapon/armor mods be completely over/under powered? And does Choices and Consequences work with it?

Thanks in advance!
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yermom
 
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Post » Sat Feb 19, 2011 5:54 am

I'm going to play TIE 1.26 since I got feed up of the CTD in MMM, FCOM and others mods. This will be a very light setup. No more mods than it's necessary. I want performance and a stable system.
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ONLY ME!!!!
 
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Post » Fri Feb 18, 2011 8:22 pm

Some News

First, a new video has come out: http://www.youtube.com/watch?v=Jo4RvqFzTTw

Good stuff there :)

Also, version 1.27 is out now:

Changes made to Version 1.27

- It used to really bug me that all the crates and barrels in public areas were freely lootable without any consequence. Now all crates and barrels in and around towns and cities have ownership, so taking anything from them is considered stealing. The exceptions of course, are those found in ruins, forts, caves, wilderness areas, etc.

- The hunters in-game now carry a very useful item on them for purchase: hunting poisons. These vials are specifically designed to help hunt and kill deer, sheep, boars, and the smaller dreughs. With one of these poisons, your target is virtually guaranteed to go down - eventually. Normally on first hit, the target goes down, stays down for a second or two, gets up, and begins to run away and will die later. If your archery skills are good, you can try to get in a second hit when the quarry gets up, or you'll have to track it.

- CorePC's Tamriel Travelers now are more readily identifiable as to what they might sell or do for the player. Smiths, for instance, wear the traditional Blacksmith aprons. Fences and thieves, on the other hand, always have their hoods. Mages and wizards wear robes, and common traders wear functional if not upper end clothing. It used to kind of peeve me that they would be running around Tamriel in high end designer wear.

- Repair hammers are far rarer. Stock up when you see them.

- Repair costs are greater too. If you don't want to spend a few grand fixing extremely valuable armor, carry hammers. There are also "Potions of Hammerhand" that can greatly assist the player with fixing armor.

- Fixed the secret entry areas in Leyawiin for BC/OC/OBC users.
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Erich Lendermon
 
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Post » Fri Feb 18, 2011 6:59 pm

Thanks

The poison vial should be really handy and the potion of hammerhead has well..

Not sure if I like the chest ownership thing, but, that is a something that has not been done so Kudo's on that..

TT changes - I approve ..

now have to figure out how to update my tie4mods stuff with 1.27 stuff has needed..eslse I will be one version behind when I release it..
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Prohibited
 
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Post » Sat Feb 19, 2011 7:30 am

This is going somewhere regarding TIE, trust me ;)

Well, I was turned on to FCOM from the very start when I first ever joined these forums, so I used that the first time around. It was never 100% stable. Lost my pc and gave up on OB for a while. I just recently started playing again after installing FCOM again, and Bash, BOSS, and people's reactions to my load order indicate that nothing is wrong with the load order. I installed everything in the correct order prescribed. I still get lots of CTDs. Don't get me wrong, I know it works for some people, and it and its component mods are awesome amazing work by great modders, but I'm thinking I want to start over again with a more stable, immersive overhaul... and...

Immersive is in the name of this mod even! And its small and easy. I can't believe I overlooked this before, but it looks very promising. Can't wait to reinstall and give it a try (can't say anyone ever "can't wait to reinstall" when trying to install FCOM lol). BUT... that all said, again, some of the stuff in FCOM and its component mods are very awesome too...

A lot of people are talking about making TIE for mods... but I wonder if there is a way to make Mods for TIE instead :whistle: If you get my drift. Basically, after reading this, I think I may indeed be happier with the way TIE overhauls the world. BUT here are just a few things from FCOM parts I don't know if I could live without I wonder if can be had along with TIE:

MMM - All them creatures! (but they'd need to be releveled to the no scale world of TIE...)
OOO - Lockpicking changes, lock bashing, trapped chests, female guards/legionaires (seems like a small thing but feels odd without)

Is this integration available? Sorry if this is known stuff, but as I said, I kind of overlooked this before and don't know.
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CORY
 
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Post » Fri Feb 18, 2011 9:59 pm

Is this mod compatible with Cobl?
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Phillip Brunyee
 
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Post » Sat Feb 19, 2011 5:30 am

Is this mod compatible with Cobl?


I just wanted to ask the same. I want to try TIE but The Ayleid Steps is a must have for me. Does the two work together without major issues?
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Jason White
 
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Post » Fri Feb 18, 2011 6:06 pm

They both work together fine.
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Auguste Bartholdi
 
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Post » Sat Feb 19, 2011 2:51 am

They both work together fine.


Thanks, that's what I wanted to hear :)

I will install TIE then.
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*Chloe*
 
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Post » Fri Feb 18, 2011 7:48 pm

Does TIE unlevel quest awards, leveled spells, and sigil stones?
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lolly13
 
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Post » Fri Feb 18, 2011 7:22 pm

A lot of people are talking about making TIE for mods...

but I wonder if there is a way to make Mods for TIE instead :whistle: If you get my drift.

MMM - All them creatures! (but they'd need to be releveled to the no scale world of TIE...)

OOO - Lockpicking changes, lock bashing, trapped chests, female guards/legionaires (seems like a small thing but feels odd without)

Is this integration available? Sorry if this is known stuff, but as I said, I kind of overlooked this before and don't know.


There is only one person making TIE for Mods that would be me..look for TIE4MODS thread..

I can understand exactly how you feel wanting a unleveled world, harder bosses, harder npcs, creatures, gameplay in general and you want mods to cater to tie settings..

just not possible with some mods ..

Let take MMM, the reason why it would not happen..

do you realise that there is over 2000 npc easily in MMM that would have to be relevled and stats changes on, then over XXXX creatures has well, (I am counting all the diverse wisp, all the slof horses, etc). All the leveledlist would have to be adjusted and then all the testing to make sure all of them where adjusted correctly ..Not going to happen..There are features in TIE that do work with MMM..But once you add MMM you lose that TIE world feeling once again. I can keep on going on all the reason why it would not happen. Same applies to Frans, OOO, FCOM, those mods are too deep and cannot easily be changed once again..

Lock bashing, trapped chests, female guards/legionaries..can be found has seperate mod you just have to look for them, do they cater to tie feeling no..but will work..
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gary lee
 
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Post » Fri Feb 18, 2011 10:56 pm

Thanks Corepc and Veritas for all the hard work you've put into things. I enjoyed FCOM and had TIE4Mods (but still didn't know what TIE was lol, added it because the load order cheat sheet listed it)...

I in no way was asking for a complete list of everything in MMM to be integrated into TIE if it wasn't already done or being worked on. That's a lot to ask! I know what you are saying. I tried to make just some small mods myself and its been two years and I'm not done making my small mods... so probably won't ever finish. I don't know how you guys edit those thousands of records like that... 10s, 100s of thousands of records.

I guess, I wonder how hard it would be to take a collection of some of the creatures from MMM and add them to the TIE world, not putting everything into TIE the way it is in MMM. I don't know how TIE works internally really, but even though the world is unleveled, doesn't it still draw from the leveled list to place creatures just these lists have been changed so that they are no longer scaled to your character? Or is every creature and npc hand-placed? If they are all hand-placed the same each playthrough, nevermind COMPLETELY, as that would be way to hard to integrate.

But if things are still placed from "unscaled leveled-lists" and the system is drawing from a pool of creatures with a chance to appear in various types of environments, couldn't you conceivably add say a "Clannfear Patriarch" to the list of creatures possible to appear where there are other Clannfears at a set percentage chance? Or add a "Giant Spider" to the list of creatures that can appear in areas where hostile wildlife creatures appear.

I'm sure there is way more to it than that... but eh, I can dream.
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Bird
 
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Post » Fri Feb 18, 2011 7:34 pm

Good mod so far; introduce a real new environment.
However concerning barter gold he still uses vanilla settings.
I think we can still become rich (soon or later) with this mod.

I'm installing enhanced economy with just options:
- Detailed dynamic barter gold (I have picked 10-60 Hard setting)
- Automatic Haggling
- Repricing magical equipment.

Removal of items we don't need it here.


Another question: do we need to be member of thieves guild to be able to explore and interact with some hidden thieves locations?
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Sammi Jones
 
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Post » Fri Feb 18, 2011 11:20 pm

I'm loving the mod so far, really keeps you on your toes. :) I'm not sure if I found a bug or if it's a interaction between mods, check it out http://i558.photobucket.com/albums/ss28/myrrdin35/ScreenShot0-2.jpg :lmao: . I did go back to a previous save and load and reload, it's always that weight. I'll post my current load order just in case anyone knows of any conflicts with Tie right away. Tomorrow I'll rebuild the bash patch and see what happens, too sleepy tonight.

Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 0.9.8]02  Cobl Main.esm  [Version 1.72]03  Progress.esm  [Version 2.2]04  Unofficial Oblivion Patch.esp  [Version 3.2.4]05  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]06  DLCShiveringIsles.esp07  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]08  All Natural - Real Lights.esp  [Version 0.9.9]09  All Natural.esp  [Version 0.9.8]0A  All Natural - SI.esp  [Version 0.9.8]0B  All Natural - EW + NW + AWS.esp  [Version 0.9.6]0C  Enhanced Water v2.0 HDMI.esp0D  WindowLightingSystem.esp0E  Ayleid Loot EXtension.esp0F  kuerteeAutoSaveAndTime.esp10  BookTrackerOBSE.esp11  BrighterTorches_v1.2.esp12  ClocksOfCyrodiil.esp13  CT-Com's Torch Compendium.esp14  Days&Months.esp15  Happyhannah's Wines.esp  [Version 1.1]++  Item interchange - Extraction.esp  [Version 0.78]16  More_Vegetables.esp17  Oblivion Collectible Cards.esp18  Enhanced Economy.esp  [Version 3.3.4]19  Map Marker Overhaul.esp  [Version 3.3]1A  Map Marker Overhaul - SI additions.esp  [Version 3.0.2]1B  DLCHorseArmor.esp1C  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]1D  DLCOrrery.esp1E  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]1F  DLCVileLair.esp20  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]21  DLCMehrunesRazor.esp22  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]23  DLCSpellTomes.esp24  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]25  EVE_StockEquipmentReplacer.esp26  Jade Dishes.esp27  KDCirclets.esp28  XiaNewAmuletsV1.esp29  Dude Wheres My Horse.esp2A  HRMHorseCommands.esp2B  DLCThievesDen.esp2C  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]2D  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]2E  ExnemRuneskulls.esp2F  Cobl Glue.esp  [Version 1.72]30  Cobl Si.esp  [Version 1.63]++  Cobl Tweaks.esp  [Version 1.44]31  TIE.esp  [Version 1.27]32  Better Benirus Manor.esp33  BHC_Expanded.esp  [Version 1.2]34  za_bankmod.esp35  24HrArenaAliveLow.esp36  DLCBattlehornCastle.esp37  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]38  Artificerens Battlehorn Coblized.esp39  DLCFrostcrag.esp3A  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]3B  Knights.esp3C  Knights - Unofficial Patch.esp  [Version 1.0.9]3D  EVE_KnightsoftheNine.esp3E  SM Plugin Refurbish(Merged).esp  [Version 1.21]3F  Bag of Holding.esp  [Version 1.5.0]40  bgProtectMortalNPCs.esp  [Version 0.75SI]41  DropLitTorchOBSE.esp  [Version 2.1]42  EVE_ShiveringIslesEasterEggs.esp43  Dungeon Actors Have Torches 1.6 DT.esp44  Exterior Actors Have Torches 1.3 DT.esp45  more books teach.esp46  ProgressGSD.esp  [Version 2.0]47  ProgressMBSP.esp  [Version 2.0]48  ProgressSBSP.esp  [Version 1.0]49  ProgressRBSP.esp  [Version 1.0]4A  ProgressRacial.esp4B  ProgressArmorer.esp  [Version 1.0]4C  RealisticLeveling.esp++  Item interchange - Placement.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk, reduced.esp  [Version 0.78]++  EyelashesForVanillaRaces1.0.esp++  EVE_KhajiitFix.esp**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9]4D  Bashed Patch, 0.esp4E  FormID Finder4.esp



Anyway had to share that one, I've never seen a glitch like that before, lol. Have a good night, I'll check back in the morning.
:foodndrink:
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Carolyne Bolt
 
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