Some NewsFirst, a new video has come out: http://www.youtube.com/watch?v=Jo4RvqFzTTw
Good stuff there
Also, version 1.27 is out now:
Changes made to Version 1.27- It used to really bug me that all the crates and barrels in public areas were freely lootable without any consequence. Now all crates and barrels in and around towns and cities have ownership, so taking anything from them is considered stealing. The exceptions of course, are those found in ruins, forts, caves, wilderness areas, etc.
- The hunters in-game now carry a very useful item on them for purchase: hunting poisons. These vials are specifically designed to help hunt and kill deer, sheep, boars, and the smaller dreughs. With one of these poisons, your target is virtually guaranteed to go down - eventually. Normally on first hit, the target goes down, stays down for a second or two, gets up, and begins to run away and will die later. If your archery skills are good, you can try to get in a second hit when the quarry gets up, or you'll have to track it.
- CorePC's Tamriel Travelers now are more readily identifiable as to what they might sell or do for the player. Smiths, for instance, wear the traditional Blacksmith aprons. Fences and thieves, on the other hand, always have their hoods. Mages and wizards wear robes, and common traders wear functional if not upper end clothing. It used to kind of peeve me that they would be running around Tamriel in high end designer wear.
- Repair hammers are far rarer. Stock up when you see them.
- Repair costs are greater too. If you don't want to spend a few grand fixing extremely valuable armor, carry hammers. There are also "Potions of Hammerhand" that can greatly assist the player with fixing armor.
- Fixed the secret entry areas in Leyawiin for BC/OC/OBC users.