[RELZ] Tamriel Immersion Experience (T.I.E.)

Post » Wed Sep 01, 2010 1:02 pm

Active Mod Files:4C  Kvatch Rebuilt_Frostcrag.esp----> Delinquent MASTER: Kvatch Rebuilt.esp----> Delinquent MASTER: DLCFrostcrag.esp



Am I going to have a heavilly bugged Oblivion?


Whatever you end up doing, that needs to get fixed.
User avatar
Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Post » Wed Sep 01, 2010 6:42 pm

http://www.dreamingthepyramid.net/TNR-home.html Great news :thumbsup:

One suggestion plus one question:

Is possible to include varla and welkynd stones, inside ayled chest or dead tomb raiders/adventurers ? Something like a 0,000001% chance to find these stones...

I haven't try the Arena for becoming Champion with TIE yet. BTW the challengers are static (like in OOO) or is ever auto-levelled ?

-Edit: i've noticed 1 thing. Sometimes hunters are equipped with "Grummite Bow". I believe should be named "Bone Bow" (like the bows of goblins near the end of tutorial dungeon). This happen also for the other Grummite weapons like H1 mace. I guess these names should be present in SI realm and not around Tamriel :spotted owl:
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Maria Garcia
 
Posts: 3358
Joined: Sat Jul 01, 2006 6:59 am

Post » Wed Sep 01, 2010 1:32 pm

hey all

I'd like to play TIE with a warrior class, but I find that repairing my armor (particularly at lower levels) is just too repetitive and distracting. I appreciate the stat tweaks to equipment, but I think it's silly to have to fully repair after 1-2 fights. Perhaps you could consider making armor durability a little more forgiving?
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Kate Schofield
 
Posts: 3556
Joined: Mon Sep 18, 2006 11:58 am

Post » Wed Sep 01, 2010 3:45 pm

At some point in the future, would it be possible for you to make a KotN version of TIE? The expansion is far too easy overall, and the characters could do with a makeover :P Thanks :)
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Bethany Short
 
Posts: 3450
Joined: Fri Jul 14, 2006 11:47 am

Post » Wed Sep 01, 2010 6:35 pm

At some point in the future, would it be possible for you to make a KotN version of TIE? The expansion is far too easy overall, and the characters could do with a makeover :P Thanks :)


i'd like that too...it would be great if every dlc with a quest was TIE-fashioned :) like mehrunes razor, fighter's stronghold, and the others...it's not easy i guess.



on arena fights: i missed these with TIE (i don't feel my character a gladiator type :) ) but as i remember long time ago veritas wrote they are tough and tougher...(need confirmation).
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Emilie M
 
Posts: 3419
Joined: Fri Mar 16, 2007 9:08 am

Post » Wed Sep 01, 2010 11:36 pm

i read tru the latest build (1.35) changelog. inetersting :goodjob:
...because i myself create a mod for TIE which makes stock spells more useful for a hardcoe mod like TIE so wizards can live longer than 10 minutes...and veritas did the same :icecream:

he changed illusion spells, burden, fire damage, health and fatigue restore...

when i get home i look in CS what else he did exactly but we have the same approaching on those illusion spells like command or demoralize and the like...

when you use mods like OOO or TIE which make oblivion un-leveled, those spells which magnitude is tied to NPC or creature level are pretty bothering because you can't decide what level of the spell you need to use...

so i (we) think we need a spell for example demoralizing with a "level50" magnitude but the spell duration is longer and longer as your illusion skill increasing.

my "spell overhaul" goes on because i "hate" those extremely exploitable spells too like chameleon, drain health, invisibility etc. i know that every player has the right to choose not to use them or not to exploit them but i know players bacause i'm a gamer too... :)

so i make these spells harder to exploit, for example you can't create a drain health spell with 1 sec duration and 500 ponts duration, instead you have "kill" spells (like in OOO), which are the same, you can buy them or find them in a spell tome (if you have that dlc) but can't make custom spell from it.

or chameleon: need more mana and higher skill to use a really effective chameleon spell and enchanting is much more expensive. in vanilla you can easily have a 100% chameleon...you
can do everything without consequences...

i hate too that some spell i must cast and cast again and again and again and i'm made 10 steps in a dungeon...(shields, bound weapon, etc.)

this mod has a similar aproach like in OOO which is staying close to vanilla (like TIE) and doesn't make mages god like (IMO) midas magic, LAME or SM.

schools touched principally: illusion, alteration, mysticism, but some of the conjuration, destruction and restoration spells is modificated too.

it's almost done and i want to test it so release is in a couple of weeks if anbody is interested in this mod.
User avatar
u gone see
 
Posts: 3388
Joined: Tue Oct 02, 2007 2:53 pm

Post » Thu Sep 02, 2010 12:02 am

Can you guys like give me a link to the download of the latest version that supports my mods :S
Spoiler
]Active Mod Files:
00 Oblivion.esm
01 ScreenEffects.esm
02 You Are Here.esm
03 EnhancedWeather.esm [Version 1.4]
04 Francesco's Leveled Creatures-Items Mod.esm
05 Francesco's Optional New Items Add-On.esm
06 Cobl Main.esm [Version 1.71]
07 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
08 Mart's Monster Mod.esm [Version 3.7b3p3]
09 FCOM_Convergence.esm [Version 0.9.9MB3]
0A Armamentarium.esm [Version 1.35]
0B Artifacts.esm [Version 1.1]
0C Toaster Says Share v3.esm
0D HorseCombatMaster.esm
0E Unofficial Oblivion Patch.esp [Version 3.2.0]
0F UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
10 DLCShiveringIsles.esp
11 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
12 Francesco's Optional Chance of Stronger Bosses.esp
13 Francesco's Optional Chance of Stronger Enemies.esp
14 Francesco's Optional Chance of More Enemies.esp
15 Francesco's Optional Leveled Guards.esp
++ Francesco's Dark Seducer Weapons Patch.esp
++ FCOM_Francescos.esp [Version 0.9.9]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
16 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
17 Fran Armor Add-on.esp
18 Fran_Lv30Item_Maltz.esp
19 _Real_Lights.esp
1A Natural_Habitat_by_Max_Tael.esp
1B EnhancedWeather.esp [Version 1.3.5]
++ EnhancedWeather - Darker Nights, 80.esp [Version Final]
1C Enhanced Water v2.0 HD.esp
1D MIS Low Wind.esp
1E AmbientDungeons.esp [Version 1.3]
** Book Jackets Oblivion.esp
++ Item interchange - Extraction.esp [Version 0.74]
1F Oblivion Collectible Cards.esp
20 Enhanced Economy.esp [Version 3.4.3]
21 C&C - The Blackwood Company.esp
22 Expanded Hotkeys and Spell Delete v1.0.esp
23 DLCHorseArmor.esp
24 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]
25 DLCOrrery.esp
26 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]
27 DLCVileLair.esp
28 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]
29 DLCMehrunesRazor.esp
2A DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]
2B DLCSpellTomes.esp
2C DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
2D Slof's Horses Base.esp
2E DLCThievesDen.esp
2F DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]
30 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
31 ExnemRuneskulls.esp
++ FCOM_ExnemRuneskulls.esp [Version 0.9.9]
32 Cobl Glue.esp [Version 1.69]
33 Cobl Si.esp [Version 1.63]
++ FCOM_Cobl.esp [Version 0.9.9]
34 Bob's Armory Oblivion.esp
35 FCOM_BobsArmory.esp [Version 0.9.9]
36 Loth's Blunt Weapons for Npcs.esp
++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]
37 Oblivion WarCry EV.esp
38 FCOM_WarCry.esp [Version 0.9.9MB3]
39 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
3A FCOM_Convergence.esp [Version 0.9.9Mb3]
++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
3B FCOM_RealSwords.esp [Version 0.9.9]
3C Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
3D Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]
3E Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
++ FCOM_TamrielTravelers.esp [Version 0.9.9]
3F FCOM_MoreRandomSpawns.esp [Version 0.9.9]
40 FCOM_MoreRandomItems.esp [Version 0.9.9]
41 TIE In.esp [Version 1.2b]
++ TIE In - ExnemRuneskulls.esp [Version 1.2b]
++ TIE In - Cobl.esp [Version 1.2b]
42 TIE In - FCOM Convergence.esp [Version 1.2b]
++ TIE In - RealSwords.esp [Version 1.2b]
++ TIE In - MMM Craft.esp [Version 1.2b]
++ ArmamentariumLL4OOO.esp [Version 2.01]
++ ArmamentariumLLMagicOOO.esp [Version 1.35]
** C&C - The Blackwood Company - OOO.esp
43 Enhanced Quest Roleplaying.esp
44 Cyrodiil transportation network 1.3.esp
45 AlchemistsCave.esp
46 Artifacts.esp [Version 1.1]
++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]
47 JSRandomTasks.esp [Version 1.1a]
48 Snow Dragon Temple v1.0.esp [Version 1.1]
49 The Ayleid Steps.esp [Version 3.1]
4A DLCFrostcrag.esp
4B DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]
4C Knights.esp
4D Knights - Unofficial Patch.esp [Version 1.0.9]
++ TIE In - Knights.esp [Version 1.2b]
++ FCOM_Knights.esp [Version 0.9.9Mb3]
4E xulStendarrValley.esp [Version 1.2.1]
4F xulTheHeath.esp
50 XulEntiusGorge.esp
51 xulFallenleafEverglade.esp [Version 1.3.1]
52 xulColovianHighlands_EV.esp [Version 1.2.1]
53 xulChorrolHinterland.esp [Version 1.2.2]
54 xulBeachesOfCyrodiilLostCoast.esp
55 xulBravilBarrowfields.esp [Version 1.3.2]
56 xulLushWoodlands.esp [Version 1.3]
57 xulAncientYews.esp [Version 1.4.2]
58 xulAncientRedwoods.esp [Version 1.6]
59 xulCloudtopMountains.esp [Version 1.0.1]
5A xulArriusCreek.esp [Version 1.1.2]
5B xulPatch_AY_AC.esp [Version 1.1]
5C xulPantherRiver.esp
5D xulRiverEthe.esp [Version 1.0.2]
5E xulBrenaRiverRavine.esp [Version 1.0.2]
5F xulImperialIsle.esp [Version 1.6.3]
60 xulBlackwoodForest.esp
++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]
61 Natural_Vegetation_by_Max_Tael.esp
62 Dungeon Actors Have Torches 1.6 DT.esp
63 gardening.esp
64 PersuasionOverhaul.esp
65 Enhanced Economy - House prices.esp [Version 1.0]
66 Roleplaying Dialogues.esp
67 Quest Award Leveller.esp [Version 2.0.1]
68 Quest Award Leveller - Vile Lair.esp [Version 2.1.0]
++ Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0]
69 Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0]
++ TIE In - DLCOrrery.esp [Version 1.2b]
++ TIE In - DLCThievesDen.esp [Version 1.2b]
++ TIE In - DLCFrostcrag.esp [Version 1.2b]
6A Alternative Start by Robert Evrae.esp
6B RealisticFatigue.esp
6C RealisticHealth.esp
6D RealSleep.esp
6E bgMagicEV.esp [Version 1.7EV]
6F bgMagicEV_Conjuration_for_Supreme_Magicka.esp [Version 1.5]
----> Delinquent MASTER: SupremeMagicka.esp
70 bgMagicEVShader.esp [Version 1.7EV]
71 SupremeMagicka.esp [Version 0.89]
72 SM_ShiveringIsles.esp [Version 0.86]
++ SM_DLCSpellTome.esp [Version 0.80]
++ SM_OOO.esp [Version 0.89]
++ SM_MMM.esp [Version 0.89]
++ SM_COBL.esp
++ SM_Scrolls.esp [Version 0.84]
73 MidasSpells.esp
74 Enhanced Grabbing.esp [Version 0.4]
75 Deadly Reflex 5 - Timed Block with no damage or durability changes.esp
76 DeadlyReflex 5 - Combat Moves.esp
++ SM_DeadlyReflex.esp [Version 0.86]
77 Seph's new animations.esp
** _darker_dungeons.esp
++ Item interchange - Placement for FCOM.esp [Version 0.74]
** Atmospheric Loading Screens - No Text.esp
++ Slof's Oblivion Better Beasts.esp
78 Slof's Clouded Leopard.esp
79 Toaster Says Share Faction Recruitment.esp
++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]
7A bgMagicEVPaperChase.esp [Version 1.68EV]
7B Cobl Races.esp [Version 1.52]
++ Cobl Races - Balanced.esp [Version 1.52]
7C _burning_kvatch.esp
7D bgMagicShaderLifeDetect.esp [Version 1.68]
7E Real Hunger, Cobl.esp [Version 1.6.1]
7F Bashed Patch, 0.esp
80 Duke Patricks - Combat Archery.esp [Version 3a]
81 Streamline 3.1.esp
82 The_Eagles_Nest_Returned.esp


You will notice that i already have T.I.E. however its very old and I'm hoping you guys can provide me with something up to date and that will work with the mods I'm using

Thanks for the help in advance
User avatar
BRAD MONTGOMERY
 
Posts: 3354
Joined: Mon Nov 19, 2007 10:43 pm

Post » Wed Sep 01, 2010 9:26 pm

http://www.dreamingthepyramid.net/TNR-home.html
User avatar
Rachel Hall
 
Posts: 3396
Joined: Thu Jun 22, 2006 3:41 pm

Post » Wed Sep 01, 2010 9:02 am

I really want to experience the whole T.I.E. features because in the revised version i don't think I'm experiencing everything because of all the other mods so is the latest T.I.E. 4 mods out?
And one more thing did any of you experience this?
Revamped weapons and armor system( i don't wanna go into the details but i think i would like this ) and this > you can try to approach Bandit Thieves in nearby camps as they will sell some. Just make sure you don't unsheath any weaponry around them

User avatar
Lizs
 
Posts: 3497
Joined: Mon Jul 17, 2006 11:45 pm

Post » Wed Sep 01, 2010 9:45 pm

This sounds like it would be great as a stealth mod (disguised guards sounds great) but edits so many random other things as well like levelled lists. I'm perfectly happy with Frans doing this for me. Maybe you could make some cut down verisons of this, or make it completely modular? I'd download it isntantly if you did.
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jasminε
 
Posts: 3511
Joined: Mon Jan 29, 2007 4:12 am

Post » Wed Sep 01, 2010 7:26 pm

Veritas, I would like to see your load-order from when you beat the game, is it possible that you could post it? Would really love to see how the author plays the game :)
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Josh Lozier
 
Posts: 3490
Joined: Tue Nov 27, 2007 5:20 pm

Post » Wed Sep 01, 2010 8:21 pm

I don't know if this kind of thing even occurs to city-dwelling folk, but as a country-raised guy, I though it would be cool if bears and mountain lions were usually skittish and afraid, but if there were cubs around, they would be very aggressive, like in the real wilderness. Just an idea, maybe you've even implemented it and just didn't bother to put it in the OP. Anyway, thanks for the brilliant mod! :)
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saxon
 
Posts: 3376
Joined: Wed Sep 19, 2007 2:45 am

Post » Wed Sep 01, 2010 5:44 pm

For some reason the forum won't let me edit my post, so here's what one last little thing. I would do this myself, as I do with a lot of custom changes that I want to add in myself, but figure that other people may also want this, and you already modify repair hammers it seems, so if you would consider making them last more than 2-3 hits, even with low armorer skill, that would be awesome. I find it really dumb that you can't even repair one weapon without a hammer breaking. I have actually done some metalworking in real life, and hammers are usually quite durable, if made well, which things were back in the day. ;)
User avatar
Francesca
 
Posts: 3485
Joined: Thu Jun 22, 2006 5:26 pm

Post » Wed Sep 01, 2010 1:07 pm

Yes, but the hammers won't last nearly as long if you're out in the wilderness beating your armor with a hammer using a rock for an anvil. Proper weaponsmithing usually requires getting the metal hot to be truly effective.
User avatar
Isaiah Burdeau
 
Posts: 3431
Joined: Mon Nov 26, 2007 9:58 am

Post » Wed Sep 01, 2010 4:24 pm

http://www.dreamingthepyramid.net/TNR-home.html

and i noticed veritas still reads this forum, so i'd like to thank him for making and developing this mod. it's one of my all time favorite.

have a beer! :foodndrink:
User avatar
Marilú
 
Posts: 3449
Joined: Sat Oct 07, 2006 7:17 am

Post » Wed Sep 01, 2010 12:30 pm

AT LAST!, I was getting grey hairs waiting for this one :)

Only joking, the extra time taken to get things right is very much appreciated, thank you very much to all concerned producing this.
Have two beers :foodndrink:
User avatar
A Dardzz
 
Posts: 3370
Joined: Sat Jan 27, 2007 6:26 pm

Post » Wed Sep 01, 2010 11:18 am

Might have a problem with this one, just using the basic flare spell there is no flare effect, no small fireball seeking its target or impact effect when it hits.

Just running around SI with vilja and noticed this, if you point your cursor at a target creature the flare does hit the creature as usual, you just dont see it.

Tried starting a new game from scratch.....

http://www.bild.me/bild.php?file=1721727ScreenShot0.jpg

The only new addition since this problem started is T.I.E 1.35

Could Initial Glow have a conflict with TIE?

BAIN list
Spoiler
Bain Packages:
000 - ==UOPs==
++ 001 - 1.UOP_3_2_0_and-Hotfix-5296.rar (C3E72FFA) (Installed)
++ 002 - 2.Unofficial_Official_Mods_Patch_v15_Manual_Version-9969.rar (59895567) (Installed)
++ 003 - 3.Unofficial-SI-Patch-v1_4_0-10739.rar (79CE866D) (Installed)
004 - ==Sounds==
++ 005 - Louder_Nirnroots-5277.rar (1C92F999) (Installed)
++ 006 - Quiet & Whispered Feet MAX.rar (E8212F8E) (Installed)
++ 007 - Ambiant_Sound_FX_1-2-29676.rar (93165CB5) (Installed)
++ 008 - AS_Rain_and_Thunder_Sounds_V1.7z (DF3DBAB0) (Installed)
009 - ==Land LOD Replacers Weather==
++ 010 - 1.Bomrets_Detailed_Normal_Maps_for_Vanilla_Version_1_1-18430.rar (19757949) (Installed)
++ 011 - 2.Wisemans_Reduced_Textures_v11_Part123_SI_Bomrets-6448.rar (73D6E36F) (Installed)
++ 012 - 3.Optimised_Distant_Land_MAX_1_1-15278.rar (0189BD36) (Installed)
++ 013 - 4.Abnormal_Caves-Normal_texture_maps-20778.rar (051D0BB5) (Installed)
++ 014 - 5.HTF_Land_Noise_Replacer_Filter-102-9949.rar (DC928F02) (Installed)
++ 015 - 6.RAEVWD_v1_7-20053.7z (C0E54CCD) (Installed)
++ 016 - 7.RAEVWD_Darker_Regal_IC_Texture_Pack-20053.7z (B083FE55) (Installed)
++ 017 - 8.RAEVWD_SI_Edition-20053.7z (1A70F42C) (Installed)
++ 018 - 9.RAEVWD_SI_Bomret_Textures-20053.7z (34AAB9C8) (Installed)
++ 019 - 10.AWLS_-_Brumbek_Mixed_Textures_v5-1-3-19628.rar (55868814) (Installed)
++ 020 - 11.Animated_Window_Lighting_System_-_Meshes_v5-1-9-19628.rar (47819327) (Installed)
++ 021 - 12.UOP_Supplemental_v327-27710.7z (C4732F33) (Installed)
++ 022 - 13.Enhanced_Water_v2_and_SI_Addon-8011.rar (F68CF01A) (Installed)
++ 023 - 14.RPG-BDs LowTriPolyGrass-BAIN.rar (C7E22FEC) (Installed)
++ 024 - 15.RPG-BlackDragons-LowPolyTrees.rar (FFADC21E) (Installed)
++ 025 - 16.Real_Wood_Road_Signs_Full-25429.rar (9FF09A61) (Installed)
++ 026 - 17.ImprovedSignsComplete-9498.rar (7B1F6919) (Installed)
++ 027 - 18.All_Natural_0-9-9-5_FixPack1-18305.rar (FDA98B61) (Installed)
028 - ==Dungeon Quest Locations==
++ 029 - Aleswell_Cottage-28702.rar (A17331C6) (Installed)
++ 030 - Faregyl_Village-21562.rar (F182678F) (Installed)
++ 031 - Vergayun-26643.7z (BD89CF85) (Installed)
++ 032 - Hoarfrost_Castle-14714.rar (E44B7126) (Installed)
++ 033 - The_Ayleid_Steps_3_3_2-16316.rar (C5C4C07E) (Installed)
++ 034 - Oubliettev1.2.rar (7AEB8C14) (Installed)
++ 035 - Feldscar-30000.7z (AAF51607) (Installed)
++ 036 - A_Brotherhood_Renewed-31773.7z (AE9CFEE7) (Installed)
++ 037 - TIE-v1.35.rar (B7324A9B) (Installed)
038 - ==Race and Body==
++ 039 - 1.HGECBody_v1dot21-BAIN.rar (C530A9C0) (Installed)
++ 040 - 2.RobertMale_v5_plus_Average_BAIN-25365.rar (19FA4533) (Installed)
++ 041 - 3.TGND_Release_2.1_BAIN-30914.rar (BD372531) (Installed)
++ 042 - 4.Foxs_Female_Argonian_textures_for_Exnems_body_v11-10506.rar (C068570D) (Installed)
++ 043 - 5.Natural_Faces_v95-1965.zip (B8029D49) (Installed)
++ 044 - 6.IAFT_Improved_Argonian_Facial_Textures-6611.rar (2396DCF1) (Installed)
++ 045 - 7.Saram_Corean_NPC_Hair_1v1-25079.rar (76972D26) (Installed)
++ 046 - 8.Cobl_172-21104.7z (BFECAEE3) (Installed)
++ 047 - 9.Cobl_Cosmetics_Res_01-21104.7z (C1254BEC) (Installed)
++ 048 - 10.Tabaxi_Version_2-Fixed-BAIN-9870.rar (6B71D144) (Installed)
++ 049 - 11.Immersive_Tabaxi_Textures-22091.rar (E324EF0C) (Installed)
++ 050 - 12.Khajiit_Replacer_v2-EarsTabaxi-31156.rar (1127FEC1) (Installed)
051 - ==Companion and Animals==
++ 052 - AliveWaters-6914.rar (B994E512) (Installed)
++ 053 - AliveWaters_Grass_Bug_Fix-v1-20698.rar (BEC70298) (Installed)
++ 054 - AliveWaters_Grass_Bug_fix-v2-25511.rar (1F9CE503) (Installed)
++ 055 - slofs_horses_base_2.0.rar (3EFC924F) (Installed)
++ 056 - slofs_extra_horses_pack_2.0.rar (653BDC26) (Installed)
++ 057 - Deadlier_Creatures_V2-31882.rar (09BC037C) (Installed)
++ 058 - Companion_Vilja_ver_2.1-XTudoSounds-28977.rar (5B16A751) (Installed)
059 - ==Misc placers==
++ 060 - Sensual_Walks_for_Female_NPCs_v5-6-2-28223.rar (CBA6E810) (Installed)
++ 061 - slofs_ob_pillow_book_1.1.rar (7A987642) (Installed)
++ 062 - Neck Seam Concealer Version_1_2-18669.rar (E942D40B) (Installed)
++ 063 - VAs_Better_Gold_with_No_Menu_Icon-5122.rar (DDF03442) (Installed)
++ 064 - Leviathan_Soul_Gems_-_Abridged_1_2-BAIN-23162.rar (FB3B6CEC) (Installed)
065 - ==Armour and Clothing==
++ 066 - Dwemer_Spectacles-5198.rar (04C823F3) (Installed)
++ 067 - TGND-Athol_Brose_v1_1-31246.rar (2A78FA8F) (Installed)
++ 068 - TGND-Corsets_of_the_Rose-31331.rar (04B6F625) (Installed)
++ 069 - TGND_Sister_of_Eisen.rar (6DE7A087) (Installed)
++ 070 - TGND_Witch_Queen_Ritual_Robe-31026.rar (354E7B06) (Installed)
++ 071 - TGND-Zertualpro_Sonja_Underworld_armor-25734.rar (122147B4) (Installed)
++ 072 - Kogane_Ranger_Armor-30916.rar (3F01A9F9) (Installed)
++ 073 - Exnem_Rogue_Outfits-30919.rar (3203A243) (Installed)
074 - ==Weapons==
++ 075 - SothaDagger_-_The_Ornate_Dwemer_Blade-24236.rar (A9231713) (Installed)
++ 076 - Blade of Woe and Sufferthorn Replacer.rar (92842CB0) (Installed)
++ 077 - SilencerBow.rar (249CC679) (Installed)
++ 078 - Nicos_Tabaxi_Bows_v1_0-17444.rar (41579318) (Installed)
079 - ==Game mechanics==
++ 080 - Cyrodiil_Terrain_Map-Fixed-AfterDarN-v25-2634.rar (324A9A51) (Installed)
++ 081 - Display_Stats_1.2.1-AfterDarN-31855.rar (C52E15B5) (Installed)
++ 082 - Initial_Glow-5138.rar (E03EBA12) (Installed)
++ 083 - Oblivifall_-_Something_Is_Not_Right-27145.rar (2B84EB74) (Installed)
++ 084 - Duke_Patricks_-_Friendship_Ring_For_Companion_Detection_1p6-21594.rar (0B414698) (Installed)
++ 085 - Duke_Patricks_Near_Miss_Magic_And_Arrows_Alert_The_Target_Rev_7p1-16150.rar (DFD8414A) (Installed)
++ 086 - Duke_Patricks_Actors_Can_Miss_Now_Rev_2-17706.rar (B8F7E621) (Installed)
++ 087 - Duke_Patricks_magic_you_can_believe_in_Rev_6-30635.rar (735CD7EE) (Installed)
++ 088 - Duke Patricks - Combat Archery 3.1a.rar (AC47341C) (Installed)
++ 089 - Streamline_31_and_patch_BAIN-22170.rar (0CB6241B) (Installed)
090 - ==Last==

User avatar
Georgia Fullalove
 
Posts: 3390
Joined: Mon Nov 06, 2006 11:48 pm

Post » Wed Sep 01, 2010 2:22 pm

The lack of a flare was deliberate - Veritas explained it as part of the stealth magic tweaks he's been doing. Many spells which give off visual cues and make loud noises have had them either reduced or eliminated so that you can use your magic effectively and not get detected as often for doing so.
User avatar
Makenna Nomad
 
Posts: 3391
Joined: Tue Aug 29, 2006 10:05 pm

Post » Wed Sep 01, 2010 2:56 pm

So I'm playing with all these mods

TIE 1.35 of course :)
Jog's Stealth Overhaul
Reneer's Guard Overhaul

Thieves Arsenal
Snipesneakskillup
Bank of Cyrodiil
Vaults of Cyrodiil
Thievery in the Imperial City.

and wow does it make it hard. Not sure if the other overhaul mods are interfering too much with the game, but one thing I noticed is that there was a tutorial video on the TIE homepage with a zombie just walking past the player but in my game he goes straight after me :(.

Oh also I die a lot, like a lot lot.
User avatar
Farrah Lee
 
Posts: 3488
Joined: Fri Aug 17, 2007 10:32 pm

Post » Wed Sep 01, 2010 2:33 pm

The lack of a flare was deliberate - Veritas explained it as part of the stealth magic tweaks he's been doing. Many spells which give off visual cues and make loud noises have had them either reduced or eliminated so that you can use your magic effectively and not get detected as often for doing so.


Must have missed that or not realised the implication - I was in a bit of a rush to post my last ( my better half needing entertainment took priority :) )

So a bit worse for ware right now but understand (and amazed I am not making any typo's :foodndrink: ).....

Thanks Arthmoor, will go back to my previous save in SI (edit: - tomorrow) and add a few more heavy spells after training my PC up a bit more, I want to carry on from there with the new Vilja, after spooky updates Actors can miss now and I have a few more hours doing random things trying to find eventualities Emma and cdCooley may not have anticipated, will go back to a new game to experience T.I.E from the beginnning. O_o biggennnningenging - Right! time to stop typing :)
User avatar
Trey Johnson
 
Posts: 3295
Joined: Thu Oct 11, 2007 7:00 pm

Post » Wed Sep 01, 2010 11:07 pm

Wow! Another version already! Can I update to a game in progress which is already using the previous version of this?

I also want to say, I've been enjoying this mod. I just started using it and really haven't had a chance to play a whole lot but I was running around with a fresh new character checking things out and I have been happily getting my butt kicked and running for my life repeatedly. I've got alot of other mods running, but this is the only general overhaul type mod I'm using right now and it really livens things up!

A few things I liked thus far:
  • Secret entrances
  • Various people of all sorts running from place to place
  • Having to wonder every time I see someone running or standing along the road - is this someone I should worry about?
  • Imperial guard posts along the main roads (why wasn't that in the original game?) - now it feels more like part of the Empire!
  • Struggling to take out 2 goblins (including shaman) standing near their cave entrance using a combination of stealth and strategic magic only to get my butt handed to me in 2 hits by a Goblin Warlord who had apparently wandered off for a minute just before my attack. <_<
  • Now there is a reason to level up! (see above story of butt-kicking) :blush:


So thanks for making the game challenging again, guys! :goodjob:
User avatar
Leticia Hernandez
 
Posts: 3426
Joined: Tue Oct 23, 2007 9:46 am

Post » Wed Sep 01, 2010 8:52 am

I only have one tiny request .. How do I set up my load order so I get everything from this mod + MMM's diverse creature stats and faction interaction? Is load order setup possible- load TIE then load MMM.esp? or will it require patching? If it require patching, that will be my only request.

Thats the only thing I really really really want from MMM (diverse and varied interaction between creatures).. so for example if a lion and a deer spawned next to each other, the lion dont automatically start to chase the deer.. it might, but it also might not.
User avatar
cheryl wright
 
Posts: 3382
Joined: Sat Nov 25, 2006 4:43 am

Post » Wed Sep 01, 2010 3:01 pm

The lack of a flare was deliberate - Veritas explained it as part of the stealth magic tweaks he's been doing. Many spells which give off visual cues and make loud noises have had them either reduced or eliminated so that you can use your magic effectively and not get detected as often for doing so.

hmmm. i thought stealthier magic is a standalone plugin from veritas and not included in TIE itself...
User avatar
Lily Something
 
Posts: 3327
Joined: Thu Jun 15, 2006 12:21 pm

Post » Wed Sep 01, 2010 9:49 am

Looks like everything from the stealthier magic plugin has been incorporated into TIE. I imagine that means using this alongside magic overhauls will involve a bit of load order fiddling to get right.
User avatar
Multi Multi
 
Posts: 3382
Joined: Mon Sep 18, 2006 4:07 pm

Post » Wed Sep 01, 2010 7:49 pm

Looks like everything from the stealthier magic plugin has been incorporated into TIE. I imagine that means using this alongside magic overhauls will involve a bit of load order fiddling to get right.

Darn. I kinda wish Veritas and co. would keep it more generalized for other classes or versions for other play styles. I use it for a magic-based character and I find it adds alot of variety and challenge to the game that I wouldn't be able to enjoy otherwise (I think the more intensive stuff like FCOM and OOO would be too much for my laptop plus there are soooo many changes to everything).

Part (a very big part) of TIEs attraction for me is that it uses resources from the vanilla game and doesn't have a billion scripts running, so it doesn't conflict with much and doesn't have a ton of requirements. However, I don't know if I want to update to the most recent version if it changes magic too much. I mean, It may not change magic in my game too much if I load it before LAME and Midas, but I don't know... I'd hate to lose some of my flashy spell effects! When I burn someone, I want to see them burn, dammit! :evil:
User avatar
Franko AlVarado
 
Posts: 3473
Joined: Sun Nov 18, 2007 7:49 pm

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