It dawned on me that it would be helpful to have some kind of guide for starting out in TIE for adventuring types as far as what types of dungeons to start out in or some starter locations, etc., especially for a mage. I love a good challenge, but it becomes immersion breaking when I prepare, preapare, prepare, go into random cave, get a$$ kicked, restart, try again, eventually move on to another cave, etc.
I have noticed that Command and Pacification spells that are supposed to work on up to level 13 are not working on the bandits and marauders, etc. that I'm finding in these caves and I am thinking that I'm waaay off the mark. If I can avoid being knocked out by the fatigue drain stuff, then I am getting one-hit armor and weapon disintegration effects! I mean, one hit and all my stuff is useless - since I play a mage, this is usually just some boots, a weapon and sometimes a shield (lately I've been using a physical shield as well to survive the hard hitting guys).
I had a pretty epic battle yesterday that I survived (by the skin of my teeth) involving about 5 bandit NPCs, but my companion died, so I still had to reload.
Not to spoil the fun, but this was near Leyawiin - the last part of the Mage Guild Recommendation quest that I have to complete in order to have all my recommendations. Nothing else in this quest series was anywhere near this tough, and I almost found it out of place. Now I'm 7th level, but still having to wait to complete the Mages guild starting questline... so I'm wondering; where are the starter dungeons anyway? are they near IC? Should I try some Aylied ruins, forts, etc.? The caves seem overpowered compared to what I was expecting.
I have an Alternate start mod, so I didn't start in the tutorial dungeon, and I haven't seen any of the in-game books? Are they just strategy guides on playstyle, or do they give any guide on starting areas to adventure at low levels? Obviously, I am not going around picking pockets to make money.
I even tried outfitting my companion with knockout gas arrows and she wont use them for some reason. I guess I could try it, but it doesn't feel right as a mage to have to shoot a bow... :shrug: