[RELz]Tamriel Rebuilt - Antediluvian Secrets #4

Post » Wed Sep 22, 2010 1:32 pm

In other words, if you want it "fixed" you will have to fix it yourself or wait for someone else. *chuckle* Besides, don't think it is "impossible to fix short of making sure your grazelands grass looks like your alacadian grass" - you could presumably just change the textures assigned in the places you found jarring couldn't you?

It's sort of like the TR head issue - there are slightly modified vanilla style heads that are unaffected by head replacers, which I personally find extremely immersion breaking. *shrugs* One of these days, I will have to get around to changing those heads for their closest vanilla version so a head replacer will work.
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tiffany Royal
 
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Post » Wed Sep 22, 2010 7:53 am

In other words, if you want it "fixed" you will have to fix it yourself or wait for someone else. *chuckle* Besides, don't think it is "impossible to fix short of making sure your grazelands grass looks like your alacadian grass" - you could presumably just change the textures assigned in the places you found jarring couldn't you?

It's sort of like the TR head issue - there are slightly modified vanilla style heads that are unaffected by head replacers, which I personally find extremely immersion breaking. *shrugs* One of these days, I will have to get around to changing those heads for their closest vanilla version so a head replacer will work.


It's a little different - TR heads can be fixed by replacing about 16 meshes, which can be done in 5 mins. The mixing of texture types is everywhere, and cant be fixed short of a massive repainting job :(.

The TR team always state that they follow the practices and style of beth - but beth would never mix and match textures like that - its not done anywhere in vvardenfell. I've seen in their claims department that they're very strict about using things like the right pottery in the right class or style of house - this is exactly the same kind of thing. And since the textures are so low res in vanilla, I dont see the advantage of using the wrong blurry grass next to the wrong blurry mud.

Mah, i'm just getting picky in my old age. TR is the most fun playing morrowind I've had in ages. But it does mean I'm going to have to tailor my texture replacers (no more lush, grassy grazelands) around TR, otherwise exploring is going to be a little immersion breaking.
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Hannah Barnard
 
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Post » Wed Sep 22, 2010 8:47 pm

It's a little different - TR heads can be fixed by replacing about 16 meshes, which can be done in 5 mins. The mixing of texture types is everywhere, and cant be fixed short of a massive repainting job :(.

The TR team always state that they follow the practices and style of beth - but beth would never mix and match textures like that - its not done anywhere in vvardenfell. I've seen in their claims department that they're very strict about using things like the right pottery in the right class or style of house - this is exactly the same kind of thing. And since the textures are so low res in vanilla, I dont see the advantage of using the wrong blurry grass next to the wrong blurry mud.

Mah, i'm just getting picky in my old age. TR is the most fun playing morrowind I've had in ages. But it does mean I'm going to have to tailor my texture replacers (no more lush, grassy grazelands) around TR, otherwise exploring is going to be a little immersion breaking.


The exteriors for our first two releases are several years old, and in most places pre-date our stringent claims system. Despite several rounds of detailing and general fixing, they persist. However, there comes a point where anything that changes the game is "immersion-breaking" as has been mentioned here. The TR team always "states" that we seek to mod in the same style as Bethesda, with the same feeling and atmosphere prevalent throughout our mod as exists in the original game. It is hard to argue that specific textures fit into that mantra; perhaps those textures looked great in 2004. The way TR is created is with no other mods; it is created in the purist form, so that it can be played with Morrowind and players can think "this is just as I remember the original game", so there isn't really the possibility for us to consider newer, high resolution textures when it is a rule of ours not to use those while modding for the very reason you mentioned. There are plenty of other things Bethesda did or did not do that we either do or don't adhere to.
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Bonnie Clyde
 
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Post » Wed Sep 22, 2010 7:59 am

Okay, the heads aren't comparable to the land textures, at least in terms of scale. *chuckle* Hopefully, despite TR "not taking other mods into account", those creating future releases will consider the effect of texture replacers, at least for a moment, when they select land textures.

After all, at least some of them must use them themselves.
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Conor Byrne
 
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Post » Wed Sep 22, 2010 4:57 pm

Some fine landscaping work going on. :)
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Enie van Bied
 
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Post » Wed Sep 22, 2010 7:58 pm

It is enough just that somebody creates a textures replacement of the TR's maps. :celebration:
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Rhiannon Jones
 
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Post » Wed Sep 22, 2010 2:31 pm

The exteriors for our first two releases are several years old, and in most places pre-date our stringent claims system. Despite several rounds of detailing and general fixing, they persist. However, there comes a point where anything that changes the game is "immersion-breaking" as has been mentioned here. The TR team always "states" that we seek to mod in the same style as Bethesda, with the same feeling and atmosphere prevalent throughout our mod as exists in the original game. It is hard to argue that specific textures fit into that mantra; perhaps those textures looked great in 2004. The way TR is created is with no other mods; it is created in the purist form, so that it can be played with Morrowind and players can think "this is just as I remember the original game", so there isn't really the possibility for us to consider newer, high resolution textures when it is a rule of ours not to use those while modding for the very reason you mentioned. There are plenty of other things Bethesda did or did not do that we either do or don't adhere to.

And to clarify absolutely, in many (I would guess most) cases the blending of textures is a concious choice in order to make a visually distinctive and unique region whilst simultaneously not having new landscape textures in our arsenal. It is not a case of 'sloppiness' or 'not doing what Beth would have done', because Beth wouldn't have extended the Vvardenfell Regions 1:1 to the Mainland. Obviously they'd have created distinctive textures, but we don't have the time or resources for that. Instead, we use blends of textures which look perfectly reasonable together, but blended in a premeditated way, not just slapped down randomly (although it's not impossible this could have happened in earlier maps): e.g. the forthcoming Roth Roryn region uses a blend of Grazeland and West Gash textures, but for calculated effect, not because we are being sloppy.
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Joey Avelar
 
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Post » Wed Sep 22, 2010 6:16 am

After all, at least some of them must use them themselves.

This number is probably around 1%, if that.
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Jesus Lopez
 
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Post » Wed Sep 22, 2010 9:19 am

Really? That degree of commitment to "original" Morrowind amazes me. Anyway, I have no complaints about the textures myself - I hadn't noticed anything in my wanderings. Or at least, I haven't yet.
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Farrah Barry
 
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Post » Wed Sep 22, 2010 12:44 pm

This number is probably around 1%, if that.


Yeah, none of the texture replacers I've seen have really appealed to me. With MGE Morrowind looks plenty pretty enougth with it's original textures; for me at least

I also dislike Better Bodies for a large host of reasons.
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Imy Davies
 
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Post » Wed Sep 22, 2010 1:53 pm

The only mods I use are Galsiah's Character Development (makes levelling much less intrusive) MGE (so I can run the game at my screen's native resolution) and Phal's Water Shader (the stock mge shader is pretty nasty). I've tried various texture replacers in the past, but none have the same feel as the originals. Better bodies and better heads have various things about them I don't like.
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trisha punch
 
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Post » Wed Sep 22, 2010 6:31 pm

I love the last set of screenies you posted Cat. Do you guys happen to need a sound guy? I'm not offering massive scores or anything, but I am currently helping Taddeus with updating NOM's sounds and could put together a pack for you at any time as well.
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Amy Siebenhaar
 
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Post » Wed Sep 22, 2010 7:21 am

Well, all of our current sound effects svck (to my knowledge, some are probably fine though)

Is that what you meant, because if so then we most certainly could use you.
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Kieren Thomson
 
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Post » Wed Sep 22, 2010 7:27 pm

Okay, wonderful! :celebration: Heading to your site now.

Edit: Checked out your Unclaimed Sounds board and see what you want. I'll go through the current sounds on TR before making a claim. I don't want to get in over my head and flake on you guys.
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Cash n Class
 
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Post » Wed Sep 22, 2010 6:54 pm

Okay, wonderful! :celebration: Heading to your site now.

Edit: Checked out your Unclaimed Sounds board and see what you want. I'll go through the current sounds on TR before making a claim. I don't want to get in over my head and flake on you guys.


Post a sample or two in the showcase and get into the sound usergroup first. You can't claim stuff until you do this. (Feel free to create one of the sounds for a claim for this purpose, I don't think those claims are going anywhere with our current sound department)
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April
 
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Post » Wed Sep 22, 2010 11:26 am

Hey guys, some http://www.dropbox.com/gallery/3383110/1/Map4?h=ab9cfa#gallery:18 here. I believe all these will eventually be found in Véloth.There are screenshots of Katur, Andothren, and Ald Erfoud as well as the Roth Roryn and Armun Ashlands region.
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Laura Richards
 
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Post » Wed Sep 22, 2010 11:04 am

Wonderful! Some Hlaalu love is what I like :P
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Matt Gammond
 
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Post » Wed Sep 22, 2010 6:54 am

Wonderful! Some Hlaalu love is what I like :P

Hlaalu appears to be the least loved Great House by Morrowind modders. :P

Nice shots Lady Nerevar.
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Grace Francis
 
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Post » Wed Sep 22, 2010 1:00 pm

And yet Hlallu is my favorite architecture set. I can't wait to visit their house holdings on the mainland!
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April D. F
 
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Post » Wed Sep 22, 2010 6:24 pm

Wonderful! Some Hlaalu love is what I like :P

This - been waiting some time for that :)

Can't wait to have a home area on the mainland
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Irmacuba
 
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Post » Wed Sep 22, 2010 8:31 pm

You guys think Hlaalu is the least loved house by modders, you should see Narsis, the Hlaalu capital. I'll try and get some pics up at some point.
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Danger Mouse
 
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Post » Wed Sep 22, 2010 8:24 am

Hey guys, some http://www.dropbox.com/gallery/3383110/1/Map4?h=ab9cfa#gallery:18 here. I believe all these will eventually be found in Véloth.There are screenshots of Katur, Andothren, and Ald Erfoud as well as the Roth Roryn and Armun Ashlands region.


Nice shots! Always great to see more of what is to come.

You guys think Hlaalu is the least loved house by modders, you should see Narsis, the Hlaalu capital. I'll try and get some pics up at some point.


Yes please :icecream: !
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Pixie
 
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Post » Wed Sep 22, 2010 12:48 pm

Awesome screenshots, those ashlands are so detailed. I like the canopy on the Hlaalu guard towers too. Nice touch. Show us more!
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matt
 
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Post » Wed Sep 22, 2010 10:47 pm

I can definitely vouch for the awesomeness of Narsis, I've been there (did a couple of claims there too) and it is one of the few cities in MW that you can actually get lost in! :)
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Haley Cooper
 
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Post » Wed Sep 22, 2010 7:02 pm

Narsis is certainly quite the jewel for those who enjoy House Hlaalu as much as I do.
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Emerald Dreams
 
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