In other words, if you want it "fixed" you will have to fix it yourself or wait for someone else. *chuckle* Besides, don't think it is "impossible to fix short of making sure your grazelands grass looks like your alacadian grass" - you could presumably just change the textures assigned in the places you found jarring couldn't you?
It's sort of like the TR head issue - there are slightly modified vanilla style heads that are unaffected by head replacers, which I personally find extremely immersion breaking. *shrugs* One of these days, I will have to get around to changing those heads for their closest vanilla version so a head replacer will work.
It's a little different - TR heads can be fixed by replacing about 16 meshes, which can be done in 5 mins. The mixing of texture types is everywhere, and cant be fixed short of a massive repainting job
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The TR team always state that they follow the practices and style of beth - but beth would never mix and match textures like that - its not done anywhere in vvardenfell. I've seen in their claims department that they're very strict about using things like the right pottery in the right class or style of house - this is exactly the same kind of thing. And since the textures are so low res in vanilla, I dont see the advantage of using the wrong blurry grass next to the wrong blurry mud.
Mah, i'm just getting picky in my old age. TR is the most fun playing morrowind I've had in ages. But it does mean I'm going to have to tailor my texture replacers (no more lush, grassy grazelands) around TR, otherwise exploring is going to be a little immersion breaking.