[RELz]Tamriel Rebuilt - Antediluvian Secrets #4

Post » Wed Sep 22, 2010 9:20 am

Tamriel Rebuilt
-- Morrowind --


http://www.gamesas.com/bgsforums/index.php?showtopic=919142
http://www.gamesas.com/bgsforums/index.php?showtopic=925400
http://www.gamesas.com/bgsforums/index.php?showtopic=959081

http://www.tamriel-rebuilt.org/
http://tamriel-rebuilt.org/blog
http://img103.imageshack.us/img103/8800/aslogoyp6.jpg by Lady Nerevar

Download links:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7040
http://www.moddb.com/mods/tamriel-rebuilt1/downloads/tamriel-rebuilt-map-2-antediluvian-secrets
http://www.tesnexus.com/downloads/file.php?id=21154


Tamriel Rebuilt aims to recreate "Mainland Morrowind" as Bethesda would have had they included it in the third Elder Scrolls game. TR uses a combination of imagination and lore to bring you new areas to explore, new secrets to discover and allowing a host of new adventures to unfold.

This release, Antediluvian Secrets, is the second part of this effort, with its varied landscape stretching from the famed ruins of Kemel-Ze in the west to the massive Boethian Lake to the east. This land is a treasure chest of ruins and ancient secrets waiting to be discovered, from the long-looted halls of Kemel-Ze, to the cursed ruin of Nchazdrumm, to the mystery shrouding the ancient city of Dun Akafell. The land is mostly Telvanni but for the town of Helnim, awash in its own squalor, enamored by its own decline.

We consider Antediluvian Secrets to be a continuation of the Telvannis region, as it completes the land controlled by the eccentric and power-hungry Telvanni mage lords.

Some statistics for Antediluvian Secrets are displayed below:

-Over 580 exterior cells
-Over 420 interior cells
-Over 4000 dialogue entries
-Over 650 NPCs

You can see an overview of some of its most important landmarks http://i3.photobucket.com/albums/y72/ivoarcheoloog/map2-2.jpg.

Below is a list of the key locations(barring a few) and some descriptions along with accompanying screenshots:

Kemel-Ze
Perhaps the most famous Dwemer ruin in Morrowind, Kemel-Ze is a gigantic complex that collapsed into the sea in ancient times. More recently it has been under the investigation of archaeologists, whose excavations have uncovered dozens of mysterious halls, grand vestibules, and magnificent chambers that speak to the grandness of Dwemer civilization.
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Kemel-Ze1.jpg
http://www.tamriel-rebuilt.org/g/scrcaps/2/Kemel%27Ze_02.jpg
The following screenshots have been lightened for better visibility
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Kemel-Ze2.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Kemel-Ze3.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Kemel-Ze4.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Kemel-Ze5.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Kemel-Ze6.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Kemel-Ze7.jpg


Marog
This Telvanni village sits in a deep gorge created in ancient times with the collapse of Kemel-Ze. The citizens of Marog have looted the ruins of Kemel-Ze for centuries, and are a bit reluctant to accept the Imperial Archeological Society excavating the site.
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Marog1.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Marog2.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Marog3.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Marog4.jpg



Helnim
Helnim is the largest imperial settlement in the region. This once-great city has forgotten its nobler past and falling into disrepute as a hotbed of crime, split by the division between the Telvanni quarter and its insane Lord and the Imperial quarter with its drunken Lord stumbling around his crumbling halls.
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Darconis1.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Darconis2.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Darconis3.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Darconis4.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Darconis5.jpg
http://img354.imageshack.us/img354/8681/08helnimxo3.jpg



Alt Bosara
Alt Bosara is a gorgeous Telvanni tower built against a cliff with a large waterfall. Alt Bosara is the stronghold of Master Vaerin of the Telvanni and a center for his vehemently anti-temple beliefs.
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_AltBosara1.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_AltBosara2.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_AltBosara3.jpg


Tel Muthada
Though its agricultural roots are still apparent, most of Tel Muthada's wealth comes from trade between Helnim, Necrom, and Alt Bosara. Because of these trade routes, the empire build a fort near Tel Muthada, Cephorad Keep. Tel Muthada is currently under the control of Llenari Telsaran, the brutally direct Telvanni wizard.
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_TelMuthada1.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_TelMuthada2.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_TelMuthada3.jpg


Tel Mothrivra
Once a Temple monastic settlement, this location has since fallen under Telvanni control. The impiety of the Telvanni Lord has not done much to please the Temple faithful still present in the region.
http://www.tamriel-rebuilt.org/g/scrcaps/2/Tel%20Mothriva.jpg


The Wilderness
Much of this landscape remains untamed, with vast expanses of plains and towering mountains rising up to meet whoever is so bold as to go exploring. There are secrets waiting to be uncovered and adventures waiting to be had....if you choose to seek them out.

The wilderness of Antediluvian Secrets spreads over hundreds of cells of varied terrain and is filled with many smaller settlements, tombs, ruins, and shrines not outlined above. This time around we have taken even more care in making sure that each and every cell is interesting and unique. So get out there, explore, you never know what you might find!

http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_W2.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_W4.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_W5.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_W6.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_W7.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_W_DragonHeadPoint.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_W9.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_W10.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_W11.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_W12.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_W13.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_W14.jpg
http://img136.imageshack.us/img136/3999/bridgeth1.png
http://img341.imageshack.us/img341/7673/hilltopruinfk0.png
http://img144.imageshack.us/img144/1336/ragingriverha4.png
http://img341.imageshack.us/img341/4043/valleyyz1.png
http://img403.imageshack.us/img403/6218/windingroadwb6.png
http://img47.imageshack.us/img47/5373/01daedricruinoo5.jpg
http://img354.imageshack.us/img354/1954/05wd6.jpg

-

This release does not include quests. As we did with Telvannis, we want you(the community) to be able to preview and enjoy the massive amounts of work done already, so you can quench your thirst and familiarize yourself with the locales while we work on bringing quests to the region.
Antediluvian Secrets is dependent upon our previous release, Map 1. It completes the region known as Telvannis, or all the area covered by Great House Telvanni's holdings.


In Other News:

Quests for Telvannis are well on their way to the land where completed quests dwell; the main quest line and higher level faction quests are all that remain and are well under way. Over a hundred quests await the player's time and wit on the final version of Telvannis. The aim while building these quests is to find a way to give the player real choices that will have solid effects on the world around them. Your actions will cause rulers to fall, beliefs to be challenged, and could affect the delicate balance of power between Imperial and Telvanni, native and n'wah, old and new.

Simply put, Telvannis is filled with stories of political intrigue, backstabbing, and long lost secrets that revolve around a power-struggle between the two most powerful women in Telvannis. This is not a story of brave knights and beautiful princesses, but of sneaky agents and manipulating rulers. Accordingly, it has all the cheap tricks and unsavory characters you would expect, along with the opportunity to unearth some things that haven't been seen in a long time...

The remainder of Morrowind is doing well, with progress in many areas of interior and exterior world-building. The city of Necrom, focal point of The Sacred East, was completely rebuilt with a http://img180.imageshack.us/img180/7996/nectempleze5.jpg.

TR is still recruiting! If you have an interest in seeing this project coming to fruition, you might want to consider helping us out. Texture art, modeling, exteriors, interiors, scripting, dialogue or simply play-testing; if you can do it, we want to hear from you! Working in a team is a great way to get plenty of critical feedback on your work, and even if you just want to be a beta tester so that you can get a sneaky "first glance" at the quests or other unreleased content, you're welcome to drop by http://by%20<a%20href=http://forums.bethsoft.com/index.php?/topic/1065893-relztamriel-rebuilt-antediluvian-secrets-4/"http://tamriel-rebuilt.org/forum/index.php"%20target="_blank">http://tamriel-rebuilt.org/forum/index.php</a>. Quest writers and exterior modders are particularly sought-after at this time.

The Antediluvian Secrets are yours to discover... Good luck! :)

- Tamriel Rebuilt Team
User avatar
Steven Nicholson
 
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Post » Tue Sep 21, 2010 10:20 pm

http://fessicsfavorites.files.wordpress.com/2008/07/map-o-mods.jpg
It's quite outdated, but still very useful.



That map has a little more then what the other one I was looking at had but doesn't cover landmass conflicts with Tamriel Rebuilt.
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Mason Nevitt
 
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Post » Wed Sep 22, 2010 4:42 am

That map has a little more then what the other one I was looking at had but doesn't cover landmass conflicts with Tamriel Rebuilt.


Combine the map with http://www.uesp.net/wiki/File:Racemap05S-Morrowind.jpg and you have your answers.
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Elisha KIng
 
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Post » Wed Sep 22, 2010 1:25 am

At this point, anything on the Northeast/East coast downward to Booty Island is going to conflict, but eventually any landmass mod next to Vvardenfell not between Solstheim and Ald Daedroth will conflict.
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Epul Kedah
 
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Post » Wed Sep 22, 2010 1:54 am

I thought that was what it was going to be but I didn't know how much space was between Vvardenfell and the rest of Morrowind. I wish the first 2 releases weren't merged together before there are quests for the second map. Other then creature, rebalancing, and graphics mods the only mods I put in my games are quest mods.

I guess I'll either just need to move landmass mods with TESFaith or not use Tamriel Rebuilt currently.

Thank You for the help.
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sunny lovett
 
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Post » Wed Sep 22, 2010 12:09 pm

I wish the first 2 releases weren't merged together before there are quests for the second map.

Well, lucky for you they weren't. ;)

The Map 2 download includes the most recent versions of TR_Map1 and TR_Map2 .esms, but only Map2 is dependent on Map 1. Map 1 still runs perfectly fine independently.

Although future releases are going to come in the form of a merged TR_Mainland.esm, all future releases are going to include quests from the off, including presently unreleased Maps. Misc quests are going to be availiable from the start, with factions added later in a seperate release.
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Allison Sizemore
 
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Post » Wed Sep 22, 2010 12:53 pm

I still need a new copy of Morrowind so haven't downloaded any mods yet so I thought it ment they were merged when I read about that. Thank you for telling me that so now I just need to move "The Goblin Lab" to get my future game to work correctly.
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Scarlet Devil
 
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Post » Wed Sep 22, 2010 9:48 am

Im sorry but I couldnt find an answer to this question, but does these include custom textures or does it use textures from morrowind? I use several textures packs so I want to know before downloading ;)
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Lauren Graves
 
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Post » Wed Sep 22, 2010 12:20 am

Im sorry but I couldnt find an answer to this question, but does these include custom textures or does it use textures from morrowind? I use several textures packs so I want to know before downloading ;)


We use most of the textures from Morrowind but do have some new textures as well.
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Rhi Edwards
 
Posts: 3453
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Post » Wed Sep 22, 2010 6:48 am

Hate to double-post, but Morrowind Modders may be interested in reading about the release of our Hammerfell Artbook. A RELz thread was posted in the Oblivion Mods section since it technically was for an Oblivion mod, but in my opinion, concept art knows no bounds, and I know (well, hope!) that you all have enough taste to enjoy art, regardless of which engine it is... not to mention Morrowind is where Tamriel Rebuilt got its roots to begin with :)

Here's the release thread:
http://www.gamesas.com/bgsforums/index.php?showtopic=1075009
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Rik Douglas
 
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Post » Wed Sep 22, 2010 9:57 am

That map has a little more then what the other one I was looking at had but doesn't cover landmass conflicts with Tamriel Rebuilt.

Try this one, previously on the Walkthroughs page at Mythic Mods - http://www.mediafire.com/file/ntgmnnzygwk/MessofModsMap_Vality7.jpg
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Wanda Maximoff
 
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Post » Tue Sep 21, 2010 10:53 pm

TR has just released a new tutorial on how to create interiors, go check it out, at:
http://www.tamriel-rebuilt.org/?p=modding_data/tutorials§ion=285513

This compliments the already existing exterior tutorial I did earlier, which is still in progress due to its size:
http://www.tamriel-rebuilt.org/?p=modding_data/tutorials§ion=251365

These tutorials round out the entire "world-building" process, from a TR modder's perspective. Hopefully some day we'll have a NPC/Dialogue/AI tutorial and Scripting/Quests tutorial as well, making a full set for CS Modding.
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Solina971
 
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Post » Wed Sep 22, 2010 4:20 am

TR has just released a new

:coolvaultboy:
tutorial on how to create interiors

:cryvaultboy:


Just kidding, thanks for the heads up.
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mishionary
 
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Post » Tue Sep 21, 2010 10:40 pm

By far my favorite pair of mods currently. The quality of work is great!
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Rachel Briere
 
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Post » Wed Sep 22, 2010 12:39 pm

As the one who wrote the interior tutorial, I ask that if there is any problems, omissions, or comments, you send them to me either here or on TR. (TR would be preferable to here, as I don't always check this forum)

I'm not 100% sure I got everything, and am also not entirely confident in my teaching skills. Regardless, Happy modding!
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evelina c
 
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Post » Wed Sep 22, 2010 1:59 am

As the one who wrote the interior tutorial, I ask that if there is any problems, omissions, or comments, you send them to me either here or on TR. (TR would be preferable to here, as I don't always check this forum)

I'm not 100% sure I got everything, and am also not entirely confident in my teaching skills. Regardless, Happy modding!


Maybe a little tidbit on efficient placement of path grids in interiors?
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Chloe Mayo
 
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Post » Wed Sep 22, 2010 2:05 pm

Maybe a little tidbit on efficient placement of path grids in interiors?

TR actually does this during the NPC creation phase, so while it is slated to be included in a tutorial, putting it in the interior tutorial would confuse things for people adjusting to our system.
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nath
 
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Post » Wed Sep 22, 2010 4:38 am

Mmkay, didn't know the process. :) Good tutorial though.
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Lou
 
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Post » Wed Sep 22, 2010 4:26 am

thanks
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Cat
 
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Post » Wed Sep 22, 2010 2:29 am

Oh wow; I looked at the forums this morning half asleep and when the first thing I saw was "[RELz] Tamriel Rebuilt", I nearly fell out of my chair, because I thought Sacred East was finally out. :o And then I realized that it was just an older thread ressurected and my heart sank.


But, keep up the good work, gentlemen. I normally don't do new landmass and quest mods because the content always seems to either pay no attention whatsoever to lore or have poor writing/spelling and grammar/level design, and you guys really blew it out of the park. It genuinely feels like a real expansion to the game instead of just a mod, and I commend that. Take as much time as you need to do it right. :nod: I, and I'm sure many, many others, will be waiting (mostly) patiently.
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OTTO
 
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Post » Wed Sep 22, 2010 12:53 pm

Oh wow; I looked at the forums this morning half asleep and when the first thing I saw was "[RELz] Tamriel Rebuilt", I nearly fell out of my chair, because I thought Sacred East was finally out.


Same here :D

The tutorial is great, however. It may just make me release a few things of my own. :goodjob:
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Emma-Jane Merrin
 
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Post » Wed Sep 22, 2010 8:00 am

You know, I find a great way to pass the time between TR releases is to work on TR. We could always use more modders. Interiors, Exteriors, and Quests are all available to be made at the moment. (interiors on maps 4-6, exteriors on map 4 (5-6 are locked for now), and quests on maps 1-2)

Also, we are currently making the dres exterior tileset. Cire never forgets to remind me that he would like more help on that. Nalin popped in an offered support yesterday, but more help on that front could never hurt.
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helliehexx
 
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Post » Wed Sep 22, 2010 1:55 am

You know, I find a great way to pass the time between TR releases is to work on TR. We could always use more modders. Interiors, Exteriors, and Quests are all available to be made at the moment. (interiors on maps 4-6, exteriors on map 4 (5-6 are locked for now), and quests on maps 1-2)

Also, we are currently making the dres exterior tileset. Cire never forgets to remind me that he would like more help on that. Nalin popped in an offered support yesterday, but more help on that front could never hurt.


I have extensive modding experience as a 'consumer', but my own skills with the CS are rather mediocre; good enough to redo this or that in a mod I find lacking, but I'm no texturer nor am I good with meshes etc. Since you need 'doers' rather than 'learners', only the Quest department seems to be a viable option for me, as I write well (12 years worth of pen & paper RPG experience didn't go to waste :P) and am quite good with lore.

Which reminds me... I should get gung-ho with my LGNPC Ebonheart character, since I'm half a year overdue with it... :facepalm:
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Heather Kush
 
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Post » Wed Sep 22, 2010 12:22 am

Since you need 'doers' rather than 'learners'


The nice thing about learners who actually learn is that they quickly become doers. For this reason, we gladly take learners alongside doers. Even someone with no experience can become a great modder if they try.
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Liv Staff
 
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Post » Wed Sep 22, 2010 12:44 am

The nice thing about learners who actually learn is that they quickly become doers. For this reason, we gladly take learners alongside doers. Even someone with no experience can become a great modder if they try.


Confirmed to be true.
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Verity Hurding
 
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