» Fri May 13, 2011 11:56 am
@Tes96: while it would be an utterly cool idea to have a snow line moving with the seasons, I never heard of - let alone played - any game that had one. You'd have to animate or morph every single block of ice in your landscape. Just have a look at these wonderful TR screens. You need two animations, one for melting and one for building up. Almost any time (apart from deep winter or summer) you'd have to play one of these animations at a practically glacial speed. For every single block of ice. Little melt water rivers when the ice blocks shrink in spring and early summer would be nice, too. In fact, simulated erosion would be the absolute crest of cool. "Real" Hydrodynamics - where you have "real" waves at sea and a waterfall is just what the name implies. Talk about immersion: this would be it. Sorry, got carried away a bit. :blush:
While its only a matter of time until someone understands implementing physics into games like dreamed up above instead of just throwing in more collapsible buildings and explosive crates, we'll have to live with the Morrowind engine until then. This limitation might not even be a bad thing, judging by the screenshots.
The pics from TR (Map 4?) have that certain, unlimited air about them. Over the years, the TR team has evolved into a community within the community: and they have developed a certain style. Outstanding exterior and interior design have been the hallmark of this teamwork ever since. But there is always a certain "lightness" to the landscapes, an ease that must have been very hard to achieve. :drool:
As long as stuff like this is in the works, Morrowind is still very much alive. :liplick: