Not to forget http://sourceforge.net/projects/aedra/. It renders quite nicely, http://games.softpedia.com/screenshots/Project-Aedra_1.jpg (even though it still lacks shadows entirely). Let's just hope the projects will get past the tedious stage of getting the Morrowind game engine (as opposed to "render engine") right. Without AI and script engine, as bugged as it is, nearly every mod will be unplayable. However, it's a terrible thing to code. First, you don't get instant gratification (you don't
see much difference, if any at all - and closely related to that: bugs as well aren't that obvoius. With your renderer, you can immediately see where you are. When your scripting engine interprets something differently from Morrowind but doesn't throw an error either, you're done for. Trying to trace
that kind of bug is going to take some time.
So while I agree with vtastek that realistic shadows
will be mainstream in two or three years (because by then, even the cheapest graphics adapter will be able to render them!), vertex painting the way it is mostly done in TR still has it's place. I remember how much my roads improved by following the http://www.tamriel-rebuilt.org/?p=modding_data/tutorials§ion=251365 (by none other than, uh-oh...haplo! :bowdown: ). This will be seen as an artistic touch by then. I don't think that vertex shading done the TR way could ever be perceived other than fitting. Maybe people will still be painting their triangles when the entire Tamriel gets raytraced - just because it gives that bit of landscape along the roads that dirty, worn out look it should always have in the first place.
...and the video? it's simply breathtaking what you TR guys do. Awesome. A warm and heart felt "thank you" for the hours I spend wandering around in the wonderful realms of Map 1 and 2. Seeing TR develop steadily and professionally is one of the great driving forces in the Morrowind community. I'll drink to that! :foodndrink:
Now get on with it.