[RELz] Tamriel Rebuilt - Antediluvian Secrets #5

Post » Fri May 13, 2011 11:27 am

Tamriel Rebuilt
-- Morrowind --


http://www.gamesas.com/bgsforums/index.php?showtopic=919142
http://www.gamesas.com/bgsforums/index.php?showtopic=925400
http://www.gamesas.com/bgsforums/index.php?showtopic=959081
http://www.gamesas.com/index.php?/topic/1065893-relztamriel-rebuilt-antediluvian-secrets-4/

http://www.tamriel-rebuilt.org/
http://tamriel-rebuilt.org/blog
http://img103.imageshack.us/img103/8800/aslogoyp6.jpg by Lady Nerevar

Download links:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7040
http://www.moddb.com/mods/tamriel-rebuilt1/downloads/tamriel-rebuilt-map-2-antediluvian-secrets
http://www.tesnexus.com/downloads/file.php?id=21154


Tamriel Rebuilt aims to recreate "Mainland Morrowind" as Bethesda would have had they included it in the third Elder Scrolls game. TR uses a combination of imagination and lore to bring you new areas to explore, new secrets to discover and allowing a host of new adventures to unfold.

This release, Antediluvian Secrets, is the second part of this effort, with its varied landscape stretching from the famed ruins of Kemel-Ze in the west to the massive Boethian Lake to the east. This land is a treasure chest of ruins and ancient secrets waiting to be discovered, from the long-looted halls of Kemel-Ze, to the cursed ruin of Nchazdrumm, to the mystery shrouding the ancient city of Dun Akafell. The land is mostly Telvanni but for the town of Helnim, awash in its own squalor, enamored by its own decline.

We consider Antediluvian Secrets to be a continuation of the Telvannis region, as it completes the land controlled by the eccentric and power-hungry Telvanni mage lords.

Some statistics for Antediluvian Secrets are displayed below:

-Over 580 exterior cells
-Over 420 interior cells
-Over 4000 dialogue entries
-Over 650 NPCs

You can see an overview of some of its most important landmarks http://i3.photobucket.com/albums/y72/ivoarcheoloog/map2-2.jpg.

Below is a list of the key locations(barring a few) and some descriptions along with accompanying screenshots:

Kemel-Ze
Perhaps the most famous Dwemer ruin in Morrowind, Kemel-Ze is a gigantic complex that collapsed into the sea in ancient times. More recently it has been under the investigation of archaeologists, whose excavations have uncovered dozens of mysterious halls, grand vestibules, and magnificent chambers that speak to the grandness of Dwemer civilization.
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Kemel-Ze1.jpg
http://www.tamriel-rebuilt.org/g/scrcaps/2/Kemel%27Ze_02.jpg
The following screenshots have been lightened for better visibility
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Kemel-Ze2.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Kemel-Ze3.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Kemel-Ze4.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Kemel-Ze5.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Kemel-Ze6.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Kemel-Ze7.jpg


Marog
This Telvanni village sits in a deep gorge created in ancient times with the collapse of Kemel-Ze. The citizens of Marog have looted the ruins of Kemel-Ze for centuries, and are a bit reluctant to accept the Imperial Archeological Society excavating the site.
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Marog1.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Marog2.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Marog3.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Marog4.jpg



Helnim
Helnim is the largest imperial settlement in the region. This once-great city has forgotten its nobler past and falling into disrepute as a hotbed of crime, split by the division between the Telvanni quarter and its insane Lord and the Imperial quarter with its drunken Lord stumbling around his crumbling halls.
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Darconis1.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Darconis2.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Darconis3.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Darconis4.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_Darconis5.jpg
http://img354.imageshack.us/img354/8681/08helnimxo3.jpg



Alt Bosara
Alt Bosara is a gorgeous Telvanni tower built against a cliff with a large waterfall. Alt Bosara is the stronghold of Master Vaerin of the Telvanni and a center for his vehemently anti-temple beliefs.
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_AltBosara1.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_AltBosara2.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_AltBosara3.jpg


Tel Muthada
Though its agricultural roots are still apparent, most of Tel Muthada's wealth comes from trade between Helnim, Necrom, and Alt Bosara. Because of these trade routes, the empire build a fort near Tel Muthada, Cephorad Keep. Tel Muthada is currently under the control of Llenari Telsaran, the brutally direct Telvanni wizard.
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_TelMuthada1.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_TelMuthada2.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_TelMuthada3.jpg


Tel Mothrivra
Once a Temple monastic settlement, this location has since fallen under Telvanni control. The impiety of the Telvanni Lord has not done much to please the Temple faithful still present in the region.
http://www.tamriel-rebuilt.org/g/scrcaps/2/Tel%20Mothriva.jpg


The Wilderness
Much of this landscape remains untamed, with vast expanses of plains and towering mountains rising up to meet whoever is so bold as to go exploring. There are secrets waiting to be uncovered and adventures waiting to be had....if you choose to seek them out.

The wilderness of Antediluvian Secrets spreads over hundreds of cells of varied terrain and is filled with many smaller settlements, tombs, ruins, and shrines not outlined above. This time around we have taken even more care in making sure that each and every cell is interesting and unique. So get out there, explore, you never know what you might find!

http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_W2.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_W4.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_W5.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_W6.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_W7.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_W_DragonHeadPoint.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_W9.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_W10.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_W11.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_W12.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_W13.jpg
http://ladyn.tamriel-rebuilt.org/Morrowind%20Screenshots/Map2/Map2_W14.jpg
http://img136.imageshack.us/img136/3999/bridgeth1.png
http://img341.imageshack.us/img341/7673/hilltopruinfk0.png
http://img144.imageshack.us/img144/1336/ragingriverha4.png
http://img341.imageshack.us/img341/4043/valleyyz1.png
http://img403.imageshack.us/img403/6218/windingroadwb6.png
http://img47.imageshack.us/img47/5373/01daedricruinoo5.jpg
http://img354.imageshack.us/img354/1954/05wd6.jpg

-

This release does not include quests. As we did with Telvannis, we want you(the community) to be able to preview and enjoy the massive amounts of work done already, so you can quench your thirst and familiarize yourself with the locales while we work on bringing quests to the region.
Antediluvian Secrets is dependent upon our previous release, Map 1. It completes the region known as Telvannis, or all the area covered by Great House Telvanni's holdings.


In Other News:

Quests for Telvannis are well on their way to the land where completed quests dwell; higher level faction quests are all that remain and are well under way. Over a hundred quests await the player's time and wit on the final version of Telvannis. The aim while building these quests is to find a way to give the player real choices that will have solid effects on the world around them. Your actions will cause rulers to fall, beliefs to be challenged, and could affect the delicate balance of power between Imperial and Telvanni, native and n'wah, old and new.

Simply put, Telvannis is filled with stories of political intrigue, backstabbing, and long lost secrets that revolve around a power-struggle between the two most powerful women in Telvannis. This is not a story of brave knights and beautiful princesses, but of sneaky agents and manipulating rulers. Accordingly, it has all the cheap tricks and unsavory characters you would expect, along with the opportunity to unearth some things that haven't been seen in a long time...

The remainder of Morrowind is doing well, with progress in many areas of interior and great progress in exterior world-building. The city of Necrom, focal point of Sacred East, was completely rebuilt with a http://img180.imageshack.us/img180/7996/nectempleze5.jpg and is now undergoing the final organization stages before it gets populated with NPCs who are just dying to share their pious knowledge with you.

TR is still recruiting! If you have an interest in seeing this project coming to fruition, you might want to consider helping us out. Texture art, modeling, exteriors, interiors, scripting, dialogue or simply play-testing; if you can do it, we want to hear from you! Working in a team is a great way to get plenty of critical feedback on your work, and even if you just want to be a beta tester so that you can get a sneaky "first glance" at the quests or other unreleased content, you're welcome to drop by http://by%20<a%20href=http://forums.bethsoft.com/index.php?/topic/1109543-relz-tamriel-rebuilt-antediluvian-secrets-5/"http://tamriel-rebuilt.org/forum/index.php"%20target="_blank">http://tamriel-rebuilt.org/forum/index.php</a>. Quest writers and exterior modders are particularly sought-after at this time.

The Antediluvian Secrets are yours to discover... Good luck! :)

- Tamriel Rebuilt Team
User avatar
Robyn Howlett
 
Posts: 3332
Joined: Wed Aug 23, 2006 9:01 pm

Post » Fri May 13, 2011 6:29 pm

Repost from old thread since it has reached the post limit:


This looks so good I can hardly find the words.

Just wondering how along the project is. Got the first and second map. Are the quests done for them in a never update? Been a year or something since my last update. Or well, since the second map at least.

edit: And when I say quests I mean specificly quests that have a storyline, like a main quest or something. Thou I read somewhere that you scrapped that. But you where planning on making house quests in its place or something.

Anyone mind answering my question? I would appreciate it.


Quests are being worked on for Telvannis and Antediluvian Secrets still; progress is being made regularly, but we only have so many questers. We have indeed abandoned anything titled a "main quest"; what was titled a main quest was only a very large, over-arching Telvanni faction quest line for Telvannis. The quest line is still being made, and will be completely different from when it was a "MQ", but it no longer carries that same old title.
User avatar
Nick Swan
 
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Post » Fri May 13, 2011 7:54 pm

We can get the files (and have many of them); the real problem is loading them all together and organizing them. After that, it's a problem of size. It's a huge pile of files, size-wise.


haplobartow =>

If you want it, I can amalgamate all these files together, because I have a very good PC and time of available. :user:

However moving in on August 16th, I will not be able to do it before this date.
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Chris Duncan
 
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Post » Fri May 13, 2011 5:14 pm

http://tamriel-rebuilt.org/blog

Fixed it for you.
Seriously, you are adding more info in these threads than on your own website.
This seems rather lopsided to me, still.
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Laura Hicks
 
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Post » Fri May 13, 2011 8:24 pm

The blog is actually broken, and adding stuff to it is currently impossible. We've got some stuff in the works for the website, though ;)
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matt
 
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Post » Fri May 13, 2011 2:17 pm

I love Tamriel Rebuilt, really. It's basically a third expansion pack already with the two first Maps, I really hope we'll get to see the day when the whole province of Morrowind is done :D
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Sammygirl
 
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Post » Fri May 13, 2011 8:47 am

I didn't get very far into the Telvannis quests and it was a while back but I was wondering if the scraping of the old MQ will affect the ones in Map1? I was under the impression that Map2 MQ quests continued where Map1 MQ quests left off
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Eduardo Rosas
 
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Post » Fri May 13, 2011 5:28 am

Is there an estimated time of release for Sacred East ? as well as the morag tong quests ?
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Gavin boyce
 
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Post » Fri May 13, 2011 2:14 pm

I think I'm more excited for this than TES:V. :laugh:
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Hayley Bristow
 
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Post » Fri May 13, 2011 7:58 pm

Is there an estimated time of release for Sacred East ?


It'll be done when it's done.
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Shianne Donato
 
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Post » Fri May 13, 2011 3:55 pm

The forum link happens to be broken.
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Breanna Van Dijk
 
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Post » Fri May 13, 2011 8:17 pm

The forum link happens to be broken.

It should be http://tamriel-rebuilt.org/forum/index.php.
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Celestine Stardust
 
Posts: 3390
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Post » Fri May 13, 2011 9:38 am

haplobartow =>

If you want it, I can amalgamate all these files together, because I have a very good PC and time of available. :user:

However moving in on August 16th, I will not be able to do it before this date.

I'm ready if you want ;)
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Rowena
 
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Joined: Sun Nov 05, 2006 11:40 am

Post » Fri May 13, 2011 6:53 pm

I'm ready if you want ;)


We're almost done with the exteriors in the area known internally as "Map 4". Once those are done, we'll load them up and run a create maps on all the exteriors up to that point (internal maps 5 and 6 have yet to be opened for claiming, let alone finished). I'll be in touch once we reach that point.
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Jonny
 
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Post » Fri May 13, 2011 7:56 am

New footage! This is of the Heartlands, like our most previous Morrowind videos. However, this footage doesn't cover Ashlands, instead it covers the beautiful coast line, traveling from Kartur (Karthor Dale) down through Andothren (Stonefalls) and ends up in the river plantation lands bordering the Thirr River. Enjoy the new video! (In 1080p, if your connection can bear it!)

http://www.youtube.com/watch?v=bOZXz56mNPU
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Mrs. Patton
 
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Post » Fri May 13, 2011 11:39 am

Beautiful! :shocking:
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Music Show
 
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Post » Fri May 13, 2011 6:36 am

Or if you have https://addons.mozilla.org/en-US/firefox/addon/3006/ you can just download the youtube video in 1080hp.
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Rich O'Brien
 
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Post » Fri May 13, 2011 11:02 am

:trophy:
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Sammie LM
 
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Post » Fri May 13, 2011 6:10 pm

I love it!! :mohawk:
Specially the Hlaalu's town with the waterfalls :shocking: :shocking:
(Why not put large and imposing cascade? :rolleyes: )

However, at certain places you put too much Vertex Color.
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DeeD
 
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Post » Fri May 13, 2011 12:54 pm

Amazing! You guys are making some beautiful stuff. Can't wait to see more.

Keep up the good work! :goodjob:
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Lizs
 
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Post » Fri May 13, 2011 5:08 am

(Why not put large and imposing cascade? :rolleyes: )

However, at certain places you put too much Vertex Color.


I'm not sure what you mean by 'large and imposing cascade', but one of the reasons for doing this video is to steal some public feedback and also get a look at the mod ourselves, from an over-watch perspective.
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Samantha Jane Adams
 
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Post » Fri May 13, 2011 1:05 pm

On the level of waterfall's width.
Like this => http://2.bp.blogspot.com/_tDQcD411-ZU/S_gKUlJFjZI/AAAAAAAABRs/KxjMU5CuW5U/s1600/DSC_0742.JPG

but after having looked at the video one second time, the waterfall does not appear so small in width.
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CYCO JO-NATE
 
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Post » Fri May 13, 2011 1:19 pm

why are there so many rocks in the heartland? i'd of thought it'd be more like the AI?
looks good though :hubbahubba:

also, towards the end it looks like someone spray painted the ground black (vertex colour) is that gonna stay?
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sharon
 
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Post » Fri May 13, 2011 7:24 am

From a technical point of view, SSAO and sun shadows are available now so there is no need for keeping vertex paints for faking shadows. They also look bad as many seem to notice. Rest is breathtaking. :clap:
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Madeleine Rose Walsh
 
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Post » Fri May 13, 2011 5:13 am

But the SSAO in exterior look bad with the Vurt's mod or grasses.
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Annick Charron
 
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