Tamriel Rebuilt - Antediluvian Secrets #6

Post » Tue May 17, 2011 3:45 am

Thanks for the answers... and another question? (sorry for bothering you)

Are you planing on adding lycanthropes? (not just werewolfs) a document from Daggerfall ( http://uesp.net/wiki/Lore:On_Lycanthropy ) states there are werecrocs in the southern parts of Morrowind... and werebears in the northern...

Edit: and also (if you haven't) you should share those shrine models as I for one would be thankful if I could use some of 'em for a mod I'm working on...
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Sheila Reyes
 
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Post » Tue May 17, 2011 3:09 am

Thanks for the answers... and another question? (sorry for bothering you)

Are you planing on adding lycanthropes? (not just werewolfs) a document from Daggerfall ( http://uesp.net/wiki/Lore:On_Lycanthropy ) states there are werecrocs in the southern parts of Morrowind... and werebears in the northern...

Edit: and also (if you haven't) you should share those shrine models as I for one would be thankful if I could use some of 'em for a mod I'm working on...


I think they release stuff and say it can be used as a resource when they realease a map.
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Mark
 
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Post » Tue May 17, 2011 2:14 pm

Our latest TR_Data files (far newer than those in the Antediluvian Secrets release) are available from the top of the forums in the Objects of Tamriel link.

EDIT: Many of our meshes have changed somewhat since the last release, so don't expect Antediluvian Secrets to work perfectly with the latest data files. You may get error messages, so do so at your own risk.
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MatthewJontully
 
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Post » Tue May 17, 2011 3:39 pm

Thanks for the answers... and another question? (sorry for bothering you)

Are you planing on adding lycanthropes? (not just werewolfs) a document from Daggerfall ( http://uesp.net/wiki/Lore:On_Lycanthropy ) states there are werecrocs in the southern parts of Morrowind... and werebears in the northern...

Edit: and also (if you haven't) you should share those shrine models as I for one would be thankful if I could use some of 'em for a mod I'm working on...


Questions don't bother us any. We are always happy to answer them

No new lycanthropes. I forget our exact reason but think it probably has something to do with it being a ludicrously difficult scripting task, if not fully impossible.

TR_Data is free for anyone to download and use in their own mod. We just ask that you credit us.
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Stace
 
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Post » Tue May 17, 2011 11:02 am

Holy double post batman.

We added a link at the top of our web page that will allow for easy access to our IRC channel. This is a great place to get info as to what we are doing and hear me emit a stream of obscenities whenever I have connection problems. One of these things should appeal to your interests, so I hope to see more people soon.
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Jamie Moysey
 
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Post » Tue May 17, 2011 12:23 pm

I found something on the internet... you might find it usefull while creating the redoran watchmans armor... I think Bethesda might have gotten inspired by this:
http://www.animalwebguide.com/Crab.htm
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kirsty williams
 
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Post » Tue May 17, 2011 6:41 am

1: The other daedric princes have no presence in morrowind, so no. We made statues and had shrines for a while, but then learned those were not supposed to be there.


It is possible to download this as resource?

Oh, sorry i overlooked that someone had asked this question earlier.
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Catherine N
 
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Post » Tue May 17, 2011 5:53 am

i've just done a fresh install and I am getting lots of errors:

Model Load Error: Meshes\TR\cr\TR_ornada_VO.NIF cannot load file in Meshes\TR\cr\TR_ornada_VO.NIF.
Will use the default object Marker_Error.NIF.
Creature "TR_cr_ornada00000000" has no animation groups.
Morrowind will crash!
Creature "TR_cr_ornada_diseased00000000" has no animation groups.
Morrowind will crash!
Model Load Error: Meshes\TR\cr\TR_swampfly_VO.NIF cannot load file in Meshes\TR\cr\TR_swampfly_VO.NIF.
Will use the default object Marker_Error.NIF.
Creature "TR_cr_muskfly00000000" has no animation groups.
Morrowind will crash!
Creature "TR_cr_muskfly00000001" has no animation groups.
Morrowind will crash!
Model Load Error: Meshes\TR\x\TR_ex_entrance_AC_01.nif cannot load file in Meshes\TR\x\TR_ex_entrance_AC_01.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\c\TR_com_Dun_Hood.nif cannot load file in Meshes\TR\c\TR_com_Dun_Hood.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\c\tr_c_shirtcom_001_cm1.nif cannot load file in Meshes\TR\c\tr_c_shirtcom_001_cm1.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\c\tr_c_pant_com_001_g.nif cannot load file in Meshes\TR\c\tr_c_pant_com_001_g.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\c\tr_c_shirt_com_001_w.nif cannot load file in Meshes\TR\c\tr_c_shirt_com_001_w.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\c\tr_c_shirt_com_001_fa.nif cannot load file in Meshes\TR\c\tr_c_shirt_com_001_fa.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\c\tr_c_shirt_com_001_ua.nif cannot load file in Meshes\TR\c\tr_c_shirt_com_001_ua.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\a\TR_a_mlcrb_f.NIF cannot load file in Meshes\TR\a\TR_a_mlcrb_f.NIF.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\a\TR_a_mlcrb_a.NIF cannot load file in Meshes\TR\a\TR_a_mlcrb_a.NIF.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\c\tr_c_pant_com_001_k.nif cannot load file in Meshes\TR\c\tr_c_pant_com_001_k.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\c\tr_c_pant_com_001_ul.nif cannot load file in Meshes\TR\c\tr_c_pant_com_001_ul.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\b\TR_Dark Elf_M_Head_05.nif cannot load file in Meshes\TR\b\TR_Dark Elf_M_Head_05.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\c\TR_c_extr_shoes_01_F.nif cannot load file in Meshes\TR\c\TR_c_extr_shoes_01_F.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\c\TR_com_h_robe_AA01.nif cannot load file in Meshes\TR\c\TR_com_h_robe_AA01.nif.
Will use the default object Marker_Error.NIF.
Not able to find Foot part in BC_shoes_common_2.
Actor Animation problem with "TR_cr_ornada00000000".
This actor has no Animation class!


I've installed the mod correctly, I've got Map1, Map 2 and TR data checked as well as having TR_data.BSA registered in the ini:

[Archives]
Archive 0=Tribunal.bsa
Archive 1=Bloodmoon.bsa
Archive 2=TR_Data.bsa
Archive 3=SOS.BSA
Archive 4=Flora Glow.bsa


What am I doing wrong?
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Erin S
 
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Post » Tue May 17, 2011 1:38 pm

Your TR_data.bsa is the one includes with the map 1 & 2 ?
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Jesus Lopez
 
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Post » Tue May 17, 2011 8:36 am

I'm not sure what the issue is, MA. Is TR_Data.bsa in your Data Files directory?


In other news:

http://img824.imageshack.us/img824/5030/mgescreenshot73.jpg
http://img696.imageshack.us/img696/4186/mgescreenshot66.jpg
http://img402.imageshack.us/img402/6184/mgescreenshot87.jpg
http://img833.imageshack.us/img833/8048/mgescreenshot94.jpg

Just a sample of what's next.
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Siobhan Wallis-McRobert
 
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Post » Tue May 17, 2011 11:06 am

I'm not sure what the issue is, MA. Is TR_Data.bsa in your Data Files directory?


In other news:

http://img824.imageshack.us/img824/5030/mgescreenshot73.jpg
http://img696.imageshack.us/img696/4186/mgescreenshot66.jpg
http://img402.imageshack.us/img402/6184/mgescreenshot87.jpg
http://img833.imageshack.us/img833/8048/mgescreenshot94.jpg

Just a sample of what's next.


Amazing screenshots!
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Chantel Hopkin
 
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Post » Mon May 16, 2011 11:45 pm

How about a teaser of the Great House Dres architecture we've been working on, fresh from the modeling oven?

http://dl.dropbox.com/u/9897526/TR%20Files/Dres%20Buildings/MGE%20Screenshot%2098.jpg

Enjoy!!
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Nick Pryce
 
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Post » Tue May 17, 2011 11:33 am

Wow, that architecture can make even gray look exciting. Well done Nalin! I can't wait for more!
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Saul C
 
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Post » Tue May 17, 2011 8:28 am

How about a teaser of the Great House Dres architecture we've been working on, fresh from the modeling oven?

http://dl.dropbox.com/u/9897526/TR%20Files/Dres%20Buildings/MGE%20Screenshot%2098.jpg

Enjoy!!

Awesome!
House Dres is going to be something else. you know, hunting down argonian and [censored] :P
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Rude_Bitch_420
 
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Post » Tue May 17, 2011 10:50 am

http://img684.imageshack.us/img684/8223/morrowind20110130221413.jpg

As mentioned earlier, this is part of the map 5 progress.
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Rhiannon Jones
 
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Post » Tue May 17, 2011 1:56 pm

http://img684.imageshack.us/img684/8223/morrowind20110130221413.jpg

As mentioned earlier, this is part of the map 5 progress.


That looks so well done keep up the amazing work :D
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Camden Unglesbee
 
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Post » Tue May 17, 2011 4:46 am

http://img684.imageshack.us/img684/8223/morrowind20110130221413.jpg

As mentioned earlier, this is part of the map 5 progress.

Just awesome and thanks for posting this picture. :foodndrink:


I don't know if anyone of the TR-team noticed this, but there is a ice rock floating in the top right corner or it was the camera angle just create an illusion. :wink_smile:
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Francesca
 
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Post » Tue May 17, 2011 11:59 am

I don't know if anyone of the TR-team noticed this, but there is a ice rock floating in the top right corner or it was the camera angle just create an illusion. :wink_smile:


Lol, this is work in progress, these mountains in the background haven't been worked on yet :spotted owl: That's just some random object Nemon placed there, he will fix it later.
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Sweets Sweets
 
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Post » Tue May 17, 2011 5:52 am

I got two questions... more... will there be new vampire clans... and I remember reading somewhere (don't remember where or when) that there are sloads in tear, if this is true how do you/do you plan on making them...
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anna ley
 
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Post » Tue May 17, 2011 3:06 pm

sloads have already been made. so i guess they'll use those?
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Louise
 
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Post » Tue May 17, 2011 9:58 am

I personally vote "NO". There isn't a single hint in lore that sloads where affected by vampirism in any way. If TR is doing such a thing, I definately won't play that! :(
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Stacyia
 
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Post » Tue May 17, 2011 2:28 am

I personally vote "NO". There isn't a single hint in lore that sloads where affected by vampirism in any way. If TR is doing such a thing, I definately won't play that! :(

Umm, I think you misread the post. There are two different questions, one relating to Vampires, and one relating to Sloads.

Also... is there any lore that says Sloads were not affected by vampirism? ;)
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Alkira rose Nankivell
 
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Post » Tue May 17, 2011 12:54 pm

installed today the english version of morrowind to take a look at map1+2, cant wait to play the complete thing :hubbahubba:

but im wondering, are there, when its done, just random quets, or a whole story line ? one is for sure, it will open a lot of space for quest mods :woot:
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Cody Banks
 
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Post » Tue May 17, 2011 3:14 am

We aren't going to include any new vampire clans.

As for Sloads in Tear and the Dres region, we aren't far enough along yet to be worrying about that. If we have Sloads in our mod, they probably won't be vampires.

On quests: As TR is updated, more quests and content is added. This includes both miscellaneous quests as well as faction quest lines.
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Laura Mclean
 
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Post » Tue May 17, 2011 10:29 am

If a sload would help improve a questline, it probably couldn't hurt to use the available Sload model resource. However they're pretty rare even in Dres lands, so it isn't absolutely essential we have them.

Vampires will be around on the mainland, but there currently aren't any plans for new Vampire bloodlines or quests beyond perhaps the occasional rare miscellaneous quest.

The TR lands when complete will have several large region or faction-specific questlines, but no overarching mainquest covering the entirety of the mainland.

EDIT: Damn, pipped to the post :P
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Jaylene Brower
 
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