[RELz]Tamriel Rebuilt - Antediluvian Secrets #3

Post » Fri May 27, 2011 4:22 pm

Probably because they are all too busy enjoying it. :P
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Oceavision
 
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Post » Fri May 27, 2011 9:03 pm

well the game is bound to crash eventually, you could rate it then :P

btw, :goodjob: on the username
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P PoLlo
 
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Post » Sat May 28, 2011 12:49 am

Guys, you know I feel really bad about keeping Necrom away from you guys during the release of Antediluvian Secrets, and we don't have a thread for Sacred East yet, so...

http://img29.imageshack.us/img29/4408/necsix.jpg
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Jonathan Windmon
 
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Post » Fri May 27, 2011 10:12 pm

Necrom looks awesome! Cant wait to play.
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Racheal Robertson
 
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Post » Fri May 27, 2011 1:31 pm

Guys, you know I feel really bad about keeping Necrom away from you guys during the release of Antediluvian Secrets, and we don't have a thread for Sacred East yet, so...

http://img29.imageshack.us/img29/4408/necsix.jpg


That's more like an entire skeleton, to be frank :bigsmile:
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Mackenzie
 
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Post » Fri May 27, 2011 8:28 pm

Necrom looks beautiful! Great work! :goodjob:
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Georgine Lee
 
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Post » Fri May 27, 2011 11:55 pm

Delete
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Jonathan Egan
 
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Post » Fri May 27, 2011 10:10 pm

Necrom looks fantastic, cant wait to go there with my old friend... you can guess his name (lulz).
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xemmybx
 
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Post » Fri May 27, 2011 3:43 pm

Having been one of the few lucky people to have a trot around the WIPs of Necrom, I can safely say that you people should be getting very excited, the place is shaping up to be utterly awesome =D

Map 3 (The Sacred East) is truly going to be a gem in the TR crown!
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Guinevere Wood
 
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Post » Fri May 27, 2011 4:27 pm

I'm just wondering if anyone else has found missing boulders like this?
Which have caused http://i118.photobucket.com/albums/o90/plutocruel/ScreenShot325.jpg?t=1248971764 and http://i118.photobucket.com/albums/o90/plutocruel/ScreenShot326.jpg?t=1248971761
The area is south of Tel Oren, there are lots of other boulders around, just a few with mushrooms seem to have disappeared.

Yes, my BSA is registered correctly.
The only mod I use that changes rocks is "Correct UV rocks" by Nich.
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FITTAS
 
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Post » Fri May 27, 2011 9:01 pm

I'm just wondering if anyone else has found missing boulders like this?
Which have caused http://i118.photobucket.com/albums/o90/plutocruel/ScreenShot325.jpg?t=1248971764 and http://i118.photobucket.com/albums/o90/plutocruel/ScreenShot326.jpg?t=1248971761
The area is south of Tel Oren, there are lots of other boulders around, just a few with mushrooms seem to have disappeared.

I noticed some floating stuff over on the Telvanni Isles, pretty similar to the screens you posted.
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Emma-Jane Merrin
 
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Post » Fri May 27, 2011 12:45 pm

Wait isnt antediluvian secrets map 2 not 3 ?
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Jack Bryan
 
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Post » Fri May 27, 2011 3:09 pm

Wait isnt antediluvian secrets map 2 not 3 ?


It's the third thread.
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Gemma Woods Illustration
 
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Post » Fri May 27, 2011 11:38 am

Correct UV rocks would not affect it Pluto, they are probably just misplaced, you should grab the coordinates and post them so the team can easily fix them some time.

I am looking forward to seeing map 3 in all it's glory. :)
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I love YOu
 
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Post » Fri May 27, 2011 8:50 pm

A possible explanation is that you're using the old version of Map 1 with Map 2. Map 2 provides you a new Map 1 file. Otherwise, the error was probably already reported and fixed (which is always done after the Public Beta's) and will be fixed in our next release. Feel free to report it though. I have no idea if it has been so already.
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vicki kitterman
 
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Post » Sat May 28, 2011 1:41 am

A possible explanation is that you're using the old version of Map 1 with Map 2. Map 2 provides you a new Map 1 file. Otherwise, the error was probably already reported and fixed (which is always done after the Public Beta's) and will be fixed in our next release. Feel free to report it though. I have no idea if it has been so already.

I'm using the correct maps, so these must just have been missed during the latest update.
Little glitches are expected in a project this large, so I can't complain. :)
Keep up the great work, TR Team.
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Lily Evans
 
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Post » Fri May 27, 2011 12:20 pm

It's been a long time since I looked at TR. Glad to see so much done.

I definitely want to try this out.

There's no quests or anything as it stands right? It looks great.
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herrade
 
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Post » Fri May 27, 2011 4:56 pm

It's been a long time since I looked at TR. Glad to see so much done.

I definitely want to try this out.

There's no quests or anything as it stands right? It looks great.


Actually, due to the amount of feedback we have gotten on previous releases regarding ratings and quests, we are going to be trying something different with The Sacred East. Instead of releasing the game with finished Exteriors, Interiors, and non-quest NPCs, Dialogue, and Creatures only, we have decided to include miscellaneous town and wilderness quests in the version 1 beta release of the next map. That way it's a complete world AND you have a few things to do. Then the rest of the quests like factions and what have you will come in the second version, as per usual. What this means is that it could take incrementally longer (Really, not an extra 6 months to a year or anything. If it comes to that we will simply go back to the original method of release) to release the maps, but then I think you guys are used to waiting a while for our content :P

At the moment Necrom doesn't have any quests, since it still has to be populated with NPCs and dialogue.
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Dean
 
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Post » Fri May 27, 2011 7:41 pm

And in terms of current releases, Map 1 has a great deal of quests (100+), wheras Map 2 is at present without any at all.
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Paula Ramos
 
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Post » Fri May 27, 2011 5:45 pm

And in terms of current releases, Map 1 has a great deal of quests (100+), wheras Map 2 is at present without any at all.


That was what I was referring to. Thanks for the information.
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Raymond J. Ramirez
 
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Post » Fri May 27, 2011 4:08 pm

Oh, and to clarify further, you still ought to download Map 2 to get the most recent version of Map 1, which comes bundled.
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Adam Porter
 
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Post » Fri May 27, 2011 6:17 pm

So by the time this is done will we beable to use the big doors in Mournhold to get out to a new part, instea dof it just saying "These doors dont open"?
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Alyce Argabright
 
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Post » Fri May 27, 2011 10:18 pm

So by the time this is done will we beable to use the big doors in Mournhold to get out to a new part, instea dof it just saying "These doors dont open"?


Dont quote me on this but I think they official stance is the doors will be shut until you finish the Tribunal mainquest.
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Flutterby
 
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Post » Fri May 27, 2011 8:43 pm

This is what I also remember hearing, the doors are unlocked once you finish Tribunal's Main Quest.
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Arnold Wet
 
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Post » Fri May 27, 2011 10:23 am

I'm anxiously awaiting a bugfixed release of Map1, and hopefully the sidequests for 2. The current map 1 + 2 release didn't make most of the minor corrections to map 1 which were found over the past 4-6 months, so it's getting pretty hard to tell which bugs were previously documented and what's a fresh one. Map 2 is fun for a casual stroll, but the lack of quests keeps it from being more than a sightseeing tour with a little hunting on the side for my character. I just haven't been able to generate the same level of ambition and excitement that I had while checking out the first map 1 quest beta.
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Sasha Brown
 
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