That is Silgrad Tower. It has nothing to do with the TR project.
However, that area of Morrowind is included in our Map 5, although it will be slightly different (different city designs, more dunmerified names, probably better adherance to lore and background information).
As far as I'm aware, Silgrad Tower as a modding project formed as a splinter group from TR in a dispute over priorities in how to portray the mainland.
I wish there was a way for you to put the whole map in the game, but as it says in the readme you cant.
What do you mean by the whole map? Are you talking about expanding the world map to cover parts of the Mainland? If so, you can do that with the Morrowind Code Patch and is in fact something that suits TR perfectly.
The world-map resizing feature in the MCP was from a request made by TR because there was some problem with Map 3 causing crashes once you go off the map. At least, I'm pretty sure that's the story.
What do you mean by the whole map? Are you talking about expanding the world map to cover parts of the Mainland? If so, you can do that with the Morrowind Code Patch and is in fact something that suits TR perfectly.
Ya so that you can see the whole mainland as well as Morrowind, that way you would never "go off the map".
Ya so that you can see the whole mainland as well as Morrowind, that way you would never "go off the map".
That's what the MW Code Patch does. It "zoom-out" the map, thus making it be able to contain more land. When TR finishes all of the mainland, it will all be visible on the map.
The world-map resizing feature in the MCP was from a request made by TR because there was some problem with Map 3 causing crashes once you go off the map. At least, I'm pretty sure that's the story.
There was never any issue like that, so I don't believe this is the case. More likely, I think it was a request by people who wanted to be able to see the world map, but not have it in black and white.
I really can't say for certain though, as I don't do much around here.
It was the issue about those Almalexia cells always crashing, Thrig. On the vanilla map, two certain cells being named caused a crash. Hrnchamd's map fix patches that issue as well as doing the resizing.
Although you're right that the resizing came about as a result of general request, not because of that issue.
Guys, you know I feel really bad about keeping Necrom away from you guys during the release of Antediluvian Secrets, and we don't have a thread for Sacred East yet, so...
http://img29.imageshack.us/img29/4408/necsix.jpg
This screenshot is utterly amazing, I can?t wait to see Necrom from a first person point of view .
It was the issue about those Almalexia cells always crashing, Thrig. On the vanilla map, two certain cells being named caused a crash. Hrnchamd's map fix patches that issue as well as doing the resizing.
He did? When? Where?
IC, and Necrom is on the next map? it looks awesome. I cant wait for the next map.
Is that IC as in "I see?" or "Imperial City?" Necrom will be included in our next release, yes.
Necrom, I've been waiting. When it is released I will probably get TR for the first time ever!
You know, we have plenty of amazing cities on the first 2 maps as well. You could always download our current releases and enjoy them in the mean time.
You know, we have plenty of amazing cities on the first 2 maps as well. You could always download our current releases and enjoy them in the mean time.
Well..
I was gonna wait until all is done, the entire thing... But I changed my mind. =)
May I bump this thread to announce I've created a stand alone mod for TR. This mod doens't need to be merged with the TR esms off course. You can find it here: http://www.tesnexus.com/downloads/file.php?id=27358.
I have a question for those who played with TR 2. On PES it is shown that TR 1 is related and required, but i seem to remember that i read some where that if you install TR 2 then you do not need TR 1? Is this correct or do i have to download both to get it to work properly.
Map 2 is dependant on Map 1. (So you need both files to run the mod)
However, in a slightly confusing upshot of that, the most recent version of Map 1 is included in the Map 2 download, and the Map 1 file on PES is outdated.
Map 2 is dependant on Map 1. (So you need both files to run the mod)
However, in a slightly confusing upshot of that, the most recent version of Map 1 is included in the Map 2 download, and the Map 1 file on PES is outdated.