[RELz]Tamriel Rebuilt - Antediluvian Secrets #3

Post » Fri May 27, 2011 9:59 am

what is this?

http://www.freewebs.com/vagara/In-game%20Map%20-%20Morrowind.jpg

does it have somthign to do with TR.

I wish there was a way for you to put the whole map in the game, but as it says in the readme you cant.
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lucy chadwick
 
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Post » Sat May 28, 2011 1:00 am

what is this?

http://www.freewebs.com/vagara/In-game%20Map%20-%20Morrowind.jpg

does it have somthign to do with TR.

That is Silgrad Tower. It has nothing to do with the TR project.
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Sylvia Luciani
 
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Post » Sat May 28, 2011 12:42 am

That is Silgrad Tower. It has nothing to do with the TR project.


However, that area of Morrowind is included in our Map 5, although it will be slightly different (different city designs, more dunmerified names, probably better adherance to lore and background information).

As far as I'm aware, Silgrad Tower as a modding project formed as a splinter group from TR in a dispute over priorities in how to portray the mainland.
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Tessa Mullins
 
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Post » Fri May 27, 2011 8:38 pm

I wish there was a way for you to put the whole map in the game, but as it says in the readme you cant.


What do you mean by the whole map? Are you talking about expanding the world map to cover parts of the Mainland? If so, you can do that with the Morrowind Code Patch and is in fact something that suits TR perfectly.
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Vickey Martinez
 
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Post » Fri May 27, 2011 11:17 am

The world-map resizing feature in the MCP was from a request made by TR because there was some problem with Map 3 causing crashes once you go off the map. At least, I'm pretty sure that's the story.
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R.I.P
 
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Post » Fri May 27, 2011 3:49 pm

What do you mean by the whole map? Are you talking about expanding the world map to cover parts of the Mainland? If so, you can do that with the Morrowind Code Patch and is in fact something that suits TR perfectly.



Ya so that you can see the whole mainland as well as Morrowind, that way you would never "go off the map".
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Emma
 
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Post » Fri May 27, 2011 11:28 am

Ya so that you can see the whole mainland as well as Morrowind, that way you would never "go off the map".

That's what the MW Code Patch does. It "zoom-out" the map, thus making it be able to contain more land.
When TR finishes all of the mainland, it will all be visible on the map.
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JUan Martinez
 
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Post » Fri May 27, 2011 2:02 pm

I think Cabius means that he'd like an Oblivion style map that showed all the neighbouring provinces etc.

Due to Morrowind's infinite sea, however, this is impossible.
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Ashley Campos
 
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Post » Fri May 27, 2011 4:27 pm

The world-map resizing feature in the MCP was from a request made by TR because there was some problem with Map 3 causing crashes once you go off the map. At least, I'm pretty sure that's the story.


There was never any issue like that, so I don't believe this is the case. More likely, I think it was a request by people who wanted to be able to see the world map, but not have it in black and white.

I really can't say for certain though, as I don't do much around here.
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Max Van Morrison
 
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Post » Sat May 28, 2011 12:27 am

It was the issue about those Almalexia cells always crashing, Thrig. On the vanilla map, two certain cells being named caused a crash. Hrnchamd's map fix patches that issue as well as doing the resizing.

Although you're right that the resizing came about as a result of general request, not because of that issue.
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Setal Vara
 
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Post » Fri May 27, 2011 9:06 pm

I think Cabius means that he'd like an Oblivion style map that showed all the neighbouring provinces etc.

Due to Morrowind's infinite sea, however, this is impossible.



No thats not what I meant, thanks anyway though. The Morrowind Code Patch did exactly what I want.

...TR because there was some problem with Map 3...


Wait a minute isn't there only 2 maps currently? Telvanis and Antediluvian Secrets?
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Blessed DIVA
 
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Post » Fri May 27, 2011 4:08 pm

Wait a minute isn't there only 2 maps currently? Telvanis and Antediluvian Secrets?

Yes, and there will be 6 when complete.
But that doesn't mean the TR team doesn't test Map 3 already.
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helliehexx
 
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Post » Fri May 27, 2011 11:26 am

Yes, and there will be 6 when complete.
But that doesn't mean the TR team doesn't test Map 3 already.



IC, and Necrom is on the next map? it looks awesome. I cant wait for the next map.
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Talitha Kukk
 
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Post » Fri May 27, 2011 10:14 pm

Guys, you know I feel really bad about keeping Necrom away from you guys during the release of Antediluvian Secrets, and we don't have a thread for Sacred East yet, so...

http://img29.imageshack.us/img29/4408/necsix.jpg


This screenshot is utterly amazing, I can?t wait to see Necrom from a first person point of view :).
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Soph
 
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Post » Fri May 27, 2011 6:44 pm

It was the issue about those Almalexia cells always crashing, Thrig. On the vanilla map, two certain cells being named caused a crash. Hrnchamd's map fix patches that issue as well as doing the resizing.


He did? When? Where?

IC, and Necrom is on the next map? it looks awesome. I cant wait for the next map.

Is that IC as in "I see?" or "Imperial City?" Necrom will be included in our next release, yes.
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Tamika Jett
 
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Post » Fri May 27, 2011 10:47 am

Necrom, I've been waiting. When it is released I will probably get TR for the first time ever!

Amaze me!

I'm sure you will =) Thank you for all hard work!
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Alexandra walker
 
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Post » Fri May 27, 2011 11:50 pm

Necrom, I've been waiting. When it is released I will probably get TR for the first time ever!

You know, we have plenty of amazing cities on the first 2 maps as well. You could always download our current releases and enjoy them in the mean time.
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Trent Theriot
 
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Post » Fri May 27, 2011 10:13 pm

He did? When? Where?

http://www.gamesas.com/bgsforums/index.php?s=&showtopic=881267&view=findpost&p=12879407 Ages ago, man.

I swear you knew about this, Hap? Remember? This is why Map 3+ will require the MCP.
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Matthew Warren
 
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Post » Fri May 27, 2011 11:08 am

You know, we have plenty of amazing cities on the first 2 maps as well. You could always download our current releases and enjoy them in the mean time.

Well..

I was gonna wait until all is done, the entire thing... But I changed my mind. =)
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Ridhwan Hemsome
 
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Post » Fri May 27, 2011 11:30 pm

He did? When? Where?


Is that IC as in "I see?" or "Imperial City?" Necrom will be included in our next release, yes.



I See
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Amber Hubbard
 
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Post » Fri May 27, 2011 10:55 pm

May I bump this thread to announce I've created a stand alone mod for TR. This mod doens't need to be merged with the TR esms off course. You can find it here: http://www.tesnexus.com/downloads/file.php?id=27358.
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Rachel Tyson
 
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Post » Fri May 27, 2011 12:23 pm

As a long term Morrowind player I'm really happy TR is not forgotten.

Cheers to the TR staff and team leaders.
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Matt Bee
 
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Post » Fri May 27, 2011 1:23 pm

I have a question for those who played with TR 2. On PES it is shown that TR 1 is related and required, but i seem to remember that i read some where that if you install TR 2 then you do not need TR 1? Is this correct or do i have to download both to get it to work properly.
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Shaylee Shaw
 
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Post » Fri May 27, 2011 9:28 pm

Map 2 is dependant on Map 1. (So you need both files to run the mod)

However, in a slightly confusing upshot of that, the most recent version of Map 1 is included in the Map 2 download, and the Map 1 file on PES is outdated.


So... in short, download Map 2 only. :)

(But activate both TR_Map2 and TR_Map1 .esms.)
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OJY
 
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Post » Fri May 27, 2011 7:37 pm

Map 2 is dependant on Map 1. (So you need both files to run the mod)

However, in a slightly confusing upshot of that, the most recent version of Map 1 is included in the Map 2 download, and the Map 1 file on PES is outdated.


So... in short, download Map 2 only. :)

(But activate both TR_Map2 and TR_Map1 .esms.)


Ah thanks Crustacean. :) :thumbsup:
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N3T4
 
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