[RELz]Tamriel Rebuilt - Antediluvian Secrets #3

Post » Sat May 28, 2011 12:06 am

what?!

so sacred east isnt going to have almalexia in it...?

...or did i misunderstand?

im so confused... >_<
User avatar
Kim Bradley
 
Posts: 3427
Joined: Sat Aug 18, 2007 6:00 am

Post » Fri May 27, 2011 9:26 pm

what?!

so sacred east isnt going to have almalexia in it...?

...or did i misunderstand?

im so confused... >_<


Sacred East will not have Almalexia in it. It would take way too long to release Sacred East if we kept Almalexia in it. With the new organization of releases, we are able to keep working on all areas without stopping or focusing on something else for a release.
User avatar
Nienna garcia
 
Posts: 3407
Joined: Wed Apr 25, 2007 3:23 am

Post » Fri May 27, 2011 3:26 pm

ok...

just curious, can you tell me which area necrom will be in? i think i tried searching on maps without any luck, but seeing as how antedeluvian secrets has signs on the roads for necrom, i assume its somewhere in that area?

i know its not in the game currently, just asking where it is located in morrowind, incase i worded it in an unclear way.
User avatar
Michael Korkia
 
Posts: 3498
Joined: Mon Jul 23, 2007 7:58 pm

Post » Fri May 27, 2011 10:11 am

ok...

just curious, can you tell me which area necrom will be in? i think i tried searching on maps without any luck, but seeing as how antedeluvian secrets has signs on the roads for necrom, i assume its somewhere in that area?

i know its not in the game currently, just asking where it is located in morrowind, incase i worded it in an unclear way.

Necrom will be in the Sacred East release.
You know, TR does have a website with tons of info on it: http://www.tamriel-rebuilt.org/
User avatar
Rebecca Clare Smith
 
Posts: 3508
Joined: Fri Aug 04, 2006 4:13 pm

Post » Fri May 27, 2011 3:41 pm

oh... damn my bad memory!

thanks pluto, i found a map on there with necrom pointed out...

wow, the lighthouse seems to be pretty far away from the city...
User avatar
GLOW...
 
Posts: 3472
Joined: Thu Aug 03, 2006 10:40 am

Post » Fri May 27, 2011 8:11 pm

I feel bad about necro-ing this thread but I have so far really enjoyed TR... but I have recently found an issue in where most of the cities are missing. IE floating doors, missing meshes, etc.

I believe I have installed it correctly and updated everything and have not used any previous versions of this mod before. I would love any help, for I would be more then happy to start really exploring these new lands.
User avatar
Tha King o Geekz
 
Posts: 3556
Joined: Mon May 07, 2007 9:14 pm

Post » Fri May 27, 2011 8:13 pm

Did you remember to register the BSA in your ini?
User avatar
Tammie Flint
 
Posts: 3336
Joined: Mon Aug 14, 2006 12:12 am

Post » Fri May 27, 2011 2:46 pm

More importantly, did you check your .ini to see if it got registered? I'm running a 64 bit OS and have to do this manually.
User avatar
GPMG
 
Posts: 3507
Joined: Sat Sep 15, 2007 10:55 am

Post » Fri May 27, 2011 11:24 am

It says it's there. I am sure it's registered.
User avatar
Charles Mckinna
 
Posts: 3511
Joined: Mon Nov 12, 2007 6:51 am

Post » Fri May 27, 2011 5:12 pm

I've got a quick question, did some quick searching, but I couldn't see it mentioned, the ingame TR map is incomplete (I don't mean to the south, I mean in the already approved and quested parts, north east). is this a known issue and something I'll just have to live with, cause I get lost... a lot :( I could barely make my way around Lloranthis or whatever it's called.

on a less complainy note I can't handle all these things combining tamriel, I can barely handle all the things going on in Vvardenfell (Firefox wants me to change that to roofgarden, lol) D: I couldn't imagine where all my free time would go with a completed project tamriel, but I'm a bit ahead of myself.
User avatar
Nims
 
Posts: 3352
Joined: Thu Jun 07, 2007 3:29 pm

Post » Fri May 27, 2011 12:43 pm

I've got a quick question, did some quick searching, but I couldn't see it mentioned, the ingame TR map is incomplete (I don't mean to the south, I mean in the already approved and quested parts, north east). is this a known issue and something I'll just have to live with, cause I get lost... a lot :( I could barely make my way around Lloranthis or whatever it's called.

Not sure what you mean by "incomplete map" because that area is complete.

You can use the http://www.tesnexus.com/downloads/file.php?id=19510 to expand the visible map to include all of TR.
And you can use Wrye Mash to Update Map, which updates the map in your Save to include the land added by mods.
User avatar
Sandeep Khatkar
 
Posts: 3364
Joined: Wed Jul 18, 2007 11:02 am

Post » Fri May 27, 2011 2:47 pm

It says it's there. I am sure it's registered.

It should look like this:
[Archives]
Archive 0=Tribunal.bsa
Archive 1=Bloodmoon.bsa
Archive 2=TR_Data.bsa


The number might be different of course, if you also have other BSA's registered.
That's the common reason why you would get missing meshes etc.

Do you get in-game warnings? What does your Warning.txt say afterwards?
User avatar
butterfly
 
Posts: 3467
Joined: Wed Aug 16, 2006 8:20 pm

Post » Sat May 28, 2011 2:21 am

I should have been more clear (and my less complainy note sounds very complainy, I'm tired :( ), I meant the menu map. I started the game already having TR installed, but I'll take a look at the code patch!
User avatar
Matt Bee
 
Posts: 3441
Joined: Tue Jul 10, 2007 5:32 am

Post » Fri May 27, 2011 1:01 pm

I meant the menu map. I started the game already having TR installed, but I'll take a look at the code patch!

What other map is there???
If you don't have the Code Patch, then it's impossible to see all of the land of TR.
User avatar
Nick Swan
 
Posts: 3511
Joined: Sat Dec 01, 2007 1:34 pm

Post » Fri May 27, 2011 8:34 pm

right.... lol sorry, ok thanks, I'll look at that, happy new year :D
User avatar
gary lee
 
Posts: 3436
Joined: Tue Jul 03, 2007 7:49 pm

Post » Fri May 27, 2011 11:13 pm

It should look like this:
[Archives]
Archive 0=Tribunal.bsa
Archive 1=Bloodmoon.bsa
Archive 2=TR_Data.bsa


The number might be different of course, if you also have other BSA's registered.
That's the common reason why you would get missing meshes etc.

Do you get in-game warnings? What does your Warning.txt say afterwards?


It's there... and I do get warnings. But nothing that even remotely contributes to TR.
User avatar
Stacyia
 
Posts: 3361
Joined: Mon Jul 24, 2006 12:48 am

Post » Fri May 27, 2011 5:19 pm

It's there... and I do get warnings. But nothing that even remotely contributes to TR.

Make sure you're using the latest TR_Data.bsa that came with TR_Map2 - it's packaged with the Map2 Antediluvian Secrets release.
User avatar
Richard Dixon
 
Posts: 3461
Joined: Thu Jun 07, 2007 1:29 pm

Post » Fri May 27, 2011 4:30 pm

Make sure you're using the latest TR_Data.bsa that came with TR_Map2 - it's packaged with the Map2 Antediluvian Secrets release.


Tried. And failed. Still missing most of the cities.
User avatar
Janeth Valenzuela Castelo
 
Posts: 3411
Joined: Wed Jun 21, 2006 3:03 am

Post » Fri May 27, 2011 1:00 pm

Tried. And failed. Still missing most of the cities.

Sounds a little odd. (Okay, very odd :P)

Try opening the files in the CS (selecting manually TR_Data, TR_Map1 and TR_Map2 to open). Then head to a city that is 'missing' in your game, by double clicking its name in the Cell Window. If all the stuff is still missing, then you have a corrupted download I suppose. If it's all there, it's probably a mod conflict.
User avatar
Adrian Powers
 
Posts: 3368
Joined: Fri Oct 26, 2007 4:44 pm

Post » Fri May 27, 2011 11:26 am

Tried. And failed. Still missing most of the cities.


Sounds like it could be a mod conflict. Have you tried mlox on your load order?
User avatar
kitten maciver
 
Posts: 3472
Joined: Fri Jun 30, 2006 2:36 pm

Post » Fri May 27, 2011 4:03 pm

Tried. And failed. Still missing most of the cities.


Just to clarify, you do realize we've only released two sections so far, right? Cities like Necrom, Almalexia, and Narsis have not been released yet, so if those are examples of cities you're talking about, then it's not an error, we just haven't released them yet.
User avatar
BlackaneseB
 
Posts: 3431
Joined: Sat Sep 23, 2006 1:21 am

Post » Fri May 27, 2011 11:28 am

How is TR coming along?

I remember hearing about TR when I first got into Morrowind modding in a big way, and following it, and I see now that I'm back that things are looking even more awesome than ever! I see from the main most that map 1 is totally complete now, excepting quests of course?
User avatar
Sophh
 
Posts: 3381
Joined: Tue Aug 08, 2006 11:58 pm

Post » Fri May 27, 2011 5:39 pm

Just to clarify, you do realize we've only released two sections so far, right? Cities like Necrom, Almalexia, and Narsis have not been released yet, so if those are examples of cities you're talking about, then it's not an error, we just haven't released them yet.


Actually, I understand that. No cities like Firewatch and Halnim are a couple of the cities that do have issues. I have been looking more into this and trying. My best guess right now is a mod conflict.
User avatar
MatthewJontully
 
Posts: 3517
Joined: Thu Mar 08, 2007 9:33 am

Post » Sat May 28, 2011 1:47 am

I remember seeing a map of landmass conflicts before but I think it only included parts of Tamriel Rebuilt on the west side of Vvardenfell but didn't include landmass conflicts on the east side. I was wondering what landmass mods conflict on the east side of Vvardenfell? I know Morrowland will probably conflict but I wasn't planning on using that anyways. Other landmass mods I was thinking of using are "The Goblin Lab", "Moonspawn", and a few others in those areas.
User avatar
Phillip Hamilton
 
Posts: 3457
Joined: Wed Oct 10, 2007 3:07 pm

Post » Fri May 27, 2011 12:40 pm

I remember seeing a map of landmass conflicts before but I think it only included parts of Tamriel Rebuilt on the west side of Vvardenfell but didn't include landmass conflicts on the east side. I was wondering what landmass mods conflict on the east side of Vvardenfell? I know Morrowland will probably conflict but I wasn't planning on using that anyways. Other landmass mods I was thinking of using are "The Goblin Lab", "Moonspawn", and a few others in those areas.

http://fessicsfavorites.files.wordpress.com/2008/07/map-o-mods.jpg
It's quite outdated, but still very useful.

@Midnight
I'm still wondering why you haven't posted your Warning.txt
It will help a lot.
User avatar
Angela
 
Posts: 3492
Joined: Mon Mar 05, 2007 8:33 am

PreviousNext

Return to III - Morrowind