OK, i was trying to help fixing the bugs....but that reply...pffffff......what happen in this forum?? everybody is pissed off....
i got more than 30 replicable bugs for TR1,2 tested now....but i will keep it all for myself, i dont like to be taunt here for kids under 14 years old
hasta la vista
I'm not exactly sure what you found rude to be quite honest, all he was saying, is that any bug that causes a direct crash, especially when quest or dialogue related is a severe bug that should have been caught during initial beta testing, therefore it is an 'extreme' bug, especially if it is not isolated to your particular setup of mods in your game. They need as much information as possible on to your location, ok, we know the city, but what interior, what is the name of the npc that you are trying to get information from ect. This information will help them identify if it is a missing/malfunctioning script, missing dialogue topic or whatever is causing the crash, they aren't being crass, they are trying to help you have a more enjoyable time in their laboriously created mod(which just happens to be huge and hard to fully test for bugs on their own without a helpful community).
Its like this, if a doctor goes into a stadium filled with 50,000 spectators and one of them says hey, theres a guy choking here in this noisy stadium, but they don't tell the doctor where in the stadium to look, then the guy that is choking isn't being helped at all, but if they say, there is a guy choking up in row 12 section B, the guy has now has a chance to be saved.........horrible anology I know, but its the best I could think of.