[RELz] Tamriel Rebuilt: Map 1 - Telvannis

Post » Thu May 26, 2011 9:35 pm

Sounds great Gez. I don't think that I have even explored everything in map 1 yet. But I can't wait for map 2 so that my characters can be overwhelmed with the exploratory possibilities. By the way, I recently saw a concept shot of whatever the capital city for house Hlaalu is. And I was wondering which map that is part of because it looks AWESOME!!!! But it's probably map 5 or something... :sad:

Keep up the great work guys! Even though I probably won't still be playing Morrowind when this is all finished... but the dedication to this project is amazing!
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Victoria Vasileva
 
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Post » Fri May 27, 2011 5:03 am

Sounds great Gez. I don't think that I have even explored everything in map 1 yet. But I can't wait for map 2 so that my characters can be overwhelmed with the exploratory possibilities. By the way, I recently saw a concept shot of whatever the capital city for house Hlaalu is. And I was wondering which map that is part of because it looks AWESOME!!!! But it's probably map 5 or something... :sad:

Keep up the great work guys! Even though I probably won't still be playing Morrowind when this is all finished... but the dedication to this project is amazing!

The city your talking about is proabaly Narsis (sp?), which will be included in (map 3?) or map 2.
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M!KkI
 
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Post » Fri May 27, 2011 2:46 am

Narsis is in Map6. It's too far to the South to be included in Map3.

Going by memory rather than fact check, here's a miniature map of maps: http://img523.imageshack.us/img523/3334/trsmallmap2cm1.png

(Map1 goes too far south on that picture, Map2 begins much more to the north.)

Map2 originally went as far south as Necrom, but we kept running into a snag so instead the Necrom bit went to Map3. That way, Map3 contains the two most holy cities of mainland Morrowind, Almalexia and Necrom. It also has Old Ebonheart so it'll be really epic. I'm really eager to see Map1-2-3 completed.

But as you can see, Narsis is really too far down South (and West) to be attached to Map3.
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Justin Bywater
 
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Post » Fri May 27, 2011 2:03 pm

It also has Old Ebonheart so it'll be really epic.

And Bis'andryon, and Dun Akafell, and Akamora, and the Valley of Mephala, and the Dragon Nest Inn, and all that jazz. Honestly, the most truly epic landmass release ever.

Map 2'll be good, as well, of course. ;)
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katie TWAVA
 
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Post » Thu May 26, 2011 9:42 pm

Speaking of Map 3 - how will Almalexia/Mournhold be handled? It would be odd if it was completely isolated from the central part added by Tribunal and from the quests there.
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k a t e
 
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Post » Fri May 27, 2011 7:17 am

I think this has been covered in various threads (certainly I'd expect in the last Map 2 thread, whenever that was), but the general idea is that the doors between the two places will be functional (so the big 'these doors will not open' doors in Plaza Brindisi Dorom will be fully working), but otherwise it'll be as the rest of TR is to Vvardenfell. There'll be no other physical interaction. (Dialogue can of course reference vanilla stuff, though we won't modify vanilla stuff to reference TR)

(Though I think I'd suggest that we come up with something cool to represent the ash storms when that happens. Perhaps stick the big 'Dagoth Ur ash swirl' over the top of the Mournhold exterior? That'd be cool)
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claire ley
 
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Post » Thu May 26, 2011 9:47 pm

Need a helping hand. Could anyone tell me why the German versions freak out over this script:

begin TR_m1_BOmuskflyscriptshort PlayerLevelset PlayerLevel to ( player -> getlevel )if (GetJournalIndex "TR_m1_BO_muskflies" < 10)	disable	if (GetPCCell "Bal Oyra" == 1)		if (PlayerLevel > 9)			if (CellChanged == 1)				StartScript "TR_m1_BOoutdoorNPCs"			endif		endif	endifelse	enableendif	end TR_m1_BOmuskflyscript


"Expression Error Unable to find cell id "Bal Oyra" script TR_m1_BOmuskflyscript"

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gandalf
 
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Post » Fri May 27, 2011 10:52 am

Need a helping hand. Could anyone tell me why the German versions freak out over this script:

begin TR_m1_BOmuskflyscriptshort PlayerLevelset PlayerLevel to ( player -> getlevel )if (GetJournalIndex "TR_m1_BO_muskflies" < 10)	disable	if (GetPCCell "Bal Oyra" == 1)		if (PlayerLevel > 9)			if (CellChanged == 1)				StartScript "TR_m1_BOoutdoorNPCs"			endif		endif	endifelse	enableendif	end TR_m1_BOmuskflyscript


"Expression Error Unable to find cell id "Bal Oyra" script TR_m1_BOmuskflyscript"


Does Bal Oyra go by a diffrent name in the german Version???
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loste juliana
 
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Post » Fri May 27, 2011 11:43 am

Problems like this, which occur every now and then, mean that you're using a mod that edits the cell that to TR is 'Bal Oyra'.

So your other mod overwrites the name of Bal Oyra, calling the cell 'Bob's Island' or whatever, and this means that TR scripts can't find Bal Oyra when the game is loaded, and complain.

Unfortunately there's no fix we can provide for you. You'll have to either alternate mods depending on what you're feeling like playing, or use something (TESFaith?) to move the other mod's landmass.
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ILy- Forver
 
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Post » Fri May 27, 2011 8:43 am

Makes sense, alas I cannot check this directly now. I just have forwarded the issue for some German users.

@Midgetalien, no, Bal Oyra is a new cell name that is not part of vanilla Morrowind.
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sam smith
 
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Post » Fri May 27, 2011 12:11 pm

Midgetalien might have thought you were talking about a German version of Tamriel Rebuilt...
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Stacy Hope
 
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Post » Fri May 27, 2011 1:23 pm

Am I the only one who can't access it, or is TR's site down?
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Ownie Zuliana
 
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Post » Fri May 27, 2011 6:49 am

Midgetalien might have thought you were talking about a German version of Tamriel Rebuilt...

OK. We just had to change one cell name (Mournhold) in one of the other scripts to match with the German cell "Gramfeste". Other than that, I have not changed anything else.

EDIT: Landscape conflict has been found: Tel Meskoa & Tel Matouigius, solved. Thanks :)
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Christine
 
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Post » Fri May 27, 2011 3:36 am

I was wondering if there would be any houses that you can buy in this new land

And Do I need to change anything, get any other plug-ins, play around with leveled lists, etc?
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Laura
 
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Post » Fri May 27, 2011 8:58 am

I was wondering if there would be any houses that you can buy in this new land

http://planetelderscrolls.gamespy.com/View.php?view=User.EntriesListing&id=163468 had made three.
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Samantha Jane Adams
 
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Post » Fri May 27, 2011 11:42 am

I was wondering if there would be any houses that you can buy in this new land

And Do I need to change anything, get any other plug-ins, play around with leveled lists, etc?

There are no houses to buy in TR Map1 as far as I know, but as was said, some people have made mods for TR.

Strictly speaking, you do not need anything else than Morrowind with its two expansions (Tribunal and Bloodmoon) to play Tamriel Rebuilt. So you do not need to change anything or get any other plugins.

However, there are some landmass conflicts with certain other mods. TR uses its own leveled lists, mostly, and doesn't change anything from normal Morrowind so it should otherwise be fully compatible.
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sarah simon-rogaume
 
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Post » Fri May 27, 2011 8:31 am

Am I the only one who can't access it, or is TR's site down?

Working fine for me. :shrug: Sure you've got the right url?

And Do I need to change anything, get any other plug-ins, play around with leveled lists, etc?

You shouldn't need to do anything of the sort. TR is designed to minimise conflicts, and should have none with any mod that doesn't add land north-east of Vvardenfell.
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Rob Smith
 
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Post » Fri May 27, 2011 11:12 am

Working fine for me. :shrug: Sure you've got the right url?

It is http://tamriel-rebuilt.org/ right? Anyway, it might be my web provider - for example I could never access the https://obliviondownloads.com/ site (although why would it change only now is beyond me...)
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Rowena
 
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Post » Fri May 27, 2011 9:29 am

That's the one.

Try heading http://tamriel-rebuilt.org/forum/index.php?
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Poetic Vice
 
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Post » Fri May 27, 2011 4:15 am

Try heading http://tamriel-rebuilt.org/forum/index.php?

No change - I guess I'll have to get used to it :sad: (I keep getting a "server didn't respond" [or whatever is it in Enlish] message)
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Reven Lord
 
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Post » Fri May 27, 2011 12:42 am

Sorry, workaround doesn't work
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Lauren Denman
 
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Post » Fri May 27, 2011 9:09 am

I have heard that a new release of Map 1 is forthcoming. Is there any relative time-frame?

I'm almost done assembling the ultimate mod-list of doom. I'm in the middle of checking them for conflicts and merging many of them (largely a necessity with over 200 mods). My question is whether or not I should wait to start my play through (haven't actually played Morrowind in a few years, and never played TR) for the next map. If it is a few weeks, I'll likely wait. If we're talking a few months or more, I won't.
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Stacey Mason
 
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Post » Fri May 27, 2011 10:06 am

I have heard that a new release of Map 1 is forthcoming. Is there any relative time-frame?

I'm almost done assembling the ultimate mod-list of doom. I'm in the middle of checking them for conflicts and merging many of them (largely a necessity with over 200 mods). My question is whether or not I should wait to start my play through (haven't actually played Morrowind in a few years, and never played TR) for the next map. If it is a few weeks, I'll likely wait. If we're talking a few months or more, I won't.


New version of Map 1, not so much. First release of Map 2, and a Final release of Stirk for Oblivion, maybe. But Map 1, not so much.
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Aliish Sheldonn
 
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Post » Thu May 26, 2011 9:49 pm

New version of Map 1, not so much. First release of Map 2, and a Final release of Stirk for Oblivion, maybe. But Map 1, not so much.


So does that mean the main-wuest will most likely not be released int he next year or so?
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ladyflames
 
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Post » Fri May 27, 2011 8:51 am

I guess I was mistaken. I thought I heard Map 2 was being pushed back a little and that an updated Map 1 was forthcoming first, then Stirk, and then Map 2.
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Je suis
 
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