The list herein is verified to be current as of the 11th day of November in the year of 2009.
KEY: Some mods may have symbols next to them. Look here for an explanation
|!|: This mod was made before the latest release of TR_Map1 and has not been updated for compatibility. This may render the mod incompatible if used with the latest build of TR_map1.esm
.:Utilities
http://planetelderscrolls.gamespy.com/View.php?view=Utilities.Detail&id=29
by ghostwheel
This utility will automatically register in the [Archives] section of the morrowind.ini all BSA files in the Morrowind's "Data Files" directory.
.:House Mods
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7767
by Hemitheon
http://planetelderscrolls.gamespy.com/fms/Image.php?id=87609http://planetelderscrolls.gamespy.com/fms/Image.php?id=87610http://planetelderscrolls.gamespy.com/fms/Image.php?id=87608http://planetelderscrolls.gamespy.com/fms/Image.php?id=87607
General Kontin Arynx died during the reign of Kintyra II while he defended Morrowind's east coast from Uriel III in 3E 121. To bridge the gap of a revealed internal Imperial instability, Uriel IV had a palace built on the southernmost isle in the Telvannis District in honor of Arynx's sacrifice-attempting to maintain order in an already shaky province.
Today, the palace that is Arnyx Castle sits unused, having been given at first to Queen Barenziah, then to Duchess Jandacia and Governor Flavius to escape the bureaucracy of Imperial life in Firewatch and Helnim.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7999 |!|
by Letrune
http://planetelderscrolls.gamespy.com/fms/Image.php?id=90436http://planetelderscrolls.gamespy.com/fms/Image.php?id=90435
This little house is in Ranyon-Ruhn, near the silt strider port. Warm, cozy, and free! And totally empty.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8007
by EvanMeisterX
http://planetelderscrolls.gamespy.com/fms/Image.php?id=90584http://planetelderscrolls.gamespy.com/fms/Image.php?id=90666http://planetelderscrolls.gamespy.com/fms/Image.php?id=90589http://planetelderscrolls.gamespy.com/fms/Image.php?id=90668
It's a house in Firewatch. It has a Dining Room, Kitchen, Bedroom, Storage Room, Garden, Library, Cellar, Sitting Room, and a Roof-Porch. Requires Tamriel Rebuilt Maps 1 and 2, and TR_Data.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7085
by Mr. Versipellis
http://planetelderscrolls.gamespy.com/fms/Image.php?id=77366http://planetelderscrolls.gamespy.com/fms/Image.php?id=77367http://planetelderscrolls.gamespy.com/fms/Image.php?id=77368
What does this mod do? Llothanis is a brilliant Tamriel Rebuilt town. It's built completely over water - this maze of bridges and docks is quite a sight to behold. I thought, I wish I could settle down here. But I couldn't. So to solve that, I created this, a little house mod. It adds a little housepod to the town which you can buy for 500-1000 Drakes, depending on your faction.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8027
by Pluto28
http://planetelderscrolls.gamespy.com/fms/Image.php?id=90871http://planetelderscrolls.gamespy.com/fms/Image.php?id=90870http://planetelderscrolls.gamespy.com/fms/Image.php?id=90868http://planetelderscrolls.gamespy.com/fms/Image.php?id=90872
This adds a new unique Lighthouse home, a short ways south east of Firewatch. The Lighthouse is even scripted to activate its rotating beacon every night. There is a short but detailed quest involved before you can gain ownership of the Lighthouse. With unique dialog, scripted events and mystery. When you first enter the Lighthouse it is a dark and haunted place, but once you complete the quest it will become a bright and friendly place to live and sleep.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7685
by Zif
http://planetelderscrolls.gamespy.com/fms/Image.php?id=86222http://planetelderscrolls.gamespy.com/fms/Image.php?id=86223http://planetelderscrolls.gamespy.com/fms/Image.php?id=86226http://planetelderscrolls.gamespy.com/fms/Image.php?id=86228
This mod adds a small house north of Alt Bosara on the mainland of Morrowind. The house is a pre-existing ruin adapted to be lived in. It has lots of storage, a fire pit, and a bedroll, among other things. See the screenshots for more details on what's in it.
http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=7990
by Trunksbomb
http://planetelderscrolls.gamespy.com/fms/Image.php?id=90347http://planetelderscrolls.gamespy.com/fms/Image.php?id=90348
In the fishing village of Adurin-Ouaka, a Telvanni Guard has fallen ill and had to permanently move north to Helnim for treatment. He left his house and all his belongings to the other Telvanni Guard posted in Adurin-Ouaka. The remaining guard is willing to part with the shack, for a price.
http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=6460
by Trunksbomb
http://planetelderscrolls.gamespy.com/fms/Image.php?id=64389http://planetelderscrolls.gamespy.com/fms/Image.php?id=64388http://planetelderscrolls.gamespy.com/fms/Image.php?id=64386
This farmhouse features a small patch of corkbulb root that you can harvest when you please. There is a half wrap-around porch that features a small space for storage under it, accessible from under the rear stairs. Inside, a comfortable bed and cozy fireplace await you, along with plenty of room for your books and whatever you wish to display. Down the stairs you will find a small cellar with ample storage for your things.
http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=7986
by Trunksbomb
http://planetelderscrolls.gamespy.com/fms/Image.php?id=90306http://planetelderscrolls.gamespy.com/fms/Image.php?id=90307http://planetelderscrolls.gamespy.com/fms/Image.php?id=90308
Fellius Marvus is a well-off yet humble old Breton who loves to travel the world. For a while now, he's been settled down in Helnim Fields outside of Helnim, but he's getting a bit anxious. Soon, he'd like to move out of his home and travel some more of the world. When you meet him, he'll run you along on some little tasks to grab a few collectibles for him before he decides to move along and leave you the house.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7977
by Trunksbomb
http://planetelderscrolls.gamespy.com/fms/Image.php?id=90238http://planetelderscrolls.gamespy.com/fms/Image.php?id=90239http://planetelderscrolls.gamespy.com/fms/Image.php?id=90240http://planetelderscrolls.gamespy.com/fms/Image.php?id=90241
Due to the apparent lack of player housing in the Tamriel Rebuilt Map 1: Telvannis, something needed to be done. In this mod, a small home can be found in the Molagreahd Region, near the opening of a valley. Specifically, the house is located at cell 16,19, which is north west of Firewatch.
http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=6440
by Trunksbomb
http://planetelderscrolls.gamespy.com/fms/Image.php?id=64028http://planetelderscrolls.gamespy.com/fms/Image.php?id=90407
On the path south out of Bal Oyra at the tip of the Molagreahd is an abandoned, old shack. A fire somehow still burns outside, yet it seems nbody has been around for years. An unwelcome visitor has taken up residence in the shack, but this is the only pest that stands between you and your new sleeping hole.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6466
by Trunksbomb
http://planetelderscrolls.gamespy.com/fms/Image.php?id=64480http://planetelderscrolls.gamespy.com/fms/Image.php?id=64482http://planetelderscrolls.gamespy.com/fms/Image.php?id=64484
So there wasn't much housing available in the Telvannis map. So this mod aims to fix that. It adds in a small-to-medium sized home in Ranyon-ruhn across from the bar and next to the guard house. The home features a fully furnished dining area, complete with silverware; a study with an empty bookshelf for your books; a fully carpeted bedroom; and a large storage area with plenty of chests and tables for display.
http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=8001
by Trunksbomb
http://planetelderscrolls.gamespy.com/fms/Image.php?id=90443http://planetelderscrolls.gamespy.com/fms/Image.php?id=90444http://planetelderscrolls.gamespy.com/fms/Image.php?id=90446
Somehow through helping this Nord, you may find yourself happening upon a strangely coincidental house pod in Tel Muthada. Inside features a dining area with storage for food and utensils on the bottom floor. Upstairs, you'll find a cozy little bedroom with a little bit of storage for your odds and ends.
.:Realism Mods
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7211
by Spiffyman
This mod will allow you to harvest plants from Tamriel Rebuilt without opening them as containers. It will also change the models for picked/unpicked plants. For example, if you were to pick a black rose, the rose would disappear but the plant would remain (after all, you didn't harvest the whole plant, you just wanted the flower).
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6866
by Mistress Miaura
http://planetelderscrolls.gamespy.com/fms/Image.php?id=73367http://planetelderscrolls.gamespy.com/fms/Image.php?id=73366http://planetelderscrolls.gamespy.com/fms/Image.php?id=73362
The mod brings Necessities of Morrowind to the TR map1 beta 2, Telvannis, via Taddeus and Nymerias modders resource NOM compatibility pack. It has been tested to work with NOM 2.12. It should however work fine with earlier versions of NOM and without NOM.
If you should use it without NOM, you will not get the NOM functions, such as hunger and thirst, but you will get new vendors and ingredients, drinks etc. around Telvannis.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6850 |!|
by Kovacius
This patch extends Morrowind Crafting to the Mainland by adding MC compatible resources, equipment, vendors, and trainers throughout the TR1 map.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5858
by tek_604
Rather than open flowers as if they were the same as any crate you find, this mod allows you to "pick" any of the flora which is specific to Tamriel Rebuilt (see the Herbalism mod for flora
from Morrowind, Tribunal and Bloodmoon). After 30 days, the plant will be ready to pick again.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7623
by Tealpanda
http://planetelderscrolls.gamespy.com/fms/Image.php?id=85382
This automates plant picking. Instead of opening when you click on it, the plants will automatically be picked and placed in your inventory. For plants that sometimes have no ingredients there is a random chance that nothing will be picked and you'll get the message "You find nothing of value." You also get this message if you've already picked that plant this month.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5827
by tek_604
This mod aims to introduce into Tamriel Rebuilt the resources used with Necessities of Morrowind. Now your NoM'd character should not die from thirst or hunger when exploring the province of Morrowind on Tamriel!
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=258
by abot
http://planetelderscrolls.gamespy.com/fms/Image.php?id=13078http://planetelderscrolls.gamespy.com/fms/Image.php?id=13077http://planetelderscrolls.gamespy.com/fms/Image.php?id=13085http://planetelderscrolls.gamespy.com/fms/Image.php?id=13093
Water Life is an attempt to mix the scripting techniques developed in the "Where are all bird going?" plugin with the best aquatic creature modding resources to bring more life into Morrowind waters.
This plugin mainly adds to Morrowind (most) peaceful aquatic creatures based on the wonderful models & textures by Cait Sith, Lady Eternity & Proudfoot, Brash.
.:Travel Mods
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7166
by Tealpanda
http://planetelderscrolls.gamespy.com/fms/Image.php?id=78636http://planetelderscrolls.gamespy.com/fms/Image.php?id=78637http://planetelderscrolls.gamespy.com/fms/Image.php?id=85926
A teleportation ring that goes to every major city in Morrowind. Does not require any expansions or other mods. *Supports Tamriel Rebuilt*
Most of the places the ring can take you have various fast travel options, so really, this ring is just a faster way to get there than walking over to a guild mage, silt strider, or boat. A few options are blocked until you complete a certain requirement, such as the first set of pilgrimages for the Tribunal Temple.
http://www.tesnexus.com/downloads/file.php?id=27358
by blackbird
http://www.tesnexus.com/downloads/images/27358-1-1253913974.jpghttp://www.tesnexus.com/downloads/images/27358-2-1253913974.jpg
A few roadsigns which lead you to cities beyond Telvannis. The distance from the roadsigns to their respective cities should be correct or almost correct.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7318
by Thondur
http://planetelderscrolls.gamespy.com/fms/Image.php?id=80885http://planetelderscrolls.gamespy.com/fms/Image.php?id=80883
A set of rope bridges that connect Vvardenfell to Telvannis mainland can be found just East of Tel Mora.
For those who like to get around on horse back like myself.
Should be used with Tamriel Rebuilt: Map1 Telvannis.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6740
by Earth Wyrm
http://planetelderscrolls.gamespy.com/fms/Image.php?id=70835http://planetelderscrolls.gamespy.com/fms/Image.php?id=70836http://planetelderscrolls.gamespy.com/fms/Image.php?id=70837
This mod provides new meshes and high-resolution textures for the signposts all across Tamriel Rebuilt Maps 1 and 2, making them easily readable from a distance.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7048
by The Bloodthirsty Crustacean
Adds fast travel links between Vvardenfell and TR's mainland, through the Census and Excise office at Seyda Neen. Lore-friendly as possible, you need to go through some bureaucratic procedures to get past the quarantine.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6618
by Theviking
http://planetelderscrolls.gamespy.com/fms/Image.php?id=68185
This mod is for the Telvannis 2.0 beta from the Tamriel Rebuilt team. It adds two travel maps to the various traders of Telvannis. You can use those to find your way throughout the Telvanni Lands. The maps are called "The Telvanni Lands: East and West".
.:Other Mods
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6427
by Povuhulo
http://planetelderscrolls.gamespy.com/fms/Image.php?id=63831
This mod allows several 'objects' to show up as distant statics, which they didn't before (Ghostfence, Silt Striders, Lava, etc.) [V1.3 Added Waterfalls and the Water/Silt Striders for Tamriel Rebuilt Map 2.]
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7762
by Vality, Yacoby, and Liztail
http://pnmedia.gamespy.com/planetelderscrolls.gamespy.com/fms/images/mods/7762/1250326266_thumb.jpghttp://planetelderscrolls.gamespy.com/fms/Image.php?id=87567http://planetelderscrolls.gamespy.com/fms/Image.php?id=87569http://planetelderscrolls.gamespy.com/fms/Image.php?id=87570
This mod covers various regions of Morrowind with grass. The grass was placed using a utility made by Yacoby, which can place meshes automatically across the landscape based on various settings.
This release includes the regions of the Bitter Coast, Ascadian Isles, West Gash, Grazelands, and Tamriel Rebuilt's Maps 1 & 2. Each region has it's own esp file so you can choose which regions you want to have grass. The same 2 grass types are used through all regions, but this won't be the case in the next release. If you're using Morrowind Graphics Extender (MGE), you also have the option for the grass to be animated.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7956
by Letrune
This is a little mod, which I made for my own fun first, but decided to publish. It is doing olny one thing: makes every "feminized" armor into the "male" version of it from Morrowind, Tribunal and Bloodmoon.
I made a version for the Tamriel Rebuilt extensions.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7045 |!|
by Osiris
"Schwaa's Scrolls Upgrade", although an excellent mod, unfortunately comes with this issue. This patch fix the problem, at the moment only in the interior cells of TR Map 1. What I did? Couldn't be simpler, I just reviewed every interior cell in TR Map 1 and raised up the scrolls. So now the meshes of Schwaa's mod no longer bleeds, and lay down on the surfaces very nicely.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6811
by Aeven
http://planetelderscrolls.gamespy.com/fms/Image.php?id=72392
This adds the random NPCs of Morrowind Comes Alive to Telvannis' settlements. In version 3.0, the added NPCs are a part of the correct Tamriel Rebuilt factions, guards have the same equipment as the TR guards, and everything just makes a lot more sense. 3.0 was a complete redo from version 2.0, and is much better as a result.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7481
by Ferozstein
Annoyed you couldn't BRPatch your Tamriel Rebuilt books and use Book Rotate with all the loot from Firewatch? Well, now you can.
This fix adds Book Rotate scripts to over 90% of books added by Tamriel Rebuilt, that is, all closed books (next update will have the scripts working on open books too). Enjoy.
http://tamriel-rebuilt.org/forum/viewtopic.php?t=20010
by Arthmodeus
Reuploaded and updated. For those who don't know, this mod adds TR-made creatures and items to leveled lists.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4728
by Slartibartfast
http://planetelderscrolls.gamespy.com/fms/Image.php?id=89700http://planetelderscrolls.gamespy.com/fms/Image.php?id=89699http://planetelderscrolls.gamespy.com/fms/Image.php?id=89698
This mod repairs landscape seams that occur in the landmass added by the Tamriel Rebuilt project as a result of the Morrowind engines' inability
to seamlessly blend more than 2 types of land texture simultaneously.
Landscape seams are most profound when using high resolution textures and removing them will help enhance the general appearance of the landscape and improve immersion into the game.