[WIP] Tamriel Rebuilt - Sacred East #3

Post » Sat Dec 10, 2011 7:04 am

Tamriel Rebuilt
-- Morrowind --

http://www.gamesas.com/index.php?/topic/1178350-wip-tamriel-rebuilt-sacred-east/
http://www.gamesas.com/index.php?/topic/1201579-wip-tamriel-rebuilt-sacred-east-2/

Tamriel Rebuilt aims to recreate "Mainland Morrowind" as Bethesda would have, had they included it in the third Elder Scrolls game. TR uses a combination of imagination and lore to bring you new areas to explore, new secrets to discover, and allowing a host of new adventures to unfold. Download our latest release, Antediluvian Secrets, at the bottom of this post.

http://www.tamriel-rebuilt.org/
We are currently very close to finishing Sacred East, and are wrapping up the last two claims now! Once this is finished, we'll test it ourselves for a short period, and then... well, you know the rest of the story ;) Sacred East will feature some of the most lush terrain seen anywhere on Morrowind yet! With dense jungles, sparkling rivers, and impressive plantations, Sacred East will be an adventure into the frontier of a previously-unexplored frontier: the lands of Great House Indoril. The Indoril may be known as the pious and religious among all the Great Houses, but they are not immune to terror, and it will be up to you to unravel the mysteries plaguing Almalexia's favored, as they call themselves. Prepare yourself for amazement, intrigue, and more than a little cross-country backpacking!

http://img402.imageshack.us/g/mgescreenshot66.jpg/
Tamriel Rebuilt needs questers! Not just people to design quests, but the people who actually create them in the CS and often create scripts to go alongside them. We are anxious to bring you the latest release, but are a bit short on this type of modder. The ability to work in a team, and forgo any dreams of grand "Wrath of the Lich King"-type quest ideas and implementations are necessary for such work, along with a sense for the type of lore-based dialogue that we write. If anyone here wants to help TR bring Sacred East to the public sooner, please visit our board's Showcase forum and post a thread showing a bit of what you know about questing and a line about this "help wanted" blurb. Don't forget to register at the forum before you try, if you haven't already!


- Tamriel Rebuilt Team

Download Antediluvian Secrets here. It includes an updated version of Telvannis:

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7040
http://www.moddb.com/mods/tamriel-rebuilt1/downloads/tamriel-rebuilt-map-2-antediluvian-secrets
http://www.tesnexus.com/downloads/file.php?id=21154
http://img103.imageshack.us/img103/8800/aslogoyp6.jpg by Lady Nerevar

Surprise...

The team at Tamriel Rebuilt would like to present the Morrowind community with a present! :P We realize that while we have been hard at work on Sacred East, you all have been biting your nails to an unhealthy extent while you wait. Therefore, TR would like to give you all an exclusive sneak peak.

The file below contains an up-to-date exteriors-only version of Map 4, which includes much of our best work in the history of our project. It also contains an up-to-date TR_Data.esm and TR_Data.bsa.

READ THE FOLLOWING BOLD PARAGRAPHS:
This uses a new TR_Data.bsa and TR_Data.esm. The versions of these TR_Datas is almost guaranteed to cause problems if you play it with Telvannis or Antediluvian Secrets enabled. So PLEASE backup/move your official release versions of TR_Data.bsa AND TR_Data.esm before you use the versions in this file.


Please note: this is an alpha file. This is not an official release. We strongly recommend starting a new saved game for this... otherwise, you play at your own peril. We expect players to play through the map and delete it once they are finished. We will not be offering any official support for this file.

We wanted to present this file to you raw; it has had some bug-fixing done, but is far from the finished quality we would normally release. As such, you'll find that each cell is still named by it's claim number.

This map has been in the works for a long time, so we're very excited to show you not only a glimpse at what TR looks like *before* it is release-worthy, but also a glimpse at some of the most creative work our modders have produced to date.

http://dl.dropbox.com/u/15602672/TR/TRMap4Alpha.7z
http://dl.dropbox.com/u/52264750/TR/TRMap4Alpha.7z

Below is a short list of some of the places you can visit on this map:

Verarchen
An old Redoran settlement, Verarchen is built upon the plateaus at the feet of the grand Velothi Mountains.

Andothren
Known by outlanders as "Stonefalls", Andothren is a wondrous sight to behold. Ideally situated for trade, this city can afford to be a little grandiose.

Bodrem
A quaint mining settlement nestled in a canyon in the Roth Roryn region, Bodrem makes good use of some unique and interesting architectural choices, forced upon its builders by the unyielding terrain.

Kartur
The city of Kartur is somewhat of a major one for Great House Redoran. It also marks the first time players will see a trademark use of Redoran architecture; these homes are built not only upon structured supports and on the ground, but also into cliff faces, to maximize their liveable space.

Kragenmoor
The gateway to the Imperial West, literally, Kragenmoor is the end of the line for anyone in the region traveling to Cyrodiil. The town makes its living off of trade, as well as nearby mining and fishing operations.

Ald Erfoud
This outpost stands alone in the middle of the maze-like Armun Ashlands. Travelers trekking through this region make a habit of planning their route by Ald Erfoud, otherwise they likely wouldn't survive the trip.

Teyn
The Mainland version of Seyda Neen, if you will; this small Imperial hamlet will house a Census & Excise office, and is the last stop for many who want to visit the island of Vvardenfell... it's a short boat ride from Teyn to Seyda Neen.
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Andrea P
 
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Post » Sat Dec 10, 2011 3:03 pm

Amazing as ever. I was planning on submitting an app to be an interiors guy, but if you need quest people I'll see what I can work on (unless you still DO need interiors people, in which case I'd much rather do that. Or I can do both.)

Will Map 3 release come with full quest lines for Antediluvian Secrets? Will you ever get the chance to become the mainland Archmagister of Telvanni?
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Reven Lord
 
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Post » Sat Dec 10, 2011 3:40 pm

Its christmasstime :tes: :wub:
awesome work
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Kill Bill
 
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Post » Sat Dec 10, 2011 5:44 pm

The link for the TRMap4 alpha isn't working :(
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Eliza Potter
 
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Post » Sat Dec 10, 2011 10:03 am

http://img690.imageshack.us/img690/6149/mgescreenshot35.jpg http://img211.imageshack.us/img211/9844/mgescreenshot48.jpg http://img41.imageshack.us/img41/9817/mgescreenshot40.jpg http://img816.imageshack.us/img816/8146/mgescreenshot63.jpg http://img189.imageshack.us/img189/4002/mgescreenshot57.jpg

Some of my favourite shots from the gallery. :D
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x a million...
 
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Post » Sat Dec 10, 2011 5:50 pm

Amazing as ever. I was planning on submitting an app to be an interiors guy, but if you need quest people I'll see what I can work on (unless you still DO need interiors people, in which case I'd much rather do that. Or I can do both.)

I can't see a reason not to work on both, quests and interiors :tongue:
Interior modders are still needed, as there are still a lot of interiors to work on until Morrowind is finished. But questers are needed the most, as TR currently has few active modders on that area.
So, if you like both, I suggest you to showcase for both ;)
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jadie kell
 
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Post » Sat Dec 10, 2011 3:40 pm

aww I always hold my breath when I see 'sacred east' return to the front page, but alas, one must be patient
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Antony Holdsworth
 
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Post » Sat Dec 10, 2011 4:45 pm

Ahh. So you said only two more claims remaining for map 3? Nice. So it'll possibly be done before my birthday...(February) I cant wait to see the latest work! So after map 3 the releases will grow more frequent unless another redesign is needed?
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quinnnn
 
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Post » Sat Dec 10, 2011 1:08 pm

Ahh. So you said only two more claims remaining for map 3? Nice. So it'll possibly be done before my birthday...(February) I cant wait to see the latest work! So after map 3 the releases will grow more frequent unless another redesign is needed?


I have a feeling that they will do the quest release for Map 2 before they release Map 3. Thats the pattern I see anyways. Map 1 comes out, followed by quests and questlines for Map 1. Map 2, comes out and so on.
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Chavala
 
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Post » Sat Dec 10, 2011 2:43 pm

I have a feeling that they will do the quest release for Map 2 before they release Map 3. Thats the pattern I see anyways. Map 1 comes out, followed by quests and questlines for Map 1. Map 2, comes out and so on.

No, the quested version of map 2 will be included with map 3(which is actually going to be called TR_mainland and will have updated map 1 and 2 + map 3). It's now one mod file for easy installation and management(except the meshes, textures, etc.). Map 3 will also have some quests. It's a new "policy" they announced a few months back on the TR site. Instead of having a huge place that you can explore with nothing else to do, they decided to start giving us quests. So now with every release we get new quests and one big esm. It's a way to keep us from having to check off 9 esm and esp files when the mod is complete. I wonder how big the download will be when the mod is done...(maybe not a whole gig but close)
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Tracey Duncan
 
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Post » Sat Dec 10, 2011 7:35 am

Pure speculation (since I'm not really involved with the project) but I'd imagine the size of the mod will exceed that of base Morrowind, since I think it's the landscapes that take up the most memory (and there's a lot of land!)
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Oceavision
 
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Post » Sat Dec 10, 2011 6:19 pm

The link for the TRMap4 alpha isn't working :(

Sad right now :(
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noa zarfati
 
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Post » Sat Dec 10, 2011 5:23 am

Any one willing to through up a mirror sense the normal link is being hammered right now?

Edit: never mind went up seconds after I posted this....
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Hilm Music
 
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Post » Sat Dec 10, 2011 2:06 pm

Here the http://www.mediafire.com/?b3ldvh9j78e9yu2
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Tiffany Castillo
 
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Post » Sat Dec 10, 2011 2:17 pm

Thanks papill6n. That link is still being blasted :D
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Rude Gurl
 
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Post » Sat Dec 10, 2011 4:50 pm

?? my link works. :unsure2:
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Micah Judaeah
 
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Post » Sat Dec 10, 2011 11:07 am

Nah, I was referring to haplo's link. Your's worked just fine for me.
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gary lee
 
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Post » Sat Dec 10, 2011 7:48 pm

Whoops! Sorry about that... We're getting an alternative link up soon, apparently Dropbox thinks the world operates on 56k connections still.

Pure speculation (since I'm not really involved with the project) but I'd imagine the size of the mod will exceed that of base Morrowind, since I think it's the landscapes that take up the most memory (and there's a lot of land!)


Current estimates put the total size of the finished product (unzipped, and including TR_Data content) at about 450 MB, give or take.

EDIT: Alternative download link is now up!
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Red Bevinz
 
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Post » Sat Dec 10, 2011 9:00 pm

So uh...

Spoiler
Are you ever gonna add in unique meshes for the Pauldrons of Lzigat?

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Rowena
 
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Post » Sat Dec 10, 2011 2:17 pm

So uh...

Spoiler
Are you ever gonna add in unique meshes for the Pauldrons of Lzigat?


I don't even know what those are :shrug:
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Karine laverre
 
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Post » Sat Dec 10, 2011 7:50 am

I don't even know what those are :shrug:


Spoiler
They're a set of probably legendary pauldrons hidden in Kemel-Ze, with some sweet enchantments and an armor rating of 90. Thought it strange that they looked like normal pauldrons despite being so powerful.

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Eileen Collinson
 
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Post » Sat Dec 10, 2011 5:43 pm

Spoiler
They're a set of probably legendary pauldrons hidden in Kemel-Ze, with some sweet enchantments and an armor rating of 90. Thought it strange that they looked like normal pauldrons despite being so powerful.




you wouldn't happen to have a link to the desc or a picture available would you? they sound interesting. :D
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Krystal Wilson
 
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Post » Sat Dec 10, 2011 12:15 pm

Whoops! Sorry about that... We're getting an alternative link up soon, apparently Dropbox thinks the world operates on 56k connections still.



Current estimates put the total size of the finished product (unzipped, and including TR_Data content) at about 450 MB, give or take.

EDIT: Alternative download link is now up!

What kind of compression are you using? Compressing to a .7z file on ultra will shrink things down to about 30-40% the original size. So you could get that down to about 150mb or a bit more than that.
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Arnold Wet
 
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Post » Sat Dec 10, 2011 11:28 am

you wouldn't happen to have a link to the desc or a picture available would you? they sound interesting. :D

They're just regular Dwemer pauldrons. As I remember it, Thrignar hid them as a sort of obsessive easter egg for people to find. I don't think they were intended to be legendary or particularly special.
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Doniesha World
 
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Post » Sat Dec 10, 2011 10:49 am

They're just regular Dwemer pauldrons. As I remember it, Thrignar hid them as a sort of obsessive easter egg for people to find. I don't think they were intended to be legendary or particularly special.


well that kinda svcks, perhaps he could fix that if enough people asked about them ;)
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Cheville Thompson
 
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