[WIP] Tamriel Rebuilt - Sacred East #4

Post » Wed May 02, 2012 10:13 pm

Are you guys keeping the official bit of Almalexia in its own cell or opening the city? Also, is it changed at all, to fit with the mood and amazingness of the rest of TR?

It's its' own cell but with ways to prevent the player from jumping into it from the outside. Vanilla Tribunal hasn't been touched.
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Benito Martinez
 
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Post » Thu May 03, 2012 8:09 am

very very good, thanks for showing us this. keep up the good work!
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OTTO
 
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Post » Thu May 03, 2012 4:18 am

It's its' own cell but with ways to prevent the player from jumping into it from the outside. Vanilla Tribunal hasn't been touched.

Aw, that's disappointing. I can just picture walking around the outside in this amazing, beautiful, vertical city, stepping inside, and suddenly being hit with a big slab of dullness.
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Brad Johnson
 
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Post » Wed May 02, 2012 11:05 pm

Spectacular! I have a soft spot for the Redoran, so I love seeing their territory :wub:

Oh, also, I have a question about relative city sizes: how do the different House settlements compare to one another? For the Hlaalu, Narsis will of course be huge, and both Kragenmoor and Andothren are very large cities based on the Map 4 alpha that you guys released. I think I read Scamp say that Baan Malur is also a huge city, but do the Redoran have any other large settlements that can compare with the Hlaalu towns? I can't really tell exactly how large Kogotel is from the video. And with the Indoril, are there any large cities besides Almalexia, or are their other cities all on the "smaller" side? I guess what I'm asking is how do the Houses compare to one another, in terms of total population that live in their settlements? Sorry that long question is long :lol:

edit: when I ask about sizes, I mean population/number of interiors, rather than number of cells, since I know the latter can be misleading
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Andrea Pratt
 
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Post » Thu May 03, 2012 5:41 am

It's the residence of the godess herself, the seat of the king,... So it is kept clean and tidy and organised, without all the rif-raf of the common citizens. Besides, you'll be able to safely use any Mournhold overhauls, extensions and facelift mods without the fear of conflicts with TR.

Where is that Kogotel? Sounds like some mobile phone provider company. :D

The videos are nice, but why does your furthest distant land flicker so wildly?
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Jade Muggeridge
 
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Post » Thu May 03, 2012 6:15 am

It's the residence of the godess herself, the seat of the king,... So it is kept clean and tidy and organised, without all the rif-raf of the common citizens. Besides, you'll be able to safely use any Mournhold overhauls, extensions and facelift mods without the fear of conflicts with TR.

Where is that Kogotel? Sounds like some mobile phone provider company. :biggrin:

The videos are nice, but why does your furthest distant land flicker so wildly?

Z-Fighting (note that the flickering was only occurring on dramatically sloped terrain). It's a bug with the NetImmerse/Gamebryo/Creation Engine that has stuck with us for the past decade. You never really saw it in Morrowind because you were never viewing any far-off objects, but it was there, and now that MGE allows you to extend the draw distance so far, you can see that even here in the original NetImmerse, the bug is present.
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Danger Mouse
 
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Post » Wed May 02, 2012 8:59 pm

http://i44.tinypic.com/2dgrmt3.jpg
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Captian Caveman
 
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Post » Thu May 03, 2012 4:36 am

http://i44.tinypic.com/2dgrmt3.jpg
:wub: :wub:
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Rudi Carter
 
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Post » Thu May 03, 2012 6:41 am

Vivec city has become a tiny-Village compared to Almalexia! O__O It's BEAUTIFUL!
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benjamin corsini
 
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Post » Wed May 02, 2012 7:45 pm

On this picture it looks like an ancient Chinese city :)
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marina
 
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Post » Thu May 03, 2012 9:23 am

I want to live there!!! Any chance to a release like map 4? Pretty please...
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Carolyne Bolt
 
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Post » Thu May 03, 2012 3:20 am

http://i44.tinypic.com/2dgrmt3.jpg

Doesn't look much different from the previous version I saw. Then again, that shot right there is pretty close up, so it's hard to tell.
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brian adkins
 
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Post » Wed May 02, 2012 9:29 pm

I love the verticality of this new Almalexia! Also very impressed that it looks like an actual city in that screenshot, rather than a scaled representation like most of Morrowind's towns.

Edit: I also imagine that RPing an assassin's creed-type character will be pretty damn fun in that city. :wink:
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Stacy Hope
 
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Post » Thu May 03, 2012 12:05 am

Yes, yes it would...

*runs off to set up the character*
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yessenia hermosillo
 
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Post » Thu May 03, 2012 6:03 am

On this picture it looks like an ancient Chinese city :smile:
Ha...that was my first thought as well. :biggrin:
But I love it so far.
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rheanna bruining
 
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Post » Thu May 03, 2012 10:42 am

http://i44.tinypic.com/2dgrmt3.jpg

The capital of Morrowind.
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Bethany Watkin
 
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Post » Thu May 03, 2012 8:05 am

http://i44.tinypic.com/2dgrmt3.jpg

I want to levitate over the rooftops, but too bad Almalexia doesn't like people levitating. Still, I'll have to wander once I can get my hands on that.
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Pants
 
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Post » Wed May 02, 2012 7:16 pm

I think you'll be able to levitate honestly. The only reason you couldn't then was because it was an interior. O_O
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Johanna Van Drunick
 
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Post » Thu May 03, 2012 8:10 am

I want to levitate over the rooftops, but too bad Almalexia doesn't like people levitating. Still, I'll have to wander once I can get my hands on that.

I think that rule will still only apply to Mournhold. ;)
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Sarah Unwin
 
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Post » Thu May 03, 2012 12:27 am

I think that rule will still only apply to Mournhold. :wink:

Brilliant! Such fun will be had by my mage characters.
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Nicole Elocin
 
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Post » Thu May 03, 2012 2:18 am

Last I checked, we were planning on expanding the ban to Almalexia as well, so you people would not go around flying into the place-holder Mournhold. :P
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Emmanuel Morales
 
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Post » Wed May 02, 2012 11:55 pm

Being in charge of the physical restructure of Almalexia, I have removed any barriers we had in place since they were making certain areas in Almalexia impossible to navigate. We'll decide on measurements to keep players away from jumping the walls later - but as with the province borders there are only so much we can do. Some immersion breakers will always happen, but we're making a good effort creating a believable capital the player can experience themselves. More on that later, however!
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N Only WhiTe girl
 
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Post » Thu May 03, 2012 12:51 am

Being in charge of the physical restructure of Almalexia, I have removed any barriers we had in place since they were making certain areas in Almalexia impossible to navigate. We'll decide on measurements to keep players away from jumping the walls later - but as with the province borders there are only so much we can do. Some immersion breakers will always happen, but we're making a good effort creating a believable capital the player can experience themselves. More on that later, however!
Good luck with that, unless you place really tall barriers. (I made a jump spell that can take me from the base of one of GDR's tall exterior towers, up to the bridge between them; may have been more, dont remember)
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Irmacuba
 
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Post » Thu May 03, 2012 12:30 am

I assume most players understand the logic of the restriction. You can intentionally break immersion, but why would you? And if you do it intentionally, then you have no one to blame but yourself.
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hannah sillery
 
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Post » Thu May 03, 2012 7:21 am

WHY would you restrict levitation in Almalexia? since it's no longer an interior cell? That seems kinda well. . . pointless now.
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Jessica Raven
 
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