[WIP] Tamriel Rebuilt - Sacred East #4

Post » Thu May 03, 2012 9:40 am

WHY would you restrict levitation in Almalexia? since it's no longer an interior cell? That seems kinda well. . . pointless now.

Almalexia is the really huge city that surrounds Mournhold. Mournhold itself is going to remain an interior acting as an exterior, in order to remain compatibile with Tribunal.
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Charlotte Lloyd-Jones
 
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Post » Thu May 03, 2012 10:59 am

If can levitate into Mournhold from the outside, it would break the immersion of travelling there, since you're not in the same interior Mournhold cells from Tribunal.

Perhaps the best solution would be to convert the internal cells to external cells and then build around them in TR. You could remove all the levitation restrictions and have a seamless experience. However, one of the goals of TR is to not make any changes to the vanilla game.

It would be possible for someone else to release it as an unofficial mod to TR that does convert all the Tribunal data to seamlessly integrate it into TR.
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BRIANNA
 
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Post » Thu May 03, 2012 11:40 am

I say leave the levitation ban to Mournhold. TCL still works and the ban isn't gonna help that. Besides, what if they levitate from WAAAYYY back and they suddenly fall? I'd be pissed. If someone wants to levitate, let them do it. Immersion is up to the player. Who's with me?

This is gonna get locked...

EDIT: Mr. MannlyMan, that's true. I didn't think of that.
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Quick draw II
 
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Post » Wed May 02, 2012 9:42 pm

I say leave the levitation ban to Mournhold. TCL still works and the ban isn't gonna help that. Besides, what if they levitate from WAAAYYY back and they suddenly fall? I'd be pissed. If someone wants to levitate, let them do it. Immersion is up to the player. Who's with me?

This is gonna get locked...

I'm probably being overly optimistic here, but if you can script a ban on levitation in an exterior cell, who's to say that a slowfall effect can't be enabled on players who levitate into the city?
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Brandon Wilson
 
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Post » Thu May 03, 2012 7:35 am

Since this thread is at post limit I'll just add that we'll look into it later. As of now the priority is making the city.
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kevin ball
 
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Post » Thu May 03, 2012 5:18 am

This will be our last thread until the release of Sacred East.
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Miss K
 
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Post » Thu May 03, 2012 10:41 am

Squee.
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kitten maciver
 
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Post » Thu May 03, 2012 3:29 am

Troubling how moderators have taken so long to lock this up...
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Emma
 
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Post » Thu May 03, 2012 9:37 am

not really considering the rule itself is a remnant of days long past and not actually as neccesary as it is thought to be. (or so I heard somewhere)
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patricia kris
 
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Post » Wed May 02, 2012 11:46 pm

I never could grasp how letting it go over 200 could hurt but then again, I know nothing of how this site works with that. I heard the same somewhere. And you have a way with words that would have killed my brain a year ago. :thumbsup:
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Pumpkin
 
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Post » Thu May 03, 2012 1:14 am

I assume most players understand the logic of the restriction. You can intentionally break immersion, but why would you? And if you do it intentionally, then you have no one to blame but yourself.

I agree with this.
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leigh stewart
 
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Post » Thu May 03, 2012 8:31 am

This will be our last thread until the release of Sacred East.

Ah, I will be on the lookout for your REL thread in that case. Good luck tying everything up for the release. :-)
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gemma king
 
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Post » Thu May 03, 2012 6:54 am

One could always jump into placeholder Mournhold with Icarius' flight or something, if he/she's crazy enough.

Last thread? So I reckon SE will come pretty soon now?
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Alisha Clarke
 
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Post » Thu May 03, 2012 5:55 am

That's the plan, yeah.
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Krystina Proietti
 
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Post » Thu May 03, 2012 12:30 am

Will there be an update of map 1&2?
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Soraya Davy
 
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Post » Thu May 03, 2012 8:02 am

We'll have updated Telvannis and Antedeluvian Secrets (what you call Map 1 and 2) to no longer have the errors which have been reported since their release, and there will be some quests for Map 2 added as well.
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+++CAZZY
 
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Post » Thu May 03, 2012 9:30 am

As a quick reminder of our release schedule, we have a http://tamriel-rebuilt.org/forum/viewtopic.php?t=22200 regarding this at our website.

Quote:


After some serious consideration, Tamriel Rebuilt has decided that future releases will not be based on our development maps as they were initially created--and as they have existed for the past several years--but instead will each be designed around a certain theme, generally one of the five Great Houses. With two releases already out, there are six more remaining. They are as follows:

Sacred East - Our next area of the mainland, the highlight of which will be the Dunmer holy city of Necrom, with its own unique architecture, where the dead are prepared for burial. It also includes many cities of House Indoril, the most religious of the Great Houses, a Great House not featured in the original game.
This one is close to release.

Almalexia - Containing the rest of House Indoril's holdings, this release will center on the city of Almalexia, the largest city in Morrowind. Most of you have already been there, in fact: the innermost part of Almalexia is the capitol, Mournhold, which is the setting of Tribunal. Like all of TR's cities, it is a sight to behold.
This is the next one after Sacred East, it's completion relies on the restructuring of Almalexia and questing.

Heartland - Heartland contains a bit of every sort of region Morrowind has to offer: the fertile Thirr River Valley mirrors the Ascadian Isles; Roth Roryn, a craggy mountain region; and the Armun Ashlands--by far the largest ashlands on the mainland. It also includes many important cities, such as Old Ebonheart--the largest Imperial presence in the province--and two major Hlaalu cities: Andothren, built around a waterfall, and Kragenmoor, a trading city on the border of Morrowind.

Véloth - Most members of Great House Redoran make their home in Véloth, the mountainous, ashy region in the west of Morrowind. This will include almost all of House Redoran's settlements, such as the great Baan Malur in the north and Kartúr in the south, and Kogotél, a city built around an ancient Velothi monastery.

Narsis - The city of Narsis is the capital of House Hlaalu and one of the largest cities in the province of Morrowind. Built on the winding Upper Thirr, it is in the very far south of Morrowind. This release will also include several other Hlaalu cities, as well as two isolated Redoran forts.

Dres - The last release, this will contain all of House Dres' land holdings, and will include no other Great Houses. House Dres is the most traditional and by far the most xenophobic of the six Great Houses, keeping slaves in great numbers and adhering strictly to an ancient form of the Dunmeri faith. Though it remains a long way off, we promise that it will be among our most impressive releases. The Dres will also have their own completely-new architecture. http://i17.photobucket.com/albums/b94/ThrignarFraxix/Releases.png is a map showing the largely-final borders for these releases. Solid red lines depict the original (read: old) six maps.
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Dean Ashcroft
 
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Post » Wed May 02, 2012 8:28 pm

Umm, over 200 posts. :/ Not complaining or anything but still.
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Marine x
 
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Post » Thu May 03, 2012 4:43 am

The rule of closing at 200 posts is rather old and from a time when the forum software could go beserk. It's not that relevant anymore.
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Matthew Barrows
 
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Post » Thu May 03, 2012 5:57 am

I wonder if we could get this to 300. Could be fun.

Could be Sparta. On another note, I am quite sure that using invisible barriers in Almalexia would render the scroll irrelevant, either stopping the jump or making the player walk in air. Depending on where the jump began. Either way, Almalexia forbids people from flying above her while in her Sacred city.
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lauren cleaves
 
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Post » Thu May 03, 2012 11:08 am

The rule of closing at 200 posts is rather old and from a time when the forum software could go beserk. It's not that relevant anymore.

Although, I think there are other regions, such as most threads by 200 posts are off topic, or the fact most people aren't willing to read through 8 pages of discussion, but might be willing to read through, say, 4.
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Evaa
 
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Post » Thu May 03, 2012 2:34 am

"Welcome to Tamriel Rebuilt. After nine years in development, we hope it will have been worth the weight."

I'm pretty stoked. I've only just gotten around to playing Tribunal's content, and when this is released, it'll feel like another expansion pack has just come out.

By the way, will this have spiffy cover art?
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patricia kris
 
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Post » Thu May 03, 2012 9:58 am

"Welcome to Tamriel Rebuilt. After nine years in development, we hope it will have been worth the weight."

I'm pretty stoked. I've only just gotten around to playing Tribunal's content, and when this is released, it'll feel like another expansion pack has just come out.
This is the beatury and appeal of the mod. Its been around for so long, its rooted in Modding history, legends and lore. The creation of the mod and the team behind it have achieved so much that by the time the full complete mod comes out it will be an entirly new chapter in Morrowind Modding and achievement. I would love to join the team and contribute - but I am holding off as I want to enjoy it for the magic it has become.

If anyone can say anthing about Morrowind Modding it is that TR has provided the majestic inspiration and influence of modders past, present and future; to deny that would to deny the very soul of morrowind moddding.
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Emilie M
 
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Post » Thu May 03, 2012 12:12 am

Midgetalien, if anything, we can use modders! We always need more people, especially questers/scripters.
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Cccurly
 
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Post » Thu May 03, 2012 3:01 am

Holding off to enjoy the magic even more. Heh. One of the reasons I have yet to make a questing showcase. That and my sanity quantity disallows good dialogue.
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Skrapp Stephens
 
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