[WIP] Tamriel Rebuilt - Sacred East #4

Post » Thu May 03, 2012 7:02 am

Okay, so I've been wondering about this. Sacred East isn't its own map, is it? I've noticed that Necrom itself is in Map 2.

What you're probably looking at is the claim maps, which are left over from the older days of the project. Originally, there were six claim maps that matched up with six release maps. They reorganized later and kept the six claim maps, but now they're using eight release maps. Release 1 is Telvannis, release 2 is Antediluvian Secrets, release 3 is Sacred East, release 4 is Almalexia, etc. Necrom is a city located in claim map 2 but included in release 3.
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Connor Wing
 
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Post » Wed May 02, 2012 11:47 pm

The dude calling it that was a Dunmer.

Far more pertinently, it is mentioned in in-game dialogue in Morrowind itself, in Tribunal by the family who are the gardener/sweeper of the Temple, as well as in-game books. If you get over the idea that 'moor' can be read as an English word, it sounds no less odd than Khuul or any other such name.

Alright fair enough.
Kragenmoor then.
Also, can someone post screens then if it was changed to Hlaalu?
When and why did that happen.
My information, it seems is a little bit outdated.
http://www.tamriel-rebuilt.org/?picture=hr/Kragenmoore%2001.png&&p=screenshots&gallery=24
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vicki kitterman
 
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Post » Thu May 03, 2012 11:26 am

My information, it seems is a little bit outdated.
http://www.tamriel-rebuilt.org/?picture=hr/Kragenmoore%2001.png&&p=screenshots&gallery=24

Oh god, our screenshot section. We cleared out most of the old screenshots from the actual claim map screenshot sections I think, but it appears we completely overlooked the wallpaper section. That thing is like a window into our mediocre past...

If you want to see Kragenmoor as it appears now, you should take a look at the heartland teaser file in the first post. The city looks much better now. The actual factional change happened a few years ago when there were some changes made to the faction map to make things more in line with what they should be.
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Mimi BC
 
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Post » Wed May 02, 2012 11:14 pm

Ehehehee, oh that. It's looking sorta different now, both city and surrounding landscapes. We have mountains now.
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Thomas LEON
 
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Post » Wed May 02, 2012 11:29 pm

While we're posting likely outdated screenshots, I've always been fascinated by http://www.tamriel-rebuilt.org/?picture=Ouada-Garidur_04.jpg&p=screenshots&gallery=24. Does it still exist? If so, what faction is it/which claim is it in? It's kinda cool seeing Dunmer fortress architecture being used for a place that's still inhabited.
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Samantha hulme
 
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Post » Wed May 02, 2012 7:49 pm

No. A few years ago, that place was accidentally destroyed maliciously
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Annika Marziniak
 
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Post » Thu May 03, 2012 2:56 am

No. A few years ago, that place was accidentally destroyed maliciously

No backups? Ouch, that's awful. >_< To quote Doc Brown... "Erased.... FROM EXISTENCE!" At least you have a screenshot of the work... it's the saddest thing when good art just... vanishes...
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djimi
 
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Post » Thu May 03, 2012 12:52 am

I think you misread what he said. A clearer way of putting it is that we killed it with fire for being atrocious.
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louise hamilton
 
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Post » Thu May 03, 2012 7:46 am

oh rly? I quite liked the looks of it.
They cant have abandoned ALL the Strongholds. ;)
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Trish
 
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Post » Thu May 03, 2012 6:06 am

Yeah, I was browsing through the screenshots section yesterday...and wondering why there were no images of Baan Malur.

And also thinking "Well, I'm sure it looks better with MGE" at some of them :P
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Marquis T
 
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Post » Thu May 03, 2012 1:03 am

i had a question so TR is doing a mod for the province of hammerfell to right ??? well i can't find any info on it any were if any one knows of any thing could you pleas link i would like to see how far they are for i have seen nothing at all except for that map on TR.com and a few videos on youtube that a from back in like 2008 or 7 i think.
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Fanny Rouyé
 
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Post » Thu May 03, 2012 3:56 am

No TR is no more affiliated with the Hammerfell project for Oblivion.

That a entire new project now with his own website and forum, but the project give no more news.

But a Beta release of it is still available (I think) on the TESnexus site.
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Sunny Under
 
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Post » Thu May 03, 2012 8:37 am

k thanks
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Jack Moves
 
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Post » Thu May 03, 2012 7:21 am

Tamriel Rebuilt used to have a presence in Oblivion modding, but the projects for that game were discontinued forever. You can still download the isle of Stirk, and the rough beta of Hammerfell. Stirk is a neat experience, but Hammerfell has no NPCs as far as I can see and only has architecture in place for Rihad and possibly another city that I didn't check out. The rest is wilderness.

And that's why you should keep your website up to date ;)
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Oyuki Manson Lavey
 
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Post » Thu May 03, 2012 8:12 am

And that's why you should keep your website up to date :wink:
http://tamriel-rebuilt.org/forum/viewtopic.php?t=22311&sid=004101337bb1115344b4d2ee448ed6ab

(There's an http://tes.nexusmods.com/downloads/file.php?id=34484, including the cities of Rihad and Taneth, all of Goldmoor, and a rough of the Helkori. Some NPCs, no quests. Bundled with it comes a Cyrodiil border plugin, which does include quests.)
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Hot
 
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Post » Thu May 03, 2012 1:29 am

I was waiting on another thread! Thanks, Thrig, for posting another.

I was waiting for another thread too, but hoping for something other than a [WIP] topic.....
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Kim Bradley
 
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Post » Thu May 03, 2012 6:39 am

Yeah, I was browsing through the screenshots section yesterday...and wondering why there were no images of Baan Malur.

Screenshots are old and outdated. Since Baan Malur was finished in 2011, you'd better go to my blog to see accurate screens of the city. http://scamp.blogspot.de/2011/08/tamriel-rebuilt-baan-malur.html
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kirsty joanne hines
 
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Post » Thu May 03, 2012 6:40 am

I was waiting for another thread too, but hoping for something other than a [WIP] topic.....

I can feel it coming! Not long now I'm sure.
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My blood
 
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Post » Wed May 02, 2012 10:31 pm

And that's why you should keep your website up to date :wink:

Which part of our website is out of date concerning Hammerfell? I can't find any indication on our main page, FAQ page, or download page that might suggest we are still working on Hammerfell.
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Marlo Stanfield
 
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Post » Wed May 02, 2012 7:31 pm

Which part of our website is out of date concerning Hammerfell? I can't find any indication on our main page, FAQ page, or download page that might suggest we are still working on Hammerfell.
The 'maps' section, which is where I went to look at the TR release maps (though it only shows the claim maps). It also has a bit about Hammerfell.
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Enie van Bied
 
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Post » Thu May 03, 2012 4:47 am

Superkitten: Well, a lot of our old, crappy work was designed such that it looked great in screenshots (see Ouada Gahridur, Narsis), but in actuality were really big piles of crap, as far as modding skill and cleanliness goes. Some were pretty cool, but were just not really well-suited for game-play, like the original Narsis (due to limitations from an engine in 2002, the original city played like a slideshow on even the most expensive rigs). All of this is also not even taking into consideration actual city planning and lore. Lots of our older stuff wasn't really thought-out in detailed fashion or made believable, whereas nearly all of our new content is not only incredibly believable but also ridiculously planned-out, at least on several levels. TR modders really should all just have careers as city planners, architects, and engineers, ha. :tongue:

The 'maps' section, which is where I went to look at the TR release maps (though it only shows the claim maps). It also has a bit about Hammerfell.

I'll take care of that, although it is somewhat irresponsible to gloss over the numerous mentions of us explicitly mentioning we aren't working on Hammerfell anymore and focus on one that may or may not imply we still are.
EDIT: Fixed.
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yessenia hermosillo
 
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Post » Wed May 02, 2012 9:54 pm

Yeah I always noticed a lot about Hammerfell too. Glad it's taken care of.
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Pants
 
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Post » Thu May 03, 2012 9:43 am

Well, a lot of our old, crappy work was designed such that it looked great in screenshots (see Ouada Gahridur, Narsis), but in actuality were really big piles of crap, as far as modding skill and cleanliness goes... Lots of our older stuff wasn't really thought-out in detailed fashion or made believable, whereas nearly all of our new content is not only incredibly believable but also ridiculously planned-out, at least on several levels. TR modders really should all just have careers as city planners, architects, and engineers, ha.

I've seen a number of comments from TR modders to this effect, so I was just wondering... seeing as Telvannis and Antediluvian Secrets were released several years ago now, would they have actually been cleared for release using the current attention to detail that TR strives for? Or do you all look back at them and wish you could redesign vast portions? I'm not saying this to suggest that I believe they're bad work (I think they're both fantastic, to be honest), but more out of curiosity if that means we (as players) should expect considerably higher quality in all future releases than what is currently seen. Because that would be saying something :shocking:
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Tanika O'Connell
 
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Post » Wed May 02, 2012 8:42 pm

but more out of curiosity if that means we (as players) should expect considerably higher quality in all future releases than what is currently seen.
Yep. By miles.
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Roy Harris
 
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Post » Wed May 02, 2012 7:34 pm

Huuuuhhh! Excitement!
Im so looking foreward to make a pilgrimage to Necrom!
Too bad Ill have to wait to get into Almalexia!
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nath
 
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