Tamriel Rebuilt
-- Morrowind --
http://www.gamesas.com/index.php?/topic/1178350-wip-tamriel-rebuilt-sacred-east/
http://www.gamesas.com/index.php?/topic/1201579-wip-tamriel-rebuilt-sacred-east-2/
http://www.gamesas.com/index.php?/topic/1178350-wip-tamriel-rebuilt-sacred-east/
Tamriel Rebuilt aims to recreate "Mainland Morrowind" as Bethesda would have, had they included it in the third Elder Scrolls game. TR uses a combination of imagination and lore to bring you new areas to explore, new secrets to discover, and allowing a host of new adventures to unfold. Download our latest release, Antediluvian Secrets, at the bottom of this post.
http://www.tamriel-rebuilt.org/
We are currently very close to finishing Sacred East, and are wrapping up the last two claims now! Once this is finished, we'll test it ourselves for a short period, and then... well, you know the rest of the story Sacred East will feature some of the most lush terrain seen anywhere on Morrowind yet! With dense jungles, sparkling rivers, and impressive plantations, Sacred East will be an adventure into the frontier of a previously-unexplored frontier: the lands of Great House Indoril. The Indoril may be known as the pious and religious among all the Great Houses, but they are not immune to terror, and it will be up to you to unravel the mysteries plaguing Almalexia's favored, as they call themselves. Prepare yourself for amazement, intrigue, and more than a little cross-country backpacking!
http://img402.imageshack.us/g/mgescreenshot66.jpg/
Tamriel Rebuilt needs questers! Not just people to design quests, but the people who actually create them in the CS and often create scripts to go alongside them. We are anxious to bring you the latest release, but are a bit short on this type of modder. The ability to work in a team, and forgo any dreams of grand "Wrath of the Lich King"-type quest ideas and implementations are necessary for such work, along with a sense for the type of lore-based dialogue that we write. If anyone here wants to help TR bring Sacred East to the public sooner, please visit our board's Showcase forum and post a thread showing a bit of what you know about questing and a line about this "help wanted" blurb. Don't forget to register at the forum before you try, if you haven't already!
- Tamriel Rebuilt Team
Download Antediluvian Secrets here. It includes an updated version of Telvannis:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7040
http://www.moddb.com/mods/tamriel-rebuilt1/downloads/tamriel-rebuilt-map-2-antediluvian-secrets
http://www.tesnexus.com/downloads/file.php?id=21154
http://img103.imageshack.us/img103/8800/aslogoyp6.jpg by Lady Nerevar
Surprise...
The team at Tamriel Rebuilt would like to present the Morrowind community with a present! We realize that while we have been hard at work on Sacred East, you all have been biting your nails to an unhealthy extent while you wait. Therefore, TR would like to give you all an exclusive sneak peak.
The file below contains an up-to-date exteriors-only version of Map 4, which includes much of our best work in the history of our project. It also contains an up-to-date TR_Data.esm and TR_Data.bsa.
READ THE FOLLOWING BOLD PARAGRAPHS:
This uses a new TR_Data.bsa and TR_Data.esm. The versions of these TR_Datas is almost guaranteed to cause problems if you play it with Telvannis or Antediluvian Secrets enabled. So PLEASE backup/move your official release versions of TR_Data.bsa AND TR_Data.esm before you use the versions in this file.
Please note: this is an alpha file. This is not an official release. We strongly recommend starting a new saved game for this... otherwise, you play at your own peril. We expect players to play through the map and delete it once they are finished. We will not be offering any official support for this file.
We wanted to present this file to you raw; it has had some bug-fixing done, but is far from the finished quality we would normally release. As such, you'll find that each cell is still named by it's claim number.
This map has been in the works for a long time, so we're very excited to show you not only a glimpse at what TR looks like *before* it is release-worthy, but also a glimpse at some of the most creative work our modders have produced to date.
http://dl.dropbox.com/u/15602672/TR/TRMap4Alpha.7z
http://dl.dropbox.com/u/52264750/TR/TRMap4Alpha.7z
Below is a short list of some of the places you can visit on this map:
Verarchen
An old Redoran settlement, Verarchen is built upon the plateaus at the feet of the grand Velothi Mountains.
Andothren
Known by outlanders as "Stonefalls", Andothren is a wondrous sight to behold. Ideally situated for trade, this city can afford to be a little grandiose.
Bodrem
A quaint mining settlement nestled in a canyon in the Roth Roryn region, Bodrem makes good use of some unique and interesting architectural choices, forced upon its builders by the unyielding terrain.
Kartur
The city of Kartur is somewhat of a major one for Great House Redoran. It also marks the first time players will see a trademark use of Redoran architecture; these homes are built not only upon structured supports and on the ground, but also into cliff faces, to maximize their liveable space.
Kragenmoor
The gateway to the Imperial West, literally, Kragenmoor is the end of the line for anyone in the region traveling to Cyrodiil. The town makes its living off of trade, as well as nearby mining and fishing operations.
Ald Erfoud
This outpost stands alone in the middle of the maze-like Armun Ashlands. Travelers trekking through this region make a habit of planning their route by Ald Erfoud, otherwise they likely wouldn't survive the trip.
Teyn
The Mainland version of Seyda Neen, if you will; this small Imperial hamlet will house a Census & Excise office, and is the last stop for many who want to visit the island of Vvardenfell... it's a short boat ride from Teyn to Seyda Neen.