[Relz] Tamriel Rebuilt - Sacred East 1.0 #2

Post » Thu Jun 14, 2012 11:24 am

hi all.

testool tells me that map 1 and map two are missing, if I do not use them with Sacred east.

am I supposed to *really* delete these two map 1/2 esms?!

thanks...freestone
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Emma Louise Adams
 
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Post » Thu Jun 14, 2012 9:29 am

Congrats on the release really enjoying Sacred East!
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Paula Rose
 
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Post » Thu Jun 14, 2012 12:14 am

hi all.

testool tells me that map 1 and map two are missing, if I do not use them with Sacred east.

am I supposed to *really* delete these two map 1/2 esms?!

thanks...freestone

You have two options. You can use wrye mash to change the dependencies of any mods or saves that are dependent on maps 1 and 2 to TR_mainland, or you can use the dummy map1 and 2 files that were linked to on the previous thread.
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Elizabeth Davis
 
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Post » Thu Jun 14, 2012 12:58 am

Really great job... The Sacred Lands are very beautiful.

However, I've got a little problem. I use the mod MCA TR-Addon but it can't work because I've deleted TRmap1 & TRmap2. So how can I use this mod for TRmainland?
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Dezzeh
 
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Post » Thu Jun 14, 2012 12:29 pm

Really great job... The Sacred Lands are very beautiful.

However, I've got a little problem. I use the mod MCA TR-Addon but it can't work because I've deleted TRmap1 & TRmap2. So how can I use this mod for TRmainland?

See the post directly above yours.
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Shirley BEltran
 
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Post » Thu Jun 14, 2012 9:03 am

Got a problem.

NPCs and other objects (stone doors, from what I've seen so far) have duplicated in Port Telvannis. Is this a bug? Did I do something wrong when I installed Sacred East?
I've disabled TRMap1 and Map2, updated the .bsa and so on. No idea why this is happening.
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Lewis Morel
 
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Post » Wed Jun 13, 2012 11:33 pm

Save game issue, it sounds like.
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Kat Ives
 
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Post » Thu Jun 14, 2012 5:38 am

abot? Any chance for a future update for the boats? Just a small update to allow a trip from Sadrith Mora or Tel Branora to Firewatch or Helnim again would really be welcome. I nearly cried when I had to uninstall the river striders. But, I figure that update would be a lot of work to re-open, so I understand.
I'm upgrading my TR mods, there will be also some new routes to make the waiting worth. Maybe also a new mod to give water splash sounds to water statics.
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Crystal Birch
 
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Post » Thu Jun 14, 2012 12:19 pm

Fantastic!! Thank you. Those and Pluto's Poe Lighthouse were the only ones I dreaded losing. With this news, and Pluto updating Poe already, I am happier than you can believe.

This is great work, TR Team. And well worth the wait.
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Bones47
 
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Post » Wed Jun 13, 2012 11:39 pm

Save game issue, it sounds like.

Yeah, that must be it. Thanks.
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Brad Johnson
 
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Post » Thu Jun 14, 2012 1:01 am

That is fine with us. We love to see mods of our mod :smile:
Great! I'll start working on it, then. :)

You could verify to have TryArchiveFirst=0
under [General] section of Morrowind.ini.
It should work, thats how its supposed to. Any files in the folders take precedent over those in the BSA files. Thats why texture replacers and such still work when you have the original MW BSA there.
Ok, I started digging on this because I was pretty puzzled. Since I use texture replacers, I really didn't understand what the issue could be with changing TR heads.
At last, it turns out that the file I was using for a test had misteriously altered its timestamp to 2004 or so. So the game was using the BSA instead because it was considered "newer".
Oh well. I altered the file timestamp and now it's working as it should had. :P

In some ways an extra esp that just switched heads to their nearest vanilla neighbor, so that any pluginless replacer would work might be better.
It's an interesting idea... I see a couple of problems with it, though:
1) One would lose the added variety TR introduced with the additional heads/hairs; not to mention the unique ones for a few NPCs;
2) The "closest" vanilla equivalent could be tricky to determine.

I think I'll start with a pluginless replacer and then see if I feel like doing something more.
Don't want to sound like a jerk, but I'm doing this mostly for myself... then, if anyone else enjoys it, good for them. :P So, it's just a matter of how much effort it's going to take. No promises. ;)
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GEo LIme
 
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Post » Thu Jun 14, 2012 9:21 am

Ah yes, I forgot that date is included too.
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Beat freak
 
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Post » Thu Jun 14, 2012 8:59 am

Hey, I love pluginess replacers too, it was just a thought. Good luck!
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gemma king
 
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Post » Thu Jun 14, 2012 3:50 am

Anyone else with travel issues, there's a http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7318 that goes from Tel Mora over to the mainland. I've just installed and tested it on my game, it works perfectly.
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Taylor Tifany
 
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Post » Thu Jun 14, 2012 6:16 am

Some people prefer the mods that stay in line with lore though. :/ I'm not saying that's me, I actually use that mod, but a lot of people wouldn't download this just because it's a long bridge from Vvardenfel to the Mainland.
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Mimi BC
 
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Post » Thu Jun 14, 2012 2:58 am

http://dl.dropbox.com/u/42876609/Morrowind%20Screenshots/MGE%20Screenshot%20001.png

Keep up the good work!

edit: Necrom just looks so cool with bloom and in the dusk times.
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Skrapp Stephens
 
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Post » Thu Jun 14, 2012 2:52 am

Surely TR is the finest and most epic mod for any game ever made at least in my opinion ,although i am not sure how I'd define 'finest' and 'most epic' exactly.


MOSG + TR =http://www.dropbox.com/gallery/35424753/1/Morrowind?h=575290
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Benjamin Holz
 
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Post » Thu Jun 14, 2012 11:34 am

Umm, what is MOSG?

EDIT: What place is https://photos-1.dropbox.com/i/l/l8pPJxDqovt7tZBPUz3_MVuQo8DNBuY0IVTH-N1C2Xc/35424753/1339506000/8bac7c0/MGE%20Screenshot%20035.jpg#7 in TR? :tongue:
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Hearts
 
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Post » Thu Jun 14, 2012 9:59 am

Umm, what is MOSG?

http://www.gamesas.com/topic/1339035-relz-morrowind-overhaul-sounds-graphics-20/

It's a customizable compilation of sounds and graphics mods.
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Jonny
 
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Post » Thu Jun 14, 2012 4:08 am

That place is Tel Muthada if I'm not mistaken.
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Khamaji Taylor
 
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Post » Thu Jun 14, 2012 1:49 am

Umm, what is MOSG?

EDIT: What place is https://photos-1.dropbox.com/i/l/l8pPJxDqovt7tZBPUz3_MVuQo8DNBuY0IVTH-N1C2Xc/35424753/1339506000/8bac7c0/MGE%20Screenshot%20035.jpg#7 in TR? :tongue:
That gives me a 404 but it looks like Aeven answered it already.

http://www.gamesas.com/topic/1339035-relz-morrowind-overhaul-sounds-graphics-20/

It's a customizable compilation of sounds and graphics mods.
I think most people refer to that as MGSO - Morrowind Graphics & Sound Overhaul, hence the confusion there. :)
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Jonathan Egan
 
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Post » Thu Jun 14, 2012 8:26 am

MOSG is the abreviation used for the french version of MGSO ^^.

Because the original first release of MGSO was named: Morrowind Graphics & Sounds Overhaul. (= MGSO)
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ruCkii
 
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Post » Wed Jun 13, 2012 11:53 pm

MOSG is the abreviation used for the french version of MGSO ^^.

Shouldn't that be the other way around? Morrowind Overhaul: Sound % Graphics (MOSG) seems like the English, not French, abbreviation.
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Makenna Nomad
 
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Post » Thu Jun 14, 2012 1:06 am

http://pcpowerplay.com.au/forums/showthread.php/240371-Official-PCPP-205-Feedback-Thread

We made the front cover, above Max Payne III and Diablo III (probably because of name length, but hey...)
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Amelia Pritchard
 
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Post » Thu Jun 14, 2012 5:48 am

http://pcpowerplay.com.au/forums/showthread.php/240371-Official-PCPP-205-Feedback-Thread

We made the front cover, above Max Payne III and Diablo III (probably because of name length, but hey...)
Congrats, that's awesome!
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saharen beauty
 
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