[Relz] Tamriel Rebuilt - Sacred East 1.5 #5

Post » Thu Aug 08, 2013 10:41 pm

Plus yeti just finalized that gigantor ass claim too so things are movin right along
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c.o.s.m.o
 
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Post » Thu Aug 08, 2013 6:34 pm

Yes.

That's a hefty step forward indeed. But with Almalexia we haven't even started NPCing...

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R.I.p MOmmy
 
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Post » Thu Aug 08, 2013 10:57 am

soo, about the NPC placement problems for the next release: because Almalexia is a big-azz city, would a possible solution be to just put guards throughout the city (either in large or small quantities) and put all other citizens inside the buildings. make it so that much of the City of Almalexia fears the blight hitting their area (just like part of the Mournhold quest), causing citizens to stay indoors, while guards patrol the streets. I am not a modder, but wouldn't that theoretically solve the issue of low fps when it comes to placement of NPCs?

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Skivs
 
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Post » Thu Aug 08, 2013 11:24 am

Is it just me or is the tr website not even working right meow.. 0_o
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Nienna garcia
 
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Post » Thu Aug 08, 2013 9:00 pm

Not just you

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steve brewin
 
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Post » Thu Aug 08, 2013 1:34 pm

There's no big "NPC placement problems" (FPS isn't too bad, compared to the Lan Orethan, and I don't think NPCs will make it much worse). The problems are all about creating lots of NPCs with at least hints of backstories ("background" and "my trade" responses), the usual generic dialogue ("little secret", "latest rumors" etc. -- Almalexia will need more of it than a usual 20-house town) and writing dialogue and miscellaneous quests for at least some of them.

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Kelly Upshall
 
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Post » Thu Aug 08, 2013 5:07 pm

http://www.youtube.com/watch?v=maSwXaGmMp4

The above video details just a bit of the process of reviewing exteriors at TR. Narrated by TR's Tyrion.

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k a t e
 
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Post » Thu Aug 08, 2013 6:27 pm


Gangstaa..!!
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Angela
 
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Post » Thu Aug 08, 2013 9:12 pm

Gnarly.

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Chloe Lou
 
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Post » Fri Aug 09, 2013 12:33 am

Spiffy.

Now that I've said that, I would like to say that Tyrion should make more videos. That was well done. I suppose he is an exteriors-only reviewer, but a video like this for interiors would be interesting I think. It would have to be a larger interior though. Probably boring to make a video of a small, bedroom. :P

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mishionary
 
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Post » Thu Aug 08, 2013 10:56 am

Yes, it was nice to watch & listen. I like it, when there's someone commenting stuff.

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Christine
 
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Post » Thu Aug 08, 2013 2:50 pm

My mountains look rubbish now :P
When seeing the video, there were a lot of things that I didn't do. Any tips for making believable mountains please? :)
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Calum Campbell
 
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Post » Thu Aug 08, 2013 1:43 pm

[censored] tons of rocks, just don't use a single type of rock. But it also depends on what type of mountains you want; giant TR explorable mountains, or Vality/Piratelord/my type of mountains?

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Quick Draw
 
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Post » Thu Aug 08, 2013 11:49 pm


They are supposed to be mountain valleys which lead to different states and cities. The western part is supposed to be TR type mountains as it was in the Heartlands alpha. It's mostly foyada/valleys with clear signposted roads but the mountain peaks have different factions' strongholds there. The eastern and northern part all are supposed to be border regions to other states.

Any advice would be highly appreciated :)
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Melanie Steinberg
 
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Post » Thu Aug 08, 2013 6:47 pm

In MRM I didn't have that many different meshes, but what I did do is first place all over the place lots of very highly scaled rocks, but tried to put each one rotated slightly differently. This gave the basic shape. Then scale down the meshes, fill in the "gaps", then scale down again to add details. As you scale downwards, add more rotation, to make rocky outcrops, or even place sideways to have a layered effect to represent an old landslide.

Any sort of mountain made of meshes is going to need a lot of meshes placed, it will drive you insane - pro tip - helps if you are insane to start with...

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Eric Hayes
 
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Post » Fri Aug 09, 2013 12:07 am

BTW, that first rock that's highlighted at the start of the video is actually floating out of the ground a bit at one end. You can just make it out from the shading of the mesh vs the landscape.

NVM, it got fixed :P

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Lizbeth Ruiz
 
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Post » Thu Aug 08, 2013 2:57 pm


Thanks for the tips! :)

The mountains I'm working on is a small area to begin with, due to the difficulty of making mountains. I really would like glaciers and terraced cliffs like in the video but I think that they are new meshes. On the other hand, I can always come back to an area and add to it or improve it like I'm doing right now. And also, most of the map doesn't look good when I view it for some reason.
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Sophie Payne
 
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Post » Thu Aug 08, 2013 11:42 pm


Yes, it was nice to watch & listen. I like it, when there's someone commenting stuff.

I concur. If a modder with a pleasant voice made some tutorial videos like this one become available will receive much appreciation from the community a least I would appreciate such videos. :smile:

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matt white
 
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Post » Thu Aug 08, 2013 12:32 pm

I just wrote a huge tutorial for Envy, I was half way through when the CS crashed...

I think I'd like to do this, honestly. especially for exteriors. P:C needs more exterior modders.

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Alycia Leann grace
 
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Post » Thu Aug 08, 2013 8:57 pm


Thank you, I appreciate it! :)

Yeah and I'm also going to do the underwater cells like the Abecean Sea eventually so something like the video for P.C. would be great :P

And before I forget, may I use the Anvil tileset in my mod when Gold Coast is released please? I want to make a seaside town/city for my mod.
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Aaron Clark
 
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Post » Thu Aug 08, 2013 10:53 am

Awesome, I'll look into some recording software this week, maybe I could make a thread about it, see who's interested in making some tutorials, and what people want to see.

Everything in a release is free to use in other Morrowind mods, and Anvil screens are coming soon, but that's for another thread too...

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Taylor Thompson
 
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Post » Thu Aug 08, 2013 11:06 pm


Gosh, I love the supportive community! :D

Once I get some more work done, I would love feedback on the Show Us thread. Even though it's for myself, I want my mod to be fully enjoyable and wonderful.
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Tom Flanagan
 
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Post » Thu Aug 08, 2013 8:41 pm

The Morrowind community is the best I've seen. Very supportive, and very often people are willing to allow their resources to be used freely in other mods.

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Anna Krzyzanowska
 
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Post » Thu Aug 08, 2013 2:03 pm


I agree :)

I'm using the Necrom tileset in my mod. It's very nice and I'm glad that I can use it :D
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Rich O'Brien
 
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Post » Thu Aug 08, 2013 12:14 pm

I'm having some problems getting TR to load. Every time I load a save I get an expression error saying "unable to find cell id Helnim Fields Region" in a script. I don't think it's an issue with another mod because when I start a new game with the same mods loaded, I don't get an error. Any way to fix this?

Thanks.

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Michelle Smith
 
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