[Relz] Tamriel Rebuilt - Sacred East 1.5 #5

Post » Thu Aug 08, 2013 2:34 pm

Noted. I've asked for a rephrasing of the showcase guidelines regarding interiors. It might be fuzzy.

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koumba
 
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Post » Thu Aug 08, 2013 1:48 pm

Much appreciated. I have things sorted out (with a nice basemant!), but making it clearer is always nice.

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john page
 
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Post » Thu Aug 08, 2013 3:25 pm

Question... is this compatible with MGSO? Since installing both MGSO and Sacred East, I get a string of mesh errors that crashes the game whenever I want to go to the mainland. Any ideas on what's happening here?

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Alex [AK]
 
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Post » Thu Aug 08, 2013 6:03 pm

Did you add the BSA archive to the Morrowind.ini like instructed in the readme?

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Dan Stevens
 
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Post » Thu Aug 08, 2013 12:33 pm

Yes, but for some reason it didn't work. I've since added it to the .ini file manually, and it works fine. Thanks for the pointer!

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Cool Man Sam
 
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Post » Thu Aug 08, 2013 6:46 pm

For future use you might want to take a gander at http://www.gamesas.com/topic/1453406-usefully-unuseful-morrowind-tools/. It works better than the other one.

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Elina
 
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Post » Fri Aug 09, 2013 12:05 am

Isn't there a UV fix for those tents floating around somewhere? Everything else is looking really good though! :D

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Jacob Phillips
 
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Post » Thu Aug 08, 2013 5:21 pm

Yes a UV fix already exist ^^ and it's already in use in this screenshot.

=> http://www.mediafire.com/?mbit6e7m1a1hju9

Before/After => http://img560.imageshack.us/img560/1804/screenshot003tp.jpg

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Queen
 
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Post » Thu Aug 08, 2013 11:21 pm

That tweaked UV still looks odd to me. With the fabric misaligned.

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Melung Chan
 
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Post » Thu Aug 08, 2013 8:19 pm

https://dl.dropboxusercontent.com/u/55664033/MW/MGE%20Screenshot%20005.png

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clelia vega
 
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Post » Thu Aug 08, 2013 12:52 pm

City of flooded gateways?

Those window things look cool though! :D

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katsomaya Sanchez
 
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Post » Thu Aug 08, 2013 11:54 pm

Hehe no those are underground waterways so the gondoliers can get around the entire city!

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Julia Schwalbe
 
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Post » Thu Aug 08, 2013 6:43 pm

If pictures of mods made for video games were celebrities, these recent pics of the awesome work you guys in TR are doing would be jessica alba..
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michael danso
 
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Post » Thu Aug 08, 2013 1:31 pm

Not that those doors aren't beautiful, but I think it would decrease confusion and increase awesomeness if the doors used for the city's waterways had a different pattern (model) and a slightly different texture. Even adding a waterline to show the bottom half of the door to be either weathered or corroded would be nice.

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RUby DIaz
 
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Post » Thu Aug 08, 2013 11:53 pm

I ratify your thought patterns.

I wish I had my BSA right now, I could mock up something. Hey, wait, I'm a modeler for TR. Somebody want to make a claim for the Mournhold waterway gates? :D

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Lilit Ager
 
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Post » Fri Aug 09, 2013 12:46 am

https://dl.dropboxusercontent.com/u/42876609/Morrowind%20Screenshots/TR_grate_02.png

https://dl.dropboxusercontent.com/u/42876609/Morrowind%20Screenshots/TR_grate_01.png

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Megan Stabler
 
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Post » Thu Aug 08, 2013 9:24 pm

Oh that's excellent Melchior . Really great grates !

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rebecca moody
 
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Post » Thu Aug 08, 2013 11:46 am

Looks great in place! Good job!

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x a million...
 
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Post » Thu Aug 08, 2013 11:31 pm

That towers have gorgeous windows, I love them!

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Calum Campbell
 
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Post » Thu Aug 08, 2013 4:01 pm

Will Old Keep appear in TR? I've seen it on maps but I don't know the Dunmeri translation of it.
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Amber Ably
 
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Post » Thu Aug 08, 2013 4:06 pm

I'm gonna take a guess that that might be the same as Old Ebonheart, which is in TR.

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Gemma Archer
 
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Post » Thu Aug 08, 2013 9:13 am


No - I checked the map. Old Ebonheart and Old Keep are two separate places. If it helps, it's close to Andranam lake (sp?).
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Ashley Tamen
 
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Post » Thu Aug 08, 2013 8:37 pm

I can't say, without knowing the map you're referencing; but if it isn't Old Ebonheart, then I'm 95% positive the people at TR would have renamed the settlement to Ald- something (if it's included at all). So, look for a Dunmeri conversion of the name... 'Keep' could possibly be translated to 'Kogo' (unbreakable). But I don't recall anything by the name Ald'kogo, lol.

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Hayley Bristow
 
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Post » Thu Aug 08, 2013 10:10 am

I believe we ended up naming it Aldemmar.

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Harinder Ghag
 
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Post » Thu Aug 08, 2013 4:13 pm


Here: http://oblivion.nexusmods.com/mods/27235/?

In the second image from the left. And I'm a bit confused about Shargon Hills and Eagle Moor as well.
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Kelly Tomlinson
 
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