Noted. I've asked for a rephrasing of the showcase guidelines regarding interiors. It might be fuzzy.
Noted. I've asked for a rephrasing of the showcase guidelines regarding interiors. It might be fuzzy.
Much appreciated. I have things sorted out (with a nice basemant!), but making it clearer is always nice.
Question... is this compatible with MGSO? Since installing both MGSO and Sacred East, I get a string of mesh errors that crashes the game whenever I want to go to the mainland. Any ideas on what's happening here?
Did you add the BSA archive to the Morrowind.ini like instructed in the readme?
Yes, but for some reason it didn't work. I've since added it to the .ini file manually, and it works fine. Thanks for the pointer!
For future use you might want to take a gander at http://www.gamesas.com/topic/1453406-usefully-unuseful-morrowind-tools/. It works better than the other one.
Isn't there a UV fix for those tents floating around somewhere? Everything else is looking really good though!
Yes a UV fix already exist ^^ and it's already in use in this screenshot.
=> http://www.mediafire.com/?mbit6e7m1a1hju9
Before/After => http://img560.imageshack.us/img560/1804/screenshot003tp.jpg
That tweaked UV still looks odd to me. With the fabric misaligned.
https://dl.dropboxusercontent.com/u/55664033/MW/MGE%20Screenshot%20005.png
City of flooded gateways?
Those window things look cool though!
Hehe no those are underground waterways so the gondoliers can get around the entire city!
Not that those doors aren't beautiful, but I think it would decrease confusion and increase awesomeness if the doors used for the city's waterways had a different pattern (model) and a slightly different texture. Even adding a waterline to show the bottom half of the door to be either weathered or corroded would be nice.
I ratify your thought patterns.
I wish I had my BSA right now, I could mock up something. Hey, wait, I'm a modeler for TR. Somebody want to make a claim for the Mournhold waterway gates?
https://dl.dropboxusercontent.com/u/42876609/Morrowind%20Screenshots/TR_grate_02.png
https://dl.dropboxusercontent.com/u/42876609/Morrowind%20Screenshots/TR_grate_01.png
Oh that's excellent Melchior . Really great grates !
That towers have gorgeous windows, I love them!
I'm gonna take a guess that that might be the same as Old Ebonheart, which is in TR.
I can't say, without knowing the map you're referencing; but if it isn't Old Ebonheart, then I'm 95% positive the people at TR would have renamed the settlement to Ald- something (if it's included at all). So, look for a Dunmeri conversion of the name... 'Keep' could possibly be translated to 'Kogo' (unbreakable). But I don't recall anything by the name Ald'kogo, lol.
I believe we ended up naming it Aldemmar.