[WIP] Tamriel Rebuilt - Sacred East

Post » Sat May 28, 2011 5:05 pm

The Mournhold question lead to a question of my own, are you going to place Sotha Sil on the/a map? With an activator acting as a door saying "this door is baricated" whenever you try to open it...
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Deon Knight
 
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Post » Sat May 28, 2011 9:42 pm

The Mournhold question lead to a question of my own, are you going to place Sotha Sil on the/a map? With an activator acting as a door saying "this door is baricated" whenever you try to open it...


The Clockwork City of Sotha Sil is hidden, so we won't place it anywhere. Not even in an interior.
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mimi_lys
 
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Post » Sat May 28, 2011 11:59 pm

http://img220.imageshack.us/img220/9995/morrowind20110412235825.jpg



Me too. I can't wait to go exploring there.
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kirsty joanne hines
 
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Post » Sat May 28, 2011 1:33 pm

are y'all gonna key the buildings in alamalexia to match the textures used in mournhould? since a whole lot of people use texture replacers there.
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Bek Rideout
 
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Post » Sat May 28, 2011 11:40 pm

lol thanks... wow I feel so dumb :P


No problem, I was being a tad ignorant anyways.
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April
 
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Post » Sat May 28, 2011 10:09 am

are y'all gonna key the buildings in alamalexia to match the textures used in mournhould? since a whole lot of people use texture replacers there.


Unfortunately, keeping track of popular texture replacers and such isn't something we take into consideration. We pretty much only recommend MGE, MGEXE or the MCP (or what it's called) because of the world map fix, and the awesomeness of distant landscape. If people want to create texture replacers and similar stuff for TR they are most welcome to do so.
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Justin Bywater
 
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Post » Sat May 28, 2011 11:46 pm

However, all of our models which are based on vanilla stuff, uses the same textures you use, automagically. So yeah, your Mournhold retex will be in use in our project, in your game. If it fits, is a whole other matter.
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Bek Rideout
 
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Post » Sat May 28, 2011 11:33 pm

Looks amazing, I will impatiently wait the next few years for all of TR's mod to be made.
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teeny
 
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Post » Sat May 28, 2011 8:58 pm

looks awesome guys!

how much longer do i have to wait?
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quinnnn
 
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Post » Sat May 28, 2011 7:25 pm

Would hate to be using a HDR shader in a place like http://img62.imageshack.us/img62/2641/morrowind20110413000103.jpg Imagine how bright the whole city would be. :tongue:
Anyway, great progress and I can't wait for this to come out :thumbsup:

Also, just to be sure, we're not getting Almalexia in this release are we?
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kyle pinchen
 
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Post » Sat May 28, 2011 9:50 pm

Necrom is indeed very bright with an HDR shader ;)

And you're correct, Almalexia comes after Sacred East.
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The Time Car
 
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Post » Sat May 28, 2011 9:16 pm

I was just looking through the concept art on the website and came across http://tamriel-rebuilt.org/forum/files/necromordinator_232_111.png
Are you going to have Ordinators look like this in Necrom, because white-clad ones with the look of tears coming from their eyes looks :mohawk:
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Charlie Sarson
 
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Post » Sat May 28, 2011 1:41 pm

Yes we have special Necrom Ordinator armor and it is awesome!
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Roddy
 
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Post » Sat May 28, 2011 2:34 pm

Outdated armor in this shot, but...

http://img470.imageshack.us/img470/443/priestiv2.jpg.
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Angela
 
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Post » Sat May 28, 2011 6:42 pm

Outdated armor in this shot, but...

http://img470.imageshack.us/img470/443/priestiv2.jpg.


Beautiful. Are you guys creating more clothing/armor/weapons for this mod or is it strictly on a need basis?
It would be awesome if the Alma Rula in Almalexia had unique armors for themselves or the priests of Necrom etc.
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Mackenzie
 
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Post » Sat May 28, 2011 5:38 pm

Beautiful. Are you guys creating more clothing/armor/weapons for this mod or is it strictly on a need basis?
It would be awesome if the Alma Rula in Almalexia had unique armors for themselves or the priests of Necrom etc.
There are lots of new shirts, pants, and robes added by TR.
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bonita mathews
 
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Post » Sat May 28, 2011 2:49 pm

Awesome to hear :P
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Ally Chimienti
 
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Post » Sat May 28, 2011 7:04 pm

Hey, do you remember that quest were you get a machine to start an ash-storm in Mournhold? are you gonna change it so that the storm hits entire almalexia?
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MatthewJontully
 
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Post » Sat May 28, 2011 11:12 pm

Hey, do you remember that quest were you get a machine to start an ash-storm in Mournhold? are you gonna change it so that the storm hits entire almalexia?

Yep, should be. It won't actually require changing any scripts. Any cells given the 'Mournhold Region' weather set will be affected.
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Manny(BAKE)
 
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Post » Sat May 28, 2011 3:17 pm

Okay, I know you are going to say you dont advertise release dates until you are ready to release, but are we going to see a release date by summer? June-July?

If so I probably will reinstall MW sometime next week to work on a character. Also in the Indoril release, is Old Ebonheart in that or is that on a separate map?
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Riky Carrasco
 
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Post » Sat May 28, 2011 12:25 pm

Here ^^=> http://img705.imageshack.us/img705/5329/snames2.jpg
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Lou
 
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Post » Sat May 28, 2011 2:41 pm

Gift => http://img705.imageshack.us/img705/5329/snames2.jpg

Much obliged.
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I love YOu
 
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Post » Sat May 28, 2011 7:13 pm

Oh wow, I didnt realize that Sacred East had so much land, I thought it was really just the Necrom peninsula.
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Louise
 
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Post » Sat May 28, 2011 8:29 am

Oh wow, I didnt realize that Sacred East had so much land, I thought it was really just the Necrom peninsula.


Yep, that's part of why it's taking so long... it's actually half of what we were originally planning on releasing (all of "Map 3"), but the half is still really, really, big. :)
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Maya Maya
 
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Post » Sat May 28, 2011 7:29 pm

Yep, that's part of why it's taking so long... it's actually half of what we were originally planning on releasing (all of "Map 3"), but the half is still really, really, big. :)


I know we have seen the screenshots haplo, but what is in the rest of the land civilization wise. Is it mainly Indoril plantations and manors, to lots of wilderness to get to Almalexia/Mournhold dotted with a few dungeons, or a combination of the above.

Also, can we expect pretty much an end to the Telvanni stuff now that we are out of their political areas or will we still occasionally see a settlement of them?
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(G-yen)
 
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