A new travel network mod that uses the power of OBSE to provide never before seen features. Covers every city and village in tamriel (at least the ones that have been built).
Features:
Configurability
Configure travel costs.
Configure travel times.
NPC travel guides can be set to essential, or, for a world with consequences, mortal.
Realism
Travel guides come along with you when you travel, and will offer travel services at the new location. They will head home after a short time; you can tell them to wait, but you'll need to pay for their time.
Travel guides have permanent posts at the major cities. Smaller towns and villages won't have a resident guide, so if you want a return trip, you'll have to pay your guide to stick around.
Mod Support
Automatic support for locations added by mods, without any file dependencies. Currently supported mods:
-Elsweyr Anequina (Corinthe, Orcrest, Dune, Riverhold, Alabaster, King's Walk, Duncori Walk)
-Shezries Villages (Ravenview, Lakewood, Woodland villages)
-Arthmoor villages (Vergayun, Feldscar)
-Verona House Bloodlines (Verona Bay)
-The Elder Council (Arenthia)
-Bartholm (Bartholm)
-Knights of the Nine (Priory of the Nine)
-Open Cities Classic (enhanced ship travel)
Here's a poorly made image of the http://www.tesnexus.com/imageshare/images/778458-1273607910.jpg
What I could use help with:
1. Finding more mods to add support for.
2. I believe Better Cities already includes ship travel. Better Cities users: would it make sense to disable ship travel (or provide the option) if better cities is loaded?
3. A retexture of the Red Silk Robe/Hood to have some sort of guild insignia on it.
4. Ideas.