I have a problem. I've been trying to improve the swamp, river network regions in blackmarsh by making heightmap changes and populating the area with the region editor. However unless the orginal blackmarsh is a .esm (this is an assumption), then I cant edit the heightmap in my seperate esp plugin without creating conflicting issues. Like I edited the heightmap with my new plugin that I try to run along side the original blackmarsh esp, all well and good. However when I try to reopen the two plugins (blackmarsh original + my plugin) I get conflicting heightmap information. Its like instead of my plugin editing off from the orginal it copies and changes the heightmap and then attempts to put it ontop of the original. This means my plugin runs fine by itself without the orginal and retains all of the orginals data.
If I was to finish and release what I've done to blackmarsh I would have to release an independant file that doesnt require your plugin. Sure it about halves the download size as you wouldnt need to download both plugins but that goes against having your one heightmap that anyway can download and work off.
Does that make any sense to anyone but me?
So I'm wondering if you can change your heightmaps to individual master files as I assume it would fix my issue. Like the way anyone can alter oblivion.esm 's heightmap in a seperate plugin and still have the plugin and oblivion.esm running together.
..... ugh, that is all english right?
hey
it is not possible to use esm masterfiles which edit the tamriel worldspace in any way....to use the tamriel heightmaps as masterfiles for your own mods you have to use wrye bash and esmify/espify the heightmaps.
what you have to do :
1. open wrye bash
2. rightclick (in your case) Blackmarsh.esp
3. from the opening window click esmify self
4. close wrye bash
5. open your CS and load blackmarsh esp...you will notice that is shown as a masterfile
6. make your edits ...then save and close the CS ...this esp (give it a proper name) requires now the Blackmarsh esp as master file
7.open wrye bash right click your new mod ....click espify masterfiles...close wrye
8.test your mod ingame
continiue modding on your file....
open wrye bash...rightclick your mod...select esmify masterfiles...close wrye
open your CS and load your mod...you will notice that the Blackmarsh esp is listed as a master
make your edits...etc etc..save and close
espify masterfiles using wrye bash...test your mod ingame etc etc
NOTE !! ALWAYS esmify your masterfiles before working in the CS...and ALWAYS espify them when playing /testing ingame !!!!!!
hope this helps
edit vorians is too quick :user: :user: