I'd like to try adding a village on your Valenwood heightmap and I have two questions.
I understand that I need to esmify Valenwood.esp and Valenwood_Anequina_Patch.esp and use them as masters for my plugin, but do I also have to do the same with ElswyerAnequina.esp?
Are there any parts of the heightmap I shouldn't edit to avoid conflicts?
Regards
If you want to mod Valenwood/Elsweyr you have to esmify all 3 esps Valenwood.esp, ElseyerAnequina.esp and Valenwood_Anequina_Patch.esp
cheers
This is not the case of Iliana Elsweyr Desert of Aquequina (must be specifiyed?) since Valenwood has it's proper master (or I'm wrong?)...
I'm going to install Vanlenwood heightmaps... the immediate interesting region after Elsweyr and Stirk since it's already occupying a great space in TESIV vanilla world map.
Valenwood.esp doesn't use Ilanas Elsweyr as a master and must be loaded before Ilianas mod. It requires the Valenwood_Anequina_Patch.esp to work !
Load order Including Stirk :
Oblivion.esm
Unofficial Oblivion Patch
.................................
TR_Stirk.esp
................................
Hammerfell_HighRock.esp
Blackmarsh.esp
Valenwood.esp
Summerset.esp
...............................
Elsweyr Deserts of Anequina.esp
Valenwood_Anequina_Patch
...............................
Unique Landscape mods
if only Valenwood/Elsweyr is used TR_Stirk should work in any load order
The Valenwood_Elseyr LOD Resources must be installed over Ilianas mod ( they include lod meshes and textures for complete Elsweyr and Valenwood)
The Stirk Lod meshes and textures must be installed after the tamriel heightmaps lod resources
I got similar errors with LOD generator...
Now uninstalled Valenwood mod, there no error with TES4LODGen!
...are there any lod errors ingame ?
This project is very interesting, thanks to the authors for all their work.
I will be following the progress.
thx