hey
first of all ...if everything goes well the updated Hammerfell High Rock map will be uploaded by the end of this week.The esp will be renamed to (as stated before) "Hammerfell_HighRock.esp". As there is a Hammerfell esp out already (Brendans Hammerfell mod ?). This should avoid confusion when using boss for setting a proper load order.
changelog :
all land tears have been fixed
generated pathgrids for Hammerfell ( nearly complete) and most of the Skyrim part
generated a fully detailed (basic) region for Skyrim...more different regions will come with the eastern part of Skyrim ( as it seems we will be able to use some of the presets created by the former Skyrim team
)
removed the tress from the Hammerfell Goldmoor coast and improved most of the regions generally
@Kiwi Hawk
this exactly the way...as I said before you can simply copy any other map for cyrodiil and Ilianas Elsweyr into your map cause these parts haven't been touched by me. Of course the eastern part of Skyrim and complete Morrowind are still missing...for completing your map you will have to wait for them...
regards and thx for working on this
@ Mathalter
I had a closer look on these stuff (Summerset improved) and it is not really usable...better to start from the scratch...also I agree with Omegacron..if Ayleid stuff is used (like I did for Firsthold) it should be retextured (shining bright white) and not looks like a ruin...
@ Sacred Symbiote
yep always esmifying when working with the CS and always espifying when testing ingame ( goes really fast using wrye bash:-))
if you are going to work on North Hall you can think about creating a road connecting it with Alis Elinhir ...Elinhir could then be connected with Falkreath and Omegacrons Ravensgate
North Hall could be connected later on with the main road at the coast...
@ Omegacron
will add Falkreath to the wip mods when updating the first post next time
thx everybody