*swipe* :bolt:
How long has that command been available for? Does it strip out EVERYTHING not needed by a FAR nif?
lets see I think I wrote that up sometime early this year (oh there it is first in the version in 2.1.0.. released January 10th... and last bug (that I or Arthmoor found) fixed in 2.1.3 (released Febuary 20th)).
It *should* strip out everything**... though in many cases you might want to use Blender or Max to reduce vertices by hand -- or with a bit of care use
C:/python26/python.exe scripts/niftoaster.py opt_reducegeometry --only _far.nif$ -a 0.1 "D:\Games\Extracted BSAs\Vanilla\meshes\architecture"
(will only edit files whose names end in _far.nif and in the specified folder)
EDIT: Another potential batch/command line command you an use is:
C:/python26/python.exe scripts/niftoaster.py opt_reducegeometry --suffix "_far" -a 0.1 "D:\Games\Extracted BSAs\Vanilla\meshes\architecture"
(doesn't change any of the original files but instead does its changes and saves it as (f.e.) DarkTower_far.nif instead of DarkTower.nif... so you don't even have to do renaming by hand)
(note: degree of vertex reduction depends on both the mesh and the specific arg you use... e.g. 2 to reduce a little, 1 to reduce more, 0 to reduce even more, -0.1 is usually the highest level of optimization possible before significant graphical oddities occur)
By bit of care I mean you do have to look at the mesh afterwards (nifskope or in game) to make sure that you didn't specificy too high a reduction (that would be a low number like -1 or -1.5 or even -0.3 for some meshes) and it caused graphical oddities.
Pacific Morrowind