in this case please do not take Kiwi Hawks wip world map as a reference it does not show the heightmaps correctly

cheers
As in real live it seems the coastline is never still lol,.. the Nirn-Karte map I used as a starting point looked the most correct and realistic
but as a gren map maker I didn't realise of corse that it didn't follow the coastlines that the highmaps create,.. I 61 slower than the coming of Chrst
so I waiting for all the highmaps to be finisned before I attack this again,. I have a real ruff esperiment I use at the moment painted like the
Cyrodiil Terrain Map v25 on Nexsus, it seems to make this Kosomot used the map textures.dds files in the gererate folder and a filter to lay them over
the _fn.dds files, when I try this I tried the mutiply filter and gor the texture shape but it darkened the image a heap and the red/purples from the nrmal
map showed through. I think to one needs the texture painted the way you want it cause as soon as you edit that after you paint out the lumps and bumps.
Looking at how Summset Isla came out trying this I think the Elven map flate as it is is far nicer and is matbe the way I'll go cause I have not been able
to find a tutorial or help in the other process. BTW I did say I'm greener than new cut hemp
If you wish you can try TESAnnwyn -b 32 -c -w tamriel Oblivion.esm,TR_Stirk.esp,Blackmarsh.esp,Hammerfel_Highrock.esp,Valenwood.esp,Summerset.esp,Castle_Dunerlore_v1.esp etc; and TESSAnnwyn will paint
you a pretty blue landmass from the Tamriel worldspace in each esp or you can do a join up of the texture files in generate folder and put the provence's to gether that way if your in a rush, the blue map will need your
handy painting skills to finish it off