Tamriel Worldspace Modding Project thread 3

Post » Sat May 28, 2011 12:00 pm

I just wanted to be sure he knew that it wasn't allowed because of his post above mine said that he was using rescaled versions of the original heightmaps. And I recall him saying he was going to import the maps from Morrowind using TESannwyn, which also allows you to rescale heightmaps.

It's just I really support this project, and I don't want to let anything like that have to put it to a halt just because he wasn't aware.


the Vardenfell and Solstheim heightmaps are indeed imported, edited and rescaled versions of the original TES 3 heightmaps...I stated this from the very beginning of this project. All other TES 4 Morrowind mods do it the same way (like for example SoVvM and many others) ...as no other resources like texture replacers etc from Tes 3 are used this should be hopefully no problem.
Some time ago the german Total Tamriel mod used the original ( not resized) Tes 3 heightmap including a Morrowind texture replacer map....as far as I remember Beth was ok with this but as it was a 1. 1 copy of tes 3Vardenfell they did not want to have it discussed on the official forums....it wasn't banned though and is still avaible on nexus and other sites....
As we know Beth had a problem with converting original Tes 3 stuff or better said the complete game ....but there are tons of morrowind mods avaible ...armor, weapon, ingredients, books etc etc etc
without any problem...honestly everything is taken in some way from Tes 3...I think this is fine as long as nobody really uses 1:1 copies

cheers
User avatar
Flesh Tunnel
 
Posts: 3409
Joined: Mon Sep 18, 2006 7:43 pm

Post » Sat May 28, 2011 6:25 pm

I just wanted to be sure he knew that it wasn't allowed because of his post above mine said that he was using rescaled versions of the original heightmaps. And I recall him saying he was going to import the maps from Morrowind using TESannwyn, which also allows you to rescale heightmaps.

It's just I really support this project, and I don't want to let anything like that have to put it to a halt just because he wasn't aware.



the Vardenfell and Solstheim heightmaps are indeed imported, edited and rescaled versions of the original TES 3 heightmaps...I stated this from the very beginning of this project. All other TES 4 Morrowind mods do it the same way (like for example SoVvM and many others) ...as no other resources like texture replacers etc from Tes 3 are used this should be hopefully no problem.
Some time ago the german Total Tamriel mod used the original ( not resized) Tes 3 heightmap including a Morrowind texture replacer map....as far as I remember Beth was ok with this but as it was a 1. 1 copy of tes 3Vardenfell they did not want to have it discussed on the official forums....it wasn't banned though and is still avaible on nexus and other sites....
As we know Beth had a problem with converting original Tes 3 stuff or better said the complete game ....but there are tons of morrowind mods avaible ...armor, weapon, ingredients, books etc etc etc
without any problem...honestly everything is taken in some way from Tes 3...I think this is fine as long as nobody really uses 1:1 copies

cheers
User avatar
jason worrell
 
Posts: 3345
Joined: Sat May 19, 2007 12:26 am

Post » Sat May 28, 2011 2:50 pm

I really do hope that it doesn't become a problem because I know you have put a lot of hard work into these maps, and it would really be a shame if they had to shut it down because of that. IIRC the SOVVM maps were painstakingly recreated by hand and not an exact port. It's not copying the style that's the problem it's porting things that is. I think that all of the Morrowind assets that are out there for Oblivion are recreations and not ports. But I do get what you are saying about it not being an exact 1:1 copy, but I'm not sure if that voids it of the rules.

This is really the only quote I know of dealing with the issue.

Recently there have been a number of posts concerning Morrowind Mods and people using assets from other games, in whole or in part.

We do not and will not get involved in the policing of the Morrowind Mod community. However, in no way, shape, or form can we allow people to talk about taking copyrighted and proprietary materials from other games and using them for mods for Morrowind.

Any threads discussing using models or assets from other games in Morrowind Mods are going to be locked, no questions asked. As a software developer and publisher, we don't have the luxury of looking the other way on this. Sorry.

We certainly don't want anyone using the work we've done on Morrowind in mods for other games, so we have our part when it comes to other games. Please stop using assets from other products for Morrowind mods, and please do not use any assets from Morrowind for projects in other games.

Thanks for your understanding.

-Pete

From Pete Sep 26 2004


I hope you understand I'm not trying to create issues, I would just really hate to see this mod banished from the forums.
User avatar
Myles
 
Posts: 3341
Joined: Sun Oct 21, 2007 12:52 pm

Post » Sat May 28, 2011 4:55 pm

I really do hope that it doesn't become a problem because I know you have put a lot of hard work into these maps, and it would really be a shame if they had to shut it down because of that. IIRC the SOVVM maps were painstakingly recreated by hand and not an exact port. It's not copying the style that's the problem it's porting things that is. I think that all of the Morrowind assets that are out there for Oblivion are recreations and not ports. But I do get what you are saying about it not being an exact 1:1 copy, but I'm not sure if that voids it of the rules.

This is really the only quote I know of dealing with the issue.



I hope you understand I'm not trying to create issues, I would just really hate to see this mod banished from the forums.



no problem I understand your point...

probably I should create my own Vardenfell map as the SoVvM team did...
User avatar
Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm

Post » Sun May 29, 2011 2:17 am

Kia Ora

@Onra

I disabled my mod and sailed over to summerset pasted Firsthold and got just past the landmass and my game locked up, I have
copied over a new copy of all the Highmap mods and it's still doing it, if I load Summerset in CS as active and open the high map editor
it crash's CS, any thoughts on how I fix this? I didn't want to edit Summerset I was just testing to see if I could load it and exit but was a bit
suprised when CS crashed (twice) I have tried sailing over there with different Chars, even one thats never been there before
User avatar
Mr. Allen
 
Posts: 3327
Joined: Fri Oct 05, 2007 8:36 am

Post » Sat May 28, 2011 4:58 pm

currently working on Morrowind ...also redoing the complete northern cost of Tamriel and the Black Marsh map to have all maps working together properly...this will include also all isles like Telvanni island, Solstheim and all the small islands...

but this will take a good while to finish ...

have fun


Would it be at all possible to see a release of the Skyrim heightmap at an earlier date? From the screens you've showed, its largely completed, except its included with the Morrowind map.
User avatar
FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Sat May 28, 2011 10:44 am

Would it be at all possible to see a release of the Skyrim heightmap at an earlier date? From the screens you've showed, its largely completed, except its included with the Morrowind map.



yes the north eastern part of Skyrim is indeed part of the morrowind heightmap and this map is a real pain because of the thousands of lod trees placed at the eastern edge of the vanilla tamriel

heightmap... so I am currently spending more time with using Tes4 edit ( cell puzzle) than working with the heightmap editor...

in this case thx again to Elminster for this amazing tool ...without it such a project would not be possible...whatever some ignorants state about it

but to get it all work properly together I also have to create updates of the Hammerfell and the Black Marsh map .

atm progress is very slow as I am very busy with RL ...not to forget weather is burning hot ... means spending more time sitting outside drinking beer and watching the world cup :-)


however as soon as I have it working ( heightmap) I will upload it for you so that you can start working on it :-)...public release will take some more time...

cheers
User avatar
Amber Hubbard
 
Posts: 3537
Joined: Tue Dec 05, 2006 6:59 pm

Post » Sat May 28, 2011 10:49 pm

Kia Ora

@Onra

I disabled my mod and sailed over to summerset pasted Firsthold and got just past the landmass and my game locked up, I have
copied over a new copy of all the Highmap mods and it's still doing it, if I load Summerset in CS as active and open the high map editor
it crash's CS, any thoughts on how I fix this? I didn't want to edit Summerset I was just testing to see if I could load it and exit but was a bit
suprised when CS crashed (twice) I have tried sailing over there with different Chars, even one thats never been there before



hmm this sounds strange...I have tested it ( new dl from nexus) yesterday and everything seems to work fine..heightmap editor, CS and ingame ...did you try to load just the summerset heightmap and nothing else ?
User avatar
lillian luna
 
Posts: 3432
Joined: Thu Aug 31, 2006 9:43 pm

Post » Sat May 28, 2011 5:29 pm

hmm this sounds strange...I have tested it ( new dl from nexus) yesterday and everything seems to work fine..heightmap editor, CS and ingame ...did you try to load just the summerset heightmap and nothing else ?



Seems it was Mapmarker Overhaul doing it,.. I moved it above the Highmaps to see if that helps,.. if not it's gone

Edit:

An update,.. it was the Mapmarker mod,.. so I can get to the area now,.. All I need to do is find out how to settle
things down,.. because I put a new copy of summerset in ( I think thats why any way) when I try to select something in
CS round the outside area CS crashs,.. there no problem's inside just out in Tamriel
User avatar
Gen Daley
 
Posts: 3315
Joined: Sat Jul 08, 2006 3:36 pm

Post » Sat May 28, 2011 9:29 pm

N3NEWMAN has created a patch that makes the Valenwood heightmaps compatible with Haros974 beyond cyrodill camps mod

grab it here:

http://www.tesnexus.com/downloads/file.php?id=32734

will be also added to the first post later on

cheers
User avatar
JESSE
 
Posts: 3404
Joined: Mon Jul 16, 2007 4:55 am

Post » Sat May 28, 2011 6:12 pm

did some first Morrowind heightmap ingame testing today...still very wip though :user:

here are two first screenies :-)

http://www.tesnexus.com/downloads/images/27235-1-1278320197.jpg


http://www.tesnexus.com/downloads/images/27235-2-1278320198.jpg



have fun
User avatar
Dona BlackHeart
 
Posts: 3405
Joined: Fri Dec 22, 2006 4:05 pm

Post » Sat May 28, 2011 8:21 pm

did some first Morrowind heightmap ingame testing today...still very wip though :user:

here are two first screenies :-)

http://www.tesnexus.com/downloads/images/27235-1-1278320197.jpg


http://www.tesnexus.com/downloads/images/27235-2-1278320198.jpg



have fun


Nice! :foodndrink:
User avatar
Amiee Kent
 
Posts: 3447
Joined: Thu Jun 15, 2006 2:25 pm

Post » Sat May 28, 2011 11:07 am

did some first Morrowind heightmap ingame testing today...still very wip though :user:

here are two first screenies :-)

http://www.tesnexus.com/downloads/images/27235-1-1278320197.jpg


http://www.tesnexus.com/downloads/images/27235-2-1278320198.jpg



have fun

It's looking great, and it really seems massive. :thumbsup:
User avatar
Mark
 
Posts: 3341
Joined: Wed May 23, 2007 11:59 am

Post » Sat May 28, 2011 5:54 pm

Kia Ora

Choice one mate,.. looking forward to being able to finish off the map



BTW does anybody know is CS has a height limit,. I wondering if that why its become unstable, maybe my city is to high
User avatar
Farrah Lee
 
Posts: 3488
Joined: Fri Aug 17, 2007 10:32 pm

Post » Sun May 29, 2011 1:14 am

Kia Ora

Choice one mate,.. looking forward to being able to finish off the map



BTW does anybody know is CS has a height limit,. I wondering if that why its become unstable, maybe my city is to high



taken from the tesanwynn readme ..

"Note however, that at heights greater than about 69km, both TES games start to exhibit jittery rendering problems, so the usable limit is actually much lower."
User avatar
Emily Martell
 
Posts: 3469
Joined: Sun Dec 03, 2006 7:41 am

Post » Sun May 29, 2011 12:38 am

Kia Ora

I'm not sure how high that is but I dout I'm that far up

http://picasaweb.google.com/Kiwi.Hawk.NZ/SummersetIsleMaybeS#

Maybe I need to reinstall CS
User avatar
Destinyscharm
 
Posts: 3404
Joined: Sun Jul 23, 2006 6:06 pm

Post » Sun May 29, 2011 12:23 am

Kia Ora

I'm not sure how high that is but I dout I'm that far up

http://picasaweb.google.com/Kiwi.Hawk.NZ/SummersetIsleMaybeS#

Maybe I need to reinstall CS



however...this screens are looking amazing :-)...maybe we can join forces later on and merge our stuff for Summerset...

cheers
User avatar
jason worrell
 
Posts: 3345
Joined: Sat May 19, 2007 12:26 am

Post » Sat May 28, 2011 5:09 pm

Great looking summerset:

- http://www.gamesas.com/index.php?/topic/1102547-new-island-city/
User avatar
Alexander Horton
 
Posts: 3318
Joined: Thu Oct 11, 2007 9:19 pm

Post » Sat May 28, 2011 11:32 am

did some first Morrowind heightmap ingame testing today...still very wip though :user:

here are two first screenies :-)

http://www.tesnexus.com/downloads/images/27235-1-1278320197.jpg


http://www.tesnexus.com/downloads/images/27235-2-1278320198.jpg



have fun


Woot! Keep up the sweet work Onra, vvardenfell looks amazing!

Kia Ora

I'm not sure how high that is but I dout I'm that far up

http://picasaweb.google.com/Kiwi.Hawk.NZ/SummersetIsleMaybeS#

Maybe I need to reinstall CS


Nice pics kiwi hawk! looks very exotic!
User avatar
Genevieve
 
Posts: 3424
Joined: Sun Aug 13, 2006 4:22 pm

Post » Sun May 29, 2011 1:45 am

yes the north eastern part of Skyrim is indeed part of the morrowind heightmap and this map is a real pain because of the thousands of lod trees placed at the eastern edge of the vanilla tamriel

heightmap... so I am currently spending more time with using Tes4 edit ( cell puzzle) than working with the heightmap editor...

in this case thx again to Elminster for this amazing tool ...without it such a project would not be possible...whatever some ignorants state about it


Sounds good, I'd really appreciate an early release if only for me to develop on, especially if it is an esp with all the skyrim height data included in one file. I know the original plan was for me to mod in the patch, but that requires 3 esmified esps loaded at once, and when other people have expressed interest in modding on my work and regions, it might be easier just to use a single esp ala Anequina.
User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Sat May 28, 2011 4:08 pm

however...this screens are looking amazing :-)...maybe we can join forces later on and merge our stuff for Summerset...

cheers



I'd be happy to have it merged into someting but I'd need to know it was ALL ok and the crap I'm getting in CS is not
making me happy,.. my moddding skills are limited and come down to most taking parts I like from places and putting
them together. this would need to be checked out by somebody that knows what their doing and cleaned up a lot I think
which might mean a lot of work I think my last exort was about a 1gig so I need to thin it out maybe, like leave out
LOD and make sure TES4Files is only exporting the file in the mod and not the whole directory,.. it errors a lot to saying
it can't find file which is weird cause I don't see errors when I run through the mod

opps I did an export while I was writing this and it's 2.98 gb will need to look at whats in it a and take out armors that aren't used
etc, I'm trying it by making a BSA and no LOD,.. it comes down to 2.96 with no LOD and a BSA is 1.585,838 kb so maybe
I need to do a lot of trimming or change things back to standard textures
User avatar
Ricky Rayner
 
Posts: 3339
Joined: Fri Jul 13, 2007 2:13 am

Post » Sat May 28, 2011 9:50 pm

yes the north eastern part of Skyrim is indeed part of the morrowind heightmap and this map is a real pain because of the thousands of lod trees placed at the eastern edge of the vanilla tamriel

How do you identify this LOD trees? Only in game, or is there a way to find them in Tes4Edit? E.g. a special attribute or group of attributes? Just asking with the silly idea that somebody (not me :P) could script it, to ease your pain ;). Of course this is only possible if these trees have special attributes to filter them.
User avatar
Robyn Howlett
 
Posts: 3332
Joined: Wed Aug 23, 2006 9:01 pm

Post » Sat May 28, 2011 3:07 pm

How do you identify this LOD trees? Only in game, or is there a way to find them in Tes4Edit? E.g. a special attribute or group of attributes? Just asking with the silly idea that somebody (not me :P) could script it, to ease your pain ;). Of course this is only possible if these trees have special attributes to filter them.



they are mixed with the trees placed by border lod regions ...you never know if a tree is placed by a lod region or not....in Tes4edit you can find them as visible when distant objects...

it is a real pain cause you can't simply edit the landscape to your wishes in this places and have to check every cell for those trees...good to have Tes4 edit :-.)
User avatar
Laura
 
Posts: 3456
Joined: Sun Sep 10, 2006 7:11 am

Post » Sat May 28, 2011 10:09 pm

Kia Ora

Is there a way in CS to select a group of item and flag them all visible when distant, I for got to do some parts and I'm not looking forward
to doing them all one at a time, it could be done in Morrowind for setting ownership or removing it a
User avatar
x a million...
 
Posts: 3464
Joined: Tue Jun 13, 2006 2:59 pm

Post » Sat May 28, 2011 8:14 pm

Kia Ora

Is there a way in CS to select a group of item and flag them all visible when distant, I for got to do some parts and I'm not looking forward
to doing them all one at a time, it could be done in Morrowind for setting ownership or removing it a


TES4Edit allows for selecting a group of placed objects and toggling VWD.
User avatar
Kaley X
 
Posts: 3372
Joined: Wed Jul 05, 2006 5:46 pm

PreviousNext

Return to IV - Oblivion