Tamriel Worldspace Modding Project thread 3

Post » Sat May 28, 2011 1:38 pm

Tamriel Worldspace Modding Project


the thread for all mods and projects around or based on the " Under the sign of the dragon Tamriel heightmaps" .


Under the sign of the dragon - Tamriel heightmaps -


Download : http://www.tesnexus.com/downloads/file.php?id=27235


description
==============================================

This mod will try to provide lore friendly heightmaps of all provinces of Tamriel in the Tamriel worldspace .

Official lore maps and/or other lore based maps ( like TR team maps) have been used to create lore correct or at least lore friendly shapes and basic geographic data of all provinces.

Note ! For compatibility reasons and to get a more realistic gameplay, all provinces around cyrodiil have been enlarged (mainly in north/south direction).
This means you will find the different provinces larger compared to cyrodiil than on the lore maps.

The heightmaps will be provided as modders resources, so that everyone is free to place his own mods in the different provinces using the heightmaps as a master.

This could be a complete region, a city, a playerhome...placing creatures or whatever...the idea is to have the provinces playable right from the start and getting them more and more interesting by new content added by new created mods.

So far heightmaps of Black Marsh, Valenwood/Elsweyr , Summerset Isles, Hammerfell and High Rock have been released.

All provinces (heightmaps) will be provided modular and get basic lorefriendly regions including trees, large rocks,landscape textures, map data, weather, sounds and generated pathgrids..lod textures and meshes will be provided as well.

This way the provinces will be fully playable right from the start and it will be more fun to explore them....also if somebody creates new locations using the heightmaps it will not look like being placed in the middle of nowhere..

Every province will have just 1 or 2 basic regions for the moment...more detailed regions, architecture , creatures etc etc will hopefully be added by other modders / teams.


Note ! Ilianas mod will be required for the Valenwood/Elsweyr heightmap but not work as a master anymore...instead a patch is provided ( somes with the Valenwood heightmap download) which also contains all the region data for Valenwood and southern Elsweyr.


requirements
=============================================

Shivering isles, OBMM or Wrye Bash, Tes4LodGen

The Valenwood-Elsweyr Heightmap requires Ilianas Elsweyr Deserts of Anequina mod and the provided patch to work properly !!

grab Ilianas mod here : http://www.tesnexus.com/downloads/file.php?id=25023



additions
==============================================

Igerup has created Cell Grid Maps for the different heightmaps. This should be a great help for people start modding on the Tamriel heightmaps.

Summerset_gridmap : http://www.tesnexus.com/downloads/file.php?id=30050


Valenwood_gridmap : http://www.tesnexus.com/downloads/file.php?id=30063



Blackmarsh_gridmap : http://www.tesnexus.com/downloads/file.php?id=30064


Igerup has also released his (wip) complete tamriel ingame map which works cool with the so far released heightmaps.

grab it here : http://www.tesnexus.com/downloads/file.php?id=30824


Kiwi-hawk is working on a complete tamriel ingame map as well

get it here : http://www.tesnexus.com/downloads/file.php?id=30875



StarX is working on a Creature Resource Pack for Tamriel

get the first version here : http://www.invision.tesalliance.org/forums/index.php?/files/file/488-tamriel-worldspace-creature-pack/


compatible province mods using the tamriel worldspace
=============================================================

Stirk made by the Tamriel Rebuilt team

Stirk is an idyllic isle located west of Anvil. The isle is currently home to a resort town for Cyrodiil's wealthy and an imperial fort that once protected Cyrodiil from the Aldmeri Dominion. However, beneath the stucco facade lie secrets yet undisturbed by the island's mining operation.

grab it here : http://www.tesnexus.com/downloads/file.php?id=22401

Note ! Stirk has to be loaded before the Tamriel heightmaps. The Stirk Lod meshes and textures have to installed after the Tamriel heightmaps LOD Resources (overwrite them).


WIPz Elsweyrs Kingdom of Rimmen made by grzesiog1 Auryga Aussie_In_Oblivion googlepox johnn123 norinvaux


The lore background this work is based on:

"Pocket Guide to the Empire, 1st Edition
Rimmen

Though ostensibly its own kingdom, Rimmen still pays tribute to the Mane of Elsweyr, from whose realm it seceded
in CE812 during the Interregnum. Earlier, Akaviri refugees had fled persecution
when the warlord Attrebus briefly aspired to the Imperial Throne. Attrebus, though
he lasted no longer than most of the pretender kings of that period, thought he
might rid Cyrodiil of the foreigners who had ruled it for the first half of the
Common Era, and he drove the Akaviris past the Empire's borders into Elsweyr. The
khajiit granted them asylum in the hills and steppes of northwestern Elsweyr, where
they dwelt in relative seclusion until remnants of the Dir-Kamal resurfaced in Cyrodiil,
seizing the Throne from Attrebus' successors. The Rimmen (literally, the Rim Men,
as the khajiit called them) joined their brothers to try to rebuild the Empire.
This effort was doomed to failure, but not before the khajiit attempted to reclaim
their lands in a series of bloody border wars. Currently, since the ascension of
Tiber Septim, the hapless Rimmen have once again submitted to the protection of
the Mane, with a renewed tribute paying for the Cat Lord's guarantee of their independence,
a truly weak reed upon which to lean."


grab it here : http://www.tesnexus.com/downloads/file.php?id=31203


Nordinkarst -Nordic Meadhall-

Wandering around the high Jeralls is both strenuous and disheartening. The mountains and weather are formidable, and bleak. Nothing about a journey along those high mountains is friendly. Except for the Nords. Just across the border in skyrim, in the high Jeralls, is a mead hall, run by a Nord Smith. He set up his inn for travelers and hunters to lodge in. Over time, people have set up permanent residences around the mead hall, and some in it. The fires always crackle, the mead is always light and cool, and the beds are always made. Everybody is welcome there.

Grab it here : http://www.tesnexus.com/downloads/file.php?id=13735


Lost chapel by Floydian1

Just over the border of Blackwood stands a ruined chapel forgotten by time. This is a simple edit to the chapel location used in the Chapel Shop mod, I've stripped out the vendor and the clothing/weapon part of the mod and simply added a bedroll and some player safe storage sacks. This is for folks who like the location but didn't want the weapons and clothing therefore, since this uses just vanilla items the download is very small in size and easy to install.

grab it here : http://www.tesnexus.com/downloads/file.php?id=29580

Unique Landscapes Brena River Ravine by Arthmoor, Chucky21, IamtheEmporer

Description
===========

Brena River Ravine stretches from BoC:Lost Coast to the headwaters of both forks of the Brena River. At the river's fork, the area is divided by a system of ancient Ayleid dams which serve to create 3 distinct regions in the area.

The north fork of the river stretches back into a thick forest lined with many rocks, trees, and old Ayleid fortifications. One dam here creates a reservoir of deep water. A group of bandits has made the area its home and headquarters of their smuggling operations.

The east fork is marked by a pair of large and ancient Ayleid dams, the purpose of which has been lost to the ages. The twin dams stand as a testament to the engineering skills of the Ayleids. The waters here are very deep and the ravine is lined by massive cliffs. A giant waterfall marks the headwaters of the east fork, rising thousands of feet up the wall to a small lake in the Colovian Highlands.

Below the dams the Brena River's waters are shallow. It lazily winds through the Colovian Highlands on its way to the Abecean Sea. Here, amongst the greenery lie the humble old remains of a once great Ayleid city, interspersed with clusters of rocks and flowers.

Get it here : http://www.tesnexus.com/downloads/file.php?id=23573



mods and wip projects using the tamriel heightmaps as master files
==================================================================


Under the sign of the dragon -Tamriel Landscapes- made by onra and firesparks

Based on the Tamriel heightmaps this mod series will provide plugins for all provinces of Tamriel containing different things like cities, settlements, trading outposts, imperial legion forts, new quests or simply some nice landscapes.
These plugins are also planned to interact later on with our legion mods Fort Akatosh Redux and Guards of Cyrodiil Redux.

released : Summerset Landscapes Beta version

The first plugin Summerset Landscapes adds the city and region of Firsthold to the game. Firsthold is located at the north of the smaller island of the Summerset Isles. it is divided into 3 parts...Port Firsthold including a small imperial trading outpost...Firsthold Markets and the city of Firsthold. The city itself and the markets are not accessable in this version (exteriors only), but the imperial outpost will be a nice destination for some nice sailing trips to Summerset.
The Census Inspector at the Census and Excise Office will provide some usefull lore background about Summerset as well...

grab it here : http://www.tesnexus.com/downloads/file.php?id=30429




WIP Elsweyr -The city of Senchal- made by StarX


will create the city and area of Senchal located at the end of the Quin'rawl pensula ( South Elsweyr)


screenshots can be found here : http://www.invision.tesalliance.org/forums/index.php?/gallery/album/114/64-starx-album/

more infos about Senchal will be posted by StarX :foodndrink:



WIP RAVENSGATE by Omegacron

This mod adds the town of Ravenholme to the valley just west of the Hermaeus Mora shrine. Ravenholme is a trading town that represents the last outpost of Cyrodiil before crossing over into Hammerfell or Skyrim, and is protected by the fortress of Ravensgate along with a nearby Imperial garrison along the border. Due to the recent passing of its previous owner with no heirs, Ravensgate is now being offered as a home to those who can prove themselves worthy of leading the town and its people. Be warned, however - ownership of the castle will not come easily, and once purchased it has a few secrets to offer up to those willing to search.This mod will also add the Skyrim town of Falkreath.


have a look here : http://www.gamesas.com/index.php?/topic/1091737-wipz-ravensgate/


WIP Elinhir by AlitheLord

will create the Redguard town Elinhir in Hammerfell

for more infos look here : http://www.gamesas.com/index.php?/topic/1091726-wipz-elinhir-an-open-town-in-hammerfell/


Skyrim being worked on by Seigfried


will add the town of Riften, 3 small towns/ settlements, a lot unique dungeons, new landscape presets and a lot of other cool stuff taken from the former Skyrim project
User avatar
Jessica Phoenix
 
Posts: 3420
Joined: Sat Jun 24, 2006 8:49 am

Post » Sat May 28, 2011 12:19 pm

The mod is getting really important, with Senchal being made by StarX and the other people modding on your heightmaps. I check this thread every day.
:goodjob:

Hehe first post in the new thread :P
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JeSsy ArEllano
 
Posts: 3369
Joined: Fri Oct 20, 2006 10:51 am

Post » Sat May 28, 2011 6:22 pm

http://i24.photobucket.com/albums/c23/qio/ScreenShot13-1.jpg?t=1277137908
User avatar
Elisha KIng
 
Posts: 3285
Joined: Sat Aug 18, 2007 12:18 am

Post » Sat May 28, 2011 11:02 pm

http://i24.photobucket.com/albums/c23/qio/ScreenShot13-1.jpg?t=1277137908



wohooo Skyrim will be wonderfull :-)

and here is some update from my side...beside working on Morrowind I am also updating all other heightmaps ...

here is a wip screenshot showing the Hammerfell_HighRock map together with wip Morrowind and the new Hammerfell_HighRock_Morro_Patch ( which is planned to be the file where all the data for Skyrim and High Rock will go...wink Seigfried)

as you can see this includes the isles west of Hammerfell and the isle of Solstheim now :-)

...the northern coastline of tamriel will be improved as well ...currently I am adding the small isles south of Valenwood....


http://www.tesnexus.com/downloads/images/27235-1-1277140217.jpg


cheers
User avatar
BaNK.RoLL
 
Posts: 3451
Joined: Sun Nov 18, 2007 3:55 pm

Post » Sat May 28, 2011 7:12 pm

Wow. Wow. That's just perfect. :bowdown: I must admit I've postponed working on my map until the Morrowind heightmap is available. :blush:
User avatar
Trish
 
Posts: 3332
Joined: Fri Feb 23, 2007 9:00 am

Post » Sat May 28, 2011 12:37 pm

wow nice work guys! keep it up :goodjob:
User avatar
Robert Devlin
 
Posts: 3521
Joined: Mon Jul 23, 2007 2:19 pm

Post » Sat May 28, 2011 7:41 pm

Kia Ora


Great work guys,.. I to am waiting for the completed highmaps till gererating a map,... I'm still not able to find a tutorial for using the generated dds and _fn.dds fles to
make a landscape style map like http://www.tesnexus.com/downloads/file.php?id=2634 which some how layers the texture onto the _fn normap file by way of a filter
it would be nice to know how this is done
User avatar
Mark
 
Posts: 3341
Joined: Wed May 23, 2007 11:59 am

Post » Sat May 28, 2011 4:48 pm

Wow! These threads sure move fast!

http://i24.photobucket.com/albums/c23/qio/ScreenShot13-1.jpg?t=1277137908

Great shot! :foodndrink:

wohooo Skyrim will be wonderfull :-)

and here is some update from my side...beside working on Morrowind I am also updating all other heightmaps ...

here is a wip screenshot showing the Hammerfell_HighRock map together with wip Morrowind and the new Hammerfell_HighRock_Morro_Patch ( which is planned to be the file where all the data for Skyrim and High Rock will go...wink Seigfried)

as you can see this includes the isles west of Hammerfell and the isle of Solstheim now :-)

...the northern coastline of tamriel will be improved as well ...currently I am adding the small isles south of Valenwood....


http://www.tesnexus.com/downloads/images/27235-1-1277140217.jpg


cheers


What can I say? It's getting better all the time. So much new land to fill and to explore! B)
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Alexandra walker
 
Posts: 3441
Joined: Wed Sep 13, 2006 2:50 am

Post » Sat May 28, 2011 10:30 pm

Looks great. :goodjob:
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Solina971
 
Posts: 3421
Joined: Thu Mar 29, 2007 6:40 am

Post » Sat May 28, 2011 6:44 pm

Looks sweet, didn't know it was possible to include all the provinces in one worldspace.
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Invasion's
 
Posts: 3546
Joined: Fri Aug 18, 2006 6:09 pm

Post » Sun May 29, 2011 1:39 am

here is a wip screenshot showing the Hammerfell_HighRock map together with wip Morrowind and the new Hammerfell_HighRock_Morro_Patch ( which is planned to be the file where all the data for Skyrim and High Rock will go...wink Seigfried)


While modding what esps will I need loaded?
User avatar
Sophie Miller
 
Posts: 3300
Joined: Sun Jun 18, 2006 12:35 am

Post » Sat May 28, 2011 7:47 pm

Looks sweet, didn't know it was possible to include all the provinces in one worldspace.


thx :-) ...

it works cause tamriel is or better will finally be parted into 5 heightmap esp's and 3 patches .This way it is possible to keep the single files small enough to add region data and edit them in the heightmap editor ...
the largest map (morrowind) covers 22 quads which the the game can handle without a problem....


While modding what esps will I need loaded?


your stuff for Skyrim as well as the region data for High Rock will go in the HighRock_Skyrim_Morro_Patch...this esp will require the Hammerfell_HighRock esp and the Morrowind esp as masterfiles.



for complete tamriel we will have finally this load order :

Morrowind.esp ( heightmap for complete morrowind and northern part of Blackmarsh)

Hammerfell_HighRock.esp ( heightmap for Hammerfell, High Rock and Skyrim, region data mainly for Hammerfell)

HighRock_Skyrim_Morro_Patch.esp ( patch for Skyrim/Morrowind/Eastern Skyrim transition , surrounding seas and isles, region data for Skyrim and High Rock)

Blackmarsh.esp ( heightmap for Black Marsh, region data for Black Marsh)

Morrowind_Blackmarsh_Patch.esp ( patch for Morrowind/Black Marsh transition, surrounding seas, region data for Morrowind )

Valenwood.esp ( heightmap for Valenwood and southern Elsweyr)

Summerset Isles.esp ( heightmap and region data for Summerset)

Ilianas Elsweyr deserts of Anequina.esp

Valenwood_Anequina_Patch.esp ( patch for Valenwood/Anequina transition, region data for Valenwood and southern Elsweyr)


I know these are a lot of files but if we really want to include full detailed regions, cities, roads etc there is no other way :violin:


cheers
User avatar
Roberto Gaeta
 
Posts: 3451
Joined: Tue Nov 06, 2007 2:23 am

Post » Sun May 29, 2011 2:34 am

Well why not plan for merged versions?

Did you want to keep them separate in case people wanted to use other province mods?

Agreed that Elsweyr kind of makes a whole southern stretch not workable, but why not have Valenwood+Summerset, then High rock to Blackmarsh?

Hmmm well - I guess that would be bad for modders already working.
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Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

Post » Sat May 28, 2011 10:22 am

Nevermind - read the above makes sense.

Not that many esp in the grand scheme of things.

and sorry for double post - meant only to edit the above.
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-__^
 
Posts: 3420
Joined: Mon Nov 20, 2006 4:48 pm

Post » Sun May 29, 2011 2:23 am

i honestly cant wait for the morrowind heightmap, i dunno why but i just wanna explore there so bad! any idea when it will be out onra? no rush of course ;)
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willow
 
Posts: 3414
Joined: Wed Jul 26, 2006 9:43 pm

Post » Sun May 29, 2011 12:10 am

Is there a guided walkthrough on how to install the various World maps linked, so that it all makes sense and does not make the icons go haywire?

I have a bunch of new areas added by mods (Stirk, Bartholm, Sutch, Elseweyr), and Vargr's map mods (http://www.gamesas.com/index.php?/topic/1088880-elven-map-compliation-1-2) help me to combine all of them together beautifully. Any ideas/ links would be definitely appreciated.
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Emilie Joseph
 
Posts: 3387
Joined: Thu Mar 15, 2007 6:28 am

Post » Sat May 28, 2011 5:19 pm

Any Tamriel-worldspace-map controlling esp ( by wich I mean altering the data relating to the number of cells on the X and Y axis (north-south and east-west) + changing the size (in pixels) of the accompannying map *.dds file ) should always be put as last as possible in your load order. After the Bashed Patch is always the preferred location.
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NeverStopThe
 
Posts: 3405
Joined: Tue Mar 27, 2007 11:25 pm

Post » Sun May 29, 2011 1:33 am

I just tried installing the Tamriel Heightmaps. Later I ran TES4LODGen and it returned a long list of error messages (slaps self for not taking a copy of what the message actually said).

1. Is this to be expected pr have I done something wrong?
2. If so, is there a recommendation regarding the use of TES4LODGen (which is required to be run for so many other mods)?

Many thanks for any guidance.
User avatar
Blackdrak
 
Posts: 3451
Joined: Thu May 17, 2007 11:40 pm

Post » Sat May 28, 2011 8:18 pm

Tamriel Worldspace Modding Project


the thread for all mods and projects around or based on the " Under the sign of the dragon Tamriel heightmaps" .


Under the sign of the dragon - Tamriel heightmaps -


Download : http://www.tesnexus.com/downloads/file.php?id=27235


description
==============================================

This mod will try to provide lore friendly heightmaps of all provinces of Tamriel in the Tamriel worldspace .

Official lore maps and/or other lore based maps ( like TR team maps) have been used to create lore correct or at least lore friendly shapes and basic geographic data of all provinces.

Note ! For compatibility reasons and to get a more realistic gameplay, all provinces around cyrodiil have been enlarged (mainly in north/south direction).
This means you will find the different provinces larger compared to cyrodiil than on the lore maps.

The heightmaps will be provided as modders resources, so that everyone is free to place his own mods in the different provinces using the heightmaps as a master.

This could be a complete region, a city, a playerhome...placing creatures or whatever...the idea is to have the provinces playable right from the start and getting them more and more interesting by new content added by new created mods.

So far heightmaps of Black Marsh, Valenwood/Elsweyr , Summerset Isles, Hammerfell and High Rock have been released.

All provinces (heightmaps) will be provided modular and get basic lorefriendly regions including trees, large rocks,landscape textures, map data, weather, sounds and generated pathgrids..lod textures and meshes will be provided as well.

This way the provinces will be fully playable right from the start and it will be more fun to explore them....also if somebody creates new locations using the heightmaps it will not look like being placed in the middle of nowhere..

Every province will have just 1 or 2 basic regions for the moment...more detailed regions, architecture , creatures etc etc will hopefully be added by other modders / teams.


Note ! Ilianas mod will be required for the Valenwood/Elsweyr heightmap but not work as a master anymore...instead a patch is provided ( somes with the Valenwood heightmap download) which also contains all the region data for Valenwood and southern Elsweyr.


requirements
=============================================

Shivering isles, OBMM or Wrye Bash, Tes4LodGen

The Valenwood-Elsweyr Heightmap requires Ilianas Elsweyr Deserts of Anequina mod and the provided patch to work properly !!

grab Ilianas mod here : http://www.tesnexus.com/downloads/file.php?id=25023



additions
==============================================

Igerup has created Cell Grid Maps for the different heightmaps. This should be a great help for people start modding on the Tamriel heightmaps.

Summerset_gridmap : http://www.tesnexus.com/downloads/file.php?id=30050


Valenwood_gridmap : http://www.tesnexus.com/downloads/file.php?id=30063



Blackmarsh_gridmap : http://www.tesnexus.com/downloads/file.php?id=30064


Igerup has also released his (wip) complete tamriel ingame map which works cool with the so far released heightmaps.

grab it here : http://www.tesnexus.com/downloads/file.php?id=30824


Kiwi-hawk is working on a complete tamriel ingame map as well

get it here : http://www.tesnexus.com/downloads/file.php?id=30875



StarX is working on a Creature Resource Pack for Tamriel

get the first version here : http://www.invision.tesalliance.org/forums/index.php?/files/file/488-tamriel-worldspace-creature-pack/


compatible province mods using the tamriel worldspace
=============================================================

Stirk made by the Tamriel Rebuilt team

Stirk is an idyllic isle located west of Anvil. The isle is currently home to a resort town for Cyrodiil's wealthy and an imperial fort that once protected Cyrodiil from the Aldmeri Dominion. However, beneath the stucco facade lie secrets yet undisturbed by the island's mining operation.

grab it here : http://www.tesnexus.com/downloads/file.php?id=22401

Note ! Stirk has to be loaded before the Tamriel heightmaps. The Stirk Lod meshes and textures have to installed after the Tamriel heightmaps LOD Resources (overwrite them).


WIPz Elsweyrs Kingdom of Rimmen made by grzesiog1 Auryga Aussie_In_Oblivion googlepox johnn123 norinvaux


The lore background this work is based on:

"Pocket Guide to the Empire, 1st Edition
Rimmen

Though ostensibly its own kingdom, Rimmen still pays tribute to the Mane of Elsweyr, from whose realm it seceded
in CE812 during the Interregnum. Earlier, Akaviri refugees had fled persecution
when the warlord Attrebus briefly aspired to the Imperial Throne. Attrebus, though
he lasted no longer than most of the pretender kings of that period, thought he
might rid Cyrodiil of the foreigners who had ruled it for the first half of the
Common Era, and he drove the Akaviris past the Empire's borders into Elsweyr. The
khajiit granted them asylum in the hills and steppes of northwestern Elsweyr, where
they dwelt in relative seclusion until remnants of the Dir-Kamal resurfaced in Cyrodiil,
seizing the Throne from Attrebus' successors. The Rimmen (literally, the Rim Men,
as the khajiit called them) joined their brothers to try to rebuild the Empire.
This effort was doomed to failure, but not before the khajiit attempted to reclaim
their lands in a series of bloody border wars. Currently, since the ascension of
Tiber Septim, the hapless Rimmen have once again submitted to the protection of
the Mane, with a renewed tribute paying for the Cat Lord's guarantee of their independence,
a truly weak reed upon which to lean."


grab it here : http://www.tesnexus.com/downloads/file.php?id=31203


Nordinkarst -Nordic Meadhall-

Wandering around the high Jeralls is both strenuous and disheartening. The mountains and weather are formidable, and bleak. Nothing about a journey along those high mountains is friendly. Except for the Nords. Just across the border in skyrim, in the high Jeralls, is a mead hall, run by a Nord Smith. He set up his inn for travelers and hunters to lodge in. Over time, people have set up permanent residences around the mead hall, and some in it. The fires always crackle, the mead is always light and cool, and the beds are always made. Everybody is welcome there.

Grab it here : http://www.tesnexus.com/downloads/file.php?id=13735


Lost chapel by Floydian1

Just over the border of Blackwood stands a ruined chapel forgotten by time. This is a simple edit to the chapel location used in the Chapel Shop mod, I've stripped out the vendor and the clothing/weapon part of the mod and simply added a bedroll and some player safe storage sacks. This is for folks who like the location but didn't want the weapons and clothing therefore, since this uses just vanilla items the download is very small in size and easy to install.

grab it here : http://www.tesnexus.com/downloads/file.php?id=29580

Unique Landscapes Brena River Ravine by Arthmoor, Chucky21, IamtheEmporer

Description
===========

Brena River Ravine stretches from BoC:Lost Coast to the headwaters of both forks of the Brena River. At the river's fork, the area is divided by a system of ancient Ayleid dams which serve to create 3 distinct regions in the area.

The north fork of the river stretches back into a thick forest lined with many rocks, trees, and old Ayleid fortifications. One dam here creates a reservoir of deep water. A group of bandits has made the area its home and headquarters of their smuggling operations.

The east fork is marked by a pair of large and ancient Ayleid dams, the purpose of which has been lost to the ages. The twin dams stand as a testament to the engineering skills of the Ayleids. The waters here are very deep and the ravine is lined by massive cliffs. A giant waterfall marks the headwaters of the east fork, rising thousands of feet up the wall to a small lake in the Colovian Highlands.

Below the dams the Brena River's waters are shallow. It lazily winds through the Colovian Highlands on its way to the Abecean Sea. Here, amongst the greenery lie the humble old remains of a once great Ayleid city, interspersed with clusters of rocks and flowers.

Get it here : http://www.tesnexus.com/downloads/file.php?id=23573



mods and wip projects using the tamriel heightmaps as master files
==================================================================


Under the sign of the dragon -Tamriel Landscapes- made by onra and firesparks

Based on the Tamriel heightmaps this mod series will provide plugins for all provinces of Tamriel containing different things like cities, settlements, trading outposts, imperial legion forts, new quests or simply some nice landscapes.
These plugins are also planned to interact later on with our legion mods Fort Akatosh Redux and Guards of Cyrodiil Redux.

released : Summerset Landscapes Beta version

The first plugin Summerset Landscapes adds the city and region of Firsthold to the game. Firsthold is located at the north of the smaller island of the Summerset Isles. it is divided into 3 parts...Port Firsthold including a small imperial trading outpost...Firsthold Markets and the city of Firsthold. The city itself and the markets are not accessable in this version (exteriors only), but the imperial outpost will be a nice destination for some nice sailing trips to Summerset.
The Census Inspector at the Census and Excise Office will provide some usefull lore background about Summerset as well...

grab it here : http://www.tesnexus.com/downloads/file.php?id=30429




WIP Elsweyr -The city of Senchal- made by StarX


will create the city and area of Senchal located at the end of the Quin'rawl pensula ( South Elsweyr)


screenshots can be found here : http://www.invision.tesalliance.org/forums/index.php?/gallery/album/114/64-starx-album/

more infos about Senchal will be posted by StarX :foodndrink:



WIP RAVENSGATE by Omegacron

This mod adds the town of Ravenholme to the valley just west of the Hermaeus Mora shrine. Ravenholme is a trading town that represents the last outpost of Cyrodiil before crossing over into Hammerfell or Skyrim, and is protected by the fortress of Ravensgate along with a nearby Imperial garrison along the border. Due to the recent passing of its previous owner with no heirs, Ravensgate is now being offered as a home to those who can prove themselves worthy of leading the town and its people. Be warned, however - ownership of the castle will not come easily, and once purchased it has a few secrets to offer up to those willing to search.This mod will also add the Skyrim town of Falkreath.


have a look here : http://www.gamesas.com/index.php?/topic/1091737-wipz-ravensgate/


WIP Elinhir by AlitheLord

will create the Redguard town Elinhir in Hammerfell

for more infos look here : http://www.gamesas.com/index.php?/topic/1091726-wipz-elinhir-an-open-town-in-hammerfell/


Skyrim being worked on by Seigfried


will add the town of Riften, 3 small towns/ settlements, a lot unique dungeons, new landscape presets and a lot of other cool stuff taken from the former Skyrim project



Sweet so far! Can't wait to try some of these out! (especially the city's of Senchal and the one in Sumerset Isles!) :)
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Prisca Lacour
 
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Joined: Thu Mar 15, 2007 9:25 am

Post » Sat May 28, 2011 1:48 pm

Sweet so far! Can't wait to try some of these out! (especially the city's of Senchal and the one in Sumerset Isles!) :)

My mouse wheel hates you! lol
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Neliel Kudoh
 
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Joined: Thu Oct 26, 2006 2:39 am

Post » Sat May 28, 2011 10:22 pm

My mouse wheel hates you! lol

:rofl:

Well, I was planning to use the Skyrim Heightmap to mod that area.

It's rather interesting you are going to make Riften and other villages as well.

Can I apply for the team?
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Glu Glu
 
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Joined: Sun Apr 01, 2007 5:39 am

Post » Sat May 28, 2011 10:36 am

:rofl:

Well, I was planning to use the Skyrim Heightmap to mod that area.

It's rather interesting you are going to make Riften and other villages as well.

Can I apply for the team?


The cool thing is that there is no such thing as a team in the litteral sense of the word. The heightmaps can be used by anyone. So there could be two or even three versions of Rimmen or Senchal. Of course by coordinating things a bit (that's the actual purpose of this thread) the Tamriel worldmaps can be modded in the most effective way and it's easier to predict possible compatability problems. So getting in touch with both Onra and Seigfried may be a good idea when you decide to build in Skyrim. :)

Of course we do share resources, knowledge and help eachother out with requests!
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Benjamin Holz
 
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Joined: Fri Oct 19, 2007 9:34 pm

Post » Sat May 28, 2011 2:12 pm

Can I apply for the team?


When I release you are welcome to use any of my resources to build anywhere you please in Skyrim. I don't know that I really feel like making a team though, I don't want to worry about runnign things.
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CxvIII
 
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Joined: Wed Sep 06, 2006 10:35 pm

Post » Sat May 28, 2011 2:12 pm

Thank you, this is great news!
I mean, no need to team in a formal way, just glad we can cooperate.

I want to mod West of Riften, near the border of Cyrodiil - http://elderscrolls.filefront.com/info/province4.
Once you are done with the heightmap, maybe a grid map could be used for coordination.
My idea is to create a small village with a castle (or fortification) near the border, between Falkreath and Riften.
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Adrian Powers
 
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Post » Sat May 28, 2011 10:58 am

Anywhere in there is fine by me, that land between Riften and Falkreath is known as 'The Pale,' I don't really have any plans for the region other than to generate some snow and a few green valleys. According to lore, there are 3 settlements in the area: Nimalten City, Riverwood, and Oakwood. Another interesting snippet of lore, there was a small army of mercenary argonians that fought in the region probably around the time of Tiber Septim. Might give some interesting backstory if you want to put a fort down there.
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Mackenzie
 
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