[RELZ]TamrielTravellers-1.39-TravelingMerchantsofCyrodiiland

Post » Mon Aug 01, 2011 9:41 am

Is the process for assigning eyes/hairs totally random, or is it at least gender aware?

Oh, and I've noticed that all the travellers I speak to have 100 disposition towards me, which makes them very beneficial to trade with. Is this normal?


eyes and hair assignment is totally randmon once again. not gender aware. rebuild patch and they will change once again.

What lvl are you and what is your race?
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Siobhan Thompson
 
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Post » Mon Aug 01, 2011 7:52 am

2, and Redguard. I noticed the same thing with my previous level 20ish Altmer.
LO:
Active Mod Files:00  Oblivion.esm01  ScreenEffects.esm02  All Natural Base.esm  [Version 0.9.7]03  Francesco's Leveled Creatures-Items Mod.esm04  Francesco's Optional New Items Add-On.esm05  Cobl Main.esm  [Version 1.71]06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]07  Mart's Monster Mod.esm  [Version 3.7b3p3]08  VASE - core.esm09  TamrielTravellers.esm  [Version 1.39c]0A  FCOM_Convergence.esm  [Version 0.9.9MB3]0B  Armamentarium.esm  [Version 1.3]0C  Artifacts.esm0D  Open Cities Resources.esm  [Version 3.3.1]0E  Progress.esm  [Version 2.2]0F  HorseCombatMaster.esm**  TNR - THE ARGONIANS.esp**  TNR - THE KHAJIIT.esp**  TNR - THE ORCS.esp**  TNR - THE DUNMER.esp**  TNR - THE IMPERIALS.esp**  TNR - THE BRETONS.esp**  TNR - THE ALTMER.esp**  TNR - THE BOSMER.esp**  TNR - THE NORDS.esp**  TNR - ShiveringIsles no helms.esp10  Unofficial Oblivion Patch.esp  [Version 3.2.1]11  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]12  Oblivion Citadel Door Fix.esp13  DLCShiveringIsles.esp14  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]15  Francesco's Optional Chance of Stronger Bosses.esp16  Francesco's Optional Chance of Stronger Enemies.esp17  Francesco's Optional Chance of More Enemies.esp18  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]19  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1A  Fran Armor Add-on.esp1B  All Natural - 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Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]6F  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]70  EVE_ShiveringIslesEasterEggs.esp71  Kyoma's Journal Mod.esp  [Version 3.2.0]72  Oblivifall - Something's Not Right.esp  [Version 1.0]73  DBWGP.esp  [Version 1.13]++  ScriptIcon_Replacer.esp74  Quest Award Leveling.esp75  Quest Award Leveling - Finger of the Mountain.esp76  RealisticFatigue.esp77  RealisticHealth.esp78  RealSleepExtended.esp  [Version 2.3]79  Kyoma's Spell Renamer.esp  [Version 2.0.5]7A  EnchantmentRestore.esp++  EnchantmentRestore_Wells.esp7B  StealthOverhaul.esp7C  RenGuardOverhaul.esp7D  RenGuardOverhaulShiveringIsles.esp7E  Deadly Reflex 5 - Timed Block with no damage or durability changes.esp7F  DeadlyReflex 5 - Combat Moves.esp80  Smarter Mercantile Leveling - Multi.esp81  nGCD.esp82  nGCD Oghma Infinium.esp++  nGCD Skeleton Key.esp83  ProgressGSD.esp  [Version 2.0]84  ProgressMBSP.esp  [Version 2.0]85  ProgressSBSP.esp  [Version 1.0]86  ProgressRBSP.esp  [Version 1.0]87  ProgressRacial.esp88  ProgressArmorer.esp  [Version 1.0]++  Immediate Character Generation.esp89  Let There Be Darkness - Knights.esp8A  Let There Be Darkness - Cyrodiil + SI.esp8B  Let There Be Darkness - Mehrunes Razor.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag.esp  [Version 0.78]8C  Atmospheric Loading Screens - No Text.esp++  Better Redguard v2.esp8D  PHVanillaEyesAddon.esp8E  bgBalancingEVCore.esp  [Version 10.5EV-D]8F  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]90  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]91  bgMagicEVPaperChase.esp  [Version 1.68EV]92  bgMagicAlchemy.esp  [Version 1.57]93  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]++  bgBalancingEVOptionalBetterRedguards.esp**  bgBalancingEVOptionalNPCDiversity, TNR Merge Better Redguards.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]94  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]**  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]++  bgBalancingEVOptionalSeamReducerHighElfFix.esp  [Version 10.0EV-D]95  bgIntegrationEV.esp  [Version 0.962]96  OC+Integration Patch.esp  [Version 2.0]++  EVE_KhajiitFix.esp97  ReallyImmersiveMessagesNoBirthsigns.esp++  [GFX]_Initial_Glow-all.esp**  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]98  bgMagicLightningbolt.esp99  ScreenControls.esp9A  MUTE.esp  [Version 0.1]9B  NRB4 OCLR Road Record.esp9C  DropLitTorchOBSE.esp  [Version 2.1]++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]**  All Natural - Indoor Weather Filter For Mods.esp9D  Bashed Patch, 0.esp9E  FormID Finder4.esp9F  Streamline 3.1.espA0  Enhanced Vegetation [150%].esp


My old character was pretty famous and personable, but my new one is practically a hermit.
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Paula Rose
 
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Post » Mon Aug 01, 2011 8:33 am

2, and Redguard. I noticed the same thing with my previous level 20ish Altmer.
LO:

28 Enhanced Economy.esp [Version 3.3.2]

My old character was pretty famous and personable, but my new one is practically a hermit.


Only thing that stick out is this, since there are so many options you can set with EE that could affect them, was your previous character using EE has well?

What happen if you reinstall and select default settings for EE..assuming you changed it too a custom install..
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Paula Rose
 
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Post » Mon Aug 01, 2011 12:09 pm

EE doesn't at all change merchants' disposition - with one exception. If you choose Immersive Haggling and haggle too much with a merchant, his disposition will be lowered, but that is evidently not the problem here. But Enhanced Economy does otherwise keep completely away from changing the merchants' disposition.
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He got the
 
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Post » Mon Aug 01, 2011 5:48 pm

Right, that's what I thought too. I tried what you suggested anyway, though, and a default ini didn't change anything, still 100 disposition.
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Haley Merkley
 
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Post » Mon Aug 01, 2011 12:17 pm

@ CorePC:

Your suggestion for Guard Diversity Overhaul was right on!! Not only did it stop the crashes I was getting in Leyawiin, it also fixed the missing mesh/texture I was getting with some of the guards helmets as well! A 2 for 1 deal! Thanks again!
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jaideep singh
 
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Post » Mon Aug 01, 2011 9:47 am

you should add the links for 1.40 and the RBP/Cobl races tweaks on the first post imho... had to dwelve pretty deep into the last thread to find them ;)
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Emmie Cate
 
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Post » Mon Aug 01, 2011 5:01 am

you should add the links for 1.40 and the RBP/Cobl races tweaks on the first post imho... had to dwelve pretty deep into the last thread to find them ;)


Eh man, thanks a lot for all the work on finding those links for me :lol: I'm eternally grateful :nod:
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Justin Hankins
 
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Post » Mon Aug 01, 2011 8:38 am

don't mention it. it may come in useful for me as well sooner or later :D
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m Gardner
 
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Post » Mon Aug 01, 2011 12:26 pm

you should add the links for 1.40 and the RBP/Cobl races tweaks on the first post imho... had to dwelve pretty deep into the last thread to find them ;)


you just did not look in the right place on first page :bigsmile:

Eh man, thanks a lot for all the work on finding those links for me :lol: I'm eternally grateful :nod:


has it can be found in the second post since it is still in forum tesing not part if main mod yet.

Else works has intended..

see..http://i131.photobucket.com/albums/p305/corepc/YadbaMughar.jpg
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dell
 
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Post » Mon Aug 01, 2011 1:01 pm

What options do I use for compatibility with OOO and MMM for OOO?
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Lily
 
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Post » Mon Aug 01, 2011 9:44 am

What options do I use for compatibility with OOO and MMM for OOO?


Travellers4OOO is what you should use

else normal travellers.esp can be used (without faction protection)

using travellers4MMM in MMMForOOO will work, but, not recommended..use travellers4OOO once again..
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Rachel Hall
 
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Post » Mon Aug 01, 2011 11:51 am

What options do I use for compatibility with OOO and MMM for OOO?

You need
++ TamrielTravellerAdvscript.esp [Version 1.40Alpha]
54 TamrielTravellers4OOO.esp [Version 1.39c]
55 TamrielTravellersItemsNPC.esp [Version 1.39c]
56 TamrielTravellersItemsCobl.esp [Version 1.39c] (if you play COBL)
and also COBL/RBP tamriel travelers if you use COBL or RBP are advisable.
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Christina Trayler
 
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Post » Mon Aug 01, 2011 9:00 am

IIRC the TTitemscobl.esp file is redundant if you're using item interchange btw.
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Philip Rua
 
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Post » Mon Aug 01, 2011 10:06 am

Hey i am not sure if this is a glitch in my particular game or whatever but i find that the first time i meet the traveling merchants their disposition is already maxed at 100. is this right?
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CxvIII
 
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Post » Mon Aug 01, 2011 7:55 am

Hey i am not sure if this is a glitch in my particular game or whatever but i find that the first time i meet the traveling merchants their disposition is already maxed at 100. is this right?


On my list of things to look into and fix..
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(G-yen)
 
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Post » Mon Aug 01, 2011 1:49 pm

On my list of things to look into and fix..


Cool.
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Flash
 
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Post » Mon Aug 01, 2011 5:07 pm

Just upgraded to 1.39c. I've got one problem: two of the ESPs noted as mergeable by Wrye (they're in green), ItemsNPC and ItemsVendor, are also tagged NoMerge. Do I leave them untagged, or tag them? And why is Wrye seeing them as mergeable?
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casey macmillan
 
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Post » Mon Aug 01, 2011 4:09 pm

Just upgraded to 1.39c. I've got one problem: two of the ESPs noted as mergeable by Wrye (they're in green), ItemsNPC and ItemsVendor, are also tagged NoMerge. Do I leave them untagged, or tag them? And why is Wrye seeing them as mergeable?

They are mergeable, but don't merge them. Leave them activated.
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Ladymorphine
 
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Post » Mon Aug 01, 2011 5:01 pm

They are mergeable, but don't merge them. Leave them activated.


Thanks!
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JD bernal
 
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Post » Mon Aug 01, 2011 5:50 am

Realized this is more appropriate to ask here:

you need to tag TravellersItemNpc.esp with filter, delev, relev in order to work right, then it will get merged correctly...do not activate, but, select it under merge patches section and make sure listed under leveledlist has well..


So has that changed then from the old advice of {{BASH:Delev,NoMerge,Relev}} and activating the plugin?
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Danny Blight
 
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Post » Mon Aug 01, 2011 9:58 am

Realized this is more appropriate to ask here:



So has that changed then from the old advice of {{BASH:Delev,NoMerge,Relev}} and activating the plugin?


Yes sir,

tag has Filter, Delev, Relev,

Do not activate the plugin in load order,
select it under merge patches..

will make it work correctly in bash..until the next release that is..

boss tags need to get updated..

also same tags should be added to ItemVendors has well. Itemunscaled should not need them..
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michael danso
 
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Post » Mon Aug 01, 2011 2:43 am

Does that apply to the TamrielTravellersItemsCobl.esp and ShiveringIsleTravellers.esp too?
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Crystal Birch
 
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Post » Mon Aug 01, 2011 5:35 pm

Does that apply to the TamrielTravellersItemsCobl.esp and ShiveringIsleTravellers.esp too?


I will have to look at ItemCobl, but, it should not need any tag, since it just adding Items to leveledlist no relev or delev them..

ShiveringIsleTravellers.esp - no tags are needed for it..
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Philip Rua
 
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Post » Mon Aug 01, 2011 2:41 pm

This mod looks great! Exactly what I'm looking for. My only question is will this mod slow down the performance of lower than high end systems. Since it seems like it adds a lot, would performance be effected? Thanks, sorry if its a dumb question just not that tech savvy myself.
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Claire Jackson
 
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