[RELZ]TamrielTravellers-1.39-TravelingMerchantsofCyrodiiland

Post » Mon Aug 01, 2011 12:20 pm

I was following the TES4Edit Cleaning Guide and it recommends cleaning the ShiveringIsleTravellers.esp. Do you recommend this?
By the way, Thanks for continuing to improve Oblivion! :foodndrink:
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Brooks Hardison
 
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Post » Mon Aug 01, 2011 7:09 am

I was following the TES4Edit Cleaning Guide and it recommends cleaning the ShiveringIsleTravellers.esp. Do you recommend this?
By the way, Thanks for continuing to improve Oblivion! :foodndrink:


No, ShiveringIsleTravellers is already clean. Not sure why it on that list which is highly outdated once again.
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jadie kell
 
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Post » Mon Aug 01, 2011 5:08 am

Yeah...I guess it is. The Cobl Glue plugin is definitely NOT in my cleaned plugins project. Who is managing that list, by the way?... I wonder if it would be faster if the BOSS team threw that into their comments. The problem is the shear number of mods that need cleaning... I guess that would be kind of impractical.
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Carlos Rojas
 
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Post » Mon Aug 01, 2011 12:29 pm

would be a lot better to instead list those which do NOT need cleaning ;)
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[Bounty][Ben]
 
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Post » Mon Aug 01, 2011 6:10 pm

Even better better - would be really detailed instructions on how to think about what to clean.

Why does everything have to be instructions for the lowest common denominator? Teach people how to do it themselves instead of spending inordinate amounts of time and energy holding their hand by constructing elaborate lists that do not tell the user the how and why when you can teach them both and no need to worry about a list.

I personally really dislike the idea of lists of what is or isn't clean and think that updated information on cleaning protocols combined with great advice on checking but not saving cleaned information, reporting to mod authors, types of mods to clean, etc.

Sorry CorePC to jump in this thread too, but c'mon guys - even tomlong - isn't the updating of any lists of what is dirty/clean just making more things to be updated, maintained, questions fielded, clarification posts - rather than updating the tutorials on how to clean?

The cleaning tutorials need updating not the lists.
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Marnesia Steele
 
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Post » Mon Aug 01, 2011 3:29 pm

I think the tutorial on the CS Wiki is already about as good as one is going to find. It tells you how to do it, what to look for, AND provides a general list of things that should already be clean, or are known not to be. Yes, it probably needs updating. It's a wiki. If the info is out of date, update it. That's simple enough, right?
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Ella Loapaga
 
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Post » Mon Aug 01, 2011 5:22 am

Good morning..
The cleaning tutorials need updating not the lists.

As was evident in the last thread asking if it was really necessary to clean...like i said in that thread Im going on a cleaning spree this weekend. Ohhh Joy! thing is I will probably do it the hard way..Clean one mod ...go play...rinse and repeat. took me Months to install 200+ Mods one at a time...lol
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Brooks Hardison
 
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Post » Mon Aug 01, 2011 9:40 am

Even better better - would be really detailed instructions on how to think about what to clean.

Why does everything have to be instructions for the lowest common denominator? Teach people how to do it themselves instead of spending inordinate amounts of time and energy holding their hand by constructing elaborate lists that do not tell the user the how and why when you can teach them both and no need to worry about a list.

I personally really dislike the idea of lists of what is or isn't clean and think that updated information on cleaning protocols combined with great advice on checking but not saving cleaned information, reporting to mod authors, types of mods to clean, etc.

Sorry CorePC to jump in this thread too, but c'mon guys - even tomlong - isn't the updating of any lists of what is dirty/clean just making more things to be updated, maintained, questions fielded, clarification posts - rather than updating the tutorials on how to clean?

The cleaning tutorials need updating not the lists.

Cleaning is not a straightforward process. If you do not know enough about a mod, and it is complex enough (relative, I know) you should not clean it, at least not the delete duplicates. You'd have no clue what is intentional. I have already said on my site and here, that it is fine to do undelete and disable references. The other part of automated cleaning and manual cleaning require more knowledge. It does not matter how many mods you have cleaned. If you run across a complex mod you are not familiar with, you are not equipped to clean it. Clean your new item mods, simple mods, etc. Do not, on you own, clean mods like this. If a mod is being actively worked on, the best action is to report the duplicated records (and deleted references) to the author.

Edit: I can put up a sanity check or something for cleaning simple mods, but the best person to clean a mod is the one who created it.
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Paul Rice
 
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Post » Mon Aug 01, 2011 1:29 pm

No, ShiveringIsleTravellers is already clean. Not sure why it on that list which is highly outdated once again.

Ok, I ran this again (ShiveringIsleTravellers from TT 1.39c).
Sorry for wasting your time on this CorePC. I understand now that these changes could be intentional.
[Filtering done] Processed Records: 1215787 Elapsed Time: 00:04
[Undeleting and Disabling References done] Processed Records: 155 Undeleted Records: 0 Elapsed Time: 00:00
Removing: GRUP Cell Temporary Children of SENSCrucibleLower [CELL:000122F0] (in SENSCrucible "Crucible" [WRLD:00011F7E] at 10,3)
Removing: SENSCrucibleLower [CELL:000122F0] (in SENSCrucible "Crucible" [WRLD:00011F7E] at 10,3)
Removing: GRUP Exterior Cell Sub-Block 0, 1
Removing: GRUP Exterior Cell Block 0, 0
Removing: SENSBliss01 [CELL:000122F8] (in SENSBliss "Bliss" [WRLD:00011F7D] at 10,5)
Removing: GRUP Exterior Cell Sub-Block 0, 1
Removing: GRUP Exterior Cell Block 0, 0
[Removing "Identical to Master" records done] Processed Records: 155 Removed Records: 7 Elapsed Time: 00:00

The TES4Edit Cleaning Guide contains the "List of Mods Needing Cleaning", "List of Mods Already Clean" and "List of Mods You Should NOT Clean".
Maybe the "List of Mods Needing Cleaning" should only include mods that contain "Deleted references", since "Identical to Master" could be intentional.
The way the guide reads now under "Section #2: Actual Cleaning Instructions", It made it seem safe to do both. But from now on, I will only be searching for "Deleted references".
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Unstoppable Judge
 
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Post » Mon Aug 01, 2011 5:11 am


[Undeleting and Disabling References done] Processed Records: 155 Undeleted Records: 0 Elapsed Time: 00:00

Removing: GRUP Cell Temporary Children of SENSCrucibleLower [CELL:000122F0] (in SENSCrucible "Crucible" [WRLD:00011F7E] at 10,3)
Removing: SENSCrucibleLower [CELL:000122F0] (in SENSCrucible "Crucible" [WRLD:00011F7E] at 10,3)
Removing: GRUP Exterior Cell Sub-Block 0, 1
Removing: GRUP Exterior Cell Block 0, 0

Removing: SENSBliss01 [CELL:000122F8] (in SENSBliss "Bliss" [WRLD:00011F7D] at 10,5)
Removing: GRUP Exterior Cell Sub-Block 0, 1
Removing: GRUP Exterior Cell Block 0, 0

[Removing "Identical to Master" records done] Processed Records: 155 Removed Records: 7 Elapsed Time: 00:00



And I really hate that tes4edit does not tell you what it undeleted and disabled once again.

SI Travellers does not delete anything or diable any vanilla references so not sure where that is coming from once again..I get the same I when I choose remove to identical masters..But once again Si Travellers is not deleting or disabling any vanilla references everything it adds is new once again.

Crucible and Bliss error those can be removed for sure since, those are not used by Travellers.

The 155 Removed Records once again, not sure where tes4edit is getting that from. When I apply filter and check it manually I do not see anything other than Crucible and Bliss cells that need to be removed..Everything else is green in tes4edit once again.

Let me look it over a little more. Perhaps I need to reset my filtering method..
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Jonathan Montero
 
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Post » Mon Aug 01, 2011 4:06 am

And I really hate that tes4edit does not tell you what it undeleted and disabled once again.

SI Travellers does not delete anything or diable any vanilla references so not sure where that is coming from once again..I get the same I when I choose remove to identical masters..But once again Si Travellers is not deleting or disabling any vanilla references everything it adds is new once again.

Crucible and Bliss error those can be removed for sure since, those are not used by Travellers.

The 155 Removed Records once again, not sure where tes4edit is getting that from. When I apply filter and check it manually I do not see anything other than Crucible and Bliss cells that need to be removed..Everything else is green in tes4edit once again.

Let me look it over a little more. Perhaps I need to reset my filtering method..

I think your filtering methodis OK. I think you misread that output line (I did too, at first). The output should be formatted differently.
[Undeleting and Disabling References done] Processed Records: 155 Undeleted Records: 0 Elapsed Time: 00:00
*{Processed Records: 155} {Undeleted Records: 0} - This line is OK. No records were undeleted.

[Removing "Identical to Master" records done] Processed Records: 155 Removed Records: 7 Elapsed Time: 00:00
Removing: GRUP Cell Temporary Children of SENSCrucibleLower [CELL:000122F0] (in SENSCrucible "Crucible" [WRLD:00011F7E] at 10,3)
Removing: SENSCrucibleLower [CELL:000122F0] (in SENSCrucible "Crucible" [WRLD:00011F7E] at 10,3)
Removing: GRUP Exterior Cell Sub-Block 0, 1
Removing: GRUP Exterior Cell Block 0, 0
Removing: SENSBliss01 [CELL:000122F8] (in SENSBliss "Bliss" [WRLD:00011F7D] at 10,5)
Removing: GRUP Exterior Cell Sub-Block 0, 1
Removing: GRUP Exterior Cell Block 0, 0
*{Processed Records: 155} {Removed Records: 7} - This is the only part in question.

Anyway, no big deal. If you remove the [7] "Identical to Master" records, it would satisfy TES4Edit. But as the Programmer, it's your decision.
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Budgie
 
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Post » Mon Aug 01, 2011 2:33 pm

:twirl:


I think you misread that output line (I did too, at first).


*{Processed Records: 155} {Removed Records: 7} - This is the only part in question.

Anyway, no big deal. If you remove the [7] "Identical to Master" records, it would satisfy TES4Edit. But as the Programmer, it's your decision.


Yeah, I did missread has you pointed out the way it get outputted can get misread after all.

The Seven indentical to master are the Seven Npcs themselves that come from the travellers.esm itself and get modified in sitravellers for a various reason all by design. 1) has esp put them into play and 2) Add aipackages that are linked to Si Worldspace's 3) SIFaction themselves

Best not to use remove idenetical to master once again

like MMM/FCOM ask first. those are little more complicated to explain, but same esm / esp design once again. Before days of tes4edit and cleaning came along..

Just the two cells noted above should be removed..

Travellers has not been updated in a very long time once again, since maybe last year at this time, one plugin since then cosmetic addon. Almost time for a yearly update which will be in may most likely :twirl:
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Alba Casas
 
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Post » Mon Aug 01, 2011 4:00 pm

Actually the 7 identical to master records it's listing have nothing to do with NPCs. Tes4edit has an odd way of listing things that are irrelevant to the end user, and often to the modder as well.

Removing: GRUP Cell Temporary Children of SENSCrucibleLower [CELL:000122F0] (in SENSCrucible "Crucible" [WRLD:00011F7E] at 10,3)


That one removed the temporary children record from SENSCrucibleLower.

Removing: SENSCrucibleLower [CELL:000122F0] (in SENSCrucible "Crucible" [WRLD:00011F7E] at 10,3)


That one removed SENSCrucibleLower itself.

Removing: GRUP Exterior Cell Sub-Block 0, 1
Removing: GRUP Exterior Cell Block 0, 0


Since no other edits in these blocks existed, the cell block and sub-block records were removed.

Removing: SENSBliss01 [CELL:000122F8] (in SENSBliss "Bliss" [WRLD:00011F7D] at 10,5)
Removing: GRUP Exterior Cell Sub-Block 0, 1
Removing: GRUP Exterior Cell Block 0, 0


Same thing for the duplicate of SENSBliss01.

There were no AI packs or NPCs mentioned at all, just cell records. The automated cleaning did exactly what it was supposed to. It hasn't done anything to the 7 NPCs you actually did edit on purpose. TES4Edit is counting each individual thing it removed as a separate record, which is somewhat misleading since the only things we should be concerning ourselves with are the records with actual FormIDs.
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Madison Poo
 
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Post » Mon Aug 01, 2011 5:47 pm

Thank you for the clarifying that Arthmoor, It can be misleading once again has you pointed out has well.

But really the changes above are minor, we all have seen worse of course..

So will get it cleaned up for the next release which is soon in may most likely.
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Eric Hayes
 
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Post » Mon Aug 01, 2011 9:51 am

Awww a TT update. YummY!
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Charleigh Anderson
 
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Post » Mon Aug 01, 2011 1:22 pm

Just a quick notice:

Bash tags in the plugin conflict with the suggested bash tags from masterlist.txt.

Here's the http://www.gamesas.com/index.php?/topic/1092188-boss-better-oblivion-sorting-software/page__view__findpost__p__15940615 for reference.
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Talitha Kukk
 
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Post » Mon Aug 01, 2011 2:31 pm

Just a quick notice:

Bash tags in the plugin conflict with the suggested bash tags from masterlist.txt.

Here's the http://www.gamesas.com/index.php?/topic/1092188-boss-better-oblivion-sorting-software/page__view__findpost__p__15940615 for reference.

I hope I answered that correctly. The question should have been asked here though...
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Laura Samson
 
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Post » Mon Aug 01, 2011 8:32 am

I think you can't remove the nomerge tag because its listed in the file's description (i couldn't)
You need use Tes4Edit to change the file's description i.e. delete nomerge fromthe description field
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Manuela Ribeiro Pereira
 
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Post » Mon Aug 01, 2011 1:59 pm

I think you can't remove the nomerge tag because its listed in the file's description (i couldn't)
You need use Tes4Edit to change the file's description i.e. delete nomerge fromthe description field

Wasn't this fixed in WB? You should be able to right-click in the tags frame and uncheck "NoMerge"...right?
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keri seymour
 
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Post » Mon Aug 01, 2011 3:01 am

Okay, a problem here:

OBMM had trouble activating Tamriel Travelers. It says the mod may not have been activated completely. It can't find a potion belt nif, evidently. something along the lines of temp\obmm\8\meshes\clothes\robemblack\m\potion belt.nif

Any idea? I think I added the optional travelers belt archive to the omod when I was creating it. Think that was a mistake, so I'm going to try recreate the omod first.

EDIT: Ah yeah, that worked. Please ignore me. Just consider this a free bump!
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Rhiannon Jones
 
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Post » Mon Aug 01, 2011 1:44 pm

Hi, according to the TamrielTravellers readme it states:

Load Like So in Oblivion Mod Manager

Oblivion
Load an other esm before this(example Fransecos Leveled Item.esm , martigen monster mod.esm, Oscuro's Oblivion Overhaul.esm etc..)
TamrielTravellers.esm
Load any other esp before these (example Oscuro's Oblivion Overhaul.esp, Sagerbliv's, etc..)
TamrielTravellers.esp
ShiveringIsleTravellers.esp
TamrielTravellersItemsNPC.esp(if you would like to have item's for sale from Franscecos, Oscuro's, etc)


Well, BOSS is ordering TamrielTravellers.esm before FCOM_Convergence.esm and Better Cities Resources.esm is that OK? Also, BOSS is placing TamrielTravellersItemsNPC.esp before ShiveringIsleTravellers.esp.
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Ross
 
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Post » Mon Aug 01, 2011 3:14 pm


Well, BOSS is ordering TamrielTravellers.esm before FCOM_Convergence.esm and Better Cities Resources.esm is that OK? Also, BOSS is placing TamrielTravellersItemsNPC.esp before ShiveringIsleTravellers.esp.


Boss is correct, I just have not updated my info in a very long time...
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Tamara Dost
 
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Post » Mon Aug 01, 2011 4:58 am

Boss is correct, I just have not updated my info in a very long time...


Thanks. Btw, is there an option or an .ini tweak to lower the frequency of seeing merchants traveling?
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Adam Kriner
 
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Post » Mon Aug 01, 2011 10:28 am

Thanks. Btw, is there an option or an .ini tweak to lower the frequency of seeing merchants traveling?


no
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Ross
 
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Post » Mon Aug 01, 2011 6:11 pm

Oops, I forgot to ask you one more thing before I hit the showers. I have Enhanced Economy would that have problems with TamrielTravellers? thanks.


Double oops, it is compatible. :facepalm:
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MISS KEEP UR
 
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