Targetting

Post » Fri Jul 24, 2009 2:08 pm

Short of having the V.A.T.S. (which I don't see likely in an MMO), what kind of hit boxes can we expect for FO?

I think the bare minimum should be head and body.

On the 'wish list' I'd like to see everything the V.A.T.S. had. How cool would it be in an MMO to cripple someones gun arm, or shoot out some melee players legs?

For laugh factor..... nothing beats the 'ol groin shot. :lol:
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Shiarra Curtis
 
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Post » Sat Jul 25, 2009 3:48 am

everything that was in FO2 before beth imitation of it for RT
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Jessica Colville
 
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Post » Fri Jul 24, 2009 6:31 pm

I would imagine that hit boxes would be relevant, but that targeting accuracy and/or damage dealt would be dependent on skills. I.e., the lower your skill for using X gun, the greater the chance your shot going where you weren't aiming.
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NIloufar Emporio
 
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Post » Sat Jul 25, 2009 3:25 am

I would imagine that hit boxes would be relevant, but that targeting accuracy and/or damage dealt would be dependent on skills. I.e., the lower your skill for using X gun, the greater the chance your shot going where you weren't aiming.
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Scott
 
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Post » Fri Jul 24, 2009 8:40 pm



It's really not clear if the game is going to be more of a FPS or click targeting. The frustration of lining up a head shot only to hit someones leg would be a pretty big piss off.

Throwing a RNG into a sniper scope just doesn't seem right.
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Nikki Lawrence
 
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Post » Fri Jul 24, 2009 10:45 pm

as long as they keep away the headshots and the AWP im happy :p In gaming terms... Life's a die, then you bich.
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Eibe Novy
 
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Post » Fri Jul 24, 2009 4:26 pm


ugh yea :/ instakills is a real gamekiller if its in a mmo >,< (im looking at you APB, maybe not 1 shot, but 2!).

Anyway, this thread is very dependent on how the game-play will be, is it classical rpg or fps.

And V.A.T.S is only for those who have a pip-boy I guess. Still I would really want limb targeting to be in the game... somehow -.-' Image
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luke trodden
 
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Post » Sat Jul 25, 2009 2:15 am

I would like to see both as an option.

Wild example ;)

You right click on a potential target and it gives you options like follow (or stop following), attack, aimed attack (or punch/kick, throw melee weapon) etc

Then if you choose aimed attack, you get a sub menu of location (and let them game take it from there)

the other option of course is hotkey when clicking ( a hot key that give you aimed attack instead of regular attack)

In the beginning unless you have high enough skill or the perk of sniper, called shot, etc you only get aimed shots of

Head
Body
Arm
Leg

Then as you get higher skill in the attack of choice, you get

Head (Head or Face)
Body (upper lower)
Arm (left/right)
Leg (left/right)

Then when you get the close to 100% skill level
Head (Head, eyes, face)
Body (heart, upper, lower
Arm (left upper, left lower, left hand, right upper, right lower, right hand)
Leg (left upper, left lower, left foot, right upper, right lower, right foot)

Just a thought

Dave Chase
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aisha jamil
 
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Post » Fri Jul 24, 2009 6:21 pm

I kind of want Fallen Earth type of targetting/gameplay shooting
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Tamika Jett
 
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Post » Fri Jul 24, 2009 5:09 pm



because Fallen Earth FPS gameplay is fun ?
i dont think you need to target any body parts here shooting general works fine ...

although i think its just a crappy FPS, this old style sniping and this guys svcks even i would grief most of you here after a week of practice (havent played for a long time but my hand eye coordination was superb unless i got to old for this shit) here is some real FPS PvP

neither is what i am look in FO online.
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lydia nekongo
 
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Post » Fri Jul 24, 2009 10:12 pm

Any game that awards fps style targeting will be plagued by headshot bots. Even if when a headshot occurs when you target the correct area and calculate the chance based on your skills, bots would give an unfair disadvantage.

Perhaps this could work: using an interface where when you press the left mouse button the game would check if you actually hit the target based on your skill/weapon/distance and then randomly wound a body location near the vicinity of your crosshair.

Example 1: I got my .44 and shoot a feral ghoul, targeting with my crosshair the torso. The game checks if I actually hit something, depending on my small guns skill, weapon modifiers and range. If I pass the first check, the game rolls another check to see which area near the torso I wounded. Perhaps there would be a table where targeting the torso would give you 80% to hit the torso, 4% each arm and leg, 3% the groin and 1% the head.
Example 2: The ghoul is getting closer so I try to shoot at it's right leg, I got 40% to hit the right leg, 30% the left leg, 20% the torso, 3% each arm and 4% the groin. Smaller chances to hit the leg since it's more difficult to hit than the torso.
Example 3: I've got a very lousy energy weapons skill and try to shoot a mutant with my laser pistol. I target the head, pass the general energy weapons skill test and get to roll on the called shot random table. The chance to hit the head this way is 30%, 40% on the torso and 15% on each arm. But since my skill is so bad, the chances to hit the head are decreased and shifted towards the torso, giving me a 5% chance on the head and 65% on the torso. Having low skill and targeting a soft spot wouldn't guarantee or give you high chances of success on a called shot.

Now enter the target system. If I press and hold the left button, it means that I try to get a called shot in an area. So after some time depending on the weapon and your skill, I get the targeting screen to appear (similar to a fallout 2 targeting screen but semi transparent and not disabling your movement and actions), I make a gesture with my mouse and release the button at the area I want to shoot. Now I can only hit or miss the shot, depending on normal SPECIAL/VATS rules. If I keep the button pressed for some time, while managing to have my target on crosshair I'll get higher chances on hitting that area, up to a capped value dependent on my skills and range.

Burst weapons will never get called shots and hit random areas in the ways mentioned in the examples.

Targeting bots would still help making headshots but would give a far smaller advantage.
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Alan Cutler
 
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Post » Sat Jul 25, 2009 12:35 am


ugh yea :/ instakills is a real gamekiller if its in a mmo >,< (im looking at you APB, maybe not 1 shot, but 2!).

Speak for yourself. I'm sick of walking refrigerators and overly powerful pistols. Give me an MMO GRAW or Stalker anyday.


And V.A.T.S is only for those who have a pip-boy I guess. Still I would really want limb targeting to be in the game... somehow -.-'


Don't try and explain away VATS. It's just there, being Vault-Tec doesn't make it related to the Pip-boy... correlation doesn't mean causation. If you want limb targeting, aim for it yourself beeatch. :P

On groin shots and targetable areas in general, I think gamesas has the chance to be innovative here and finally punish the nudists in combat with seperate armour effects for each targetable area alongside armour "slots". Plus sunburn and hypothermia :twisted: Why do games studios have to fight and die? War, war never changes : (

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Bryanna Vacchiano
 
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Post » Fri Jul 24, 2009 11:49 pm



I never said I liked when people can survive 50 bullets and a rocket launcher :)

Just dislikes it when you can kill someone in 1-3 shots in a mmo and is never given a real chance to fight back. Image
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Anthony Rand
 
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Post » Sat Jul 25, 2009 3:43 am

Difference of opinion, but as far as I'm concerned if it doesn't have an elephant's skull and it survives a headshot it's a fridge. Why do games studios have to fight and die? War, war never changes : (

Image
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Jimmie Allen
 
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Post » Fri Jul 24, 2009 7:05 pm

Darkhilt,i am not familiar with what you suggest,but it sounds overtly time consuming,by the time you do all those stuff you will be dead.

Before we agree to a targeting system we have to learn on what platform we will be targeting.I really hope NOT for an FPS though.VATS kinda svcked. -Duke:I am looking for some alien toilet to bag my bricks,whose first?
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Sasha Brown
 
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Post » Fri Jul 24, 2009 10:23 pm

That is if we get to aim manually, i take it. Or take turns in VATS.
But if it's overly realistic, there'd be little to no reason to not shoot for the head, the lowered hit chance off-set by the fatality rate of each shot. That, and as stated, bots/client side abuse to cheat the system - as seen in Planetside.

As you suggested oh-so-many months ago, hellis, would that entail a realtime updating system?
Because if the server/client needed to calculate 6/7 different target areas per humanoid target in real-time, the server load would become immense :shock:

I like DoIhavetoos idea of armor covered areas representing actually covered areas, and not just "This skin means i have X DR". But again, server load issues come to mind.
That is, of course, unless gamesas have the resources to set up server-nodes that handle a given zone with sufficient enough power to allow at least 10 - 300 players simultainously engaging in combat, and handle calculations of chance of hitting, where target is hit, armor placement factors, reducement of damage, and base damage given.

Don't get me wrong, i'd love this style of combat. But my Science nor Barter is that high, so i don't know if it's a viable option in todays (real life) world to implement such a complex and taxing system.

As Chris stated in the FAQs, they take notes from other companies' games in order to create the jewel of MMO's, perhaps this area is one where they should take into account CCPs (EVE Online) server handling manners? ;)
+500 - 1000 players, each calculating 6 - 10 modules of effects on X various targets each including 4 types of resistance and 4 types of damage, speed, "perception range", hit chance, healing amounts, and myriad of other factors all in the same solar system at once with minimal lag (long time comming, though.) - is all viable with CCPs server management system.
Whether You, my dear Chris, can hack it or not ;)

Uh, got a bit of brown on my nose there, didn't I.
[Dips head in bleach]
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Alada Vaginah
 
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Post » Fri Jul 24, 2009 8:28 pm

I have the highest expectations for this game and will most certainly play it(its the first time in my life that i subscribed for beta testing)but i have heard this far far too many times for far far too many ppl:To create the jewel of 'insert genre'.And you know what?None did it.Its the player that decides if this is indeed a jewel.So blessing ones own creation is not good i think,let players rise and call it them selves.If you remember fo1 came out of nowere,with little advertisment and virtually nooked us all.Nobody advocated that they created the best RPG of all time,but we the players crowned it to be(well i give the grown to both it and planscape torment).
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Amy Siebenhaar
 
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