@undreamt: Ok, I'll try to clarify
, Your tax will be due every thirty days, you don't need to pay a penny beforehand and it will use the same formula for calculation each time. If you choose to pay your tax, say, 15 days after you paid your last tax then that option is available too, it won't be any cheaper though, it will be proportional to the thirty day amount as the formula will calculate daily. Cheaper in your home town is probably a good idea combined with Malholix's idea of returning once every so often to your registered town. I think that I will use that.
@IGSC: Exactly, one collector will wander around each town, if he is killed then after a month or so another will respawn. I would suggest a good crime rate adjuster mod to make murder cost more than 50 gold. I might include one in the download. I will be sure to make it so that none of the tax collectors look the same, even the respawned ones
Most of the tax collectors will be Imperials I'm afraid
A bounty for going unregistered would be fine if they know your alive, but MW is dangerous and people get killed by blight, bandits, and creatures. (darn cliff racers!)
If a bounty was added for going unregistered, I think it would be if you spend X amount of time in a city, or got caught stealing or something. If you spend a lot of time "off the grid" how are they to know?
I'll think about the unregistered bounty, but would that mean all ashlanders were outlaws, or would it be explained by the fact that the player 'registered' when they got off the boat and the native dunmer have exceptions? There will be an increase in tax for unregistered citizens anyway, but the T.C. will know that you are not dead anyway when they see you... since the player is never 'dead' when (s)he is playing... other citizens who are 'off the grid' ( in theory, although this mod won't affect other citizens ) wouldn't be asked if they are missing or their bodies would have been found etc