TCL Base-building help?

Post » Mon Nov 30, 2015 2:18 am

Hi, everyone, new to the forums.

After perusing through various Fallout 4 sub-community posts about ... stuff, I came across people discussing the collision toggle command on PC and I can't seem to get it to work, I guess?

I've tried clicking on the item itself when entering it and nothing gets said in the console command log afterwards similar to when you use it on yourself and it gives you that "Collision - On" or "Collision - Off" bit.

I still can't force objects into the terrain and I can't force floors into each other.

Is there something I'm not understanding?

Are there steps I didn't notice?

I'd like to wall up the holes in the castle walls, for instance, with the concrete/stone foundations or build a bridge'esque wood foundation across the holes but the corners aren't 90 degree angles so I can't just snap the foundations in place so that they match up with the pathways across the top of the walls.

Appreciate any help.

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Brittany Abner
 
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Post » Mon Nov 30, 2015 5:56 am

Nobody has any experience with this?

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Sheeva
 
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Post » Mon Nov 30, 2015 7:48 am

TCL toggles the collision logic of the character, not other systems. For examples, NPCs don't suddenly fall through the world because you use the TCL. The collision logic is still there for them. That means that you cannot clip things through other things without the use of other console commands.

AFAIK, there are no console commands for moving objects to a particular location, only spawning them on your character's head, which doesn't seem conducive to what you are trying to achieve, TCL or no.

I don't have access to the game myself, so I can't test it, but it is possible that the objects you are building would attempt a collision interaction while clipping, causing them to behave erratically and possibly giving inertia to other objects as it tries to reconcile. I would advise you to make sure that the objects you are building and spawning with console commands are not subject to physics before you try clipping them through walls.

Also make sure that the objects aren't interactable by NPCs. For example, if an NPC steps into a bed that you clipped mostly through a hillside, when they exit it, they might get permanently stuck or fall through the world, never to be seen again.

To access console commands, you need a Fallout 4 game that you can run on PC. Most console modes are opened through the [~] / [`] key under the [Esc] key and above [Tab]. However, it is possible that your country has a different keyboard set-up. For that, you should consult a wiki to find the right keybinding. AFAIK, you cannot change this keybinding; it's standard across all keybinding setups.

Misc. Tips: Console commands can only be entered manually and they cannot be copied or pasted. Any keystrokes that you enter, even if the window is closed, it will record in your command string.

However, while you cannot copy-paste commands from outside the game, you can use the arrow keys to select a previous command you have given. You can use that to correct commands that didn't work previously. For example, when you type player.spawnatme 00015d7e instead of player.placeatme 00015d7e , you can hit the up key to change "spawn" to "place" without having to look up the code again. You can also use this to use the same command in quick succession, such as the "disable" command to turn off an object.

The number pad or numpad on the right side of your keyboard won't work in console commands; you have to use the keys in your character keys (the same block in which you type letters).

If you need to enter base ID codes to spawn particular objects, it is advised that you use windowed mode and prepare the code beforehand on a .txt file next to your Fallout 4 window. Alternatively, you can [Alt]+[Tab] between your Fallout 4 window and your internet browser, but remember that each [Tab] counts as a keystroke for the console commands and will have to be manually removed once you [Alt]+[Tab] back to your Fallout 4 window. Your mouse is constrained by the window, so any browsing requires an [Alt]+[Tab], which is why a .txt file is preferable.

If you have a 1920x1080 resolution, a 1280x960 resolution in windowed mode should allow you enough space to fit a .txt file next to your Fallout 4 Window. Or YouTube videos if you need additional instructions.

I hope that helps! If you'd like a step-by-step, let me know.

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Richard
 
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Post » Mon Nov 30, 2015 2:16 am

I'll try to hit your points, efficiently.

1 ) I do not spawn items, I make them legitimately using resources n' what have you inside the "settlement editor" menu.

2 ) I am only trying to use some sort of anti-collision detection means for the layout of the base, itself. Floors, walls, etc... so that there aren't gaping holes where there need not be or I'm not hindered by the world's terrain in placement by said items.

3 ) I am on PC, I know how to open and use console commands. It's just specifically the functionality of collision detection and how it interacts with the objects that I'm apparently not understanding. People are talking about it in the context that they use it to better manage their base-building from the conversations I've seen. Example :

"Helioglyph, use tcl to turn off collision, if you then use activate (E) and place it, you basically tell the game to ghost the object and then you can build anything through it.

On the other hand if you want to select that object again or use it, simply turn collision back on.

Note that the restriction with world objects still apply.

Edit: now we just need a mod that can save objects that you've built as a blueprint, pillars take quite a while to build unless you use setscale."

Snipped from a conversation he was having with another person in the comments section of a settlement mod on the Nexus site.

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Carlos Rojas
 
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Post » Sun Nov 29, 2015 8:49 pm

TCL in Fallout 4 works the same as it does in most ES games. It simply turns the players collision detection off allowing you to fly or walk through walls/doors. It won't affect any other item that you're holding or trying to place. It will only affect your character and items he tries to move through/over. Whatever is being said about ghosting items is just entirely not how TCL works.

I'll also add that trying to place some items (especially power lines) with TCL actually makes it harder/impossible to place them.

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Andrew
 
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Post » Mon Nov 30, 2015 6:23 am

I know you are not spawning objects, but I think it's the only way to currently achieve what you are looking to do and it'll require a ton of fenagling. I don't know any console commands at the moment that allow you to ignore collision detection for base building.

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Catherine Harte
 
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Post » Mon Nov 30, 2015 1:47 am

This might be beneficial. http://forums.nexusmods.com/index.php?/topic/3405395-new-building-methods-no-clipping-and-floating-objects/

This might actually be exctly what the OP was talking about.

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~Sylvia~
 
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Post » Mon Nov 30, 2015 6:45 am

Oh! Yeah, apparently, that works! Who knew! (well, the op after all)

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Ice Fire
 
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Post » Mon Nov 30, 2015 12:23 pm

I would really like to help you, but I can't read your post...the text is too damned small, and I can't find my glasses. (lol)

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Laura-Lee Gerwing
 
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