So, I was going to hold off making a thread until I released it, but the closer I get to finished, the more I want a bit of player feedback before it launches.
The Tea Mod 2.0 adds a whole new tea shop to Tel Mora. No new teas have been added, but there's a bunch of new ingredients like http://i.imgur.com/dfERwYV.jpg, http://i.imgur.com/SU4OtfB.jpg, and http://i.imgur.com/Ld6aetl.jpg. All the chocolate is mage food, that has restore magicka as their first alchemical property. You can also order tea. This time there's a service fee, because this shopkeeper runs her place a bit differently, but I suggest people try it at least once because her tea service is downright magical (literally).
There are also http://i.imgur.com/OVdLPzC.jpg such as tins, trays, small portable chests and display case, candles, cutlery (12 new sets), trivets, and dishware, including a whole set of http://i.imgur.com/rb0FAnZ.jpg. Most of this stuff is only for sale in the new shop, as I wanted to differentiate them (and also there's no room for it all in the original shop). You can special order almost anything (I didn't do textiles because there's just so many of them, but they restock every week). There's also a couple special items you can order, which I won't mention here because spoilers.
I made new meshes for almost all the new stuff, and I also improved a few meshes from the original tea mod.
The new shop has a few patrons from Tel Mora who come and go, as well as some original NPCs. Any NPC that replicates a standard Morrowind NPC or an NPC from one of my other mods are synced so the other disables if dead. I added a couple global variables so I can track that between my mods without making them dependent on each other. Even though mostly Telvanni frequent the place, the shopkeepers are not Telvanni, so they won't be rude if you're in another Great House or the Mages Guild. I also added a new quest, but it's only for people in the Thieves Guild. I might add another, more general quest, if I get any fresh ideas before I release.
http://imgur.com/a/oYCtq#0
http://download.fliggerty.com/download--816
As for the feedback I wanted before releasing it, there's a few things I want to ask people:
- I'm going to add an option to gift chocolate boxes to any NPC in the game. I'm debating on whether I should add it to the tea-giving add-on or stick it in the base mod. Sticking it in the base mod would mean people who can't run the add-on because of its cumbersome dialogue have something. The chocolate giving dialogue should not slow things down because there's not a billion choices like with the tea. I'm sticking to two boxes: large and small, all assorted, rather than coming up with a ton of different box sets.
- Scripting: do people want positioning scripts on more items or less? I added them to plates, a few serving dishes, decorative bowls, and some other stuff because I know people might want to stick those on hutch shelves or whatever. All the portable containers have to be scripted. I just wanted to know if people had any requests for stuff in the original tea mod to have scripts added, like the trays. They're currently unscripted because they're easy enough to just position by dropping, but I'll add the script to them if people want it. The only reason to not add the script is because its makes the item not stack.
- I'm thinking of making an additional add-on that sticks a bit of Tea Mod stuff in people's homes across Vvardenfell, but I haven't decided for sure if I want to do it yet.
- http://i.imgur.com/x9PuhuS.jpg, as well as making it available for sale in the original tea shop. Should I include the mesh as a straight up replacer? http://i.imgur.com/NmL89nC.jpg, but it has a unique ID. Same question: include the replacer?