Team Death Match And Capture The Flag

Post » Thu May 19, 2011 12:52 am

Originally, Splash Damage told us that they were not going to add Team Death Match or some other seemingly standard game modes to Brink. Why? Because they think that they are boring, and don't want to be like many other games that do that. Brink only contains 2 game modes, and with the campaigns being relatively short, it can be kind of confusing why to not add these in. I love the campaign and level design, even with some brutal choke points, but maybe Splash Damage would be able to profit from adding in some new modes, or modifying the classic ones.

Brink is definitely a fun game with downloadable content such as missions, ranks, and abilities sure to come in the future. But I'm starting to think without some other modes Brink might not have as great a replay value I expected. The level designs in the campaign are already very good, which makes me sure that they would be a nice addition. Some of those community members may not agree with the addition of new game modes, but you are not forced to play them if you don't want to. It's always a good thing to keep your options open.

Maybe we should think about asking Splash Damage for some more game modes. The ones we have are great, new ideas and concepts could be put to the test, and those longing for the classics could get what want. What do you think?
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Jessica Thomson
 
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Post » Thu May 19, 2011 2:55 am

I'd prefer to not lose any players to other modes.
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Jonathan Montero
 
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Post » Thu May 19, 2011 1:16 pm

Retrieval missions are CTF.

As for TDM... that's like pulling out all the fight scenes in a movie and mashing them together. It's cool, but there's no context. No reason for it.
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Tyrel
 
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Post » Thu May 19, 2011 6:24 am

Brinks its own thing!

This is fact.

A work from Arrow Slayer
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Rachel Tyson
 
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Post » Wed May 18, 2011 10:27 pm

I know this but with the lack of anything else, it's going to get boring.
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Sophie Morrell
 
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Post » Thu May 19, 2011 1:55 pm

Boredom sets into the boring mind....
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Kelly Upshall
 
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Post » Thu May 19, 2011 2:16 am

so objective based gameplay is boring but just running around and killing isnt? i got bored of TDM about 10 years ago!
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Dan Scott
 
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Post » Thu May 19, 2011 4:38 am

if you can already kill the other team and also complete objectives at the same time then that's 2 things your doing in one game mode but you would prefer just killing and to you this adds more to the game. whats interesting about that. and why are you not enjoying killing in the game as it is now its not like there are not many kills to get. and i bought brink because there is no team deathmatch and if it ever arrives on brink then i'll not be playing that mode and so will a lot of other brink fans. so it will probably be just you yourself and very few others trying to get a team of real players together to play it. it would not be a 50/50 split on the brink fanbase to play this mode. its really a waste of time thinking about such a mundane mode for brink. but think up something to do with objectives and teamwork and we will all listen to what you have to say.
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Lifee Mccaslin
 
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Post » Thu May 19, 2011 3:51 am

I love Brink for daring to be different.. But IMO every online FPS needs a TDM mode, Sometimes you want to play, but dont want to worry about objectives, and TDM fix's that itch. I also think this game is crying out for a CTF type gamemode
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Daddy Cool!
 
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Post » Thu May 19, 2011 7:43 am

Counter-Strike was great. Before people came up with a TDM-mod.
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Bonnie Clyde
 
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Post » Wed May 18, 2011 11:04 pm

i used to play swat (later became tactical ops). it was a UT engine version of CS. played better, better gfx and IMO unreal engine was much better than halflife engine. it was a lot of fun. was CS where if you died you had to wait for the round to finish? it was a good community feel as people just pvssyd whilst dead. why does every game now have to play the same? dont people like a change?
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GRAEME
 
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Post » Thu May 19, 2011 2:21 am

i used to play swat (later became tactical ops). it was a UT engine version of CS. played better, better gfx and IMO unreal engine was much better than halflife engine. it was a lot of fun. was CS where if you died you had to wait for the round to finish? it was a good community feel as people just pvssyd whilst dead. why does every game now have to play the same? dont people like a change?

http://en.wikipedia.org/wiki/Daryl_F._Gates%27_Police_Quest:_SWAT http://en.wikipedia.org/wiki/SWAT_4 great game though.

I used to play http://en.wikipedia.org/wiki/Police_Quest:_SWAT_2 myself. It was awesome too.
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Laura Cartwright
 
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Post » Thu May 19, 2011 12:24 am

And Krytt goes over to the dark side....

Look, why whenever game modes comes up its only ever TDM and to a lesser extent CTF? Think outside the box people. This game is tailor made for some land grab type objective game modes.

If SD were smart they would play the Meta-game on their stats sight into the real game. If one week the resistance takes over then they become the defending force on that map. It would be an excellent change up, and a chance to change the existing maps by having different objectives to oust the enemy foothold in an area. And if they really wanted too, one of the objectives could be taking out a certain number of the enemy. Along with the main objectives on a map they should add 3 control points. Each team starts out with one, and there is one neutral one. The first team to take and hold all three becomes the new "owner" of that map, and they will defend it in the next meta-game cycle.

I never understood why people loved TDM so much. Every game has killing in it, if thats all you want to do become a solider and kill, you will be helping out your team, and gathering xp. And I know what your going to say, "but I don't get as much xp from killing as I do from buffing". While this is true there is a reason the level cap is low, that way people like you who want to just kill can still level fairly quickly, and you can toss a couple of ammo restocks out along the way.
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Jessica Stokes
 
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Post » Thu May 19, 2011 1:01 am

I really like Wyatt's idea. They could show a map of the Ark, like they do on the website, and show where each online map is located on the Ark. If the security side of the game wins a majority of the time on a map, the section on the website map would be blue. And vice versa for the Resistance.
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Chrissie Pillinger
 
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Post » Thu May 19, 2011 3:41 am

http://en.wikipedia.org/wiki/Daryl_F._Gates%27_Police_Quest:_SWAT http://en.wikipedia.org/wiki/SWAT_4 great game though.

I used to play http://en.wikipedia.org/wiki/Police_Quest:_SWAT_2 myself. It was awesome too.


nope i mean swat. it was a mod for UT, it had a decent hardcoe playerbase and everyone knew each other, a friendly player base, much like brink will most likely end up with. i think the reason they renamed it was due to the swat game being around. im sure i played an amiga game called swat years ago? (early 90s).

http://www.fileplanet.com/87345/80000/fileinfo/Tactical-Ops-v3.15-UT-Mod-Version-2
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Laura Ellaby
 
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Post » Wed May 18, 2011 11:32 pm

This new idea sounds suspiciously like a better-scaled version of what Endwar tried to do.

Except with a game that's balanced and not about to be made even more broken by its own dev team for the sake of milking DLC money from their customers (although if Brink comes out with Horse Armour, I may rethink that opinion)

And back on SWAT - that was a MOD, not a GAME. SWAT 4 was made using Unreal Engine 2 (which I think was the same version UT was built in. Not too sure though), which is why I thought that first. Your wording had implied it was a standalone product, not a mod that relied on a full-version game to run.

Also, I played that one at a friend's place a few times. It was rather awesome, wasn't it?
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Rinceoir
 
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Post » Thu May 19, 2011 4:45 am

And Krytt goes over to the dark side....

Look, why whenever game modes comes up its only ever TDM and to a lesser extent CTF? Think outside the box people. This game is tailor made for some land grab type objective game modes.

If SD were smart they would play the Meta-game on their stats sight into the real game. If one week the resistance takes over then they become the defending force on that map. It would be an excellent change up, and a chance to change the existing maps by having different objectives to oust the enemy foothold in an area. And if they really wanted too, one of the objectives could be taking out a certain number of the enemy. Along with the main objectives on a map they should add 3 control points. Each team starts out with one, and there is one neutral one. The first team to take and hold all three becomes the new "owner" of that map, and they will defend it in the next meta-game cycle.

I never understood why people loved TDM so much. Every game has killing in it, if thats all you want to do become a solider and kill, you will be helping out your team, and gathering xp. And I know what your going to say, "but I don't get as much xp from killing as I do from buffing". While this is true there is a reason the level cap is low, that way people like you who want to just kill can still level fairly quickly, and you can toss a couple of ammo restocks out along the way.


+1. i posted earlier i would like a push approach to maps. not just objectives. so if you win a map the next map in rotation follows on. if security win you get a certain map, if res win you get a different one. this might need balancing right.
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Michelle Chau
 
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Post » Thu May 19, 2011 10:27 am

This new idea sounds suspiciously like a better-scaled version of what Endwar tried to do.

Except with a game that's balanced and not about to be made even more broken by its own dev team for the sake of milking DLC money from their customers (although if Brink comes out with Horse Armour, I may rethink that opinion)

And back on SWAT - that was a MOD, not a GAME. SWAT 4 was made using Unreal Engine 2 (which I think was the same version UT was built in. Not too sure though), which is why I thought that first. Your wording had implied it was a standalone product, not a mod that relied on a full-version game to run.

Also, I played that one at a friend's place a few times. It was rather awesome, wasn't it?


ah yeah, bad wording on my part. my bad. i mean a mod. i was actually involved on some aspects of the mod for a while before we started our own mod 'domain' that was on GOTY edition. then i bought a new house and all my time went into doing it up and ive never worked on any mods since. i have an idea for a new game/mod but im not sure i would ever have time to get it off the ground. annoying as i now am a developer so i could code it as well as do graphics (i was 2d and texture artist along with head design team)

yeah, tac ops was fun. it started getting annoying when people started trying to vote me out cos i was taking down a whole team. i remember one game where i wiped out the whole enemy team in like 39 seconds :) it was like being rambo :)
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Sanctum
 
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Post » Wed May 18, 2011 11:26 pm

Counter-Strike was great. Before people came up with a TDM-mod.

TDM was around long before Counter Strike... I dont see why people have a problem with adding TDM to Brink.. You wouldnt have to play it. You could carry on playing it as it is now.
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alyssa ALYSSA
 
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Post » Thu May 19, 2011 12:53 pm

TDM was around long before Counter Strike... I dont see why people have a problem with adding TDM to Brink.. You wouldnt have to play it. You could carry on playing it as it is now.

Well, Brink is mostly about completeing objectives. I don't know how a TDM would have objective, as on the objective wheel for a soldier is just kill ; a medic, revive ; operatives, disguise as ; engineers, building MG nest.
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Naomi Ward
 
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Post » Thu May 19, 2011 12:15 am

TDM is a meta-game in Brink already and LOL at anybody who thinks CTF isn't already in the game!!!
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Amber Ably
 
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Post » Thu May 19, 2011 2:41 am

Why is it always CTF and TDM when people think of new modes? is everyone that dense that they can't make up a real game mode? The devs said that things like CTF and TDM don't work in brink from day 1 yet those are the only modes people are able to submit. Why not some variant of domination instead with a bunch of hackable sideroutes that can be hacked closed aswell with a bunch of repair/demolish stuff to keep everyone busy so that every game isn't 8 medics vs 8 medics. Maybe 1 supply command center in the center of a triangle of domination points.
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Vickey Martinez
 
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Post » Thu May 19, 2011 3:01 am

Brink only contains 2 game modes

Wait... Brink has more than one game mode? I hope you're not referring to Campaign/Freeplay, because they are exactly the same thing.

But I could be very wrong and anyone is welcome to enlighten me.
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Ann Church
 
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Post » Thu May 19, 2011 9:02 am

Stopwatch, the mode so many people want, but no one plays..
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Laurenn Doylee
 
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Post » Thu May 19, 2011 3:34 am

For the gazillionth time:

Maps and Modes based on objectives and team-based play would be uber-kewl.

TDM + Brink would lick the rancid sweat from the azzcrack of a dead leper. Just.....No.
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Lexy Dick
 
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