Team Deathmatch Objectives...future idea?

Post » Thu May 19, 2011 6:29 pm

So...Brink is a great team-objective game no doubt, but the variety of objectives does seem a bit lacking. This may be due to the limited maps we have at this time, but I still feel a greater variety needs to be found. In addition to this, I've noticed a lot of people talking about how they would like Team-Deathmatch modes. Well, why not combine the two?

My idea is that having an objective where one team has to kill (not just incapacitate) a specific number of the other team to advance to the next objective. This would add a little bit of a different feel to the match as new strategies would be needed as the hunted team must either spread out and hide or stick together and build up defensively. In regards to how such an objective would work in the story of a mission could be as simple as having the last objective force Resistance or Security to kill all of the remaining enemies in the area to either make sure no one survives to either report back or plan another attack...depending on fraction.

Now, of course the only way this would work is if during this objective/phase the safe zone turrets must be deactivated and multiple spawn locations are enabled that players who die can pick from. Just an idea I thought I would share...your thoughts? Also, if you have any ideas for new objectives in the future...feel free to share!



As the game closer, you have a TDM to eliminate Xty-X remaining forces as a "Mission Over" kind of objective. Best idea for a "TDM Segment" in the game I've heard so far. /On the fence
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Bird
 
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Post » Thu May 19, 2011 4:30 pm

I think CTF would be absolutely PERFECT for Brink! The light class would be great for grabbing the flag, because they are quick and nimble, and the heavy class could support the lights on their way to the objective. I really do think this gametype would be a TON of fun! Do you guys agree?
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Mélida Brunet
 
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Post » Fri May 20, 2011 12:35 am

I think CTF would be absolutely PERFECT for Brink! The light class would be great for grabbing the flag, because they are quick and nimble, and the heavy class could support the lights on their way to the objective. I really do think this gametype would be a TON of fun! Do you guys agree?


Yeah that would be interesting...as long as other objectives were included. I could see this working as a phase where Security has three or more laptops and Resistance players must steal a certain number of them. However, Security players can fight to where the Resistance has been taking them and take them back. There should be no ability to return a laptop other than physically picking it up and bringing it to either side...that should make things more balanced...and fun! :D
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Anna S
 
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Post » Thu May 19, 2011 3:39 pm

What is the point of team deathmatch? Go around killing opposition? Did you know you're killing them already to help you and others get to their objectives? What more could you want?

As for CTF. They could modify it to be something similar to CTF, because their is also no point just to have an enemy's stupid flag, as if your leader has a flag fetish.
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Melly Angelic
 
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Post » Fri May 20, 2011 12:05 am

yeah but it will bring in the mindless TDM crowd. brink isnt a brainless FPS. i dont want people with no skills infecting this game.

let me guess u never played hce h2 h3 or shadowrun
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Nicholas C
 
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Post » Thu May 19, 2011 9:41 pm

This game warrants a decent TDM and DM mode, been crying out for a fast paced gameplay like this since FEAR Combat on the PC and this game has what it takes if they go the extra mile.
Anyone who has played FEAR Combat on the PC knows that CoD is only a medium paced shooter, whereas this has the potential to be a proper fast paced one.
You can also tell a FEAR pro when he is coming towards you too as he will be up and over every piece of scenery etc and is very difficult to hit, I was no FEAR pro but I enjoyed the physical workout that was playing it. Only game I have played that will leave you knackered after only a couple of hours solid in game.

Those who still want objectives are still free to play those modes, and I will continue to play them if they did add DM modes.
No need to deny others for your own selfish means, because telling others they can't have a game play mode just because it isn't your cup of tea is a bit self centred really.
Not like they are adding insta gib knifes and dual wielding MP40s now is it?
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Amy Cooper
 
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Post » Thu May 19, 2011 6:48 pm

TDM would not be worth it. Camping would be in abundance as mentioned already.

[quote/]Mifune Ichison, on 16 May 2011 - 04:47 AM, said:
Chen: Okay, you're first objective to this mission is to MURDER the opposition.
Lackey: Uh, Brother Chen, but why?
Chen: I'm a crazy SOB, that's why!![quote]

LOL!!!
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Taylrea Teodor
 
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Post » Thu May 19, 2011 12:34 pm

No no no no no no no TDM is never TEAM deathmatch....its lone wolf deathmatch. No one does anything for a team in that game type they just want to show off and stroke their epeens. Im sick of boring FPS games where TDM is the main game type and thats the majority of FPS games that have been released in the last half decade. BC2 was hald way between IMO a few people went for the OB and the rest just went sniper and tried to play TDM.

We finally have a game where team work is essential and people cry because they want a boring game mode. I hope that SD never listen to them. Theyll all jump ship when BF3 arrives anyway so theres no point in catering to them. I for one would never touch a TDM if it was added to Brink. If it killed the objective game types because the mainstream crowd flocked to it...well Id quit playing in all honesty. Its the worst choice of modes that could be added to this game.
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Louise
 
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Post » Thu May 19, 2011 1:58 pm

The problem with team deathmatch is that then people will want KDR in the scores.
Once people start getting KDR in the scores they start getting obsessed with their KDR.
Once people start getting obsessed with KDR you get people who stay in the spawn and pop out to snipe and refuse to leave and do objectives so that they can protect their precious 4.3 (or whatever good KDR is nowadays).

There was another team FPS that I played (future sports themed) that had KDR in its persistant stats and reported on kills adn deaths in the scores at the end of the match. Many Many people started playing the KDR game and it no longer became about winning the match. It was all about the precious KDR.

It's a slippery slope and I think that Brink should stay focused on objectives and let the deathmatch part come naturally. There's no need for a specific mode that singles out deathmatch nor is there a need for an objective that is just about killing X opposition.

IMO.
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Rhiannon Jones
 
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Post » Fri May 20, 2011 2:09 am

Come on you bunch of self confessed tacticians, think about it, be tactical.
What is going to make the game last? More punters is what.
Why omit content, if you don't use it then it won't effect you. But then others may come with the DM modes as a draw but discover they like teamplay more, therefore keeping the team element alive as well.
Time to look beyond your own nose I think.
The game is already a campfest with organized teams, maybe not the case on less team oriented consoles perhaps but on the PC spawnrapage is rife.
Maybe you need to join a clan or get yourselves a PC and see what proper teamwork in games is all about.

And I agree, keep KDR the [censored] out of it. It is a slippery slope.
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dean Cutler
 
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Post » Thu May 19, 2011 10:38 pm

Come on you bunch of self confessed tacticians, think about it, be tactical.
What is going to make the game last? More punters is what.
Why omit content, if you don't use it then it won't effect you. But then others may come with the DM modes as a draw but discover they like teamplay more, therefore keeping the team element alive as well.
Time to look beyond your own nose I think.
The game is already a campfest with organized teams, maybe not the case on less team oriented consoles perhaps but on the PC spawnrapage is rife.
Maybe you need to join a clan or get yourselves a PC and see what proper teamwork in games is all about.

And I agree, keep KDR the [censored] out of it. It is a slippery slope.


Why make Brink provide exactly what countless other FPS games already do? What will keep people playing the game, something different? or TDM cod clone mode?

...yeah thats what I thought, Brink doesnt need TDM.
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Camden Unglesbee
 
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Post » Thu May 19, 2011 2:17 pm

Why make Brink provide exactly what countless other FPS games already do? What will keep people playing the game, something different? or TDM cod clone mode?

...yeah thats what I thought, Brink doesnt need TDM.

But the game is different, no insta-gib knifes, no no-scoping, slick visuals, better interaction with environment and objects, better melee, the list goes on.
Most FPS are slow, run out of breathe while running and occasionally you get to climb up a ledge or running up some stairs is the extent of the scenery interaction.
Just looking at one element and saying so and so has is not enough, this has more options for play styles instead of just typecasting it as one thing.
And again I ask, why ask to omit a game mode that you won't even play anyway?
It is as dumb as asking hill walkers or mountain climbers (insert whatever hobby you don't participate in here) not to do it just because you don't.
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Amysaurusrex
 
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Post » Thu May 19, 2011 7:55 pm

hell no. the COD people need to go play cod is they dont want objectives. why does every FPS seem to get demoted to COD? surely there are enough brainless fps games to play?


This FPS is different because of the SMART system so it's not like every FPS. I hate COD, but I love deathmatch and the gun-game mod. Also, it gets boring when you play the same objective missions repeatedly. The Container City map is a horrible map because the team with the bot is always pinned down at there spawn, so that turns into a deathmatch most of the time. I want more maps/objectives or game modes.
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yermom
 
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Post » Thu May 19, 2011 1:45 pm

I just can't support a game mode that will make many skills worthless..esp if Brink ever gets "competitive".
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Emmie Cate
 
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Post » Thu May 19, 2011 1:41 pm

Okay, here is the problem with team death matches in this game; WHY? What are you accomplishing by killing all the Security guys? Why are you mercilessly killing all the Resistance? It's just seems like you're murdering the opposition without any real reason.

One situation I could think of is Security has decided to make an example of the "terrorists", and the resistance are just shooting back.

Thinking of a situation where Resistance is targeting Security is a bit harder, definitely would take away their "freedom fighters" image.

Not that i even want TDM (I voted no), just saying that it could be fit into the story.
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Sarah Kim
 
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Post » Thu May 19, 2011 5:06 pm

But the game is different, no insta-gib knifes, no no-scoping, slick visuals, better interaction with environment and objects, better melee, the list goes on.
Most FPS are slow, run out of breathe while running and occasionally you get to climb up a ledge or running up some stairs is the extent of the scenery interaction.
Just looking at one element and saying so and so has is not enough, this has more options for play styles instead of just typecasting it as one thing.
And again I ask, why ask to omit a game mode that you won't even play anyway?
It is as dumb as asking hill walkers or mountain climbers (insert whatever hobby you don't participate in here) not to do it just because you don't.


You make a good point when you say it is not something we have to play, but it will be something we'll have to deal with. If Brink does come out with a TDM mode it will attract that kind of crowd that does nothing but camp, and there is nothing stopping them from getting into the team based objective modes and ruining those, too.
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victoria gillis
 
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Post » Thu May 19, 2011 3:27 pm

One situation I could think of is Security has decided to make an example of the "terrorists", and the resistance are just shooting back.

Thinking of a situation where Resistance is targeting Security is a bit harder, definitely would take away their "freedom fighters" image.

Not that i even want TDM (I voted no), just saying that it could be fit into the story.
Only, Mokoena isn't a ruthless man, just dedicated. He wouldn't order his men to kill to make an example of them. And wouldn't it be more beneficial to capture the terrorists than to kill them all. The Founders wouldn't put up with that kind of action. Only a few Security would actually want to participate while the rest would only do it if Mokoena ordered them to or would quit Security right there and then.
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Craig Martin
 
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Post » Fri May 20, 2011 2:45 am

How about give defense a battlefield-esque kill counter.
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gemma king
 
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Post » Fri May 20, 2011 3:53 am

BC2 Rush is like this. The attackers have an objective (blow up the MCOMs), while the defenders have a different objective (kill the enemy). The attackers lose when they die 75 times.
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Lory Da Costa
 
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