Team Deathmatch Objectives...future idea?

Post » Thu May 19, 2011 8:16 am

So...Brink is a great team-objective game no doubt, but the variety of objectives does seem a bit lacking. This may be due to the limited maps we have at this time, but I still feel a greater variety needs to be found. In addition to this, I've noticed a lot of people talking about how they would like Team-Deathmatch modes. Well, why not combine the two?

My idea is that having an objective where one team has to kill (not just incapacitate) a specific number of the other team to advance to the next objective. This would add a little bit of a different feel to the match as new strategies would be needed as the hunted team must either spread out and hide or stick together and build up defensively. In regards to how such an objective would work in the story of a mission could be as simple as having the last objective force Resistance or Security to kill all of the remaining enemies in the area to either make sure no one survives to either report back or plan another attack...depending on fraction.

Now, of course the only way this would work is if during this objective/phase the safe zone turrets must be deactivated and multiple spawn locations are enabled that players who die can pick from. Just an idea I thought I would share...your thoughts? Also, if you have any ideas for new objectives in the future...feel free to share!
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Chloe Lou
 
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Post » Thu May 19, 2011 8:22 am

hell no. the COD people need to go play cod is they dont want objectives. why does every FPS seem to get demoted to COD? surely there are enough brainless fps games to play?
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Ymani Hood
 
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Post » Thu May 19, 2011 6:34 am

Needs TDM and DM. Although DM would be more difficult to implement for the spawns, so TDM would do.
The game is practically TDM around a specific object anyway, more modes will bring in more players.

Love this game BTW and objective mode is fine for me as it stands, more modes the merrier though. :)
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Pete Schmitzer
 
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Post » Thu May 19, 2011 12:42 pm

Needs TDM and DM. Although DM would be more difficult to implement for the spawns, so TDM would do.
The game is practically TDM around a specific object anyway, more modes will bring in more players.

Love this game BTW and objective mode is fine for me as it stands, more modes the merrier though. :)


yeah but it will bring in the mindless TDM crowd. brink isnt a brainless FPS. i dont want people with no skills infecting this game.
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Devin Sluis
 
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Post » Thu May 19, 2011 8:01 pm

No, because this automatically puts higher body types at a huge advantage, and besides it would be easilly broken. For example, as the defending team being "hunted" the smartest thing to do would be to sit in your spawn and wait out the timer. There, I just broke that objective.

Plain and simple, TD is ment for specific types of games. Brink is not that type of game.
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Cheville Thompson
 
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Post » Thu May 19, 2011 8:45 am

Chen: Okay, you're first objective to this mission is to MURDER the opposition.
Lackey: Uh, Brother Chen, but why?
Chen: I'm a crazy SOB, that's why!!
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Rachel Tyson
 
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Post » Thu May 19, 2011 10:24 am

Chen: Okay, you're first objective to this mission is to MURDER the opposition.
Lackey: Uh, Brother Chen, but why?
Chen: I'm a crazy SOB, that's why!!


LOL
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Justin Hankins
 
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Post » Thu May 19, 2011 12:41 pm

yeah but it will bring in the mindless TDM crowd. brink isnt a brainless FPS. i dont want people with no skills infecting this game.


You are having me on right?
Never noticed my brain being taxed at any point during gameplay.
Press TAB, select objective, run at it and kill every enemy near it, capture/destroy/escort said obejective.
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Charlotte X
 
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Post » Thu May 19, 2011 11:55 am

Actually it may be possible to implement a TDM where each team starts out with say 25 lives and which ever team runs out of lives first loses, also the size builds would be what adds to the challenge even though it really isn't that hard to take a heavy out with a light.
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Eve(G)
 
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Post » Thu May 19, 2011 11:03 am

Okay, here is the problem with team death matches in this game; WHY? What are you accomplishing by killing all the Security guys? Why are you mercilessly killing all the Resistance? It's just seems like you're murdering the opposition without any real reason.
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Ella Loapaga
 
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Post » Thu May 19, 2011 6:42 pm

No, because this automatically puts higher body types at a huge advantage,

I doubt that. It depends on the type of player whether or not a specific body type is effective. I'm not very effective with the heavy and much more so with a light body type. I like to move fast.

I still voted 'no' because I never play deathmatch games anymore, not even if I would be playing CoD. Give me decent objectives to pursue any day.
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Matt Bigelow
 
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Post » Thu May 19, 2011 2:53 pm

run at it and kill every enemy near it

And there's your TDM objective...

I voted "no" - not because it's not worth having, but because it's already in.
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tannis
 
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Post » Thu May 19, 2011 10:11 pm

No, because this automatically puts higher body types at a huge advantage, and besides it would be easilly broken. For example, as the defending team being "hunted" the smartest thing to do would be to sit in your spawn and wait out the timer. There, I just broke that objective.

Plain and simple, TD is ment for specific types of games. Brink is not that type of game.



Thanks for the reply...but you didn't read my post as I listed how this problem would be avoided. Also, since it would be only part of a match...body type cannot be changed during such play therefore would not matter.

As for those who posted referring this would be too much like CoD...I am not talking about a specific mode, but rather a single phase in which killing the other team would be the objective. Some brought up the good point that it would be too much like murder since both sides are technically "good", but this could be worked around by having one side have no choice but to kill all of their enemies. Example: Security is ordered to clean out an entire slum area during a raid after they find a chemical weapons lab in which all of the "guests" who worked/lived in the area might be infected.

Thanks again for the replies!
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Ice Fire
 
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Post » Thu May 19, 2011 1:56 pm

On paper it's a interesting idea but that is before you factor in human players.

I vote no for TDM.
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Life long Observer
 
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Post » Thu May 19, 2011 3:32 pm

On paper it's a interesting idea but that is before you factor in human players.

I vote no for TDM.

Exactly this.
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Latino HeaT
 
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Post » Thu May 19, 2011 1:56 pm

So...Brink is a great team-objective game no doubt, but the variety of objectives does seem a bit lacking. This may be due to the limited maps we have at this time, but I still feel a greater variety needs to be found. In addition to this, I've noticed a lot of people talking about how they would like Team-Deathmatch modes. Well, why not combine the two?

My idea is that having an objective where one team has to kill (not just incapacitate) a specific number of the other team to advance to the next objective. This would add a little bit of a different feel to the match as new strategies would be needed as the hunted team must either spread out and hide or stick together and build up defensively. In regards to how such an objective would work in the story of a mission could be as simple as having the last objective force Resistance or Security to kill all of the remaining enemies in the area to either make sure no one survives to either report back or plan another attack...depending on fraction.

Now, of course the only way this would work is if during this objective/phase the safe zone turrets must be deactivated and multiple spawn locations are enabled that players who die can pick from. Just an idea I thought I would share...your thoughts? Also, if you have any ideas for new objectives in the future...feel free to share!


i think i understand where you are coming from but you spend enough time already killing people to get to your objectives! is that not a TDM already ? it would become boring to just be looking for people to kill, i enjoy escorting a VIP n killing off the attackers while doing the objective etc
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Sophie Morrell
 
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Post » Thu May 19, 2011 2:05 pm

So...Brink is a great team-objective game no doubt, but the variety of objectives does seem a bit lacking. This may be due to the limited maps we have at this time, but I still feel a Now, of course the only way this would work is if during this objective/phase the safe zone turrets must be deactivated and multiple spawn locations are enabled that players who die can pick from.


Welcome back to the world of spawn camping
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Christina Trayler
 
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Post » Fri May 20, 2011 12:16 am

I don't think anyone will do the objectives when all you need to do to win a match is to kill.
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Monika
 
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Post » Fri May 20, 2011 2:26 am

So there's this game right, I don't know if you guys have heard of it, it's called Battlefield 1942. Now it's got this really cool idea where each team has tickets (lives) and these lives decrease by one for every time a member of your team dies/respawns. There are also objectives on the map to take over, and if you take enough of them, then the enemy team's tickets start dropping every few seconds regardless of deaths or not. So in that way, it's both TEAM DEATHMATCH and OBJECTIVE. Seems really ludicrous that everyone who is for objective based team deathmatch hasn't suggested this very obvious and successful mode. And everyone who's against objective based team deathmatch only sees Call Of Duty when they are having a conversation about it.
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Harry Leon
 
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Post » Thu May 19, 2011 12:18 pm

yeah but it will bring in the mindless TDM crowd. brink isnt a brainless FPS. i dont want people with no skills infecting this game.


Mindless TDM crowd? You are pretty much talking about the majority of FPS players. I think you are forgetting what FPS stands for. How is killing a guy before he kills you not considered a skill in FIRST PERSON SHOOTERS.? You are not going to complete any objectives if you are constantly re-spawning.

I really don't understand all of the COD bashing. As soon as something becomes popular & "mainstream" a lot of people think it's cool to bash it. People's desire to be different & unique causing them to talk out of their ass.
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loste juliana
 
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Post » Fri May 20, 2011 1:20 am

I'm still trying to figure out how people think COD invented team deathmatch, kids these days... Deathmatch/TDM originated in the arena shooters: Doom, Quake and Unreal Tournament. The objective gametype (Brink) is also very similar to the Assault gametype in UT.
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phil walsh
 
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Post » Thu May 19, 2011 11:35 pm

Chen: Okay, you're first objective to this mission is to MURDER the opposition.
Lackey: Uh, Brother Chen, but why?
Chen: I'm a crazy SOB, that's why!!


Mokoena: Damn it, the only way to stop the resistance terrorists is to kill every last one of them.
Security Forces: SIR, YES SIR!
Founders: You're fired.
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Milad Hajipour
 
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Post » Thu May 19, 2011 6:16 pm

This is simply not the type of game that would incorporate any scheme of a deathmatch mode - not team-based, not solo. If another game mode needs to be added, then it will be another interesting concept from Splash Damage that heavily involves team play.
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Setal Vara
 
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Post » Thu May 19, 2011 8:29 pm

Killzone 3 has an excellent objective based mode and they pull off Team deathmatch as one of those objectives, I hate how most people just go straight to call of duty when someone simply mentions TDM get over it everything isn't about call of duty so stop making it.
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Robert Devlin
 
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Post » Thu May 19, 2011 6:45 pm

If you want the TDM experience in Brink, all you have to do is stay as a solider and kill everyone while protecting/guarding. You get to kill all you want and you get bonus points for being near the objective, everyones happy.
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phillip crookes
 
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