Team Fortress 2

Post » Mon Dec 14, 2009 12:50 am

Our Steam Community Page is http://steamcommunity.com/groups/the_elder_scrolls.

The war update has been out for several weeks now. A new update was released buffing the over nerfed Sandman, and nerfing the Force of Nature. Many bug fixes and small additions in the patch as well. We were also discussing if hats are really worth it or are silly.
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Rudy Paint fingers
 
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Post » Sun Dec 13, 2009 8:21 pm

A new update was released buffing the over nerfed Sandman, and nerfing the Force of Nature. Many bug fixes and small additions in the patch as well. We were also discussing if hats are really worth it or are silly.

Force of Nature never seemed OP to me. I agree the Sandman nerf was too much.
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Gracie Dugdale
 
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Post » Sun Dec 13, 2009 9:58 pm

Force of Nature never seemed OP to me. I agree the Sandman nerf was too much.

I svck with killing with the FaN, though I still use it because I can jump way high with it (Aim 25% down, crouch, jump, and fire at the same time). I find the pistol more reliable. I fine the Sandman still useless. I'm fine with the bat.
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Joey Avelar
 
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Post » Sun Dec 13, 2009 6:45 pm

New small update. Once again the FaN get's an arbitrary nerf.

Now completely useless.

I swear they are just updating to nerf the scout stuff. I don't play as him too much, but [censored]. We get it his items are dead, calm down valve. You can't beat pulp up as there is nothing left.... other than a fine paste.

Anyways my hunch was right, now it's a long string of increasingly arbitrary updates to delay the Engineer update. Guess we will be seeing him by the end of this year, or early next.

Edit
Finally Medic taunt kill.

Edit2
New medic taunt kill is boring. I miss the low angry violin taunt. Now all I have is the high pitched screechy violin taunt that doesn't sound anywhere near as bad ass.
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joseluis perez
 
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Post » Mon Dec 14, 2009 12:43 am

Some nerfs to the demo and soldier weapons, as expected.

Additions


Various improvements to Spy disguise and feign death
Disguise weapons copying weapons with special animation requirements (Sword, FaN) now look correct
Spies now play the appropriate death cry on feign death based on the corpse that appears
Feigning death can now play custom death animations like a normal death (head loss, sniper shot, backstab, etc)
Feigning death due to explosive damage now has a chance to gib, like a normal death
Corpses from a feign death now use the correct wearable behavior (hats stay on, or fall off as they should)
The weapons dropped by feign death corpses now have appropriate physics and collision for their type
Combat text for damage done to Spies that feign death will now show the un-modified damage amount
Fixed Spies that feign death while disguised as enemy spies dropping fake ragdolls wearing a mask
Fixed a couple of physics issues on ragdolls created by feign death
Added convars to further customize the "play a hit sound whenever you injure an enemy" option
tf_dingaling_volume". Sets the volume of the hit sound
tf_dingaling_pitchmindmg". Sets the desired pitch of the hit sound when a minor damage hit is done
tf_dingaling_pitchmaxdmg". Sets the desired pitch of the hit sound when a major damage hit is done
tf_dingaling_wav_override". Specifies an optional custom wav hit sound. If unspecified, the default ding sound is used
Added Medic Ubersaw kill taunt
Added backstab death animations for Scout, Spy, Medic, Demo, Engineer, and Pyro. All death animations have a 25% chance to play
Updated various localization strings

Changes

Removed the clamps on the "viewmodel_fov" convar
Added "viewmodel_fov_demo", a convar that controls viewmodel fov during demo playback
Force-a-Nature will now correctly knock back players on the ground
Increased minimum damage required for the Force-a-Nature to cause a knockback from 30 to 40
Changed the Direct Hit to only minicrit enemies that have been launched into the air by an explosion
Increased the rate of the Soldier's Rage generation by 40%
Reduced the duration of the Soldier's Buff Banner effect from 14 seconds to 10
Reduced the explosive damage resistance on the Chargin' Targe to 50%

Fixes

Fixed the Scout's legs twisting out of shape during a double jump
Fixed player models popping up and then down when they duck during a jump
Fixed Sniper rifle not penetrating friendlies
Fixed Bonk! Atomic Punch phase effect
Fixed rockets not being removed if they explode in func_nogrenades zones
Fixed the Sandman being able to bat balls through doors
Fixed the Gunboats absorbing damage from the Soldier's grenade kill taunt
Fixed the naming of non-unique quality unique items (Community Kritzkriegs, etc)
Minor fixes to the crafting UI
Changed the item layout in the crafting panel to better fit the backpack panel
Each 1 of the 4 crafting pages now shows half of 1 of the 2 backpack pages
Fixed the crafting panel next/prev page buttons being hard to use while dragging
Fixed the "equipped" label in the item panels stealing the mouse focus from the item panel itself

Updated Novint Falcon settings (no effect on non-Falcon players)

Recoil/Reload force added for the Direct Hit rocket launcher
Recoil/Reload force added for the Scottish Resistance sticky bomb launcher
More defined flesh hit force added for the Equalizer pick axe
More defined flesh hit/world hit force added for the Eyelander sword
Added swing forces for Eyelander sword
Added appropriate trumpet forces for Blu Buff Banner
Added appropriate trumpet forces for Red Buff Banner
Shotgun reload for Heavy & Pyro changed to feel more appropriate now
Changed Huntsman pullback force so that it goes in the right direction (was still pulling as if the Huntsman was on the left hand side of the screen, which was default until a later update)
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Emily Shackleton
 
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Post » Mon Dec 14, 2009 4:59 am

I am so glad that they added realistic death animations to the Dead Ringer, you could always tell a DR spy by their corpse flying fifty feet. :lol: I'm also very happy with the Soldier/Demoman nerfs, and the fixes of course. I'll have to make sure to go play a little later. ^_^

EDIT: Make sure to check out the latest blog entry: http://teamfortress.com/
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Ashley Hill
 
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Post » Mon Dec 14, 2009 4:54 am

Hmmmmmmm. Flogging a dead scout will get you nowhere, Valve. I only use the Scattergun and the pistol anyway, so I'm not too bothered.
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Pete Schmitzer
 
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Post » Mon Dec 14, 2009 6:14 am

I'm also very happy with the Soldier/Demoman nerfs, and the fixes of course. I'll have to make sure to go play a little later. ^_^

The DH got fixed. (the minicrits thing)
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kennedy
 
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Post » Mon Dec 14, 2009 6:21 am

The DH got fixed. (the minicrits thing)



Not a bad thing. It still rewards skill.
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Chloé
 
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Post » Sun Dec 13, 2009 6:19 pm

It still rewards skill.

It does not. The speed is waay too fast, everybody can hit everything.

Heavies cry because of DH.
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Laura Tempel
 
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Post » Mon Dec 14, 2009 12:53 am

It does not. The speed is waay too fast, everybody can hit everything.

Heavies cry because of DH.


I was speaking more about the airshotting bit, but yeah, heavies are vulnerable right now. Let's hope they bring in the GRU soon.
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Bryanna Vacchiano
 
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Post » Sun Dec 13, 2009 10:26 pm

I was speaking more about the airshotting bit, but yeah, heavies are vulnerable right now. Let's hope they bring in the GRU soon.


On that note, I like the http://forums.steampowered.com/forums/showthread.php?t=1034374 idea more.
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Rob Davidson
 
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Post » Mon Dec 14, 2009 1:02 am

Fixed Sniper rifle not penetrating friendlies


*beams*

Now if they can just fix the crap hit detection/crap head shot angles on some classes.

Sick of my cross hair (All classes.) being on a target every time I shoot just to die to them and see they have 80+ percent of their health. I mean, WTH? I know when I miss, and I know what should have been a hit, but was not.
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Danielle Brown
 
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Post » Sun Dec 13, 2009 9:44 pm

I was speaking more about the airshotting bit, but yeah, heavies are vulnerable right now. Let's hope they bring in the GRU soon.


Oh how I hope the Heavy gets a nice little buff/update soon.. You can't ninja-Heavy anymore or even just solo-Heavy half the time. :(
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Minako
 
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Post » Mon Dec 14, 2009 2:36 am

Oh how I hope the Heavy gets a nice little buff/update soon.. You can't ninja-Heavy anymore or even just solo-Heavy half the time. :(


When I want to play Heavy, it's impossible to play in a team because the enemies automatically set their sights on you. So I go solo, and taunt-kill people. Fun to be had. :D
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Cartoon
 
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Post » Mon Dec 14, 2009 4:43 am

I had a good game with a heavy last night. He just finished a kritz run into the point A on steel. Ran up and gave him another. I think he succeeded in killing their entire team. We were free to take A and B at our leisure.

When he hurts, he really [censored] hurts. That's the problem though, getting him into a position where he can be effective.
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Sheeva
 
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Post » Mon Dec 14, 2009 1:27 am

The Buff Banner is useful when playing as a Pocket Soldier. As a roam Soldier, no. You need your shotty for that. :( I got about 50 assists in a single life with a good team and my Buff Banner. I'm thinking about swapping it out more often.
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loste juliana
 
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Post » Sun Dec 13, 2009 10:32 pm

I just got this game, I'm really enjoying it. My favorite classes are the Pyro, Engineer, and the Medic.
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DAVId Bryant
 
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Post » Mon Dec 14, 2009 10:03 am

I just got this game, I'm really enjoying it. My favorite classes are the Pyro, Engineer, and the Medic.

Welcome! :D

Remember, as Pyro you can rightclick to put out your allies' fires.
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Emmie Cate
 
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Post » Mon Dec 14, 2009 8:23 am

When was anybody going to tell me they went back to the achievements for unlocks system again?!?! :ahhh:

I've been playing forever since the Soldier/Demo update wondering why in the devil I hadn't gotten a single bloomin' new unlock for either class!! :banghead:
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Mariana
 
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Post » Mon Dec 14, 2009 7:35 am

When was anybody going to tell me they went back to the achievements for unlocks system again?!?! :ahhh:

I've been playing forever since the Soldier/Demo update wondering why in the devil I hadn't gotten a single bloomin' new unlock for either class!! :banghead:


Been like that since Valve added achievements to the Spy/Sniper update.
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Melanie
 
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Post » Sun Dec 13, 2009 8:44 pm

When was anybody going to tell me they went back to the achievements for unlocks system again?!?! :ahhh:

I've been playing forever since the Soldier/Demo update wondering why in the devil I hadn't gotten a single bloomin' new unlock for either class!! :banghead:

They have both. Random unlocks, and achievements.
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Kate Norris
 
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Post » Mon Dec 14, 2009 6:34 am

They have both. Random unlocks, and achievements.


I hate people who get random unlocks. I have never gotten one, and I was in a game yesterday with some guy who got about 6 in 10 minutes.
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Brιonα Renae
 
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Post » Mon Dec 14, 2009 9:27 am

I hate people who get random unlocks. I have never gotten one, and I was in a game yesterday with some guy who got about 6 in 10 minutes.

I have gotten like 5 direct hits, two equalizers, and a buff banner.

I got a single demo man item. The Scottish Resistance. I converted it into the Eyelander. Though it is pointless without a shield. So I haven't used it.

I really wish I could just get the other two demoman unlocks.
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e.Double
 
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Post » Mon Dec 14, 2009 2:48 am

I hate people who get random unlocks. I have never gotten one, and I was in a game yesterday with some guy who got about 6 in 10 minutes.


You haven't been playing with me then. A friend who I played with was playing as a heavy while I went Medic, and he got Bill's hat out of nowhere, despite the fact that he never got L4D2. Make what you want of that. Steam Cloud glitching?
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Travis
 
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