Team Instant Action Score Should Increased To 75 Kills

Post » Thu Dec 31, 2009 12:57 pm

Hey Crytek can you increase the score limit from 50 to something higher? maybe 75

In the next future update!

I'm pretty sure alot of people agree with me on this games end too quickly


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Amysaurusrex
 
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Post » Thu Dec 31, 2009 3:22 am

good idea but i wouldnt make it 100. maybe 75 for standard rounds and leave it at 50 for quick rounds.
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Damien Mulvenna
 
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Post » Thu Dec 31, 2009 9:46 am

I agree, the games sure do get over fairly quick especially on smaller maps such as Terminal.
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Soph
 
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Post » Thu Dec 31, 2009 12:53 pm

someone should do a video of everybody having red bar except the host and the host going 50 - 0 in TIA,
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Sista Sila
 
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Post » Thu Dec 31, 2009 1:47 am

someone should do a video of everybody having red bar except the host and the host going 50 - 0 in TIA,
Off-topic??
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glot
 
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Post » Thu Dec 31, 2009 7:10 am

Thanks for the support guys, this is an issue for me and the guys I play with, Games end with people gaining 10 or 15 kills each and the game is over in 4mins on some levels because of close quarter fighting.

Keep positive and stay hold on guys till we hear from the Dev about title updates and balancing!
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Dragonz Dancer
 
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Post » Thu Dec 31, 2009 1:28 am

Yeah the limit definetely should go up even though I despise the game mode :)
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Kelli Wolfe
 
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Post » Thu Dec 31, 2009 3:23 pm

I am up for a score of 75. 50 points is just to low.
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Catharine Krupinski
 
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Post » Thu Dec 31, 2009 4:40 am

Yeah it feels like the game is over so fast. I barely feel like it gets going sometimes.
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Philip Rua
 
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Post » Thu Dec 31, 2009 12:02 am

Thats why I only play Crash Site. Heated matches usually last quite long, and is full of action. They may even last the full 10 minutes if both teams are aggressive about the objective. I once had a match in which I got 43 kills and 14 deaths, and, believe it or not, we actually lost my just 5 or 10 points, due to my teammates being completely useless.
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.X chantelle .x Smith
 
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Post » Thu Dec 31, 2009 7:13 am

I may need to PM one of the Dev members with this.
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Logan Greenwood
 
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Post » Thu Dec 31, 2009 6:57 am

Changed title of thread and bump too
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Mari martnez Martinez
 
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Post » Thu Dec 31, 2009 4:57 am

I'm surprised you guys can still play long enough to deduce these sort of things.

As far as bringing this to their attention (and I agree completely about the matches needing to go longer), I think there are more important things wrong with the game experience as a whole that they need to focus their attention on before they start making major changes like that.
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Naazhe Perezz
 
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Post » Thu Dec 31, 2009 3:18 pm

Amen to that prayer brother.
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Marine x
 
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Post » Thu Dec 31, 2009 10:22 am

indeed 50 is far to short, but i dont get why people hate TDM so much, tbh its the only thing i play now.
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A Boy called Marilyn
 
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Post » Thu Dec 31, 2009 4:14 am

How about the team wit hthe most amount of kills in five minutes?

I've never seen a game do that before and Don't see why they don't.

Also why don't you get any rewarding bonus for winning? It only seems like a gimmicky title that last for ten seconds after the match.
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ruCkii
 
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Post » Thu Dec 31, 2009 2:38 am

I think 60.
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Jeffrey Lawson
 
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Post » Thu Dec 31, 2009 2:57 am

I think 60.


Too low bro way to low, 75 is minimal
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james tait
 
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Post » Thu Dec 31, 2009 10:55 am

If a game up to 50 kills last for 4mins (example) how long would a game up to 75 kils be? 6mins (example)

what would 75 be better for, for what? a few extra kills. maybe upto 15-20 and even that is high considering there are 6 players roughly be 12/13 kills each if the score was up to 75. On the other hand it would be 8/9 kills each if it was up to 50. I havnt seen many games where the kills average out like this, rather see someone over 15-20 at the top and another maybe 3-7 to the bottem of the same team, i cant see the lower killer in team benifiting much from this.

For 2 games up to 75 with an average 24/26 kills from both. you could have 3 games up to 50 with an average 24/27 from all 3.
Taking away 2 wins from the first and 3 wins from the second. And like i finished with the paragraph above, the prolonged game mode will not benifit everyone. Those who get high kills normally will continue to keep killing and those that do not will continue to not.

The only thing i could agree that team instant is good with is fast rounds and hence faster wins. With it being up to 75 i think its just being prolonged, leaving space for the enemy team to just back out and everyone be subject to the non host migrating. Its annoying having it happen when you reach the top end of 40... Thats not even thinking of other problems this game has when being played, Including all the kill factors of above and intricate deatails of gameplay which i guess we could continue to discuss on this thread...
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City Swagga
 
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Post » Thu Dec 31, 2009 7:15 am

10min unlimited kills would rock!
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Hella Beast
 
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Post » Thu Dec 31, 2009 2:23 pm

Well unlimited kills would mean that tema work and K/d will be even more crucial.
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Mark
 
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Post » Thu Dec 31, 2009 1:00 pm

i agree with 75 kills
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Joey Bel
 
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Post » Thu Dec 31, 2009 8:51 am

I think it would be a great idea to increase the kills to 75 in the next update, because the games do end to quickly.
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WYatt REed
 
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Post » Thu Dec 31, 2009 4:00 pm

Added Poll, please guys vote!
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Crystal Birch
 
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Post » Thu Dec 31, 2009 6:51 am

Dude you should of added the unlimited kills in 5 minutes option!
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teeny
 
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